到底有多强

This commit is contained in:
Tourswen
2025-11-12 00:32:52 +08:00
parent 40b0cdbb05
commit c2b23554cc
67 changed files with 769 additions and 425 deletions

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@@ -0,0 +1,44 @@
using Verse;
using RimWorld;
namespace WulaFallenEmpire
{
public class CompProperties_AbilityLaunchMultiProjectile : CompProperties_AbilityLaunchProjectile
{
public int numProjectiles = 1;
public CompProperties_AbilityLaunchMultiProjectile()
{
compClass = typeof(CompAbilityEffect_LaunchMultiProjectile);
}
}
public class CompAbilityEffect_LaunchMultiProjectile : CompAbilityEffect
{
public new CompProperties_AbilityLaunchMultiProjectile Props => (CompProperties_AbilityLaunchMultiProjectile)props;
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
for (int i = 0; i < Props.numProjectiles; i++)
{
LaunchProjectile(target);
}
}
private void LaunchProjectile(LocalTargetInfo target)
{
if (Props.projectileDef != null)
{
Pawn pawn = parent.pawn;
Projectile projectile = (Projectile)GenSpawn.Spawn(Props.projectileDef, pawn.Position, pawn.Map);
projectile.Launch(pawn, pawn.DrawPos, target, target, ProjectileHitFlags.IntendedTarget, parent.verb.preventFriendlyFire);
}
}
public override bool AICanTargetNow(LocalTargetInfo target)
{
return target.Pawn != null;
}
}
}

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@@ -0,0 +1,42 @@
using HarmonyLib;
using RimWorld;
using Verse;
using Verse.AI;
using System.Collections.Generic;
namespace WulaFallenEmpire
{
// 核心补丁:修复威胁禁用检查
[HarmonyPatch(typeof(Pawn), "ThreatDisabled")]
public static class Patch_Pawn_ThreatDisabled
{
public static void Postfix(Pawn __instance, IAttackTargetSearcher disabledFor, ref bool __result)
{
if (!__result) return;
if (!__instance.IsColonyMech) return;
var comp = __instance.GetComp<CompAutonomousMech>();
if (comp != null && comp.CanFightAutonomously)
{
__result = false;
}
}
}
// 核心补丁:修复机械师需求检查 - 正确的方法在 MechanitorUtility 中
[HarmonyPatch(typeof(MechanitorUtility), "IsColonyMechRequiringMechanitor")]
public static class Patch_MechanitorUtility_IsColonyMechRequiringMechanitor
{
public static void Postfix(Pawn mech, ref bool __result)
{
if (__result && mech.IsColonyMech)
{
var comp = mech.GetComp<CompAutonomousMech>();
if (comp != null && comp.CanFightAutonomously)
{
__result = false;
}
}
}
}
}

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@@ -109,6 +109,16 @@ namespace WulaFallenEmpire
return CanBeAutonomous;
}
}
public bool IsInCombatMode
{
get
{
if (MechPawn == null || MechPawn.Dead || MechPawn.Downed)
return false;
// 被征召或处于自主战斗模式
return MechPawn.Drafted || (CanFightAutonomously && MechPawn.mindState?.duty?.def == DutyDefOf.AssaultColony);
}
}
// 在 CompAutonomousMech 类中添加这个新属性
public bool CanFightAutonomously

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@@ -0,0 +1,76 @@
using Verse;
using RimWorld;
namespace WulaFallenEmpire
{
public class CompProperties_SkyfallerPawnSpawner : CompProperties
{
public PawnKindDef pawnKind;
public FactionDef faction;
public bool spawnDrafted = false;
public bool spawnHostile = false;
public CompProperties_SkyfallerPawnSpawner()
{
compClass = typeof(CompSkyfallerPawnSpawner);
}
}
public class CompSkyfallerPawnSpawner : ThingComp
{
public CompProperties_SkyfallerPawnSpawner Props => (CompProperties_SkyfallerPawnSpawner)props;
public void SpawnPawn(Map map, IntVec3 position)
{
if (Props.pawnKind == null)
{
Log.Error("CompSkyfallerPawnSpawner: pawnKind is null");
return;
}
// 创建 Pawn
PawnGenerationRequest request = new PawnGenerationRequest(
Props.pawnKind,
faction: GetFaction(),
context: PawnGenerationContext.NonPlayer,
fixedBiologicalAge: 0,
fixedChronologicalAge: 0
);
Pawn pawn = PawnGenerator.GeneratePawn(request);
// 设置阵营关系
if (Props.spawnHostile)
{
pawn.SetFaction(Faction.OfAncientsHostile);
}
// 生成 Pawn
GenSpawn.Spawn(pawn, position, map);
// 如果需要,设置为征召状态
if (Props.spawnDrafted && pawn.drafter != null)
{
pawn.drafter.Drafted = true;
}
// 发送生成消息
Messages.Message("SkyfallerPawnLanded".Translate(pawn.LabelShortCap), pawn, MessageTypeDefOf.NeutralEvent);
}
private Faction GetFaction()
{
if (Props.faction != null)
{
return FactionUtility.DefaultFactionFrom(Props.faction);
}
if (Props.spawnHostile)
{
return Faction.OfAncientsHostile;
}
return Faction.OfAncients;
}
}
}

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@@ -0,0 +1,50 @@
using Verse;
using RimWorld;
using System.Collections.Generic;
namespace WulaFallenEmpire
{
public class Skyfaller_PawnSpawner : Skyfaller
{
private CompSkyfallerPawnSpawner pawnSpawnerComp;
public override void PostPostMake()
{
base.PostPostMake();
pawnSpawnerComp = GetComp<CompSkyfallerPawnSpawner>();
}
protected override void Impact()
{
// 在调用基类 Impact 之前保存位置信息
IntVec3 impactPosition = base.Position;
Map impactMap = base.Map;
// 调用基类 Impact 方法(这会处理爆炸、碎片等效果)
base.Impact();
// 生成 Pawn
if (pawnSpawnerComp != null && impactMap != null)
{
pawnSpawnerComp.SpawnPawn(impactMap, impactPosition);
}
}
// 可选:重写 SpawnThings 方法以防止生成原版的内容
protected override void SpawnThings()
{
// 如果我们要生成 Pawn可能不想生成原版的物品
// 但保留原版逻辑以防有其他内容需要生成
base.SpawnThings();
}
public override void ExposeData()
{
base.ExposeData();
if (Scribe.mode == LoadSaveMode.LoadingVars)
{
pawnSpawnerComp = GetComp<CompSkyfallerPawnSpawner>();
}
}
}
}

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@@ -71,6 +71,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Ability\CompAbilityEffect_LaunchMultiProjectile.cs" />
<Compile Include="Ability\CompAbilityEffect_ResearchPrereq.cs" />
<Compile Include="Ability\WULA_AbilityBombardment\CompAbilityEffect_Bombardment.cs" />
<Compile Include="Ability\WULA_AbilityBombardment\CompProperties_AbilityBombardment.cs" />
@@ -142,6 +143,7 @@
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_FloatMenuOptionProvider_SelectedPawnValid.cs" />
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_IsColonyMechPlayerControlled.cs" />
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MechanitorUtility_CanDraftMech.cs" />
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_Pawn_ThreatDisabled.cs" />
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_UncontrolledMechDrawPulse.cs" />
<Compile Include="HediffComp\HediffCompProperties_NanoRepair.cs" />
<Compile Include="HediffComp\HediffCompProperties_SwitchableHediff.cs" />
@@ -220,6 +222,8 @@
<Compile Include="BuildingComp\WULA_Shuttle\Dialog_ArmedShuttleTransfer.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\GenStep_WulaPocketSpaceSmall.cs" />
<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
<Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\CompProperties_SkyfallerPawnSpawner.cs" />
<Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\Skyfaller_PawnSpawner.cs" />
<Compile Include="Utils\BezierUtil.cs" />
<Compile Include="Verb\MeleeAttack_Cleave\CompCleave.cs" />
<Compile Include="HarmonyPatches\Caravan_NeedsTracker_TrySatisfyPawnNeeds_Patch.cs" />