feat: 添加循环效果和随机效果到事件系统

添加了循环效果和随机效果到事件系统,允许更复杂的事件逻辑。
This commit is contained in:
2025-08-16 09:16:50 +08:00
parent eed43cc6ff
commit c2be626ed5
7 changed files with 203 additions and 21 deletions

View File

@@ -216,13 +216,7 @@ namespace WulaFallenEmpire
{
if (AreConditionsMet(ce.conditions, out _))
{
if (!ce.effects.NullOrEmpty())
{
foreach (var effect in ce.effects)
{
effect.Execute(this);
}
}
ce.Execute(this);
}
}
}

View File

@@ -8,6 +8,7 @@ namespace WulaFallenEmpire
{
public abstract class Effect
{
public float weight = 1.0f;
public abstract void Execute(Dialog_CustomDisplay dialog = null);
}
@@ -50,13 +51,7 @@ namespace WulaFallenEmpire
string reason;
if (AreConditionsMet(conditionalEffect.conditions, out reason))
{
if (!conditionalEffect.effects.NullOrEmpty())
{
foreach (var effect in conditionalEffect.effects)
{
effect.Execute(null);
}
}
conditionalEffect.Execute(null);
}
}
}

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Verse;
@@ -68,10 +69,73 @@ namespace WulaFallenEmpire
public bool hideWhenDisabled = false;
}
public class LoopEffects
{
public int count = 1;
public string countVariableName;
public List<Effect> effects;
}
public class ConditionalEffects
{
public List<Condition> conditions;
public List<Effect> effects;
public List<Effect> randomlistEffects;
public List<LoopEffects> loopEffects;
public void Execute(Dialog_CustomDisplay dialog)
{
// Execute all standard effects
if (!effects.NullOrEmpty())
{
foreach (var effect in effects)
{
effect.Execute(dialog);
}
}
// Execute one random effect from the random list
if (!randomlistEffects.NullOrEmpty())
{
float totalWeight = randomlistEffects.Sum(e => e.weight);
float randomPoint = Rand.Value * totalWeight;
foreach (var effect in randomlistEffects)
{
if (randomPoint < effect.weight)
{
effect.Execute(dialog);
break;
}
randomPoint -= effect.weight;
}
}
// Execute looped effects
if (!loopEffects.NullOrEmpty())
{
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
foreach (var loop in loopEffects)
{
int loopCount = loop.count;
if (!loop.countVariableName.NullOrEmpty() && eventVarManager.HasVariable(loop.countVariableName))
{
loopCount = eventVarManager.GetVariable<int>(loop.countVariableName);
}
for (int i = 0; i < loopCount; i++)
{
if (!loop.effects.NullOrEmpty())
{
foreach (var effect in loop.effects)
{
effect.Execute(dialog);
}
}
}
}
}
}
}
public class ConditionalDescription

View File

@@ -36,13 +36,7 @@ namespace WulaFallenEmpire
string reason;
if (AreConditionsMet(conditionalEffect.conditions, out reason))
{
if (!conditionalEffect.effects.NullOrEmpty())
{
foreach (var effect in conditionalEffect.effects)
{
effect.Execute(null);
}
}
conditionalEffect.Execute(null);
}
}
}