This commit is contained in:
2025-08-06 19:47:21 +08:00
25 changed files with 982 additions and 442 deletions

View File

@@ -52,6 +52,7 @@
</points>
</igniteChanceByTargetFlammability>
<label>灵能灼烧</label>
<ignoreShields>true</ignoreShields>
<workerClass>DamageWorker_AddInjury</workerClass>
<externalViolence>true</externalViolence>
<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
@@ -89,6 +90,7 @@
<DamageDef ParentName="Bomb">
<defName>Wula_Psi_Bomb</defName>
<label>灵能爆燃</label>
<ignoreShields>true</ignoreShields>
<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
<defaultDamage>50</defaultDamage>
<defaultStoppingPower>2.0</defaultStoppingPower>
@@ -112,6 +114,7 @@
<DamageDef>
<defName>WULA_SP_Live_Shelter_Heal</defName>
<label>灵能疗愈</label>
<ignoreShields>true</ignoreShields>
<workerClass>DamageWorker_Stab</workerClass>
<stabChanceOfForcedInternal>0</stabChanceOfForcedInternal>
<externalViolence>false</externalViolence>

View File

@@ -161,6 +161,10 @@
<configurationListOrderPriority>900</configurationListOrderPriority>
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
<backstoryCategories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</backstoryCategories>
</FactionDef>
<!-- 大教堂 -->
@@ -173,6 +177,7 @@
<pawnsPlural>乌拉星人</pawnsPlural>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<categoryTag>Wula_FE_Spiritualist_Faction</categoryTag>
<canSiege>false</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>星域主教</leaderTitle>

View File

@@ -403,13 +403,13 @@
<!-- 处理器 -->
<HediffDef ParentName="AddedBodyPartBase">
<defName>WULA_Energy_Furnace_Hediff_DM_CPU</defName>
<defName>WULA_DM_CPU_Hediff</defName>
<label>暗物质处理器</label>
<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,极大增强合成人的意识。</description>
<descriptionHyperlinks>
<ThingDef>WULA_Energy_Furnace_DM_CPU</ThingDef>
<ThingDef>WULA_DM_CPU</ThingDef>
</descriptionHyperlinks>
<spawnThingOnRemoved>WULA_Energy_Furnace_DM_CPU</spawnThingOnRemoved>
<spawnThingOnRemoved>WULA_DM_CPU</spawnThingOnRemoved>
<addedPartProps>
<!-- <partEfficiency>1.5</partEfficiency> -->
<betterThanNatural>true</betterThanNatural>
@@ -426,12 +426,12 @@
</stages>
</HediffDef>
<ThingDef ParentName="BodyPartBionicBase">
<defName>WULA_Energy_Furnace_DM_CPU</defName>
<defName>WULA_DM_CPU</defName>
<label>暗物质处理器</label>
<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,用于替换过时的生物处理器,极大增强合成人的意识。</description>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<RecipeDef>Install_WULA_Energy_Furnace_DM_CPU</RecipeDef>
<RecipeDef>Install_WULA_DM_CPU</RecipeDef>
</descriptionHyperlinks>
<costList>
<Steel>100</Steel>
@@ -452,11 +452,11 @@
</statBases>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>Install_WULA_Energy_Furnace_DM_CPU</defName>
<defName>Install_WULA_DM_CPU</defName>
<label>安装暗物质处理器</label>
<description>为合成人安装暗物质处理器。</description>
<descriptionHyperlinks>
<ThingDef>WULA_Energy_Furnace_DM_CPU</ThingDef>
<ThingDef>WULA_DM_CPU</ThingDef>
<HediffDef>WULA_Energy_Furnace_Hediff_DM_CPU</HediffDef>
</descriptionHyperlinks>
<jobString>安装暗物质处理器中</jobString>
@@ -467,7 +467,7 @@
<li>
<filter>
<thingDefs>
<li>WULA_Energy_Furnace_DM_CPU</li>
<li>WULA_DM_CPU</li>
</thingDefs>
</filter>
<count>1</count>
@@ -475,7 +475,7 @@
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WULA_Energy_Furnace_DM_CPU</li>
<li>WULA_DM_CPU</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>

View File

@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>WULA_SwiftHunterBlessing</defName>
<label>迅捷猎手加护</label>
<description>受到一种神秘力量的加护,身体变得更加轻盈,感官更加敏锐。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<statOffsets>
<MoveSpeed>1.0</MoveSpeed>
<GlobalWorkSpeed>0.25</GlobalWorkSpeed>
</statOffsets>
<statFactors>
<AimingTime>0.8</AimingTime>
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
</statFactors>
</li>
</stages>
</HediffDef>
</Defs>

View File

@@ -0,0 +1,296 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>WULA_SwiftHunterBlessing</defName>
<label>迅捷猎手加护</label>
<description>此人享受着乌拉帝国仪式带来的加护,身体变得更加轻盈,感官更加敏锐。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<statOffsets>
<MoveSpeed>3.0</MoveSpeed>
<!-- <WorkSpeedGlobal>0.25</WorkSpeedGlobal> -->
</statOffsets>
<statFactors>
<AimingDelayFactor>0.8</AimingDelayFactor>
<!-- <MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier> -->
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<!-- <hediff>WULA_SwiftHunterBlessing</hediff> -->
<hediff>WULA_AbyssFearBlessing</hediff>
<hediff>WULA_InstantJumpdriveBlessing</hediff>
<hediff>WULA_MindSpringBlessing</hediff>
</li>
</hediffs>
<letterLabel>加护已取代</letterLabel>
<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>WULA_AbyssFearBlessing</defName>
<label>深渊恐惧加护</label>
<description>此人享受着乌拉帝国仪式带来的加护,躯体变得无坚不摧,似乎可捏碎一切挡路之敌。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<statOffsets>
<IncomingDamageFactor>-0.2</IncomingDamageFactor>
</statOffsets>
<statFactors>
<!-- <AimingDelayFactor>0.8</AimingDelayFactor> -->
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<hediff>WULA_SwiftHunterBlessing</hediff>
<!-- <hediff>WULA_AbyssFearBlessing</hediff> -->
<hediff>WULA_InstantJumpdriveBlessing</hediff>
<hediff>WULA_MindSpringBlessing</hediff>
</li>
</hediffs>
<letterLabel>加护已取代</letterLabel>
<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>WULA_InstantJumpdriveBlessing</defName>
<label>转瞬移型加护</label>
<description>此人享受着乌拉帝国仪式带来的加护,身形变得飘忽不定,一切阻碍皆为无物。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<hediff>WULA_SwiftHunterBlessing</hediff>
<hediff>WULA_AbyssFearBlessing</hediff>
<!-- <hediff>WULA_InstantJumpdriveBlessing</hediff> -->
</li>
</hediffs>
<letterLabel>加护已取代</letterLabel>
<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
</li>
<li Class="AutoBlink.HediffCompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
<!-- <gizmoIconPath></gizmoIconPath> -->
<blinkIntervalTicks>480</blinkIntervalTicks>
<delayAfterEligibleTicks>10</delayAfterEligibleTicks>
<cellsBeforeTarget>3</cellsBeforeTarget>
<maxDistanceToBlink>40</maxDistanceToBlink>
<minDistanceToBlink>4</minDistanceToBlink>
<postBlinkStanceTicks>0</postBlinkStanceTicks>
<playerFactionOnly>false</playerFactionOnly>
<excludedJobDefs>
<li>GotoWander</li>
<li>Carried</li>
</excludedJobDefs>
<preBlinkSoundDefs>
<li>AutoBlink_Skip_Small</li>
</preBlinkSoundDefs>
<postBlinkSoundDefs>
<li>AutoBlink_Skip_Exit_Small</li>
</postBlinkSoundDefs>
<preBlinkEffecterDefs>
<li>Skip_Entry</li>
</preBlinkEffecterDefs>
<postBlinkEffecterDefs>
<li>Skip_ExitNoDelay</li>
</postBlinkEffecterDefs>
<preBlinkMoteDefs/>
<postBlinkMoteDefs/>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>WULA_MindSpringBlessing</defName>
<label>思绪泉涌加护</label>
<description>此人享受着乌拉帝国仪式带来的加护,思维如山涧泉水般清澈,无尽的灵感纷至沓来。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<abilities>
<li>WULA_MW_Scepter_Of_Perception_Ability</li>
</abilities>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<hediff>WULA_SwiftHunterBlessing</hediff>
<hediff>WULA_AbyssFearBlessing</hediff>
<hediff>WULA_InstantJumpdriveBlessing</hediff>
<!-- <hediff>WULA_MindSpringBlessing</hediff> -->
</li>
</hediffs>
<letterLabel>加护已取代</letterLabel>
<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
</li>
</comps>
</HediffDef>
<AbilityDef>
<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
<label>乌拉帝国术式:拔擢</label>
<description>加速自身思维。获得一个适合的随机灵感。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Perception_Ability</iconPath>
<!-- <abilityClass>Psycast</abilityClass>
<category>Psychic</category> -->
<targetRequired>False</targetRequired>
<warmupSound>PsycastCastLoop</warmupSound>
<verbProperties>
<warmupTime>2</warmupTime>
<verbClass>Verb_CastPsycast</verbClass>
<range>1</range>
<requireLineOfSight>True</requireLineOfSight>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<showPsycastEffects>false</showPsycastEffects>
<level>-1</level>
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<aiCanUse>true</aiCanUse>
<showOnCharacterCard>false</showOnCharacterCard>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<comps>
<li Class="CompProperties_AbilityGiveInspiration">
<canTargetBaby>False</canTargetBaby>
<psychic>True</psychic>
</li>
<li Class="CompProperties_AbilitySocialInteraction">
<interactionDef>WordOfInspiration</interactionDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_CPU_Psienhance</defName>
<label>生物处理器-灵能组件</label>
<description>安装于生物处理器的特殊改件,能够强化机械乌拉与虚境的亲和,增强心灵敏感度。</description>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="False">
<!-- <researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite> -->
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<costList>
<WULA_Soul_Wedge>200</WULA_Soul_Wedge>
<ComponentSpacer>6</ComponentSpacer>
<WULA_Charge_Cube>5</WULA_Charge_Cube>
</costList>
<tradeability>None</tradeability>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>安装生物处理器灵能组件</useLabel>
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>WULA_CPU_Hediff_Psienhance</hediffDef>
<bodyPart>Brain</bodyPart>
<canUpgrade>false</canUpgrade>
<maxSeverity>1</maxSeverity>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
<defName>WULA_CPU_Hediff_Psienhance</defName>
<label>灵能组件</label>
<description>安装于生物处理器的特殊改件,强化机械乌拉心灵敏感度。</description>
<maxSeverity>1</maxSeverity>
<!-- <spawnThingOnRemoved>WULA_Energy_Furnace_Regulator</spawnThingOnRemoved> -->
<addedPartProps>
<partEfficiency>1.0</partEfficiency>
</addedPartProps>
<stages>
<li>
<minSeverity>0.01</minSeverity>
<statOffsets>
<PsychicSensitivity>0.5</PsychicSensitivity>
</statOffsets>
</li>
</stages>
</HediffDef>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_CPU_Prophet</defName>
<label>生物处理器-预知组件</label>
<description>安装于生物处理器的特殊改件,能够让机械乌拉瞬时地预知敌人的动作,以获得射击精度和近战命中率加成。</description>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="False">
<!-- <researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite> -->
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<costList>
<WULA_Soul_Wedge>200</WULA_Soul_Wedge>
<ComponentSpacer>6</ComponentSpacer>
<WULA_Charge_Cube>5</WULA_Charge_Cube>
</costList>
<tradeability>None</tradeability>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>安装生物处理器预知组件</useLabel>
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>WULA_CPU_Hediff_Prophet</hediffDef>
<bodyPart>Brain</bodyPart>
<canUpgrade>false</canUpgrade>
<maxSeverity>1</maxSeverity>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
<defName>WULA_CPU_Hediff_Prophet</defName>
<label>预知组件</label>
<description>安装于生物处理器的特殊改件,提高射击精度和近战命中率。</description>
<maxSeverity>1</maxSeverity>
<!-- <spawnThingOnRemoved>WULA_Energy_Furnace_Regulator</spawnThingOnRemoved> -->
<addedPartProps>
<partEfficiency>1.0</partEfficiency>
</addedPartProps>
<stages>
<li>
<minSeverity>0.01</minSeverity>
<statOffsets>
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
<MeleeHitChance>0.5</MeleeHitChance>
</statOffsets>
</li>
</stages>
</HediffDef>
</Defs>

View File

@@ -27,5 +27,20 @@
<beginLetterDef>NegativeEvent</beginLetterDef>
<baseInspectLine>精神状态:人格破碎</baseInspectLine>
</MentalStateDef>
<MentalStateDef ParentName="BaseMentalState">
<defName>Wula_Fake_MechanoidBerserk</defName>
<stateClass>MentalState_BerserkWarcall</stateClass>
<label>短暂失控</label>
<category>Aggro</category>
<blockRandomInteraction>true</blockRandomInteraction>
<nameColor>(0.9,0.2,0.5)</nameColor>
<beginLetter>{0} 受到冲击.</beginLetter>
<baseInspectLine>精神状态:短暂失控</baseInspectLine>
<stateEffecter>AnimalWarcallMentalState</stateEffecter>
<minTicksBeforeRecovery>1</minTicksBeforeRecovery>
<maxTicksBeforeRecovery>1</maxTicksBeforeRecovery>
<inCaravanCanDo>true</inCaravanCanDo>
<blocksDefendAndExpandHive>true</blocksDefendAndExpandHive>
</MentalStateDef>
</Defs>

View File

@@ -451,6 +451,14 @@
</li>
</subOptionsChooseOne>
</inventoryOptions>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- 低级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
@@ -465,14 +473,6 @@
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_2</defName>
@@ -486,14 +486,6 @@
<li>Wula_Weapon_Init</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- 中级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
@@ -510,14 +502,6 @@
<li>Wula_Melee_Weapon_T2</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_4</defName>
@@ -533,14 +517,6 @@
<li>Wula_Ranged_Weapon_T2</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- 特殊子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
@@ -559,14 +535,6 @@
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<isGoodBreacher>true</isGoodBreacher>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- 高级子个体 -->
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
@@ -585,14 +553,6 @@
<li>Wula_Ranged_Weapon_T2</li>
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<PawnKindDef ParentName="Wula_Broken_Personality_Pawn_Base">
<defName>Wula_Broken_Personality_Pawn_7</defName>
@@ -610,13 +570,5 @@
</weaponTags>
<initialResistanceRange>15~24</initialResistanceRange>
<isGoodBreacher>true</isGoodBreacher>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories_For_Hostile_Faction</li>
<li>Wula_Old_Synth_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
</Defs>

View File

@@ -55,8 +55,8 @@
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<targetRequired>False</targetRequired>
<aiCanUse>false</aiCanUse>
<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<statBases>
<Ability_EffectRadius>12</Ability_EffectRadius>
</statBases>
@@ -124,18 +124,18 @@
<AbilityDef>
<defName>Wula_Psi_Control</defName>
<label>乌拉帝国术式:恩赐荣光</label>
<description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。</description>
<description>使用灵能能量强行支配范围内所有目标的心智,让其调转枪口攻击敌人。它会对自己和其他机械体造成瞬间的失控,无法真正地影响机械体。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<showPsycastEffects>True</showPsycastEffects>
<cooldownTicksRange>36000</cooldownTicksRange> <!-- 15 seconds -->
<charges>2</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<targetRequired>False</targetRequired>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<targetRequired>False</targetRequired>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<aiCanUse>false</aiCanUse>
<!-- <ai_SearchAOEForTargets>true</ai_SearchAOEForTargets> -->
<statBases>
<Ability_EffectRadius>15</Ability_EffectRadius>
<Ability_Duration>900</Ability_Duration>
@@ -144,12 +144,11 @@
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<defaultProjectile>Bullet_FleshmelterBolt</defaultProjectile>
<range>21</range>
<minRange>4</minRange>
<range>15</range>
<drawAimPie>true</drawAimPie>
<warmupTime>0</warmupTime>
<warmupTime>0.5</warmupTime>
<soundCast>AgonyPulse_Cast</soundCast>
<ai_IsWeapon>ture</ai_IsWeapon>
<ai_IsWeapon>true</ai_IsWeapon>
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
<targetParams>
@@ -160,10 +159,14 @@
<li Class="CompProperties_AbilityGiveMentalState">
<compClass>CompAbilityEffect_GiveMentalState</compClass>
<stateDef>BerserkWarcall</stateDef>
<goodwillImpact>-20</goodwillImpact>
<stateDefForMechs>Wula_Fake_MechanoidBerserk</stateDefForMechs>
<psychic>True</psychic>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<goodwillImpact>-75</goodwillImpact>
<casterEffect>AnimalWarcall_Cast</casterEffect>
<targetEffect>AnimalWarcall_CastOnTarget</targetEffect>
<excludeNPCFactions>false</excludeNPCFactions>
<applyToSelf>false</applyToSelf>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
@@ -210,6 +213,52 @@
</li>
</comps>
</AbilityDef>
<RecipeDef ParentName="HeavyMechanoidRecipe">
<defName>WULA_Build_Psi_Titan</defName>
<label>建造PAt-52"灵能泰坦"</label>
<description>建造一台PAt-52"灵能泰坦"重型灵能机械体。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>WULA_Soul_Wedge</li>
</thingDefs>
</filter>
<count>5000</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>1000</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>100</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>25</count>
</li>
</ingredients>
<products>
<Wula_Psi_Titan>1</Wula_Psi_Titan>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_Psi_Titan</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>WULA_FE_Spiritualist_Psi_Titan_Technology</researchPrerequisite>
</RecipeDef>
<!-- 乌拉大教堂 -->
<PawnKindDef Name="Wula_FE_Spiritualist_Pawn_Base" Abstract="True">

View File

@@ -6,7 +6,7 @@
<description>使用镌刻法术创造一把携带了圣枪穿刺术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
<researchPrerequisite>WULA_FE_Spiritualist_Spear_Impale_Technology</researchPrerequisite>
<iconPath>Wula/Weapon/WULA_SP_Spear_Impale</iconPath>
<descriptionHyperlinks>
<ThingDef>WULA_SP_Spear_Impale</ThingDef>
@@ -83,7 +83,7 @@
<description>使用镌刻法术创造一把携带了飘絮反制术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
<researchPrerequisite>WULA_FE_Spiritualist_Cotton_Counter_Technology</researchPrerequisite>
<iconPath>Wula/Weapon/WULA_SP_Cotton_Counter</iconPath>
<descriptionHyperlinks>
<ThingDef>WULA_SP_Cotton_Counter</ThingDef>
@@ -160,7 +160,7 @@
<description>使用镌刻法术创造一把携带了生灵庇佑术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<!-- <researchPrerequisite>BasicPsychicRituals</researchPrerequisite> -->
<researchPrerequisite>WULA_FE_Spiritualist_Live_Shelter_Technology</researchPrerequisite>
<iconPath>Wula/Weapon/WULA_SP_Live_Shelter</iconPath>
<descriptionHyperlinks>
<ThingDef>WULA_SP_Live_Shelter</ThingDef>
@@ -229,26 +229,167 @@
</li>
</qualityThresholds>
</WulaFallenEmpire.PsychicRitual_TechOffering>
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
<defName>WULA_ImbuePsychicShock</defName>
<label>imbue psychic shock</label>
<description>Imbues the target with a psychic shock.</description>
<hediff>PsychicShock</hediff>
<outcomeDescription>The target will gain psychic shock.</outcomeDescription>
<WulaFallenEmpire.PsychicRitual_TechOffering>
<defName>WULA_FE_Rituals_Create_Mist_Incinerator</defName>
<label>镌刻:灰烬焚烧术式</label>
<description>使用镌刻法术创造一把携带了灰烬焚烧术式的法杖,需求魂楔作为额外祭品以提升仪式质量,仪式的质量将影响镌刻完成时法杖的质量。</description>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<researchPrerequisite>WULA_FE_Spiritualist_Mist_Incinerator_Technology</researchPrerequisite>
<iconPath>Wula/Weapon/WULA_SP_Mist_Incinerator</iconPath>
<descriptionHyperlinks>
<ThingDef>WULA_SP_Live_Shelter</ThingDef>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<invokerRole>Invoker</invokerRole>
<targetRole>DeathRefusalTarget</targetRole> <!-- We can reuse this role -->
<researchPrerequisite>BasicPsychicRituals</researchPrerequisite>
<chanterRole>Chanter</chanterRole>
<!-- ==================== 核心祭品定义 ==================== -->
<!-- requiredOffering: 定义了启动仪式所必须的基础祭品。 -->
<!-- 如果没有这个祭品,仪式本身无法开始。 -->
<requiredOffering>
<filter>
<thingDefs>
<li>Bioferrite</li>
<li>WULA_Dark_Matter_Item</li>
</thingDefs>
</filter>
<count>10</count>
<count>2</count>
<!-- <count>3000</count> -->
</requiredOffering>
<!-- ==================== 额外祭品定义 ==================== -->
<!-- extraOfferings: 定义了可以增加仪式“能量”的额外祭品。 -->
<!-- 能量值会影响最终奖励的品质。每种物品的power值代表单个物品能增加多少能量。 -->
<extraOfferings>
<li>
<thingDef>WULA_Soul_Wedge</thingDef>
<!-- 2000魂楔满质量 -->
<power>0.0005</power>
</li>
</extraOfferings>
<!-- ==================== 奖励池定义 ==================== -->
<!-- rewardWeaponPool: 定义了仪式成功后可能获得的奖励物品列表。 -->
<!-- 系统会从这个列表中随机选择一个作为奖励。 -->
<rewardWeaponPool>
<li>WULA_SP_Mist_Incinerator</li>
</rewardWeaponPool>
<!-- ==================== 品质阈值定义 ==================== -->
<!-- qualityThresholds: 定义了不同的能量值power所对应的奖励品质。 -->
<!-- 系统会从高到低检查,使用第一个满足条件的阈值。 -->
<qualityThresholds>
<li>
<!-- <threshold>1.0</threshold>: 能量值达到或超过1.0。 -->
<threshold>1.0</threshold>
<!-- <quality>Legendary</quality>: 奖励品质为“传奇”。 -->
<quality>Legendary</quality>
</li>
<li>
<threshold>0.95</threshold>
<quality>Masterwork</quality>
</li>
<li>
<threshold>0.6</threshold>
<quality>Excellent</quality>
</li>
<li>
<threshold>0.4</threshold>
<quality>Normal</quality>
</li>
<li>
<threshold>0.0</threshold>
<quality>Poor</quality>
</li>
</qualityThresholds>
</WulaFallenEmpire.PsychicRitual_TechOffering>
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
<defName>WULA_SwiftHunterBlessing_Buff</defName>
<label>祝福:迅捷猎手加护</label>
<description>以乌拉帝国的仪式强化被召选者,使其获得额外的移动速度和瞄准速度,一次只能获得一种来自乌拉帝国仪式的加护。</description>
<hediff>WULA_SwiftHunterBlessing</hediff>
<outcomeDescription>使被召选者获得额外的移动速度和瞄准速度。</outcomeDescription>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<invokerRole>Invoker</invokerRole>
<targetRole>DeathRefusalTarget</targetRole>
<researchPrerequisite>WULA_FE_Spiritualist_SwiftHunterBlessing_Technology</researchPrerequisite>
<requiredOffering>
<filter>
<thingDefs>
<li>WULA_Soul_Wedge</li>
</thingDefs>
</filter>
<count>500</count>
</requiredOffering>
<chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
<defName>WULA_AbyssFearBlessing_Buff</defName>
<label>祝福:深渊恐惧加护</label>
<description>以乌拉帝国的仪式强化被召选者,使其获得额外的伤害减免和近战攻击速度,一次只能获得一种来自乌拉帝国仪式的加护。</description>
<hediff>WULA_AbyssFearBlessing</hediff>
<outcomeDescription>使被召选者获得额外的伤害减免和近战攻击速度。</outcomeDescription>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<invokerRole>Invoker</invokerRole>
<targetRole>DeathRefusalTarget</targetRole>
<researchPrerequisite>WULA_FE_Spiritualist_AbyssFearBlessing_Technology</researchPrerequisite>
<requiredOffering>
<filter>
<thingDefs>
<li>WULA_Soul_Wedge</li>
</thingDefs>
</filter>
<count>500</count>
</requiredOffering>
<chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
<defName>WULA_InstantJumpdriveBlessing_Buff</defName>
<label>祝福:转瞬移型加护</label>
<description>以乌拉帝国的仪式强化被召选者,使其获得短距离的自体传送能力,一次只能获得一种来自乌拉帝国仪式的加护。</description>
<hediff>WULA_AbyssFearBlessing</hediff>
<outcomeDescription>使被召选者获得短距离的自体传送能力。</outcomeDescription>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<invokerRole>Invoker</invokerRole>
<targetRole>DeathRefusalTarget</targetRole>
<researchPrerequisite>WULA_FE_Spiritualist_InstantJumpdriveBlessing_Technology</researchPrerequisite>
<requiredOffering>
<filter>
<thingDefs>
<li>WULA_Soul_Wedge</li>
</thingDefs>
</filter>
<count>500</count>
</requiredOffering>
<chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
</WulaFallenEmpire.PsychicRitualDef_AddHediff>
<WulaFallenEmpire.PsychicRitualDef_AddHediff>
<defName>WULA_MindSpringBlessing_Buff</defName>
<label>祝福:思绪泉涌加护</label>
<description>以乌拉帝国的仪式强化被召选者,使其获得自行激发灵感的能力,一次只能获得一种来自乌拉帝国仪式的加护。</description>
<hediff>WULA_MindSpringBlessing</hediff>
<outcomeDescription>使被召选者获得自行激发灵感的能力。</outcomeDescription>
<hoursUntilOutcome>2</hoursUntilOutcome>
<cooldownHours>120</cooldownHours>
<invokerRole>Invoker</invokerRole>
<targetRole>DeathRefusalTarget</targetRole>
<researchPrerequisite>WULA_FE_Spiritualist_MindSpringBlessing_Technology</researchPrerequisite>
<requiredOffering>
<filter>
<thingDefs>
<li>WULA_Soul_Wedge</li>
</thingDefs>
</filter>
<count>500</count>
</requiredOffering>
<cooldownHours>10</cooldownHours>
<chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
</WulaFallenEmpire.PsychicRitualDef_AddHediff>

View File

@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<QuestScriptDef>
<defName>Wula_Quest_ExampleEvent</defName>
<label>乌拉的呼唤</label>
@@ -59,5 +58,4 @@
</nodes>
</root>
</QuestScriptDef>
</Defs>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ResearchProjectDef Abstract="True" Name="WULAtechBase">
<techLevel>Spacer</techLevel>
<techLevel>Ultra</techLevel>
<tab>WULA_ResearchTab</tab>
<heldByFactionCategoryTags Inherit="False" />
</ResearchProjectDef>
@@ -194,23 +194,12 @@
<researchViewX>4.50</researchViewX>
<researchViewY>2.50</researchViewY>
<label>灵能基础套件</label>
<description>开发能够供乌拉帝国合成人使用的基础灵能法杖,同时解锁从俘虏身上获取魂锲的能力。</description>
<description>开发能够供从俘虏身上获取魂锲的能力。</description>
<baseCost>1200</baseCost>
<prerequisites>
<li>WULA_Adv_WorkTable_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Psi_2_Technology</defName>
<researchViewX>5.50</researchViewX>
<researchViewY>2.50</researchViewY>
<label>灵能高级套件</label>
<description>开发能够供乌拉帝国合成人使用的高级灵能法杖。</description>
<baseCost>2400</baseCost>
<prerequisites>
<li>WULA_Synth_Psi_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 机械 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Machine_Productor_Technology</defName>

View File

@@ -0,0 +1,150 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ResearchProjectDef Abstract="True" Name="WULA_FE_Spiritualist_techBase">
<techLevel>Archotech</techLevel>
<tab>WULA_FE_Spiritualist_ResearchTab</tab>
<heldByFactionCategoryTags>
<li>Wula_FE_Spiritualist_Faction</li>
</heldByFactionCategoryTags>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_Base_Technology</defName>
<label>帝国仪式</label>
<description>若要开启乌拉帝国灵能科技树的大门,掌握基础的仪式技能是必要的。</description>
<baseCost>4000</baseCost>
<researchViewX>0.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
<li>WULA_Dark_Matter_Technology</li>
<li>WULA_Synth_Psi_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 衣服 -->
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_Cloth_Technology</defName>
<label>护教军制服</label>
<description>乌拉帝国的国教人员使用的一种轻型装甲相较于制式帝国突击队装甲拥有更强大的区域灵能盾可以抵御射弹和EMP武器的袭击。</description>
<baseCost>4000</baseCost>
<researchViewX>1.50</researchViewX>
<researchViewY>2.00</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_Cloth2_Technology</defName>
<label>神官制服</label>
<description>乌拉帝国的高阶国教人员所着的华丽衣装,拥有令人瞠目结舌的庞大、坚实的灵能护盾,几乎不可能被外界射弹火力打穿;除此之外还能增强穿戴者的心灵敏感度,提高闪避能力,并降低崩溃风险。</description>
<baseCost>4000</baseCost>
<researchViewX>2.50</researchViewX>
<researchViewY>2.00</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Cloth_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 加护 -->
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_SwiftHunterBlessing_Technology</defName>
<label>迅捷猎手加护</label>
<description>以乌拉帝国的仪式强化被召选者,使其获得额外的移动速度和瞄准速度。</description>
<baseCost>4000</baseCost>
<researchViewX>1.50</researchViewX>
<researchViewY>1.30</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_AbyssFearBlessing_Technology</defName>
<label>深渊恐惧加护</label>
<description>以乌拉帝国的仪式强化被召选者,使其获得额外的伤害减免和近战攻击速度。</description>
<baseCost>4000</baseCost>
<researchViewX>1.50</researchViewX>
<researchViewY>0.60</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_InstantJumpdriveBlessing_Technology</defName>
<label>转瞬移型加护</label>
<description>以乌拉帝国的仪式强化被召选者,使其获得短距离的自体传送能力。</description>
<baseCost>4000</baseCost>
<researchViewX>2.50</researchViewX>
<researchViewY>1.30</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_MindSpringBlessing_Technology</defName>
<label>思绪泉涌加护</label>
<description>以乌拉帝国的仪式强化被召选者,使其获得自行激发灵感的能力。</description>
<baseCost>4000</baseCost>
<researchViewX>2.50</researchViewX>
<researchViewY>0.60</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 术式 -->
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_Spear_Impale_Technology</defName>
<label>圣枪穿刺术式</label>
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。</description>
<baseCost>4000</baseCost>
<researchViewX>2.50</researchViewX>
<researchViewY>5.40</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Cotton_Counter_Technology</li>
<li>WULA_FE_Spiritualist_Live_Shelter_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_Cotton_Counter_Technology</defName>
<label>飘絮反制术式</label>
<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。</description>
<baseCost>4000</baseCost>
<researchViewX>1.50</researchViewX>
<researchViewY>4.80</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_Live_Shelter_Technology</defName>
<label>生灵庇佑术式</label>
<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。</description>
<baseCost>4000</baseCost>
<researchViewX>1.50</researchViewX>
<researchViewY>5.40</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_Mist_Incinerator_Technology</defName>
<label>灰烬焚烧术式</label>
<description>乌拉星人所使用的压制性术式,能够在短时间的吟唱后喷出大量由灵能能量构成的火焰,这种击穿灵魂的火焰可以无视敌人的护甲,点燃敌人的躯体。</description>
<baseCost>4000</baseCost>
<researchViewX>1.50</researchViewX>
<researchViewY>4.20</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 机械体 -->
<ResearchProjectDef ParentName="WULA_FE_Spiritualist_techBase">
<defName>WULA_FE_Spiritualist_Psi_Titan_Technology</defName>
<label>灵能泰坦</label>
<description>灵能泰坦是效力于乌拉帝国国教的重型灵能机械体,能够在战场上进行跃迁,拥有强大的实力、坚固的灵能盾和繁多的灵能技能,但是机体本身较为脆弱。</description>
<baseCost>4000</baseCost>
<researchViewX>1.50</researchViewX>
<researchViewY>2.70</researchViewY>
<prerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
<li>WULA_Machine_Productor_Technology</li>
</prerequisites>
</ResearchProjectDef>
</Defs>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<ResearchTabDef>
<defName>WULA_FE_Spiritualist_ResearchTab</defName>
<label>乌拉帝国灵能科技</label>
<generalTitle>乌拉帝国失落科技项目</generalTitle>
<generalDescription>由乌拉帝国在黄金时期开发的一系列驱使灵能进行生产和战斗的技术,自从帝国失落后,只有少数信奉乌拉帝国国教的神职人员还懂得如何使用它们。</generalDescription>
</ResearchTabDef>
</Defs>

View File

@@ -1,21 +1,43 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="MealBase">
<ThingDef>
<defName>WULA_Charge_Cube</defName>
<label>乌拉帝国能源核心</label>
<description>被高度压缩的能源核心,是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<drawerType>MapMeshOnly</drawerType>
<useHitPoints>true</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<selectable>true</selectable>
<graphicData>
<texPath>Wula/Item/WULA_Charge_Cube</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>30</stackLimit>
<statBases>
<Nutrition>1</Nutrition>
<MaxHitPoints>50</MaxHitPoints>
<Flammability>0</Flammability>
<Beauty>0</Beauty>
<DeteriorationRate>0.01</DeteriorationRate>
<MarketValue>24</MarketValue>
<Mass>0.3</Mass>
<WorkToMake>450</WorkToMake>
</statBases>
<altitudeLayer>Item</altitudeLayer>
<tickerType>Rare</tickerType>
<socialPropernessMatters>true</socialPropernessMatters>
<thingCategories>
<li>FoodMeals</li>
</thingCategories>
<alwaysHaulable>true</alwaysHaulable>
<pathCost>14</pathCost>
<ingestible>
<foodType>Liquor</foodType>
<maxNumToIngestAtOnce>1</maxNumToIngestAtOnce>
<defaultNumToIngestAtOnce>1</defaultNumToIngestAtOnce>
<optimalityOffsetHumanlikes>16</optimalityOffsetHumanlikes>
<baseIngestTicks>270</baseIngestTicks>
<preferability>NeverForNutrition</preferability>
<optimalityOffsetHumanlikes>-1000</optimalityOffsetHumanlikes>
@@ -31,7 +53,11 @@
</ingestible>
<allowedArchonexusCount>200</allowedArchonexusCount>
<tradeability>None</tradeability>
<resourceReadoutPriority>Last</resourceReadoutPriority>
<drawGUIOverlay>true</drawGUIOverlay>
<uiIconForStackCount>1</uiIconForStackCount>
<comps>
<li Class="CompProperties_Forbiddable" />
<li Class="CompProperties_Usable">
<useJob>WULA_IngestWulaEnergy</useJob>
<useLabel>从能量核心中摄取能量</useLabel>

View File

@@ -26,7 +26,7 @@
<size>(3, 3)</size>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<researchPrerequisites>
<li>PsychicRituals</li>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</researchPrerequisites>
<inspectorTabs>
<li>ITab_Entity</li>

View File

@@ -51,7 +51,7 @@
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
<researchPrerequisite>WULA_FE_Spiritualist_Cloth2_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>15</Crafting>
</skillRequirements>
@@ -91,7 +91,7 @@
<description>乌拉帝国神官的配套帽子,能像服装那样强化使用者的心灵敏感度并支起一个灵能护盾,它的体积比神官制服的护盾稍小,以形成第二道防线。</description>
<tickerType>Normal</tickerType>
<recipeMaker>
<!-- <researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite> -->
<researchPrerequisite>WULA_FE_Spiritualist_Cloth2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
@@ -169,7 +169,7 @@
<label>乌拉帝国护教军装甲</label>
<description>乌拉帝国护教军所穿戴的轻型装甲,并在外表覆以教袍掩盖装甲部分。它能支起一个较小的灵能盾,并通过埋藏的一系列的灵能触媒强化穿戴者的灵能能力。</description>
<recipeMaker>
<!-- <researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite> -->
<researchPrerequisite>WULA_FE_Spiritualist_Cloth_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
@@ -240,7 +240,7 @@
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
<researchPrerequisite>WULA_FE_Spiritualist_Cloth_Technology</researchPrerequisite>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Skitarii_veil</texPath>

View File

@@ -6,6 +6,7 @@
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n为法杖同时携带了一个需要魂楔充能的进攻型技可以从很远的地方发射灵能射弹轰炸目标区域。</description>
<techLevel>Archotech</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<relicChance>0</relicChance>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
<graphicClass>Graphic_Single</graphicClass>
@@ -29,6 +30,8 @@
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>1</AccuracyTouch>
@@ -95,6 +98,9 @@
</li>
</comps>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<AbilityDef>
<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
@@ -172,8 +178,8 @@
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<color>(200, 40, 40, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType>
<drawSize>(3,1)</drawSize>
<shaderType>MoteGlow</shaderType>
<drawSize>(1.5,1)</drawSize>
<shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
@@ -197,6 +203,7 @@
<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能允许将自身遮蔽起来以进入隐身状态。</description>
<techLevel>Archotech</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<relicChance>0</relicChance>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
<graphicClass>Graphic_Single</graphicClass>
@@ -220,6 +227,8 @@
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
</costList>
<statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>2</AccuracyTouch>
@@ -278,6 +287,9 @@
</li>
</comps>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<AbilityDef>
<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
@@ -348,8 +360,8 @@
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<color>(255, 255, 255, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType>
<drawSize>(2,1)</drawSize>
<shaderType>MoteGlow</shaderType>
<drawSize>(1.2,1)</drawSize>
<shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
@@ -373,6 +385,7 @@
<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<techLevel>Archotech</techLevel>
<!-- <techLevel>Spacer</techLevel> -->
<relicChance>0</relicChance>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
<graphicClass>Graphic_Single</graphicClass>
@@ -396,6 +409,8 @@
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>1</AccuracyTouch>
@@ -448,6 +463,9 @@
</li>
</comps>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="MoteBase">
<defName>WULA_SP_Live_Shelter_ArcBeam</defName>
@@ -467,8 +485,8 @@
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
<color>(38, 204, 66, 255)</color>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType>
<drawSize>(1.5,1)</drawSize>
<shaderType>MoteGlow</shaderType>
<drawSize>(1,1)</drawSize>
<shaderParameters>
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
@@ -537,6 +555,160 @@
</comps>
</HediffDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_SP_Mist_Incinerator</defName>
<label>灰烬焚烧术式</label>
<description>乌拉星人所使用的压制性术式,能够在短时间的吟唱后喷出大量由灵能能量构成的火焰,这种击穿灵魂的火焰可以无视敌人的护甲,点燃敌人的躯体。\n\n法杖同时携带了一个需要魂楔充能的控制型技能使小范围内的敌人陷入心灵冲击状态从而失去战斗力。</description>
<relicChance>0</relicChance>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconPath>Wula/Weapon/WULA_SP_Mist_Incinerator</uiIconPath>
<techLevel>Archotech</techLevel>
<soundInteract>Metal_Drop</soundInteract>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<weaponTags>
<li>Wula_Spell_Weapon_T1</li>
</weaponTags>
<useHitPoints>False</useHitPoints>
<statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>30000</WorkToMake>
<Mass>0</Mass>
<!-- <AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong> -->
<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
</costList>
<recipeMaker>
<recipeUsers Inherit="False"/>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_ArcSprayIncinerator</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.5</warmupTime>
<range>22.9</range>
<minRange>5.9</minRange>
<beamFullWidthRange>11</beamFullWidthRange>
<burstShotCount>20</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<requireLineOfSight>true</requireLineOfSight>
<beamWidth>6</beamWidth>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<beamDamageDef>Wula_Psi_Damage</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0.85</beamChanceToStartFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamStartOffset>.5</beamStartOffset>
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
<highlightColor>(58, 225, 225)</highlightColor>
<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.02)</li>
<li>(1, .5)</li>
</points>
</beamLineFleckChanceCurve>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<flammabilityAttachFireChanceCurve>
<points>
<li>(0.6, 0)</li>
<li>(0.7, 0.2)</li>
<li>(1.2, 0.8)</li>
</points>
</flammabilityAttachFireChanceCurve>
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
</li>
</verbs>
<comps>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
<maxCharges>1</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>10</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
<forcedTraits>
<li>WULA_DamagePsychicScaling</li>
<li>WULA_ExtraPsychicSkill</li>
</forcedTraits>
<numTraitsRange>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
<label>惘之杖:失能</label>
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<level>-1</level>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>1500</Ability_Duration>
<Ability_EffectRadius>1.1</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>5</warmupTime>
<range>14</range>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetSelf>false</canTargetSelf>
<canTargetPawns>true</canTargetPawns>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PsychicShock</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Photon_Missile</defName>
<label>星光追猎术式</label>
@@ -561,6 +733,8 @@
<ComponentSpacer>8</ComponentSpacer>
</costList>
<statBases>
<DeteriorationRate>0</DeteriorationRate>
<Flammability>0</Flammability>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
@@ -574,6 +748,7 @@
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
<forcedMissRadius>0.1</forcedMissRadius>
<warmupTime>4.5</warmupTime>
<burstShotCount>48</burstShotCount>
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>

View File

@@ -60,6 +60,9 @@
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Base_AR</defName>
@@ -111,6 +114,9 @@
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>WULA_MW_Constructor_Hammer</defName>
@@ -269,6 +275,9 @@
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 动力钉头锤 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
@@ -325,6 +334,9 @@
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 铳枪 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
@@ -412,6 +424,9 @@
<muzzleFlashScale>6</muzzleFlashScale>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_MW_Lance</defName>
@@ -503,6 +518,9 @@
<weaponTags>
<li>Wula_Melee_Weapon_T2</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 双头刀 -->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
@@ -565,296 +583,11 @@
<weaponTags>
<li>Wula_Melee_Weapon_T2</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 法杖 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Heaven</defName>
<label>APs-82"天之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<relicChance>0</relicChance>
<uiIconScale>1.1</uiIconScale>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
<maxCharges>3</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef>
<defName>WULA_Scepter_Of_Heaven_Ability</defName>
<label>天之杖:折跃</label> <!-- non-player facing -->
<iconPath>Wula/UI/Abilities/WULA_Scepter_Of_Heaven_Ability</iconPath>
<category>Skip</category>
<description>选择任意目标然后选择地图内的一个位置将其传送过去至多只能传送10体型大小的目标。</description> <!-- non-player facing -->
<showPsycastEffects>false</showPsycastEffects>
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<aiCanUse>true</aiCanUse>
<showOnCharacterCard>false</showOnCharacterCard>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<verbProperties>
<verbClass>Verb_EntitySkip</verbClass>
<drawAimPie>false</drawAimPie>
<warmupTime>0</warmupTime>
<range>30</range>
<ai_IsWeapon>false</ai_IsWeapon>
<targetParams>
<canTargetSelf>True</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityTeleport">
<compClass>CompAbilityEffect_Teleport</compClass>
<destination>Selected</destination>
<requiresLineOfSight>false</requiresLineOfSight>
<psychic>True</psychic>
<range>80</range>
<clamorType>Ability</clamorType>
<clamorRadius>10</clamorRadius>
<destClamorType>Ability</destClamorType>
<destClamorRadius>10</destClamorRadius>
<maxBodySize>10</maxBodySize>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Perception</defName>
<label>APs-97"智之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为其他殖民者提供随机灵感。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Perception</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<relicChance>0</relicChance>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Perception_Ability</abilityDef>
<maxCharges>2</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>30</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
<label>智之杖:拔擢</label>
<description>以魂楔为媒介传递灵能,加速目标思维。目标将获得一个适合的随机灵感。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Perception_Ability</iconPath>
<showPsycastEffects>false</showPsycastEffects>
<level>-1</level>
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<aiCanUse>true</aiCanUse>
<showOnCharacterCard>false</showOnCharacterCard>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<warmupTime>2</warmupTime>
<targetParams>
<onlyTargetColonists>True</onlyTargetColonists>
</targetParams>
</verbProperties>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<comps>
<li Class="CompProperties_AbilityGiveInspiration">
<canTargetBaby>False</canTargetBaby>
<psychic>True</psychic>
</li>
<li Class="CompProperties_AbilitySocialInteraction">
<interactionDef>WordOfInspiration</interactionDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Lost</defName>
<label>APs-00"惘之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。由于释放距离相当近,这种法杖被特地设计为短矛的样式,以在不使用法术的情况下对抗眼前的敌人。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Lost</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<relicChance>0</relicChance>
<weaponTags>
<li>Spear</li>
</weaponTags>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>挥砍</label>
<capacities>
<li>Cut</li>
</capacities>
<power>18</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>直刺</label>
<capacities>
<li>Poke</li>
</capacities>
<power>25</power>
<cooldownTime>2.25</cooldownTime>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
<maxCharges>1</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
<label>惘之杖:失能</label>
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
<writeCombatLog>True</writeCombatLog>
<level>-1</level>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>1500</Ability_Duration>
<Ability_EffectRadius>1.1</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>5</warmupTime>
<range>14</range>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetSelf>false</canTargetSelf>
<canTargetPawns>true</canTargetPawns>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PsychicShock</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
</comps>
</AbilityDef>
<!-- 乌拉帝国镇爆枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Fractal_AR</defName>
@@ -953,6 +686,9 @@
<cooldownTime>2</cooldownTime>
</li>
</tools>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 乌拉帝国霰弹枪 -->
@@ -1005,6 +741,9 @@
<muzzleFlashScale>7</muzzleFlashScale>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
@@ -1077,6 +816,9 @@
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 手持火炮 -->
@@ -1131,7 +873,6 @@
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
<minRange>6</minRange>
<forcedMissRadius>4.9</forcedMissRadius>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetPawns>false</canTargetPawns>
@@ -1161,6 +902,9 @@
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Handle_Cannon</defName>
@@ -1244,6 +988,9 @@
</targetParams>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_AutoCannon</defName>
@@ -1326,6 +1073,9 @@
</targetParams>
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Auto_GL</defName>
@@ -1449,6 +1199,9 @@
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 暗物质炮 -->
<ThingDef ParentName="BaseHumanMakeableGun">
@@ -1553,6 +1306,9 @@
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>

View File

@@ -690,6 +690,7 @@
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<body>WULA_AI_Heavy_Panzer_Body</body>
<baseBodySize>10.0</baseBodySize>
<baseHealthScale>5</baseHealthScale>
@@ -763,6 +764,7 @@
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<body>Wula_AI_Engineer_Mother_Body</body>
<baseBodySize>10.0</baseBodySize>
<baseHealthScale>4</baseHealthScale>

View File

@@ -26,6 +26,7 @@
<FlightCooldown>0</FlightCooldown> -->
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<body>WULA_AI_Heavy_Panzer_Body</body>
<baseBodySize>15.0</baseBodySize>
<baseHealthScale>3.5</baseHealthScale>