事件窗口重绘
This commit is contained in:
Binary file not shown.
@@ -8,6 +8,8 @@
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||||
<cooldownTicksRange>1</cooldownTicksRange>
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||||
<hotKey>Misc12</hotKey>
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||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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||||
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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||||
<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>true</drawAimPie>
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@@ -182,7 +184,6 @@
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<effecterScale>1.5</effecterScale>
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<areaPreviewColor>1.0,0.3,0.1,0.3</areaPreviewColor>
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<skyfallerDef>ShipChunkIncoming</skyfallerDef>
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<randomBombardmentDirection>true</randomBombardmentDirection>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
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<!-- <flyOverDef></flyOverDef> -->
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@@ -6,7 +6,6 @@
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<label>来自守密者的问候</label>
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<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
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<characterName>URa-1138「艾妮西娅」</characterName>
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<windowType>WulaFallenEmpire.Dialog_NewLayoutDisplay</windowType>
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<descriptions>
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<li>很高兴看到你们的殖民地没有变成荒野中的烂泥。那么,今天找我有什么事情?</li>
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<li>宇宙生存法则第一条:不要惹平胸火气大的女人。</li>
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@@ -9,6 +9,61 @@
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<li>这里是P.I.A,通讯信号良好,等待输入。</li>
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</descriptions>
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<options>
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<li>
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<label>再见</label>
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<useCustomColors>true</useCustomColors>
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<normalColor>(133,206,219,185)</normalColor>
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<hoverColor>(133,206,219,185)</hoverColor>
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<textColor>(255,255,255,255)</textColor>
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<textHoverColor>(255,255,255,255)</textHoverColor>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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@@ -26,7 +26,7 @@
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<li>Wula_FM_Switc_Aircraft</li>
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</availableHediffs>
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<defaultHediffIndex>0</defaultHediffIndex>
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<gizmoIconPath>Wula/UI/Commands/WULA_NanoSwitch</gizmoIconPath>
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<gizmoIconPath>Wula/UI/Commands/WULA_Antenna_Switch</gizmoIconPath>
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<showStatusInGizmo>false</showStatusInGizmo>
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</li>
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</comps>
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@@ -1,5 +1,168 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Alloy</defName>
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<label>合金</label>
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<description></description>
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<graphicData>
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<texPath>Wula/Item/WULA_Neutronium</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeability>None</tradeability>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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||||
<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>1</MarketValue>
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<Mass>1</Mass>
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<StuffPower_Armor_Sharp>3</StuffPower_Armor_Sharp>
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<StuffPower_Armor_Blunt>3</StuffPower_Armor_Blunt>
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<StuffPower_Armor_Heat>1</StuffPower_Armor_Heat>
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<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
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||||
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
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<SharpDamageMultiplier>2</SharpDamageMultiplier>
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<BluntDamageMultiplier>3</BluntDamageMultiplier>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<stuffProps>
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<categories>
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<li>Metallic</li>
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</categories>
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<appearance>Metal</appearance>
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<commonality>0</commonality>
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<allowedInStuffGeneration>false</allowedInStuffGeneration>
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<constructEffect>ConstructMetal</constructEffect>
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<color>(63, 74, 70)</color>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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||||
<statOffsets>
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<Beauty>0</Beauty>
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</statOffsets>
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||||
<statFactors>
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||||
<MaxHitPoints>5</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToMake>10</WorkToMake>
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<WorkToBuild>10</WorkToBuild>
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<DoorOpenSpeed>10</DoorOpenSpeed>
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<MeleeWeapon_CooldownMultiplier>1.1</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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</stuffProps>
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||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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||||
<allowedArchonexusCount>200</allowedArchonexusCount>
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||||
<possessionCount>50</possessionCount>
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||||
</ThingDef>
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||||
<ThingDef ParentName="ResourceBase">
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||||
<defName>WULA_Dark_Matter_Item</defName>
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<label>封装的暗物质</label>
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||||
<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。\n\n注意:暗物质约束装置很脆弱,受到冲击时将引发大范围湮灭反应!</description>
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<graphicData>
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||||
<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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||||
<tickerType>Normal</tickerType>
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<smeltable>false</smeltable>
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||||
<genericMarketSellable>false</genericMarketSellable>
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||||
<soundInteract>Metal_Drop</soundInteract>
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||||
<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>0.01</Mass>
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<MaxHitPoints>50</MaxHitPoints>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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||||
<burnableByRecipe>false</burnableByRecipe>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<allowedArchonexusCount>80</allowedArchonexusCount>
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<possessionCount>1</possessionCount>
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||||
<comps>
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||||
<li Class="CompProperties_Explosive">
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<explosiveRadius>30</explosiveRadius>
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||||
<explosiveDamageType>BombSuper</explosiveDamageType>
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||||
<explosiveExpandPerStackcount>1</explosiveExpandPerStackcount>
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||||
<startWickOnDamageTaken>
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||||
<li>Bullet</li>
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||||
<li>Arrow</li>
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<li>ArrowHighVelocity</li>
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||||
</startWickOnDamageTaken>
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||||
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
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<!-- <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> -->
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<preExplosionSpawnChance>1</preExplosionSpawnChance>
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<wickTicks>1</wickTicks>
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</li>
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||||
</comps>
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||||
</ThingDef>
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||||
<ThingDef ParentName="ResourceBase">
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||||
<defName>WULA_Neutronium</defName>
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||||
<label>零素</label>
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||||
<description>零素也称中子元素,是中子星的主要构成成分,相比常规合金更适合作为装甲和近战武器的铸造材料,乌拉帝国通过以暗物质驱动的科技进行材料压缩,可以人为地制造这种强大材料。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Neutronium</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
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||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>1</MarketValue>
|
||||
<Mass>1</Mass>
|
||||
<StuffPower_Armor_Sharp>3</StuffPower_Armor_Sharp>
|
||||
<StuffPower_Armor_Blunt>3</StuffPower_Armor_Blunt>
|
||||
<StuffPower_Armor_Heat>1</StuffPower_Armor_Heat>
|
||||
<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
|
||||
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
|
||||
<SharpDamageMultiplier>2</SharpDamageMultiplier>
|
||||
<BluntDamageMultiplier>3</BluntDamageMultiplier>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>true</smeltable>
|
||||
<stuffProps>
|
||||
<categories>
|
||||
<li>Metallic</li>
|
||||
</categories>
|
||||
<appearance>Metal</appearance>
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||||
<commonality>0</commonality>
|
||||
<allowedInStuffGeneration>false</allowedInStuffGeneration>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<color>(63, 74, 70)</color>
|
||||
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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||||
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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||||
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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||||
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
|
||||
<statOffsets>
|
||||
<Beauty>0</Beauty>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MaxHitPoints>5</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>10</WorkToMake>
|
||||
<WorkToBuild>10</WorkToBuild>
|
||||
<DoorOpenSpeed>10</DoorOpenSpeed>
|
||||
<MeleeWeapon_CooldownMultiplier>1.1</MeleeWeapon_CooldownMultiplier>
|
||||
</statFactors>
|
||||
</stuffProps>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<allowedArchonexusCount>200</allowedArchonexusCount>
|
||||
<possessionCount>50</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef>
|
||||
<defName>WULA_Charge_Cube</defName>
|
||||
<label>乌拉帝国能源核心</label>
|
||||
@@ -206,110 +369,6 @@
|
||||
<possessionCount>50</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Dark_Matter_Item</defName>
|
||||
<label>封装的暗物质</label>
|
||||
<description>由乌拉帝国技术完成封装的一小块暗物质,这种神秘物质具有许多似乎可以打破所谓自然法则的性质。\n\n注意:暗物质约束装置很脆弱,受到冲击时将引发大范围湮灭反应!</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tickerType>Normal</tickerType>
|
||||
<smeltable>false</smeltable>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>1000</MarketValue>
|
||||
<Mass>0.01</Mass>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<allowedArchonexusCount>80</allowedArchonexusCount>
|
||||
<possessionCount>1</possessionCount>
|
||||
<comps>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<explosiveRadius>30</explosiveRadius>
|
||||
<explosiveDamageType>BombSuper</explosiveDamageType>
|
||||
<explosiveExpandPerStackcount>1</explosiveExpandPerStackcount>
|
||||
<startWickOnDamageTaken>
|
||||
<li>Bullet</li>
|
||||
<li>Arrow</li>
|
||||
<li>ArrowHighVelocity</li>
|
||||
</startWickOnDamageTaken>
|
||||
<startWickHitPointsPercent>0.333</startWickHitPointsPercent>
|
||||
<!-- <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef> -->
|
||||
<preExplosionSpawnChance>1</preExplosionSpawnChance>
|
||||
<wickTicks>1</wickTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Neutronium</defName>
|
||||
<label>零素</label>
|
||||
<description>零素也称中子元素,是中子星的主要构成成分,相比常规合金更适合作为装甲和近战武器的铸造材料,乌拉帝国通过以暗物质驱动的科技进行材料压缩,可以人为地制造这种强大材料。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Neutronium</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>1</MarketValue>
|
||||
<Mass>1</Mass>
|
||||
<StuffPower_Armor_Sharp>3</StuffPower_Armor_Sharp>
|
||||
<StuffPower_Armor_Blunt>3</StuffPower_Armor_Blunt>
|
||||
<StuffPower_Armor_Heat>1</StuffPower_Armor_Heat>
|
||||
<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
|
||||
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
|
||||
<SharpDamageMultiplier>2</SharpDamageMultiplier>
|
||||
<BluntDamageMultiplier>3</BluntDamageMultiplier>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>true</smeltable>
|
||||
<stuffProps>
|
||||
<categories>
|
||||
<li>Metallic</li>
|
||||
</categories>
|
||||
<appearance>Metal</appearance>
|
||||
<commonality>0</commonality>
|
||||
<allowedInStuffGeneration>false</allowedInStuffGeneration>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<color>(63, 74, 70)</color>
|
||||
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
|
||||
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
|
||||
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
|
||||
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
|
||||
<statOffsets>
|
||||
<Beauty>0</Beauty>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MaxHitPoints>5</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>10</WorkToMake>
|
||||
<WorkToBuild>10</WorkToBuild>
|
||||
<DoorOpenSpeed>10</DoorOpenSpeed>
|
||||
<MeleeWeapon_CooldownMultiplier>1.1</MeleeWeapon_CooldownMultiplier>
|
||||
</statFactors>
|
||||
</stuffProps>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<allowedArchonexusCount>200</allowedArchonexusCount>
|
||||
<possessionCount>50</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 制造有机物前体 -->
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>Wula_Organic_Precursor</defName>
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverType">
|
||||
<flyOverType>WULA_Flyover_BaseBuilder</flyOverType>
|
||||
<isRequiredForDrop>true</isRequiredForDrop>
|
||||
<laneLevel>3</laneLevel>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverFacilities">
|
||||
<availableFacilities>
|
||||
@@ -111,6 +112,13 @@
|
||||
<selectable>false</selectable>
|
||||
<alwaysHaulable>false</alwaysHaulable>
|
||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverType">
|
||||
<flyOverType>WULA_Flyover_Airstrick</flyOverType>
|
||||
<isRequiredForDrop>true</isRequiredForDrop>
|
||||
<laneLevel>0</laneLevel>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_Fighter_Base">
|
||||
<defName>WULA_Fighter_A</defName>
|
||||
|
||||
@@ -69,27 +69,27 @@
|
||||
<!-- 经验核心组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
|
||||
<trackedSkill>Melee</trackedSkill> <!-- 或 Melee -->
|
||||
<experienceMultiplier>1.5</experienceMultiplier>
|
||||
<experienceMultiplier>1</experienceMultiplier>
|
||||
<showExperienceInfo>true</showExperienceInfo>
|
||||
<dataPackDef>WULA_ExperienceDataPack_Melee</dataPackDef>
|
||||
<experienceThresholds>
|
||||
<li>
|
||||
<experienceRequired>1000</experienceRequired>
|
||||
<experienceRequired>2000</experienceRequired>
|
||||
<quality>Good</quality>
|
||||
<messageKey>WULA_WeaponEvolving</messageKey>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>3000</experienceRequired>
|
||||
<experienceRequired>6000</experienceRequired>
|
||||
<quality>Excellent</quality>
|
||||
<messageKey>WULA_WeaponEvolving</messageKey>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>6000</experienceRequired>
|
||||
<experienceRequired>12000</experienceRequired>
|
||||
<quality>Masterwork</quality>
|
||||
<messageKey>WULA_WeaponEvolving</messageKey>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>10000</experienceRequired>
|
||||
<experienceRequired>20000</experienceRequired>
|
||||
<quality>Legendary</quality>
|
||||
<messageKey>WULA_WeaponMastering</messageKey>
|
||||
</li>
|
||||
@@ -435,27 +435,27 @@
|
||||
<!-- 经验核心组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
|
||||
<trackedSkill>Shooting</trackedSkill> <!-- 或 Melee -->
|
||||
<experienceMultiplier>1.5</experienceMultiplier>
|
||||
<experienceMultiplier>1</experienceMultiplier>
|
||||
<showExperienceInfo>true</showExperienceInfo>
|
||||
<dataPackDef>WULA_ExperienceDataPack_Shooting</dataPackDef>
|
||||
<experienceThresholds>
|
||||
<li>
|
||||
<experienceRequired>1000</experienceRequired>
|
||||
<experienceRequired>2000</experienceRequired>
|
||||
<quality>Good</quality>
|
||||
<messageKey>WULA_WeaponEvolving</messageKey>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>3000</experienceRequired>
|
||||
<experienceRequired>6000</experienceRequired>
|
||||
<quality>Excellent</quality>
|
||||
<messageKey>WULA_WeaponEvolving</messageKey>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>6000</experienceRequired>
|
||||
<experienceRequired>12000</experienceRequired>
|
||||
<quality>Masterwork</quality>
|
||||
<messageKey>WULA_WeaponEvolving</messageKey>
|
||||
</li>
|
||||
<li>
|
||||
<experienceRequired>10000</experienceRequired>
|
||||
<experienceRequired>20000</experienceRequired>
|
||||
<quality>Legendary</quality>
|
||||
<messageKey>WULA_WeaponMastering</messageKey>
|
||||
</li>
|
||||
|
||||
@@ -1,37 +1,53 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<WulaFallenEmpire.EventUIConfigDef>
|
||||
<defName>Wula_EventUIConfig</defName>
|
||||
|
||||
<!-- General Style -->
|
||||
<labelFont>Small</labelFont>
|
||||
<drawBorders>true</drawBorders>
|
||||
<!-- 主窗口设置 -->
|
||||
<showMainWindow>false</showMainWindow>
|
||||
<useDefaultBackground>false</useDefaultBackground>
|
||||
<customBackgroundImagePath>Wula/Events/tile_large_bg</customBackgroundImagePath>
|
||||
<!-- <backgroundImagePath>Wula/Events/Portraits/PIA</backgroundImagePath> -->
|
||||
|
||||
<windowSize>(600,850)</windowSize>
|
||||
|
||||
<!-- 元素显示控制 -->
|
||||
<showPortrait>true</showPortrait>
|
||||
<showLabel>false</showLabel>
|
||||
<showCharacterName>true</showCharacterName>
|
||||
<showDescriptions>true</showDescriptions>
|
||||
<showOptions>true</showOptions>
|
||||
|
||||
<!-- 游戏控制设置 -->
|
||||
<pauseGameOnOpen>false</pauseGameOnOpen>
|
||||
|
||||
<!-- 元素尺寸 -->
|
||||
<portraitSize>(600,400)</portraitSize>
|
||||
<labelSize>(600,40)</labelSize>
|
||||
<characterNameSize>(600,30)</characterNameSize>
|
||||
<descriptionsSize>(500,150)</descriptionsSize>
|
||||
<optionsListSize>(600,200)</optionsListSize>
|
||||
<optionSize>(500,150)</optionSize>
|
||||
|
||||
<!-- 元素间距 (x=上间距, y=下间距) -->
|
||||
<portraitMargins>(0,10)</portraitMargins>
|
||||
<labelMargins>(10,0)</labelMargins>
|
||||
<characterNameMargins>(10,0)</characterNameMargins>
|
||||
<descriptionsMargins>(10,20)</descriptionsMargins>
|
||||
<optionsListMargins>(10,0)</optionsListMargins>
|
||||
|
||||
<!-- 描述区域内边距 (x=上下间距, y=左右间距) -->
|
||||
<descriptionsPadding>(10,25)</descriptionsPadding>
|
||||
|
||||
<!-- 选项列表内边距 (x=左右间距, y=上下间距) -->
|
||||
<optionsListPadding>(20,20)</optionsListPadding>
|
||||
|
||||
<!-- 选项设置 -->
|
||||
<optionSpacing>20</optionSpacing>
|
||||
|
||||
<!-- 调试和样式 -->
|
||||
<drawBorders>false</drawBorders>
|
||||
<showDefName>false</showDefName>
|
||||
<showLabel>true</showLabel>
|
||||
<defaultBackgroundImagePath></defaultBackgroundImagePath>
|
||||
|
||||
<!-- Virtual Layout Dimensions -->
|
||||
<lihuiSize>(1093, 687)</lihuiSize>
|
||||
<nameSize>(593, 530)</nameSize>
|
||||
<textSize>(593, 330)</textSize>
|
||||
<optionsWidth>750</optionsWidth>
|
||||
|
||||
<!-- Virtual Layout Offsets -->
|
||||
<textNameOffset>0</textNameOffset>
|
||||
<optionsTextOffset>0</optionsTextOffset>
|
||||
|
||||
<defaultWindowSize>(693, 887)</defaultWindowSize>
|
||||
|
||||
<!-- New Layout Dimensions -->
|
||||
<newLayoutNameSize>(200, 50)</newLayoutNameSize>
|
||||
<newLayoutLihuiSize>(600, 200)</newLayoutLihuiSize>
|
||||
<newLayoutTextSize>(600, 200)</newLayoutTextSize>
|
||||
<newLayoutOptionsWidth>600</newLayoutOptionsWidth>
|
||||
<newLayoutPadding>20</newLayoutPadding>
|
||||
<newLayoutTextNameOffset>20</newLayoutTextNameOffset>
|
||||
<newLayoutOptionsTextOffset>20</newLayoutOptionsTextOffset>
|
||||
|
||||
<labelFont>Medium</labelFont>
|
||||
</WulaFallenEmpire.EventUIConfigDef>
|
||||
|
||||
</Defs>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user