暂存
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@@ -6,16 +6,11 @@ using Verse.AI.Group;
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namespace WulaFallenEmpire
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{
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// NOTE: The PsychicRitualDef_Wula class has been removed as it's no longer needed.
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// We are now using a DefModExtension for filtering, which is a much cleaner approach.
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/// <summary>
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/// Custom CompProperties for our ritual spot, with a tag.
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/// Custom CompProperties for our ritual spot. It no longer needs a tag.
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/// </summary>
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public class CompProperties_WulaRitualSpot : CompProperties
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{
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public string ritualTag;
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public CompProperties_WulaRitualSpot()
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{
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this.compClass = typeof(CompWulaRitualSpot);
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@@ -24,7 +19,7 @@ namespace WulaFallenEmpire
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/// <summary>
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/// The core component for the custom ritual spot. Generates its own gizmos
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/// by filtering for rituals with a matching tag via a DefModExtension.
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/// by specifically looking for Defs that inherit from our custom PsychicRitualDef_Wula base class.
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/// </summary>
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public class CompWulaRitualSpot : ThingComp
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{
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@@ -37,35 +32,31 @@ namespace WulaFallenEmpire
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yield return gizmo;
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}
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// Find all rituals that have our custom mod extension and a matching tag
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foreach (PsychicRitualDef ritualDef in DefDatabase<PsychicRitualDef>.AllDefsListForReading)
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// Find all rituals that are of our custom base class type.
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foreach (PsychicRitualDef_Wula ritualDef in DefDatabase<PsychicRitualDef_Wula>.AllDefs)
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{
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var extension = ritualDef.GetModExtension<RitualTagExtension>();
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if (extension != null && extension.ritualTag == this.Props.ritualTag)
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Command_Action command_Action = new Command_Action();
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command_Action.defaultLabel = ritualDef.LabelCap.Resolve();
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command_Action.defaultDesc = ritualDef.description;
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command_Action.icon = ritualDef.uiIcon;
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command_Action.action = delegate
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{
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Command_Action command_Action = new Command_Action();
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command_Action.defaultLabel = ritualDef.LabelCap;
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command_Action.defaultDesc = ritualDef.description;
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command_Action.icon = ritualDef.uiIcon;
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command_Action.action = delegate
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{
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// Mimic vanilla initialization
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TargetInfo target = new TargetInfo(this.parent);
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PsychicRitualRoleAssignments assignments = ritualDef.BuildRoleAssignments(target);
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PsychicRitualCandidatePool candidatePool = ritualDef.FindCandidatePool();
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ritualDef.InitializeCast(this.parent.Map);
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Find.WindowStack.Add(new Dialog_BeginPsychicRitual(ritualDef, candidatePool, assignments, this.parent.Map));
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};
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// Mimic vanilla initialization
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TargetInfo target = new TargetInfo(this.parent);
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PsychicRitualRoleAssignments assignments = ritualDef.BuildRoleAssignments(target);
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PsychicRitualCandidatePool candidatePool = ritualDef.FindCandidatePool();
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ritualDef.InitializeCast(this.parent.Map);
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Find.WindowStack.Add(new Dialog_BeginPsychicRitual(ritualDef, candidatePool, assignments, this.parent.Map));
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};
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// Corrected check for cooldown and other requirements
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AcceptanceReport acceptanceReport = Find.PsychicRitualManager.CanInvoke(ritualDef, this.parent.Map);
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if (!acceptanceReport.Accepted)
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{
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command_Action.Disable(acceptanceReport.Reason.CapitalizeFirst());
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}
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yield return command_Action;
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// Corrected check for cooldown and other requirements
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AcceptanceReport acceptanceReport = Find.PsychicRitualManager.CanInvoke(ritualDef, this.parent.Map);
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if (!acceptanceReport.Accepted)
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{
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command_Action.Disable(acceptanceReport.Reason.CapitalizeFirst());
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}
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yield return command_Action;
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}
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}
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}
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@@ -0,0 +1,82 @@
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using HarmonyLib;
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using RimWorld;
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using Verse;
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using Verse.AI;
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using Verse.AI.Group;
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using UnityEngine;
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namespace WulaFallenEmpire.HarmonyPatches
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{
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[HarmonyPatch(typeof(JobGiver_GatherOfferingsForPsychicRitual), "TryGiveJob")]
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public static class Patch_JobGiver_GatherOfferingsForPsychicRitual_TryGiveJob
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{
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[HarmonyPrefix]
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public static bool Prefix(Pawn pawn, ref Job __result)
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{
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Lord lord = pawn.GetLord();
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if (lord == null)
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{
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return true; // Continue to original method
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}
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if (!(lord.CurLordToil is LordToil_PsychicRitual lordToil_PsychicRitual))
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{
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return true; // Continue to original method
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}
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var ritualDef = lordToil_PsychicRitual.RitualData.psychicRitual.def as PsychicRitualDef_WulaBase;
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if (ritualDef == null)
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{
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return true; // Not our custom ritual, continue to original method
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}
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if (ritualDef.RequiredOffering == null)
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{
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__result = null;
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return false; // Stop original method
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}
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PsychicRitual psychicRitual = lordToil_PsychicRitual.RitualData.psychicRitual;
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PsychicRitualRoleDef psychicRitualRoleDef = psychicRitual.assignments.RoleForPawn(pawn);
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if (psychicRitualRoleDef == null)
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{
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__result = null;
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return false; // Stop original method
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}
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float num = PsychicRitualToil_GatherOfferings.PawnsOfferingCount(psychicRitual.assignments.AssignedPawns(psychicRitualRoleDef), ritualDef.RequiredOffering);
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int needed = Mathf.CeilToInt(ritualDef.RequiredOffering.GetBaseCount() - num);
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if (needed == 0)
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{
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__result = null;
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return false; // Stop original method
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}
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Thing thing2 = GenClosest.ClosestThingReachable(pawn.PositionHeld, pawn.MapHeld, ThingRequest.ForGroup(ThingRequestGroup.HaulableAlways), PathEndMode.Touch, TraverseParms.For(pawn), 9999f, delegate (Thing thing)
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{
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if (!ritualDef.RequiredOffering.filter.Allows(thing))
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{
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return false;
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}
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if (thing.IsForbidden(pawn))
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{
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return false;
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}
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int stackCount = Mathf.Min(needed, thing.stackCount);
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return pawn.CanReserve(thing, 10, stackCount);
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});
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if (thing2 == null)
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{
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__result = null;
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return false; // Stop original method
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}
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Job job = JobMaker.MakeJob(JobDefOf.TakeCountToInventory, thing2);
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job.count = Mathf.Min(needed, thing2.stackCount);
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__result = job;
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return false; // Stop original method, we've provided the result
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}
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}
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}
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@@ -1,30 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using HarmonyLib;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire.HarmonyPatches
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{
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[HarmonyPatch(typeof(PsychicRitualGizmo), "VisibleRituals")]
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public static class Patch_PsychicRitualGizmo_VisibleRituals
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{
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[HarmonyPostfix]
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public static List<PsychicRitualDef_InvocationCircle> Postfix(List<PsychicRitualDef_InvocationCircle> __result)
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{
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if (__result == null || __result.Count == 0)
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{
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return __result;
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}
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// Create a new list containing only the rituals that DO NOT have our custom tag.
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// This is a more robust way to ensure our custom rituals are filtered out.
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return __result.Where(ritualDef =>
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{
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var extension = ritualDef.GetModExtension<RitualTagExtension>();
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// Keep the ritual if it has no extension, or if the extension tag is null/empty.
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return extension == null || string.IsNullOrEmpty(extension.ritualTag);
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}).ToList();
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}
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}
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}
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@@ -5,7 +5,7 @@ using RimWorld;
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namespace WulaFallenEmpire
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{
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public class PsychicRitualDef_AddHediff : PsychicRitualDef_InvocationCircle
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public class PsychicRitualDef_AddHediff : PsychicRitualDef_Wula
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{
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public HediffDef hediff;
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16
Source/WulaFallenEmpire/PsychicRitualDef_Wula.cs
Normal file
16
Source/WulaFallenEmpire/PsychicRitualDef_Wula.cs
Normal file
@@ -0,0 +1,16 @@
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using RimWorld;
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namespace WulaFallenEmpire
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{
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/// <summary>
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/// This class serves as a custom base for all Wula rituals.
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/// It inherits from PsychicRitualDef_InvocationCircle to retain all vanilla functionality,
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/// but provides a unique type that our custom CompWulaRitualSpot can specifically look for,
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/// ensuring these rituals only appear on our custom ritual spot.
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/// </summary>
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public class PsychicRitualDef_Wula : PsychicRitualDef_WulaBase
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{
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// This class can be expanded with Wula-specific ritual properties if needed in the future.
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// For now, its existence is enough to separate our rituals from the vanilla ones.
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}
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}
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372
Source/WulaFallenEmpire/PsychicRitualDef_WulaBase.cs
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372
Source/WulaFallenEmpire/PsychicRitualDef_WulaBase.cs
Normal file
@@ -0,0 +1,372 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using RimWorld;
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using UnityEngine;
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using Verse;
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using Verse.AI.Group;
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using Verse.AI;
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namespace WulaFallenEmpire
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{
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public class PsychicRitualDef_WulaBase : PsychicRitualDef
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{
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public enum InvalidTargetReasonEnum
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{
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None,
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AreaNotClear
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}
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private class RitualQualityOffsetCount
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{
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public float offset;
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public int count;
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public RitualQualityOffsetCount(int count, float offset)
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{
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this.count = count;
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this.offset = offset;
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}
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}
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public FloatRange hoursUntilHoraxEffect;
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public FloatRange hoursUntilOutcome;
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public float invocationCircleRadius = 3.9f;
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[MustTranslate]
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public string outcomeDescription;
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public float psychicSensitivityPowerFactor = 0.25f;
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protected PsychicRitualRoleDef invokerRole;
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protected PsychicRitualRoleDef chanterRole;
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protected PsychicRitualRoleDef targetRole;
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protected PsychicRitualRoleDef defenderRole;
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protected IngredientCount requiredOffering;
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protected string timeAndOfferingLabelCached;
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public static readonly SimpleCurve PsychicSensitivityToPowerFactor = new SimpleCurve
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{
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new CurvePoint(0f, 0f),
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new CurvePoint(1f, 0.5f),
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new CurvePoint(2f, 0.9f),
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new CurvePoint(3f, 1f)
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};
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protected const int DurationTicksWaitPostEffect = 120;
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private static Dictionary<PsychicRitualRoleDef, List<IntVec3>> tmpParticipants = new Dictionary<PsychicRitualRoleDef, List<IntVec3>>(8);
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private List<Pawn> tmpGatheringPawns = new List<Pawn>(8);
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public virtual PsychicRitualRoleDef InvokerRole => invokerRole;
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public virtual PsychicRitualRoleDef ChanterRole => chanterRole;
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public virtual PsychicRitualRoleDef TargetRole => targetRole;
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public virtual PsychicRitualRoleDef DefenderRole => defenderRole;
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public virtual IngredientCount RequiredOffering => requiredOffering;
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public TaggedString CooldownLabel => "PsychicRitualCooldownLabel".Translate() + ": " + (cooldownHours * 2500).ToStringTicksToPeriod();
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public override List<PsychicRitualRoleDef> Roles
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{
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get
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{
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List<PsychicRitualRoleDef> roles = base.Roles;
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if (InvokerRole != null) roles.Add(InvokerRole);
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if (TargetRole != null) roles.Add(TargetRole);
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if (ChanterRole != null) roles.Add(ChanterRole);
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if (DefenderRole != null) roles.Add(DefenderRole);
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return roles;
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}
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}
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public override void ResolveReferences()
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{
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base.ResolveReferences();
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requiredOffering?.ResolveReferences();
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invokerRole = invokerRole ?? PsychicRitualRoleDefOf.Invoker;
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chanterRole = chanterRole ?? PsychicRitualRoleDefOf.Chanter;
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}
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public override List<PsychicRitualToil> CreateToils(PsychicRitual psychicRitual, PsychicRitualGraph parent)
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{
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float randomInRange = hoursUntilOutcome.RandomInRange;
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IReadOnlyDictionary<PsychicRitualRoleDef, List<IntVec3>> readOnlyDictionary = GenerateRolePositions(psychicRitual.assignments);
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return new List<PsychicRitualToil>
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{
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new PsychicRitualToil_GatherForInvocation_Wula(psychicRitual, this, readOnlyDictionary),
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new PsychicRitualToil_InvokeHorax(InvokerRole, readOnlyDictionary.TryGetValue(InvokerRole), TargetRole, readOnlyDictionary.TryGetValue(TargetRole), ChanterRole, readOnlyDictionary.TryGetValue(ChanterRole), DefenderRole, readOnlyDictionary.TryGetValue(DefenderRole), RequiredOffering)
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{
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hoursUntilHoraxEffect = hoursUntilHoraxEffect.RandomInRange,
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hoursUntilOutcome = randomInRange
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},
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new PsychicRitualToil_Wait(120)
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};
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}
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public override bool IsValidTarget(TargetInfo target, out AnyEnum reason)
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{
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foreach (IntVec3 item in GenRadial.RadialCellsAround(target.Cell, invocationCircleRadius, useCenter: true))
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{
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if (!item.Standable(target.Map))
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{
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reason = AnyEnum.FromEnum(InvalidTargetReasonEnum.AreaNotClear);
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return false;
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}
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}
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reason = AnyEnum.None;
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return true;
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}
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public override TaggedString InvalidTargetReason(AnyEnum reason)
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{
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InvalidTargetReasonEnum? invalidTargetReasonEnum = reason.As<InvalidTargetReasonEnum>();
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if (invalidTargetReasonEnum.HasValue)
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{
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InvalidTargetReasonEnum valueOrDefault = invalidTargetReasonEnum.GetValueOrDefault();
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return valueOrDefault switch
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{
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InvalidTargetReasonEnum.None => TaggedString.Empty,
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InvalidTargetReasonEnum.AreaNotClear => "PsychicRitualDef_InvocationCircle_AreaMustBeClear".Translate(),
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_ => throw new System.InvalidOperationException($"Unknown reason {valueOrDefault}"),
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};
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}
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return base.InvalidTargetReason(reason);
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}
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public override TaggedString OutcomeDescription(FloatRange qualityRange, string qualityNumber, PsychicRitualRoleAssignments assignments)
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{
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return outcomeDescription.Formatted();
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}
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public override IEnumerable<TaggedString> OutcomeWarnings(PsychicRitualRoleAssignments assignments)
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{
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foreach (Pawn item in assignments.AssignedPawns(TargetRole))
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{
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if (item.HomeFaction != null && item.HomeFaction != Faction.OfPlayer && item.HomeFaction.def.humanlikeFaction && !item.HomeFaction.def.PermanentlyHostileTo(FactionDefOf.PlayerColony) && !item.HomeFaction.temporary && !item.HomeFaction.Hidden)
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{
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yield return "PsychicRitualFactionWarning".Translate(item.Named("PAWN"), item.HomeFaction.Named("FACTION")).Colorize(ColoredText.WarningColor);
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}
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}
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}
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public override TaggedString TimeAndOfferingLabel()
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{
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if (timeAndOfferingLabelCached != null)
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{
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return timeAndOfferingLabelCached;
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}
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.AppendLine(DurationLabel());
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stringBuilder.Append(CooldownLabel);
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if (!OfferingLabel().NullOrEmpty())
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{
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stringBuilder.AppendLine();
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stringBuilder.Append(OfferingLabel());
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}
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timeAndOfferingLabelCached = stringBuilder.ToString();
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return timeAndOfferingLabelCached;
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}
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private TaggedString OfferingLabel()
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{
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StringBuilder stringBuilder = new StringBuilder();
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if (RequiredOffering != null)
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{
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stringBuilder.Append("PsychicRitualRequiredOffering".Translate().CapitalizeFirst());
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stringBuilder.Append(": ");
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stringBuilder.Append(RequiredOffering.SummaryFilterFirst);
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}
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return stringBuilder.ToString();
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}
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public TaggedString DurationLabel()
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{
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string value = ((int)(hoursUntilOutcome.Average * 2500f)).ToStringTicksToPeriod();
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TaggedString taggedString = ((hoursUntilOutcome.min != hoursUntilOutcome.max) ? "ExpectedLordJobDuration".Translate().CapitalizeFirst() : "PsychicRitualExpectedDurationLabel".Translate().CapitalizeFirst());
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append(taggedString);
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stringBuilder.Append(": ");
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stringBuilder.Append(value);
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return stringBuilder.ToString();
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}
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private IReadOnlyDictionary<PsychicRitualRoleDef, List<IntVec3>> GenerateRolePositions(PsychicRitualRoleAssignments assignments)
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{
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tmpParticipants.ClearAndPoolValueLists();
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foreach (PsychicRitualRoleDef role in Roles)
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{
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tmpParticipants[role] = SimplePool<List<IntVec3>>.Get();
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}
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int num = assignments.RoleAssignedCount(ChanterRole) + assignments.RoleAssignedCount(InvokerRole);
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int num2 = 0;
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foreach (Pawn item in assignments.AssignedPawns(InvokerRole))
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{
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_ = item;
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int num3 = 0;
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IntVec3 cell;
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do
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{
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cell = assignments.Target.Cell;
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cell += IntVec3.FromPolar(360f * (float)num2++ / (float)num, invocationCircleRadius);
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}
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while (!cell.Walkable(assignments.Target.Map) && num3++ <= 10);
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if (num3 >= 10)
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{
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cell = assignments.Target.Cell;
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}
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tmpParticipants[InvokerRole].Add(cell);
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}
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foreach (Pawn item2 in assignments.AssignedPawns(ChanterRole))
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{
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_ = item2;
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IntVec3 cell2 = assignments.Target.Cell;
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cell2 += IntVec3.FromPolar(360f * (float)num2++ / (float)num, invocationCircleRadius);
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tmpParticipants[ChanterRole].Add(cell2);
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}
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foreach (Pawn item3 in assignments.AssignedPawns(TargetRole))
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{
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_ = item3;
|
||||
tmpParticipants[TargetRole].Add(assignments.Target.Cell);
|
||||
}
|
||||
if (DefenderRole != null)
|
||||
{
|
||||
num2 = 0;
|
||||
int num4 = assignments.RoleAssignedCount(DefenderRole);
|
||||
bool playerRitual = assignments.AllAssignedPawns.Any((Pawn x) => x.Faction == Faction.OfPlayer);
|
||||
foreach (Pawn item4 in assignments.AssignedPawns(DefenderRole))
|
||||
{
|
||||
_ = item4;
|
||||
IntVec3 cell3 = assignments.Target.Cell;
|
||||
cell3 += IntVec3.FromPolar(360f * (float)num2++ / (float)num4, invocationCircleRadius + 5f);
|
||||
cell3 = GetBestStandableRolePosition(playerRitual, cell3, assignments.Target.Cell, assignments.Target.Map);
|
||||
tmpParticipants[DefenderRole].Add(cell3);
|
||||
}
|
||||
}
|
||||
return tmpParticipants;
|
||||
}
|
||||
|
||||
public override IEnumerable<string> BlockingIssues(PsychicRitualRoleAssignments assignments, Map map)
|
||||
{
|
||||
using (new ProfilerBlock("PsychicRitualDef.BlockingIssues"))
|
||||
{
|
||||
tmpGatheringPawns.Clear();
|
||||
foreach (var (psychicRitualRoleDef2, collection) in assignments.RoleAssignments)
|
||||
{
|
||||
if (psychicRitualRoleDef2.CanHandleOfferings)
|
||||
{
|
||||
tmpGatheringPawns.AddRange(collection);
|
||||
}
|
||||
}
|
||||
tmpGatheringPawns.RemoveAll(map, (Map _map, Pawn _pawn) => _pawn.MapHeld != _map);
|
||||
if (TargetRole != null && InvokerRole != null)
|
||||
{
|
||||
Pawn pawn = assignments.FirstAssignedPawn(TargetRole);
|
||||
if (pawn != null)
|
||||
{
|
||||
Pawn pawn2 = assignments.FirstAssignedPawn(InvokerRole);
|
||||
if (pawn2 != null && pawn.IsPrisoner && !map.reachability.CanReach(assignments.Target.Cell, pawn.PositionHeld, PathEndMode.Touch, TraverseParms.For(pawn2)))
|
||||
{
|
||||
yield return "PsychicRitualTargetUnreachableByInvoker".Translate(pawn.Named("TARGET"), pawn2.Named("INVOKER"));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (RequiredOffering != null && !PsychicRitualDef.OfferingReachable(map, tmpGatheringPawns, RequiredOffering, out var reachableCount))
|
||||
{
|
||||
yield return "PsychicRitualOfferingsInsufficient".Translate(RequiredOffering.SummaryFilterFirst, reachableCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void CalculateMaxPower(PsychicRitualRoleAssignments assignments, List<QualityFactor> powerFactorsOut, out float power)
|
||||
{
|
||||
power = 0f;
|
||||
foreach (Pawn item in assignments.AssignedPawns(InvokerRole))
|
||||
{
|
||||
float statValue = item.GetStatValue(StatDefOf.PsychicSensitivity);
|
||||
float num = PsychicSensitivityToPowerFactor.Evaluate(statValue);
|
||||
num *= psychicSensitivityPowerFactor;
|
||||
powerFactorsOut?.Add(new QualityFactor
|
||||
{
|
||||
label = "PsychicRitualDef_InvocationCircle_QualityFactor_PsychicSensitivity".Translate(item.Named("PAWN")),
|
||||
positive = (statValue >= 1f),
|
||||
count = statValue.ToStringPercent(),
|
||||
quality = num,
|
||||
toolTip = "PsychicRitualDef_InvocationCircle_QualityFactor_PsychicSensitivity_Tooltip".Translate(item.Named("PAWN"))
|
||||
});
|
||||
power += num;
|
||||
}
|
||||
base.CalculateMaxPower(assignments, powerFactorsOut, out var power2);
|
||||
power += power2;
|
||||
if (assignments.Target.Thing is Building building)
|
||||
{
|
||||
CalculateFacilityQualityOffset(powerFactorsOut, ref power, building);
|
||||
}
|
||||
power = Mathf.Clamp01(power);
|
||||
}
|
||||
|
||||
private static void CalculateFacilityQualityOffset(List<QualityFactor> powerFactorsOut, ref float power, Building building)
|
||||
{
|
||||
Dictionary<ThingDef, RitualQualityOffsetCount> dictionary = new Dictionary<ThingDef, RitualQualityOffsetCount>();
|
||||
List<Thing> linkedFacilitiesListForReading = building.GetComp<CompAffectedByFacilities>().LinkedFacilitiesListForReading;
|
||||
for (int i = 0; i < linkedFacilitiesListForReading.Count; i++)
|
||||
{
|
||||
Thing thing = linkedFacilitiesListForReading[i];
|
||||
CompFacility compFacility = thing.TryGetComp<CompFacility>();
|
||||
if (compFacility?.StatOffsets == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
for (int j = 0; j < compFacility.StatOffsets.Count; j++)
|
||||
{
|
||||
StatModifier statModifier = compFacility.StatOffsets[j];
|
||||
if (statModifier.stat == StatDefOf.PsychicRitualQuality)
|
||||
{
|
||||
if (dictionary.TryGetValue(thing.def, out var value))
|
||||
{
|
||||
value.count++;
|
||||
value.offset += statModifier.value;
|
||||
}
|
||||
else
|
||||
{
|
||||
dictionary.Add(thing.def, new RitualQualityOffsetCount(1, statModifier.value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (KeyValuePair<ThingDef, RitualQualityOffsetCount> item in dictionary)
|
||||
{
|
||||
powerFactorsOut?.Add(new QualityFactor
|
||||
{
|
||||
label = Find.ActiveLanguageWorker.Pluralize(item.Key.label).CapitalizeFirst(),
|
||||
positive = true,
|
||||
count = item.Value.count + " / " + item.Key.GetCompProperties<CompProperties_Facility>().maxSimultaneous,
|
||||
quality = item.Value.offset,
|
||||
toolTip = "PsychicRitualDef_InvocationCircle_QualityFactor_Increase_Tooltip".Translate().CapitalizeFirst().EndWithPeriod()
|
||||
});
|
||||
power += item.Value.offset;
|
||||
}
|
||||
}
|
||||
|
||||
public override IEnumerable<StatDrawEntry> SpecialDisplayStats(StatRequest req)
|
||||
{
|
||||
foreach (StatDrawEntry item in base.SpecialDisplayStats(req))
|
||||
{
|
||||
yield return item;
|
||||
}
|
||||
if (requiredOffering != null)
|
||||
{
|
||||
yield return new StatDrawEntry(StatCategoryDefOf.PsychicRituals, "StatsReport_Offering".Translate(), requiredOffering.SummaryFilterFirst, "StatsReport_Offering_Desc".Translate(), 1000);
|
||||
}
|
||||
yield return new StatDrawEntry(StatCategoryDefOf.PsychicRituals, "StatsReport_RitualDuration".Translate(), Mathf.FloorToInt(hoursUntilOutcome.min * 2500f).ToStringTicksToPeriod(), "StatsReport_RitualDuration_Desc".Translate(), 500);
|
||||
yield return new StatDrawEntry(StatCategoryDefOf.PsychicRituals, "StatsReport_RitualCooldown".Translate(), (cooldownHours * 2500).ToStringTicksToPeriod(), "StatsReport_RitualCooldown_Desc".Translate(), 100);
|
||||
}
|
||||
|
||||
public override void CheckPsychicRitualCancelConditions(PsychicRitual psychicRitual)
|
||||
{
|
||||
base.CheckPsychicRitualCancelConditions(psychicRitual);
|
||||
if (!psychicRitual.canceled && invokerRole != null)
|
||||
{
|
||||
Pawn pawn = psychicRitual.assignments.FirstAssignedPawn(InvokerRole);
|
||||
if (pawn != null && pawn.DeadOrDowned)
|
||||
{
|
||||
psychicRitual.CancelPsychicRitual("PsychicRitualDef_InvocationCircle_InvokerLost".Translate(pawn.Named("PAWN")));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using Verse.AI.Group;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class PsychicRitualToil_GatherForInvocation_Wula : PsychicRitualToil_Multiplex
|
||||
{
|
||||
protected PsychicRitualToil_Goto fallbackToil;
|
||||
protected PsychicRitualGraph invokerToil;
|
||||
protected PsychicRitualToil_Goto invokerFinalToil;
|
||||
private static List<Pawn> blockingPawns = new List<Pawn>(16);
|
||||
|
||||
protected PsychicRitualToil_GatherForInvocation_Wula() { }
|
||||
|
||||
protected PsychicRitualToil_GatherForInvocation_Wula(PsychicRitualDef_WulaBase def, PsychicRitualToil_Goto fallbackToil, PsychicRitualGraph invokerToil)
|
||||
: base(new Dictionary<PsychicRitualRoleDef, PsychicRitualToil> { { def.InvokerRole, invokerToil } }, fallbackToil)
|
||||
{
|
||||
this.fallbackToil = fallbackToil;
|
||||
this.invokerToil = invokerToil;
|
||||
invokerFinalToil = (PsychicRitualToil_Goto)invokerToil.GetToil(invokerToil.ToilCount - 1);
|
||||
}
|
||||
|
||||
public PsychicRitualToil_GatherForInvocation_Wula(PsychicRitual psychicRitual, PsychicRitualDef_WulaBase def, IReadOnlyDictionary<PsychicRitualRoleDef, List<IntVec3>> rolePositions)
|
||||
: this(def, FallbackToil(psychicRitual, def, rolePositions), InvokerToil(def, rolePositions))
|
||||
{
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
Scribe_References.Look(ref fallbackToil, "fallbackToil");
|
||||
Scribe_References.Look(ref invokerToil, "invokerToil");
|
||||
Scribe_References.Look(ref invokerFinalToil, "invokerFinalToil");
|
||||
}
|
||||
|
||||
public override string GetReport(PsychicRitual psychicRitual, PsychicRitualGraph parent)
|
||||
{
|
||||
blockingPawns.Clear();
|
||||
blockingPawns.AddRange(fallbackToil.BlockingPawns);
|
||||
if (invokerToil.CurrentToil == invokerFinalToil)
|
||||
{
|
||||
blockingPawns.AddRange(invokerFinalToil.BlockingPawns);
|
||||
}
|
||||
else
|
||||
{
|
||||
blockingPawns.AddRange(invokerFinalToil.ControlledPawns(psychicRitual));
|
||||
}
|
||||
string text = "PsychicRitualToil_GatherForInvocation_Report".Translate();
|
||||
string text2 = blockingPawns.Select((Pawn pawn) => pawn.LabelShortCap).ToCommaList();
|
||||
return text + ": " + text2;
|
||||
}
|
||||
|
||||
public static PsychicRitualToil_Goto FallbackToil(PsychicRitual psychicRitual, PsychicRitualDef_WulaBase def, IReadOnlyDictionary<PsychicRitualRoleDef, List<IntVec3>> rolePositions)
|
||||
{
|
||||
return new PsychicRitualToil_Goto(rolePositions.Slice(rolePositions.Keys.Except(def.InvokerRole)));
|
||||
}
|
||||
|
||||
public static PsychicRitualGraph InvokerToil(PsychicRitualDef_WulaBase def, IReadOnlyDictionary<PsychicRitualRoleDef, List<IntVec3>> rolePositions)
|
||||
{
|
||||
return new PsychicRitualGraph(InvokerGatherPhaseToils(def, rolePositions))
|
||||
{
|
||||
willAdvancePastLastToil = false
|
||||
};
|
||||
}
|
||||
|
||||
public static IEnumerable<PsychicRitualToil> InvokerGatherPhaseToils(PsychicRitualDef_WulaBase def, IReadOnlyDictionary<PsychicRitualRoleDef, List<IntVec3>> rolePositions)
|
||||
{
|
||||
if (def.RequiredOffering != null)
|
||||
{
|
||||
yield return new PsychicRitualToil_GatherOfferings(def.InvokerRole, def.RequiredOffering);
|
||||
}
|
||||
if (def.TargetRole != null)
|
||||
{
|
||||
yield return new PsychicRitualToil_CarryAndGoto(def.InvokerRole, def.TargetRole, rolePositions);
|
||||
}
|
||||
yield return new PsychicRitualToil_Goto(rolePositions.Slice(def.InvokerRole));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ namespace WulaFallenEmpire
|
||||
public QualityCategory quality;
|
||||
}
|
||||
|
||||
public class PsychicRitual_TechOffering : PsychicRitualDef_InvocationCircle
|
||||
public class PsychicRitual_TechOffering : PsychicRitualDef_Wula
|
||||
{
|
||||
// 从XML加载的额外祭品列表
|
||||
public List<OfferingItem> extraOfferings = new List<OfferingItem>();
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>false</DebugSymbols>
|
||||
@@ -91,6 +92,7 @@
|
||||
<Compile Include="HarmonyPatches\FloatMenuOptionProvider_Ingest_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\MechanitorUtility_InMechanitorCommandRange_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\Projectile_Launch_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_JobGiver_GatherOfferingsForPsychicRitual.cs" />
|
||||
<Compile Include="HediffComp_RegenerateBackstory.cs" />
|
||||
<Compile Include="HediffComp_WulaCharging.cs" />
|
||||
<Compile Include="IngestPatch.cs" />
|
||||
@@ -110,6 +112,9 @@
|
||||
<Compile Include="PsychicRitualDef_AddHediff.cs" />
|
||||
<Compile Include="PsychicRitualToil_AddHediff.cs" />
|
||||
<Compile Include="RitualTagExtension.cs" />
|
||||
<Compile Include="PsychicRitualDef_Wula.cs" />
|
||||
<Compile Include="PsychicRitualDef_WulaBase.cs" />
|
||||
<Compile Include="PsychicRitualToil_GatherForInvocation_Wula.cs" />
|
||||
<Compile Include="Recipe_AdministerWulaMechRepairKit.cs" />
|
||||
<Compile Include="SectionLayer_WulaHull.cs" />
|
||||
<Compile Include="ThingDefExtension_EnergySource.cs" />
|
||||
|
||||
Reference in New Issue
Block a user