This commit is contained in:
2025-08-06 19:47:21 +08:00
25 changed files with 982 additions and 442 deletions

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@@ -403,13 +403,13 @@
<!-- 处理器 -->
<HediffDef ParentName="AddedBodyPartBase">
<defName>WULA_Energy_Furnace_Hediff_DM_CPU</defName>
<defName>WULA_DM_CPU_Hediff</defName>
<label>暗物质处理器</label>
<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,极大增强合成人的意识。</description>
<descriptionHyperlinks>
<ThingDef>WULA_Energy_Furnace_DM_CPU</ThingDef>
<ThingDef>WULA_DM_CPU</ThingDef>
</descriptionHyperlinks>
<spawnThingOnRemoved>WULA_Energy_Furnace_DM_CPU</spawnThingOnRemoved>
<spawnThingOnRemoved>WULA_DM_CPU</spawnThingOnRemoved>
<addedPartProps>
<!-- <partEfficiency>1.5</partEfficiency> -->
<betterThanNatural>true</betterThanNatural>
@@ -426,12 +426,12 @@
</stages>
</HediffDef>
<ThingDef ParentName="BodyPartBionicBase">
<defName>WULA_Energy_Furnace_DM_CPU</defName>
<defName>WULA_DM_CPU</defName>
<label>暗物质处理器</label>
<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,用于替换过时的生物处理器,极大增强合成人的意识。</description>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<RecipeDef>Install_WULA_Energy_Furnace_DM_CPU</RecipeDef>
<RecipeDef>Install_WULA_DM_CPU</RecipeDef>
</descriptionHyperlinks>
<costList>
<Steel>100</Steel>
@@ -452,11 +452,11 @@
</statBases>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>Install_WULA_Energy_Furnace_DM_CPU</defName>
<defName>Install_WULA_DM_CPU</defName>
<label>安装暗物质处理器</label>
<description>为合成人安装暗物质处理器。</description>
<descriptionHyperlinks>
<ThingDef>WULA_Energy_Furnace_DM_CPU</ThingDef>
<ThingDef>WULA_DM_CPU</ThingDef>
<HediffDef>WULA_Energy_Furnace_Hediff_DM_CPU</HediffDef>
</descriptionHyperlinks>
<jobString>安装暗物质处理器中</jobString>
@@ -467,7 +467,7 @@
<li>
<filter>
<thingDefs>
<li>WULA_Energy_Furnace_DM_CPU</li>
<li>WULA_DM_CPU</li>
</thingDefs>
</filter>
<count>1</count>
@@ -475,7 +475,7 @@
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WULA_Energy_Furnace_DM_CPU</li>
<li>WULA_DM_CPU</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>

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@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>WULA_SwiftHunterBlessing</defName>
<label>迅捷猎手加护</label>
<description>受到一种神秘力量的加护,身体变得更加轻盈,感官更加敏锐。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<statOffsets>
<MoveSpeed>1.0</MoveSpeed>
<GlobalWorkSpeed>0.25</GlobalWorkSpeed>
</statOffsets>
<statFactors>
<AimingTime>0.8</AimingTime>
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
</statFactors>
</li>
</stages>
</HediffDef>
</Defs>

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@@ -0,0 +1,296 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>WULA_SwiftHunterBlessing</defName>
<label>迅捷猎手加护</label>
<description>此人享受着乌拉帝国仪式带来的加护,身体变得更加轻盈,感官更加敏锐。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<statOffsets>
<MoveSpeed>3.0</MoveSpeed>
<!-- <WorkSpeedGlobal>0.25</WorkSpeedGlobal> -->
</statOffsets>
<statFactors>
<AimingDelayFactor>0.8</AimingDelayFactor>
<!-- <MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier> -->
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<!-- <hediff>WULA_SwiftHunterBlessing</hediff> -->
<hediff>WULA_AbyssFearBlessing</hediff>
<hediff>WULA_InstantJumpdriveBlessing</hediff>
<hediff>WULA_MindSpringBlessing</hediff>
</li>
</hediffs>
<letterLabel>加护已取代</letterLabel>
<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>WULA_AbyssFearBlessing</defName>
<label>深渊恐惧加护</label>
<description>此人享受着乌拉帝国仪式带来的加护,躯体变得无坚不摧,似乎可捏碎一切挡路之敌。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<statOffsets>
<IncomingDamageFactor>-0.2</IncomingDamageFactor>
</statOffsets>
<statFactors>
<!-- <AimingDelayFactor>0.8</AimingDelayFactor> -->
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<hediff>WULA_SwiftHunterBlessing</hediff>
<!-- <hediff>WULA_AbyssFearBlessing</hediff> -->
<hediff>WULA_InstantJumpdriveBlessing</hediff>
<hediff>WULA_MindSpringBlessing</hediff>
</li>
</hediffs>
<letterLabel>加护已取代</letterLabel>
<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>WULA_InstantJumpdriveBlessing</defName>
<label>转瞬移型加护</label>
<description>此人享受着乌拉帝国仪式带来的加护,身形变得飘忽不定,一切阻碍皆为无物。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<hediff>WULA_SwiftHunterBlessing</hediff>
<hediff>WULA_AbyssFearBlessing</hediff>
<!-- <hediff>WULA_InstantJumpdriveBlessing</hediff> -->
</li>
</hediffs>
<letterLabel>加护已取代</letterLabel>
<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
</li>
<li Class="AutoBlink.HediffCompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
<!-- <gizmoIconPath></gizmoIconPath> -->
<blinkIntervalTicks>480</blinkIntervalTicks>
<delayAfterEligibleTicks>10</delayAfterEligibleTicks>
<cellsBeforeTarget>3</cellsBeforeTarget>
<maxDistanceToBlink>40</maxDistanceToBlink>
<minDistanceToBlink>4</minDistanceToBlink>
<postBlinkStanceTicks>0</postBlinkStanceTicks>
<playerFactionOnly>false</playerFactionOnly>
<excludedJobDefs>
<li>GotoWander</li>
<li>Carried</li>
</excludedJobDefs>
<preBlinkSoundDefs>
<li>AutoBlink_Skip_Small</li>
</preBlinkSoundDefs>
<postBlinkSoundDefs>
<li>AutoBlink_Skip_Exit_Small</li>
</postBlinkSoundDefs>
<preBlinkEffecterDefs>
<li>Skip_Entry</li>
</preBlinkEffecterDefs>
<postBlinkEffecterDefs>
<li>Skip_ExitNoDelay</li>
</postBlinkEffecterDefs>
<preBlinkMoteDefs/>
<postBlinkMoteDefs/>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>WULA_MindSpringBlessing</defName>
<label>思绪泉涌加护</label>
<description>此人享受着乌拉帝国仪式带来的加护,思维如山涧泉水般清澈,无尽的灵感纷至沓来。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.8, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<abilities>
<li>WULA_MW_Scepter_Of_Perception_Ability</li>
</abilities>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<hediff>WULA_SwiftHunterBlessing</hediff>
<hediff>WULA_AbyssFearBlessing</hediff>
<hediff>WULA_InstantJumpdriveBlessing</hediff>
<!-- <hediff>WULA_MindSpringBlessing</hediff> -->
</li>
</hediffs>
<letterLabel>加护已取代</letterLabel>
<letterDesc>由于新的加护,其他作用于 {PAWN_nameDef} 的加护已经消散。</letterDesc>
</li>
</comps>
</HediffDef>
<AbilityDef>
<defName>WULA_MW_Scepter_Of_Perception_Ability</defName>
<label>乌拉帝国术式:拔擢</label>
<description>加速自身思维。获得一个适合的随机灵感。</description>
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Perception_Ability</iconPath>
<!-- <abilityClass>Psycast</abilityClass>
<category>Psychic</category> -->
<targetRequired>False</targetRequired>
<warmupSound>PsycastCastLoop</warmupSound>
<verbProperties>
<warmupTime>2</warmupTime>
<verbClass>Verb_CastPsycast</verbClass>
<range>1</range>
<requireLineOfSight>True</requireLineOfSight>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<showPsycastEffects>false</showPsycastEffects>
<level>-1</level>
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<aiCanUse>true</aiCanUse>
<showOnCharacterCard>false</showOnCharacterCard>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<comps>
<li Class="CompProperties_AbilityGiveInspiration">
<canTargetBaby>False</canTargetBaby>
<psychic>True</psychic>
</li>
<li Class="CompProperties_AbilitySocialInteraction">
<interactionDef>WordOfInspiration</interactionDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_CPU_Psienhance</defName>
<label>生物处理器-灵能组件</label>
<description>安装于生物处理器的特殊改件,能够强化机械乌拉与虚境的亲和,增强心灵敏感度。</description>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="False">
<!-- <researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite> -->
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<costList>
<WULA_Soul_Wedge>200</WULA_Soul_Wedge>
<ComponentSpacer>6</ComponentSpacer>
<WULA_Charge_Cube>5</WULA_Charge_Cube>
</costList>
<tradeability>None</tradeability>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>安装生物处理器灵能组件</useLabel>
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>WULA_CPU_Hediff_Psienhance</hediffDef>
<bodyPart>Brain</bodyPart>
<canUpgrade>false</canUpgrade>
<maxSeverity>1</maxSeverity>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
<defName>WULA_CPU_Hediff_Psienhance</defName>
<label>灵能组件</label>
<description>安装于生物处理器的特殊改件,强化机械乌拉心灵敏感度。</description>
<maxSeverity>1</maxSeverity>
<!-- <spawnThingOnRemoved>WULA_Energy_Furnace_Regulator</spawnThingOnRemoved> -->
<addedPartProps>
<partEfficiency>1.0</partEfficiency>
</addedPartProps>
<stages>
<li>
<minSeverity>0.01</minSeverity>
<statOffsets>
<PsychicSensitivity>0.5</PsychicSensitivity>
</statOffsets>
</li>
</stages>
</HediffDef>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_CPU_Prophet</defName>
<label>生物处理器-预知组件</label>
<description>安装于生物处理器的特殊改件,能够让机械乌拉瞬时地预知敌人的动作,以获得射击精度和近战命中率加成。</description>
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker Inherit="False">
<!-- <researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite> -->
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<costList>
<WULA_Soul_Wedge>200</WULA_Soul_Wedge>
<ComponentSpacer>6</ComponentSpacer>
<WULA_Charge_Cube>5</WULA_Charge_Cube>
</costList>
<tradeability>None</tradeability>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>安装生物处理器预知组件</useLabel>
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>WULA_CPU_Hediff_Prophet</hediffDef>
<bodyPart>Brain</bodyPart>
<canUpgrade>false</canUpgrade>
<maxSeverity>1</maxSeverity>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
<defName>WULA_CPU_Hediff_Prophet</defName>
<label>预知组件</label>
<description>安装于生物处理器的特殊改件,提高射击精度和近战命中率。</description>
<maxSeverity>1</maxSeverity>
<!-- <spawnThingOnRemoved>WULA_Energy_Furnace_Regulator</spawnThingOnRemoved> -->
<addedPartProps>
<partEfficiency>1.0</partEfficiency>
</addedPartProps>
<stages>
<li>
<minSeverity>0.01</minSeverity>
<statOffsets>
<ShootingAccuracyPawn>5</ShootingAccuracyPawn>
<MeleeHitChance>0.5</MeleeHitChance>
</statOffsets>
</li>
</stages>
</HediffDef>
</Defs>