feat: 添加循环效果和随机效果到事件系统
添加了循环效果和随机效果到事件系统,允许更复杂的事件逻辑。
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@@ -216,13 +216,7 @@ namespace WulaFallenEmpire
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{
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if (AreConditionsMet(ce.conditions, out _))
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{
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if (!ce.effects.NullOrEmpty())
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{
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foreach (var effect in ce.effects)
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{
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effect.Execute(this);
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}
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}
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ce.Execute(this);
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}
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}
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}
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