aa
This commit is contained in:
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@@ -656,92 +656,6 @@
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</corePart>
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</BodyDef>
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||||
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||||
<BodyDef>
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||||
<defName>WULA_Mobile_Bunker_Body</defName>
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<label>猫猫地堡</label>
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<corePart>
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||||
<def>Torso</def>
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<height>Middle</height>
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<depth>Outside</depth>
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||||
<groups>
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<li>Torso</li>
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</groups>
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||||
<parts>
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<li>
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<def>WULA_Mobile_Bunker_Bodypart</def>
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<coverage>0.025</coverage>
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<depth>Outside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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<parts>
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<li>
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<def>SightSensor</def>
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<coverage>0.13</coverage>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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<li>
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<def>WULA_AI_Core_Bodypart</def>
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<coverage>0.025</coverage>
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<depth>Inside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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</parts>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>抬碉堡的猫猫(其一)</customLabel>
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<coverage>0.13</coverage>
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<height>Bottom</height>
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<groups>
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<li>Legs</li>
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</groups>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>抬碉堡的猫猫(其二)</customLabel>
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<coverage>0.13</coverage>
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<height>Bottom</height>
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<groups>
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<li>Legs</li>
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</groups>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>抬碉堡的猫猫(其三)</customLabel>
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<coverage>0.13</coverage>
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<height>Bottom</height>
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<groups>
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<li>Legs</li>
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</groups>
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</li>
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<li>
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<def>Leg</def>
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<customLabel>抬碉堡的猫猫(其四)</customLabel>
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<coverage>0.13</coverage>
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<height>Bottom</height>
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<groups>
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<li>Legs</li>
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</groups>
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</li>
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</parts>
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<parts>
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<li>
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<def>WULA_Outer_Armor_Bodypart</def>
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<coverage>0.99</coverage>
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<height>Top</height>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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</parts>
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</corePart>
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</BodyDef>
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<BodyDef>
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<defName>WULA_AI_Heavy_Panzer_Body</defName>
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<label>智能战车</label>
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@@ -287,7 +287,7 @@
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<explosionCellFleck>Blast_WULA_Plasma_Explosive</explosionCellFleck>
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<explosionColorCenter>(0.2, 0.8, 0.3)</explosionColorCenter>
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<explosionColorEdge>(0.1, 0.9, 0.5)</explosionColorEdge>
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<explosionInteriorFleck>ElectricalSpark_WULA_Plasma_Explosive</explosionInteriorFleck>
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<!-- <explosionInteriorFleck>ElectricalSpark_WULA_Plasma_Explosive</explosionInteriorFleck> -->
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<soundExplosion>Explosion_EMP</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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@@ -431,6 +431,8 @@
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<!-- <explosionCellFleck>BlastEMP</explosionCellFleck>
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<explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge> -->
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<explosionCenterEffecter>WULA_Disturber_Turret_Bomb_Shockwave</explosionCenterEffecter>
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<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
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<modExtensions>
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<li Class="WulaFallenEmpire.DamageDefExtension_TerrainCover">
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@@ -462,6 +464,8 @@
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<!-- <explosionCellFleck>BlastEMP</explosionCellFleck>
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<explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge> -->
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<explosionCenterEffecter>WULA_Disturber_Turret_Bomb_Shockwave</explosionCenterEffecter>
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<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
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||||
<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
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<modExtensions>
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<li Class="WulaFallenEmpire.DamageDefExtension_TerrainCover">
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@@ -482,6 +486,39 @@
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</li> -->
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</modExtensions>
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</DamageDef>
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<DamageDef ParentName="Bomb">
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<defName>WULA_Sow_Excavator_Shoke_Damage</defName>
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<label>高能震波</label>
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<!-- <workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass> -->
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<workerClass>WulaFallenEmpire.DamageWorker_ExplosionWithTerrain</workerClass>
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<defaultDamage>1</defaultDamage>
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<defaultStoppingPower>10</defaultStoppingPower>
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<defaultArmorPenetration>2</defaultArmorPenetration>
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<!-- <explosionCellFleck>BlastEMP</explosionCellFleck>
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<explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge> -->
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<explosionCenterEffecter>WULA_Disturber_Turret_Bomb_Shockwave</explosionCenterEffecter>
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<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
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<modExtensions>
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<li Class="WulaFallenEmpire.DamageDefExtension_TerrainCover">
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<terrainToSpawn>SoilRich</terrainToSpawn>
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</li>
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<!-- <li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
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<extraLabel>穿透伤害</extraLabel>
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<showExtraLog>true</showExtraLog>
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<extraDamages>
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<li>
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<damageDef>EMP</damageDef>
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<amount>60</amount>
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<isPercentage>false</isPercentage>
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<armorPenetration>2</armorPenetration>
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</li>
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</extraDamages>
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</li> -->
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</modExtensions>
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</DamageDef>
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<DamageDef ParentName="Bomb">
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<defName>WULA_DarkMatterBomb</defName>
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@@ -144,6 +144,31 @@
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</weaponTags>
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<weaponMoney>9999~9999</weaponMoney>
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</PawnKindDef>
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<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind">
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<defName>Mech_WULA_Fire_Cat</defName>
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<label>CAt-55"突击猫猫"</label>
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<race>Mech_WULA_Fire_Cat</race>
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<combatPower>500</combatPower>
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<defaultFactionType>AncientsHostile</defaultFactionType>
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<destroyGearOnDrop>true</destroyGearOnDrop>
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<forceDeathOnDowned>true</forceDeathOnDowned>
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<forceNoDeathNotification>true</forceNoDeathNotification>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Fire_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Fire_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.2</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponTags>
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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<weaponMoney>9999~9999</weaponMoney>
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</PawnKindDef>
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<PawnKindDef ParentName="HeavyMechanoidKind">
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<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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@@ -331,14 +331,38 @@
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<parms>
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<allowedThreats>Raids</allowedThreats>
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<onDays>1.0</onDays>
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<offDays>0.25</offDays>
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<offDays>1.25</offDays>
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<minSpacingDays>0.04</minSpacingDays>
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<numIncidentsRange>1~2</numIncidentsRange>
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<currentThreatPointsFactor>1.1</currentThreatPointsFactor>
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<currentThreatPointsFactor>2.5</currentThreatPointsFactor>
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<minThreatPoints>500</minThreatPoints>
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</parms>
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</node>
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</li>
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<!-- 钻机空袭 -->
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||||
<li Class="QuestNode_Delay">
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<delayTicks>300000</delayTicks>
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<node Class="QuestNode_Sequence">
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<nodes>
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||||
<li Class="QuestNode_Letter">
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<label>挖掘机袭击</label>
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<letterDef>NegativeEvent</letterDef>
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<text>几个高速移动的黑点正在拖着浓浓的黑烟尾迹飞向殖民地······那是什么?</text>
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</li>
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<li Class="QuestNode_SendSignals">
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<outSignals>wulaCombatExcavatorComing</outSignals>
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</li>
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<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
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<inSignal>wulaCombatExcavatorComing</inSignal>
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<thingDef>WULA_Combat_Excavator_Hostile_Incoming</thingDef>
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<spawnCount>4</spawnCount>
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<spreadOut>true</spreadOut>
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<sendMessageOnSuccess>false</sendMessageOnSuccess>
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||||
<sendMessageOnFailure>false</sendMessageOnFailure>
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||||
</li>
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</nodes>
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</node>
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</li>
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<!-- - - - - - - - -->
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<!-- End conditions -->
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@@ -552,7 +576,7 @@
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<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
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<characterName>「军团」,P.I.A</characterName>
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<descriptions>
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<li>看起来你们的殖民地还不错,井井有条并且符合帝国法典和章程——你们值得一个更高位的许可,稍后我会通过运输舱把晋升许可寄给你们。\n\n此外,我也将你们的支援系统重置了,你们可以再次申请之前申请过的支援,并且新的支援也会开放给你们。继续发展你们的殖民地,我就能帮你们申请更高级的权限。\n\n帝国荣光永存。</li>
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<li>哎呀,看起来好像出了一些小意外,不过你们的殖民地很好地解决了问题,井井有条并且符合帝国法典和章程——你们值得一个更高位的许可,稍后我会通过运输舱把晋升许可寄给你们。\n\n此外,我也将你们的支援系统重置了,你们可以再次申请之前申请过的支援,并且新的支援也会开放给你们。继续发展你们的殖民地,我就能帮你们申请更高级的权限。\n\n帝国荣光永存。</li>
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||||
</descriptions>
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||||
<immediateEffects>
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||||
<li>
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||||
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||||
@@ -1,12 +1,22 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
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||||
<Defs>
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||||
<IncidentDef>
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||||
<defName>WULA_GiveQuest_Intro_NewColony</defName>
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||||
<category>GiveQuest</category>
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||||
<label>乌拉帝国的新殖民地介绍</label>
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||||
<targetTags>
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||||
<li>Map_PlayerHome</li>
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||||
</targetTags>
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||||
<questScriptDef>WULA_Intro_NewColony</questScriptDef>
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||||
<workerClass>IncidentWorker_GiveQuest</workerClass>
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||||
<baseChance>0</baseChance>
|
||||
</IncidentDef>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Intro_NewColony</defName>
|
||||
<rootSelectionWeight>0</rootSelectionWeight>
|
||||
<autoAccept>false</autoAccept>
|
||||
<sendAvailableLetter>true</sendAvailableLetter>
|
||||
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||
<!-- 命名规则 -->
|
||||
<questNameRules>
|
||||
|
||||
@@ -43,6 +43,90 @@
|
||||
<!-- 随机 -->
|
||||
<li Class="QuestNode_RandomNode">
|
||||
<nodes>
|
||||
<!-- 钻机空袭 -->
|
||||
<li Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_ResolveQuestName">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questName->挖掘机空袭</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="QuestNode_ResolveQuestDescription">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questDescription->乌拉帝国进步派叛军向殖民地发射了挖掘机集群!</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label>挖掘机空袭</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text>乌拉帝国进步派叛军向殖民地发射了挖掘机集群!</text>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Combat_Excavator_Hostile_Incoming</thingDef>
|
||||
<spawnCount>1</spawnCount>
|
||||
<spreadOut>true</spreadOut>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>2999</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Combat_Excavator_Hostile_Incoming</thingDef>
|
||||
<spawnCount>1</spawnCount>
|
||||
<spreadOut>true</spreadOut>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>5999</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Combat_Excavator_Hostile_Incoming</thingDef>
|
||||
<spawnCount>1</spawnCount>
|
||||
<spreadOut>true</spreadOut>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_Greater">
|
||||
<value1>$points</value1>
|
||||
<value2>9999</value2>
|
||||
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>WULA_Combat_Excavator_Hostile_Incoming</thingDef>
|
||||
<spawnCount>2</spawnCount>
|
||||
<spreadOut>true</spreadOut>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_ChangeFactionGoodwill">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<change>10</change>
|
||||
<reason>WULA_Attack_Progressive</reason>
|
||||
</li>
|
||||
</nodes>
|
||||
</li>
|
||||
<!-- 游击队 -->
|
||||
<li Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
@@ -60,6 +144,11 @@
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label>游击队攻击</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text>乌拉帝国进步派叛军的派出了一支游击队攻击殖民地!</text>
|
||||
</li>
|
||||
<li Class="QuestNode_RandomRaid">
|
||||
<faction>Wula_Progressive_Faction</faction>
|
||||
<useCurrentThreatPoints>true</useCurrentThreatPoints>
|
||||
@@ -68,6 +157,11 @@
|
||||
<customLetterLabel TKey="LetterLabelChasing">乌拉帝国 进步派的游击队</customLetterLabel>
|
||||
<customLetterText TKey="LetterTextChasing">一群乌拉帝国进步派的游击队正在攻击你的殖民地!</customLetterText>
|
||||
</li>
|
||||
<li Class="QuestNode_ChangeFactionGoodwill">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<change>10</change>
|
||||
<reason>WULA_Attack_Progressive</reason>
|
||||
</li>
|
||||
</nodes>
|
||||
</li>
|
||||
<!-- 突击舰 -->
|
||||
@@ -305,6 +399,11 @@
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<li Class="QuestNode_ChangeFactionGoodwill">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<change>10</change>
|
||||
<reason>WULA_Attack_Progressive</reason>
|
||||
</li>
|
||||
</nodes>
|
||||
</li>
|
||||
<!-- 猫猫特战 -->
|
||||
@@ -326,6 +425,7 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>Mech_WULA_Cat_Cloak_Sniper_Incoming</thingDef>
|
||||
<spreadOut>true</spreadOut>
|
||||
<spawnCount>1</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
@@ -339,6 +439,7 @@
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>Mech_WULA_Cat_Cloak_Sniper_Incoming</thingDef>
|
||||
<spawnCount>1</spawnCount>
|
||||
<spreadOut>true</spreadOut>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
</li>
|
||||
@@ -353,6 +454,7 @@
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>Mech_WULA_Cat_Cloak_Sniper_Incoming</thingDef>
|
||||
<spreadOut>true</spreadOut>
|
||||
<spawnCount>1</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
@@ -368,6 +470,7 @@
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_SpawnPrefabSkyfallerCaller">
|
||||
<thingDef>Mech_WULA_Cat_Cloak_Sniper_Incoming</thingDef>
|
||||
<spreadOut>true</spreadOut>
|
||||
<spawnCount>2</spawnCount>
|
||||
<sendMessageOnSuccess>false</sendMessageOnSuccess>
|
||||
<sendMessageOnFailure>false</sendMessageOnFailure>
|
||||
@@ -380,11 +483,6 @@
|
||||
</nodes>
|
||||
</li>
|
||||
|
||||
<li Class="QuestNode_ChangeFactionGoodwill">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<change>10</change>
|
||||
<reason>WULA_Attack_Progressive</reason>
|
||||
</li>
|
||||
<li Class="QuestNode_End" />
|
||||
</nodes>
|
||||
</root>
|
||||
|
||||
@@ -506,6 +506,20 @@
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Sow_Excavator_Technology</defName>
|
||||
<researchViewX>7.00</researchViewX>
|
||||
<researchViewY>1.50</researchViewY>
|
||||
<label>挖掘机许可</label>
|
||||
<description>允许殖民地申请空投挖掘机,一种一次性的工业设备,可以将附近的土壤变得适宜播种——当然也能杀人。</description>
|
||||
<baseCost>1500</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Bunker_Drop_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Turret_Base_Mortar_Technology</defName>
|
||||
<researchViewX>10.00</researchViewX>
|
||||
@@ -518,6 +532,17 @@
|
||||
<li>WULA_Synth_Armor_2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Combat_Excavator_Technology</defName>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
<researchViewY>1.50</researchViewY>
|
||||
<label>战斗挖掘机许可</label>
|
||||
<description>允许殖民地申请空投战斗挖掘机,一种一次性的工业设备,可以引发毁灭性的熔岩崩塌,攻击结束后会同步部署烟雾弹和机械体辅助进攻。</description>
|
||||
<baseCost>3500</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>Wula_Disturber_Turret_Technology</defName>
|
||||
<researchViewX>11.00</researchViewX>
|
||||
|
||||
@@ -153,9 +153,9 @@
|
||||
</li>
|
||||
|
||||
<!-- 开局介绍事件 -->
|
||||
<li Class="ScenPart_CreateQuest">
|
||||
<def>CreateQuest</def>
|
||||
<questDef>WULA_Intro_NewColony</questDef>
|
||||
<li Class="ScenPart_CreateIncident">
|
||||
<def>CreateIncident</def>
|
||||
<incident>WULA_GiveQuest_Intro_NewColony</incident>
|
||||
</li>
|
||||
|
||||
<!-- Game start dialog -->
|
||||
@@ -259,9 +259,9 @@
|
||||
</li>
|
||||
|
||||
<!-- 开局介绍事件 -->
|
||||
<li Class="ScenPart_CreateQuest">
|
||||
<def>CreateQuest</def>
|
||||
<questDef>WULA_Intro_NewColony</questDef>
|
||||
<li Class="ScenPart_CreateIncident">
|
||||
<def>CreateIncident</def>
|
||||
<incident>WULA_GiveQuest_Intro_NewColony</incident>
|
||||
</li>
|
||||
|
||||
<!-- Game start dialog -->
|
||||
|
||||
@@ -1068,138 +1068,4 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 钻机 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Combat_Excavator</defName>
|
||||
<label>战斗挖掘机</label>
|
||||
<description>乌拉帝国用于发起游击战的隧道挖掘机,在指定地点部署后,钻机将通过高速旋转的刀片引发若干次地震冲击波,随后将单位一股脑放出。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(1,1)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<tradeability>None</tradeability>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<uiIconPath>Wula/Building/Flag/WULA_Flag_Building_A</uiIconPath>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<rotatable>false</rotatable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Flag/WULA_Flag_Building_Mount</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<WULA_Alloy>4</WULA_Alloy>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>99999</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>1000</WorkToBuild>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<!-- <designationCategory>WULA_Buildings</designationCategory> -->
|
||||
<building>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
</building>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
|
||||
<globalAnimationSpeed>0</globalAnimationSpeed>
|
||||
<globalAnimationIntensity>0</globalAnimationIntensity>
|
||||
|
||||
<graphicLayers>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_A</texturePath>
|
||||
<shaderName>MoteGlow</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>0</drawOrder>
|
||||
<offset>(0,1,2)</offset>
|
||||
<animationType>RotateY</animationType>
|
||||
<animationSpeed>360</animationSpeed> <!-- 比全局慢 -->
|
||||
<animationIntensity>360</animationIntensity> <!-- 比全局弱 -->
|
||||
<animationPhase>0</animationPhase>
|
||||
</li>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_Mount</texturePath>
|
||||
<shaderName>Transparent</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>1</drawOrder>
|
||||
<offset>(0,1,0)</offset>
|
||||
<animationSpeed>0</animationSpeed> <!-- 比全局慢 -->
|
||||
<animationIntensity>0</animationIntensity> <!-- 比全局弱 -->
|
||||
<animationPhase>0</animationPhase>
|
||||
</li>
|
||||
</graphicLayers>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<factionDef>Wula_Progressive_Faction</factionDef>
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>3</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PhaseCombatTower">
|
||||
<warmupTicks>240</warmupTicks> <!-- 3秒启动期 -->
|
||||
<explosionCooldownTicks>180</explosionCooldownTicks> <!-- 爆炸间隔1秒 -->
|
||||
|
||||
<explosions>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<radius>6</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>5</damageAmount>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<radius>9</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>5</damageAmount>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_Damage</damageDef>
|
||||
<radius>9</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>5</damageAmount>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Smoke</damageDef>
|
||||
<radius>12</radius>
|
||||
<postExplosionGasType>BlindSmoke</postExplosionGasType>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>0</damageAmount>
|
||||
</li>
|
||||
</explosions>
|
||||
|
||||
<pawnKindDefs>
|
||||
<li>Mech_WULA_Cat_Constructor</li>
|
||||
<li>Mech_WULA_Cat_Assault</li>
|
||||
</pawnKindDefs>
|
||||
|
||||
<spawnCount>3</spawnCount> <!-- 生成3个Pawn -->
|
||||
<spawnIntervalTicks>180</spawnIntervalTicks> <!-- 每3秒生成一个 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -253,9 +253,6 @@
|
||||
<li>ITab_ContentsTransporter</li>
|
||||
<li>ITab_Shells</li>
|
||||
</inspectorTabs>
|
||||
<researchPrerequisites>
|
||||
<li>Shuttles</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<li Class="CompProperties_Shuttle">
|
||||
<shipDef>Ship_ArmedShuttle</shipDef>
|
||||
|
||||
@@ -1756,6 +1756,727 @@
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 钻机 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Combat_Excavator_Cleanzone</defName>
|
||||
<label>DBm-6"战斗挖掘机"</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑。\n\nDBm-6"战斗挖掘机"是乌拉帝国用于破坏阵地的挖掘机,从天而降部署在指定地点后,钻机将通过高速旋转的刀片引发若干次地震冲击波,随后将舱内单位一股脑放出。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Combat_Excavator_Icon</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<tradeability>None</tradeability>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Combat_Excavator</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>40</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Combat_Excavator_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MarketValue>0</MarketValue>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>20</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<WULA_Excavator_Blade>1</WULA_Excavator_Blade>
|
||||
</costList>
|
||||
<building>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>9</radius> <!-- 半径大小 -->
|
||||
<color>(0.5, 0.25, 0.25)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>冲击半径</label>
|
||||
<description>钻机降落后,地震波影响的最大范围</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_Combat_Excavator_Incoming</skyfallerDef> <!-- 迫击炮塔空投类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Combat_Excavator_Incoming</defName>
|
||||
<label>DBm-6"战斗挖掘机"(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Combat_Excavator_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Combat_Excavator</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Combat_Excavator</defName>
|
||||
<label>DBm-6"战斗挖掘机"</label>
|
||||
<description>乌拉帝国用于破坏阵地的挖掘机,从天而降部署在指定地点后,钻机将通过高速旋转的刀片引发若干次地震冲击波,随后将舱内单位一股脑放出。</description>
|
||||
<!-- <thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass> -->
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(1,1)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<tradeability>None</tradeability>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<uiIconPath>Wula/Building/WULA_Combat_Excavator_Icon</uiIconPath>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<rotatable>false</rotatable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Combat_Excavator</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<WULA_Alloy>20</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<WULA_Excavator_Blade>1</WULA_Excavator_Blade>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>5000</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>1000</WorkToBuild>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<neverBuildable>true</neverBuildable>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<deconstructible>false</deconstructible>
|
||||
<forcedCostLeavings>
|
||||
<li>WULA_Excavator_Blade</li>
|
||||
</forcedCostLeavings>
|
||||
</building>
|
||||
<damageMultipliers Inherit="False">
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Sow_Excavator_Shoke_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<!-- <modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
|
||||
<globalAnimationSpeed>0</globalAnimationSpeed>
|
||||
<globalAnimationIntensity>0</globalAnimationIntensity>
|
||||
|
||||
<graphicLayers>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_A</texturePath>
|
||||
<shaderName>MoteGlow</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>0</drawOrder>
|
||||
<offset>(0,1,2)</offset>
|
||||
<animationType>RotateY</animationType>
|
||||
<animationSpeed>360</animationSpeed>
|
||||
<animationIntensity>360</animationIntensity>
|
||||
<animationPhase>0</animationPhase>
|
||||
</li>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_Mount</texturePath>
|
||||
<shaderName>Transparent</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>1</drawOrder>
|
||||
<offset>(0,1,0)</offset>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<animationIntensity>0</animationIntensity>
|
||||
<animationPhase>0</animationPhase>
|
||||
</li>
|
||||
</graphicLayers>
|
||||
</li>
|
||||
</modExtensions> -->
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Wula_Progressive_Faction</factionDef> -->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>3</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PhaseCombatTower">
|
||||
<warmupTicks>120</warmupTicks> <!-- 3秒启动期 -->
|
||||
<explosionCooldownTicks>90</explosionCooldownTicks> <!-- 爆炸间隔1秒 -->
|
||||
|
||||
<explosions>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<radius>6</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>50</damageAmount>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<radius>9</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>50</damageAmount>
|
||||
<excludeRadius>0.9</excludeRadius>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_Damage</damageDef>
|
||||
<radius>9</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>500</damageAmount>
|
||||
<excludeRadius>0.9</excludeRadius>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Smoke</damageDef>
|
||||
<radius>12</radius>
|
||||
<postExplosionGasType>BlindSmoke</postExplosionGasType>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>0</damageAmount>
|
||||
<explosionSound>Explosion_Smoke</explosionSound>
|
||||
</li>
|
||||
</explosions>
|
||||
|
||||
<pawnKindDefs>
|
||||
<li>Mech_WULA_Fire_Cat</li>
|
||||
</pawnKindDefs>
|
||||
|
||||
<spawnCount>12</spawnCount> <!-- 生成3个Pawn -->
|
||||
<spawnIntervalTicks>30</spawnIntervalTicks> <!-- 每3秒生成一个 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Lifespan">
|
||||
<lifespanTicks>9000</lifespanTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Sow_Excavator_Cleanzone</defName>
|
||||
<label>DSm-6"挖掘机"</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑。\n\nDSm-6"挖掘机"是一种通过空投部署的挖掘机,钻机可以通过高速震动将附近的土壤翻出,使得整片区域变得松软易于种植。这种设备的震波杀伤力极大,工作期间切勿靠近!</description>
|
||||
<uiIconPath>Wula/Building/WULA_Sow_Excavator_Icon</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<tradeability>None</tradeability>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Combat_Excavator</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>40</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Sow_Excavator_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MarketValue>0</MarketValue>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<WULA_Alloy>50</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Excavator_Blade>1</WULA_Excavator_Blade>
|
||||
</costList>
|
||||
<building>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>13</radius> <!-- 半径大小 -->
|
||||
<color>(0.5, 0.6, 0.25)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>冲击半径</label>
|
||||
<description>钻机降落后,地震波影响的最大范围</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_Sow_Excavator_Incoming</skyfallerDef> <!-- 迫击炮塔空投类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Sow_Excavator_Incoming</defName>
|
||||
<label>DSm-6"挖掘机"(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Combat_Excavator_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Sow_Excavator</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Sow_Excavator</defName>
|
||||
<label>DSm-6"挖掘机"</label>
|
||||
<description>一种通过空投部署的挖掘机,钻机可以通过高速震动将附近的土壤翻出,使得整片区域变得松软易于种植。这种设备的震波杀伤力极大,工作期间切勿靠近!</description>
|
||||
<!-- <thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass> -->
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(1,1)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<tradeability>None</tradeability>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<uiIconPath>Wula/Building/WULA_Sow_Excavator_Icon</uiIconPath>
|
||||
<rotatable>false</rotatable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Combat_Excavator</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<WULA_Alloy>50</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Excavator_Blade>1</WULA_Excavator_Blade>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>5000</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>1000</WorkToBuild>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<!-- <designationCategory>WULA_Buildings</designationCategory> -->
|
||||
<building>
|
||||
<neverBuildable>true</neverBuildable>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<deconstructible>false</deconstructible>
|
||||
<forcedCostLeavings>
|
||||
<li>WULA_Excavator_Blade</li>
|
||||
</forcedCostLeavings>
|
||||
</building>
|
||||
<!-- <modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
|
||||
<globalAnimationSpeed>0</globalAnimationSpeed>
|
||||
<globalAnimationIntensity>0</globalAnimationIntensity>
|
||||
|
||||
<graphicLayers>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_A</texturePath>
|
||||
<shaderName>MoteGlow</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>0</drawOrder>
|
||||
<offset>(0,1,2)</offset>
|
||||
<animationType>RotateY</animationType>
|
||||
<animationSpeed>360</animationSpeed>
|
||||
<animationIntensity>360</animationIntensity>
|
||||
<animationPhase>0</animationPhase>
|
||||
</li>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_Mount</texturePath>
|
||||
<shaderName>Transparent</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>1</drawOrder>
|
||||
<offset>(0,1,0)</offset>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<animationIntensity>0</animationIntensity>
|
||||
<animationPhase>0</animationPhase>
|
||||
</li>
|
||||
</graphicLayers>
|
||||
</li>
|
||||
</modExtensions> -->
|
||||
<damageMultipliers Inherit="False">
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Sow_Excavator_Shoke_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Wula_Progressive_Faction</factionDef> -->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>3</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PhaseCombatTower">
|
||||
<warmupTicks>120</warmupTicks> <!-- 3秒启动期 -->
|
||||
<explosionCooldownTicks>90</explosionCooldownTicks> <!-- 爆炸间隔1秒 -->
|
||||
|
||||
<explosions>
|
||||
<li>
|
||||
<damageDef>WULA_Sow_Excavator_Shoke_Damage</damageDef>
|
||||
<radius>6</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>1</damageAmount>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Sow_Excavator_Shoke_Damage</damageDef>
|
||||
<radius>9</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>1</damageAmount>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Sow_Excavator_Shoke_Damage</damageDef>
|
||||
<radius>13</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>20</damageAmount>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
</explosions>
|
||||
|
||||
<spawnCount>0</spawnCount> <!-- 生成3个Pawn -->
|
||||
<spawnIntervalTicks>30</spawnIntervalTicks> <!-- 每3秒生成一个 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Lifespan">
|
||||
<lifespanTicks>9000</lifespanTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<!-- 钻机(AI) -->
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Combat_Excavator_Hostile_Incoming</defName>
|
||||
<label>DBm-6"战斗挖掘机"(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Combat_Excavator_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Combat_Excavator_Hostile</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Combat_Excavator_Hostile</defName>
|
||||
<label>DBm-6"战斗挖掘机"</label>
|
||||
<description>乌拉帝国用于破坏阵地的挖掘机,从天而降部署在指定地点后,钻机将通过高速旋转的刀片引发若干次地震冲击波,随后将舱内单位一股脑放出。</description>
|
||||
<!-- <thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass> -->
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(1,1)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<tradeability>None</tradeability>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<uiIconPath>Wula/Building/WULA_Combat_Excavator_Icon</uiIconPath>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<rotatable>false</rotatable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Combat_Excavator</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<costList>
|
||||
<WULA_Alloy>20</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<WULA_Excavator_Blade>1</WULA_Excavator_Blade>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>5000</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>1000</WorkToBuild>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<neverBuildable>true</neverBuildable>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<deconstructible>false</deconstructible>
|
||||
<forcedCostLeavings>
|
||||
<li>WULA_Excavator_Blade</li>
|
||||
</forcedCostLeavings>
|
||||
</building>
|
||||
<damageMultipliers Inherit="False">
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Sow_Excavator_Shoke_Damage</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<!-- <modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
|
||||
<globalAnimationSpeed>0</globalAnimationSpeed>
|
||||
<globalAnimationIntensity>0</globalAnimationIntensity>
|
||||
|
||||
<graphicLayers>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_A</texturePath>
|
||||
<shaderName>MoteGlow</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>0</drawOrder>
|
||||
<offset>(0,1,2)</offset>
|
||||
<animationType>RotateY</animationType>
|
||||
<animationSpeed>360</animationSpeed>
|
||||
<animationIntensity>360</animationIntensity>
|
||||
<animationPhase>0</animationPhase>
|
||||
</li>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_Mount</texturePath>
|
||||
<shaderName>Transparent</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>1</drawOrder>
|
||||
<offset>(0,1,0)</offset>
|
||||
<animationSpeed>0</animationSpeed>
|
||||
<animationIntensity>0</animationIntensity>
|
||||
<animationPhase>0</animationPhase>
|
||||
</li>
|
||||
</graphicLayers>
|
||||
</li>
|
||||
</modExtensions> -->
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<factionDef>Wula_Progressive_Faction</factionDef>
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>3</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PhaseCombatTower">
|
||||
<warmupTicks>120</warmupTicks> <!-- 3秒启动期 -->
|
||||
<explosionCooldownTicks>90</explosionCooldownTicks> <!-- 爆炸间隔1秒 -->
|
||||
|
||||
<explosions>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<radius>5</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>10</damageAmount>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_S_Damage</damageDef>
|
||||
<radius>7</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>10</damageAmount>
|
||||
<excludeRadius>0.9</excludeRadius>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>WULA_Combat_Excavator_Shoke_Damage</damageDef>
|
||||
<radius>7</radius>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>20</damageAmount>
|
||||
<excludeRadius>0.9</excludeRadius>
|
||||
<explosionSound>Wula_Disturber_Turret_Weapon_Explosive</explosionSound>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Smoke</damageDef>
|
||||
<radius>12</radius>
|
||||
<postExplosionGasType>BlindSmoke</postExplosionGasType>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<damageAmount>0</damageAmount>
|
||||
<explosionSound>Explosion_Smoke</explosionSound>
|
||||
</li>
|
||||
</explosions>
|
||||
|
||||
<pawnKindDefs>
|
||||
<li>Mech_WULA_Fire_Cat</li>
|
||||
</pawnKindDefs>
|
||||
|
||||
<spawnCount>16</spawnCount> <!-- 生成3个Pawn -->
|
||||
<spawnIntervalTicks>30</spawnIntervalTicks> <!-- 每3秒生成一个 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Lifespan">
|
||||
<lifespanTicks>9000</lifespanTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 旗帜 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Wall_Flag_Building</defName>
|
||||
|
||||
@@ -293,7 +293,7 @@
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
<li>Items</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>false</smeltable>
|
||||
@@ -317,7 +317,31 @@
|
||||
<Mass>0.01</Mass>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>ResourcesRaw</li>
|
||||
<li>Items</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>false</smeltable>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_Excavator_Blade</defName>
|
||||
<label>挖掘机刀片</label>
|
||||
<description>DSm-6"挖掘机"和DBm-6"战斗挖掘机"所使用的刀片,质地超乎想象地坚硬,即使是使用乌拉帝国舰队的设施也无法加工这种刀片,只能从其他工业星域运输过来。\n\n乌拉帝国的进步派叛军似乎往边缘世界运了不少这个玩意,难怪她们可以像不要钱一样扔钻机。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Excavator_Blade</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<genericMarketSellable>false</genericMarketSellable>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<soundDrop>Metal_Drop</soundDrop>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MarketValue>1</MarketValue>
|
||||
<Mass>0.01</Mass>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>Items</li>
|
||||
</thingCategories>
|
||||
<burnableByRecipe>false</burnableByRecipe>
|
||||
<smeltable>false</smeltable>
|
||||
|
||||
@@ -1072,6 +1072,35 @@
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="Mech_WULA_Cat_Base">
|
||||
<defName>Mech_WULA_Fire_Cat</defName>
|
||||
<label>CAt-55"突击猫猫"</label>
|
||||
<description>乌拉帝国的一种小型自律机械体,无需监管者。它们寿命有限,只会跟随某些自杀式袭击而出现。</description>
|
||||
<uiIconPath>Wula/Things/WULA_Fire_Cat/WULA_Cat_Thin_south</uiIconPath>
|
||||
|
||||
<race>
|
||||
<thinkTreeConstant>WULA_Mech_Flyer_Constant</thinkTreeConstant>
|
||||
</race>
|
||||
<alienRace>
|
||||
<raceRestriction>
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
</raceRestriction>
|
||||
<compatibility>
|
||||
<isFlesh>false</isFlesh>
|
||||
</compatibility>
|
||||
</alienRace>
|
||||
<statBases>
|
||||
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
|
||||
<!-- <WorkSpeedGlobal>2</WorkSpeedGlobal> -->
|
||||
<MoveSpeed>4</MoveSpeed>
|
||||
</statBases>
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_MechPowerCell">
|
||||
<totalPowerTicks>10000</totalPowerTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
|
||||
<!-- 大型机械族 -->
|
||||
<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
|
||||
@@ -1095,7 +1124,7 @@
|
||||
<ArmorRating_Heat>0.75</ArmorRating_Heat>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>WULA_Mobile_Bunker_Body</body>
|
||||
<!-- <body>WULA_Mobile_Bunker_Body</body> -->
|
||||
<baseBodySize>5</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
|
||||
Reference in New Issue
Block a user