人格武器完善
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@@ -725,7 +725,7 @@
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</BodyPartDef>
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<BodyPartDef>
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<defName>WULA_AI_Core_Bodypart</defName>
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<label>人格核心</label>
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<label>自律核心</label>
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<hitPoints>50</hitPoints>
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<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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<skinCovered>false</skinCovered>
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@@ -1,7 +1,101 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_ExperienceDataPack_Shooting</defName>
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<label>自律核心数据包(射击)</label>
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<description>包含了射击经验的自律核心数据包,可以被乌拉帝国拥有自律核心的武器吸收以提升其品质。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tickerType>Never</tickerType>
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<smeltable>false</smeltable>
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<genericMarketSellable>false</genericMarketSellable>
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<useHitPoints>true</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>0.01</Mass>
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<MaxHitPoints>50</MaxHitPoints>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<allowedArchonexusCount>80</allowedArchonexusCount>
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<possessionCount>1</possessionCount>
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<stackLimit>1</stackLimit>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_ExperienceDataPack" />
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</comps>
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_ExperienceDataPack_Melee</defName>
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<label>自律核心数据包(近战)</label>
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<description>包含了近战经验的自律核心数据包,可以被乌拉帝国拥有自律核心的武器吸收以提升其品质。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tickerType>Never</tickerType>
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<smeltable>false</smeltable>
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<genericMarketSellable>false</genericMarketSellable>
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<useHitPoints>true</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>0.01</Mass>
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<MaxHitPoints>50</MaxHitPoints>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<allowedArchonexusCount>80</allowedArchonexusCount>
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<possessionCount>1</possessionCount>
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<stackLimit>1</stackLimit>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_ExperienceDataPack" />
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</comps>
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</ThingDef>
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<!-- 近战 -->
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<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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<ThingDef Name="WULA_ExperienceCore_Weapon_Melee" ParentName="BaseMeleeWeapon_Blunt_Quality">
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<comps>
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<!-- 经验核心组件 -->
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<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
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<trackedSkill>Melee</trackedSkill> <!-- 或 Melee -->
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<experienceMultiplier>1.5</experienceMultiplier>
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<showExperienceInfo>true</showExperienceInfo>
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<dataPackDef>WULA_ExperienceDataPack_Melee</dataPackDef>
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<experienceThresholds>
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<li>
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<experienceRequired>1000</experienceRequired>
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<quality>Good</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>3000</experienceRequired>
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<quality>Excellent</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>6000</experienceRequired>
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<quality>Masterwork</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>10000</experienceRequired>
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<quality>Legendary</quality>
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<messageKey>WULA_WeaponMastering</messageKey>
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</li>
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</experienceThresholds>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Melee">
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<defName>WULA_MW_Charge_Mace</defName>
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<label>CMp-7"钉头锤"</label>
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<description>这种乌拉帝国战士使用的近战武器由多层复合的高密度钨合金或贫铀合金核心构成,可以利用无与伦比的冲击质量击晕对手。</description>
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@@ -76,9 +170,38 @@
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<totalFrames>8</totalFrames>
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<ticksPerFrame>8</ticksPerFrame>
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</li>
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<!-- 经验核心组件 -->
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<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
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<trackedSkill>Melee</trackedSkill> <!-- 或 Melee -->
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<experienceMultiplier>1.5</experienceMultiplier>
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<showExperienceInfo>true</showExperienceInfo>
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<dataPackDef>WULA_ExperienceDataPack_Melee</dataPackDef>
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<experienceThresholds>
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<li>
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<experienceRequired>1000</experienceRequired>
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<quality>Good</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>3000</experienceRequired>
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<quality>Excellent</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>6000</experienceRequired>
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<quality>Masterwork</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>10000</experienceRequired>
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<quality>Legendary</quality>
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<messageKey>WULA_WeaponMastering</messageKey>
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</li>
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</experienceThresholds>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Melee">
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<defName>WULA_MW_ChainSword</defName>
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<label>CMs-1"链锯剑"</label>
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<description>这种嗡嗡作响的乌拉帝国链锯类武器有多条环绕剑脊高速旋转的多层复合锯齿链条,之间嵌有能量传导节点或微型冷却剂喷口,是力量与纯粹疯狂的象征——它在一次的攻击中会造成大量的伤口,足以从头到脚撕裂敌人的身体。</description>
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@@ -162,7 +285,7 @@
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<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Melee">
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<defName>WULA_MW_Breaker_Bar</defName>
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<label>PMb-97"破墙槌"</label>
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<description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,连续击倒多名敌人。</description>
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@@ -305,7 +428,40 @@
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</ThingDef>
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<!-- 射弹武器 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef Name="WULA_ExperienceCore_Weapon_Ranged" ParentName="BaseHumanMakeableGun">
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<comps>
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<!-- 经验核心组件 -->
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<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
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<trackedSkill>Shooting</trackedSkill> <!-- 或 Melee -->
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<experienceMultiplier>1.5</experienceMultiplier>
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<showExperienceInfo>true</showExperienceInfo>
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<dataPackDef>WULA_ExperienceDataPack_Shooting</dataPackDef>
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<experienceThresholds>
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<li>
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<experienceRequired>1000</experienceRequired>
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<quality>Good</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>3000</experienceRequired>
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<quality>Excellent</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>6000</experienceRequired>
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<quality>Masterwork</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>10000</experienceRequired>
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<quality>Legendary</quality>
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<messageKey>WULA_WeaponMastering</messageKey>
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</li>
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</experienceThresholds>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
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<defName>WULA_RW_Base_AR</defName>
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<label>DLa-1"页岩"</label>
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<description>乌拉帝国的基础突击步枪,仍然使用可靠的导气式结构驱动自动射击构件,是一种便宜但好用的武器,通常派发给殖民地作自卫武器之用。它下挂了一个眩光弹发射器,可以发射一枚眩光弹击晕区域内的敌人。</description>
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@@ -360,32 +516,6 @@
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<abilityDef>WULA_RW_Base_AR_Ability</abilityDef>
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<chargeNoun>眩光弹</chargeNoun>
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</li>
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<!-- 经验核心组件 -->
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<li Class="WulaFallenEmpire.CompProperties_ExperienceCore">
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<trackedSkill>Shooting</trackedSkill> <!-- 或 Melee -->
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<experienceMultiplier>1.5</experienceMultiplier>
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<showExperienceInfo>true</showExperienceInfo>
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<experienceThresholds>
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<li>
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<experienceRequired>1000</experienceRequired>
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<quality>Good</quality>
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<messageKey>WULA_WeaponEvolving</messageKey>
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</li>
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<li>
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<experienceRequired>3000</experienceRequired>
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<quality>Excellent</quality>
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</li>
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<li>
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<experienceRequired>6000</experienceRequired>
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<quality>Masterwork</quality>
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</li>
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<li>
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<experienceRequired>10000</experienceRequired>
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<quality>Legendary</quality>
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<messageKey>WULA_WeaponMastering</messageKey>
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</li>
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</experienceThresholds>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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@@ -455,7 +585,7 @@
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<explosionDelay>30</explosionDelay>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
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<defName>WULA_RW_StarDrift_SG</defName>
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<label>DCs-7"黑曜石"</label>
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<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
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@@ -533,7 +663,7 @@
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
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<defName>WULA_RW_Fractal_RF</defName>
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<label>SLr-14"蓝锥"</label>
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<description>乌拉帝国的磁轨狙击枪,通过引导强大的动能发射钢针,射速较慢,但是在击中目标后仍能继续飞行,对路径上的多个敌人造成伤害。</description>
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@@ -620,7 +750,7 @@
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<stoppingPower>5</stoppingPower>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
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<defName>WULA_RW_AutoCannon</defName>
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<label>FLm-78"萤石"</label>
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<description>一般由乌拉帝国跳帮组或骑士军团携带的自动炮,在拥有长射程的同时火力也非常凶猛,会造成区域性的爆炸效果以控制集群敌军。它同时下挂了一具长射程的EMP榴弹发射器,可以用于控制机械族的集群冲击。</description>
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@@ -778,7 +908,7 @@
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</li>
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</stages>
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</HediffDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
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<defName>WULA_RW_Beam_Base_AR</defName>
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<label>SLb-3"星岚"</label>
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<description>乌拉帝国殖民地的制式装备之一,在预热后通过高能电容能量的瞬间释放产生短光束,烧穿多个敌军。作为手持武器,其功率不算太高,因此虽然有强大的贯穿能力却没办法造成太大的伤害。</description>
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@@ -881,7 +1011,7 @@
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<stoppingPower>1</stoppingPower>
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</projectile>
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</ThingDef>
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||||
<ThingDef ParentName="BaseHumanMakeableGun">
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||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
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<defName>WULA_RW_Penetrating_Beam_Rifle</defName>
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<label>MLr-15 "三叉戟"(分光)</label>
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<description>乌拉帝国的多用途穿透型光束武器,可以在散射和集束模式下切换以应对不同的情况。当分光棱镜打开时,其所发射的光束将分裂为多道,伤害和射程有所降低但是获得了更大的散射面积。</description>
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@@ -968,7 +1098,7 @@
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<stoppingPower>1</stoppingPower>
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||||
</projectile>
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||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_RW_Penetrating_Beam_Rifle_Ranged</defName>
|
||||
<label>SLb-15 "三叉戟"</label>
|
||||
<description>乌拉帝国的多用途穿透型光束武器,可以在散射和集束模式下切换以应对不同的情况。当分光棱镜关闭时,其所发射的光束将集中在一个目标上,获得更大的对单目标的输出能力。</description>
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||||
@@ -1098,7 +1228,7 @@
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||||
</li>-->
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||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_RW_Sphene_MG</defName>
|
||||
<label>FLm-43"榍石"</label>
|
||||
<description>乌拉帝国的通用机枪,负责在班组中提供如暴雨倾泻的高速连射光束流,产生的高温熔烧穿透效果极好,可以贯穿融化一条线上所有敌人。由于其光束武器的性质,在开始连射前有一段很长时间的预热,非常需要保护。</description>
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||||
@@ -1202,7 +1332,7 @@
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_RW_Handle_Cannon</defName>
|
||||
<label>KRc-7"熔岩"</label>
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||||
<description>由乌拉帝国跳帮组或骑士军团携带的手持光束炮,需要很长的时间进行瞄准,但是可以射出在远距离上击穿单体强大光束流。</description>
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||||
@@ -1459,7 +1589,7 @@
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_MW_Lance</defName>
|
||||
<label>CMl-28"铳枪"</label>
|
||||
<description>乌拉帝国骑士所喜爱的远近合一的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,既可以在近战中刺穿对手,也可以从远距离上发射光束融化敌军装甲。</description>
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||||
@@ -1702,7 +1832,7 @@
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_RW_Base_Loitering_Munition</defName>
|
||||
<label>WLl-35"沸石"</label>
|
||||
<description>乌拉帝国使用的一种反装甲肩扛式巡飞弹,开火速度和飞弹飞行速度都较慢,但是可以在远距离上击穿装甲并造成伤害。</description>
|
||||
@@ -1865,7 +1995,7 @@
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_RW_Auto_GL</defName>
|
||||
<label>SEl-78"角砾岩"</label>
|
||||
<description>乌拉帝国所装备的自动榴弹炮,主要发射用于对抗低护甲集群的杀伤性榴弹,优秀的供弹结构使其射速较同类武器快得多。除此之外,它也能临时装填和发射EMP榴弹或烟雾榴弹,这使其成为了一款多功能的支援型武器。</description>
|
||||
|
||||
@@ -279,18 +279,43 @@
|
||||
<WULA_None>无</WULA_None>
|
||||
<WULA_NoDescription>暂无描述</WULA_NoDescription>
|
||||
|
||||
<!-- English -->
|
||||
<WULA_CurrentExperience>Current Experience: {0}</WULA_CurrentExperience>
|
||||
<WULA_CurrentExperienceDesc>The total experience accumulated by this weapon.</WULA_CurrentExperienceDesc>
|
||||
<WULA_NextQualityProgress>Next Quality: {0} ({1})</WULA_NextQualityProgress>
|
||||
<WULA_NextQuality>Next Quality</WULA_NextQuality>
|
||||
<WULA_NextQualityDesc>Unlocks at {0} experience.</WULA_NextQualityDesc>
|
||||
<WULA_CurrentQuality>Current Quality</WULA_CurrentQuality>
|
||||
<WULA_CurrentQualityDesc>The current quality level of this weapon.</WULA_CurrentQualityDesc>
|
||||
<WULA_MaxQuality>Maximum Quality Reached: {0}</WULA_MaxQuality>
|
||||
<WULA_TrackedSkill>Tracked Skill: {0}</WULA_TrackedSkill>
|
||||
<WULA_WeaponUpgraded>{0} has been upgraded to {1} quality!</WULA_WeaponUpgraded>
|
||||
<!-- 可以添加特定的升级消息 -->
|
||||
<WULA_WeaponEvolving>Your {0} is evolving with experience!</WULA_WeaponEvolving>
|
||||
<WULA_WeaponMastering>The {0} has reached mastery level!</WULA_WeaponMastering>
|
||||
<WULA_CurrentExperience>当前经验: {0}</WULA_CurrentExperience>
|
||||
<WULA_CurrentExperienceStat>当前经验</WULA_CurrentExperienceStat>
|
||||
<WULA_CurrentExperienceDesc>此武器积累的总经验值</WULA_CurrentExperienceDesc>
|
||||
|
||||
<WULA_NextQualityProgress>下一个品质: {0} ({1})</WULA_NextQualityProgress>
|
||||
<WULA_NextQuality>下一个品质</WULA_NextQuality>
|
||||
<WULA_NextQualityDesc>在 {0} 经验时解锁</WULA_NextQualityDesc>
|
||||
|
||||
<WULA_CurrentQuality>当前品质</WULA_CurrentQuality>
|
||||
<WULA_CurrentQualityDesc>此武器当前的品质等级</WULA_CurrentQualityDesc>
|
||||
|
||||
<WULA_MaxQuality>已达到最高品质: {0}</WULA_MaxQuality>
|
||||
<WULA_TrackedSkill>提升自律核心经验所需技能: {0}</WULA_TrackedSkill>
|
||||
|
||||
<WULA_WeaponUpgraded>{0} 已升级为 {1} 品质!</WULA_WeaponUpgraded>
|
||||
|
||||
<!-- 可选的升级消息 -->
|
||||
<WULA_WeaponEvolving>{0} 的自律核心正在随着其使用者获得的经验而进化,这将提升武器的品质</WULA_WeaponEvolving>
|
||||
<WULA_WeaponMastering>{0} 的自律核心经验已达到最高水平!</WULA_WeaponMastering>
|
||||
|
||||
<!-- 中文翻译 -->
|
||||
<WULA_EjectDataPack>弹出数据包</WULA_EjectDataPack>
|
||||
<WULA_EjectDataPackDesc>将自律核心包含的数据提取为可被其他武器的自律核心吸收的数据包,武器将重置为初始状态。</WULA_EjectDataPackDesc>
|
||||
<WULA_AbsorbDataPack>吸收数据包</WULA_AbsorbDataPack>
|
||||
<WULA_AbsorbDataPackDesc>自律核心将吸收附近数据包中的经验来提升此武器的品质。</WULA_AbsorbDataPackDesc>
|
||||
<WULA_DataPackExperience>存储经验: {0} (来自 {1})</WULA_DataPackExperience>
|
||||
<WULA_DataPackEjected>经验核心已弹出,包含 {0} 经验</WULA_DataPackEjected>
|
||||
<WULA_DataPackAbsorbed>从数据包吸收了 {0} 经验</WULA_DataPackAbsorbed>
|
||||
<WULA_NoDataPackDef>未配置数据包定义</WULA_NoDataPackDef>
|
||||
<WULA_NoExperienceToEject>没有数据可弹出</WULA_NoExperienceToEject>
|
||||
<WULA_NoDataPackNearby>附近未找到兼容的数据包</WULA_NoDataPackNearby>
|
||||
<WULA_DataPackEmpty>数据包中不包含经验</WULA_DataPackEmpty>
|
||||
<WULA_DataPackCompMissing>数据包组件缺失</WULA_DataPackCompMissing>
|
||||
<WULA_OverflowExperience>溢出经验: {0}</WULA_OverflowExperience>
|
||||
<WULA_OverflowExperienceStat>溢出经验</WULA_OverflowExperienceStat>
|
||||
<WULA_OverflowExperienceDesc>超过最大品质阈值的存储经验</WULA_OverflowExperienceDesc>
|
||||
<WULA_OverflowStored>超出经验已存储</WULA_OverflowStored>
|
||||
<WULA_DataPackPartiallyAbsorbed>吸收了 {0} 经验,{1} 转换为溢出数据包</WULA_DataPackPartiallyAbsorbed>
|
||||
<WULA_DataPackOverflowOnly>所有 {0} 经验转换为溢出数据包(已达到最大品质)</WULA_DataPackOverflowOnly>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user