diff --git a/1.6/1.6/Assemblies/WulaFallenEmpire.dll b/1.6/1.6/Assemblies/WulaFallenEmpire.dll
index 70bee656..fcd5bd41 100644
Binary files a/1.6/1.6/Assemblies/WulaFallenEmpire.dll and b/1.6/1.6/Assemblies/WulaFallenEmpire.dll differ
diff --git a/1.6/1.6/Defs/ThingDefs_Misc/Apperals/WULA_Apparel.xml b/1.6/1.6/Defs/ThingDefs_Misc/Apperals/WULA_Apparel.xml
index f9ef0883..0c98142f 100644
--- a/1.6/1.6/Defs/ThingDefs_Misc/Apperals/WULA_Apparel.xml
+++ b/1.6/1.6/Defs/ThingDefs_Misc/Apperals/WULA_Apparel.xml
@@ -552,8 +552,8 @@
(0.5, 0.3, 0.9, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
@@ -627,8 +627,8 @@
(0.5, 0.3, 0.9, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
@@ -1036,8 +1036,8 @@
(0.9, 0.2, 0.2, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
@@ -1190,8 +1190,8 @@
(0.9, 0.2, 0.2, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
@@ -1465,8 +1465,8 @@
(0.9, 0.2, 0.2, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
diff --git a/1.6/Anomaly/Defs/EventDefs/EventDef_WULA_FE_Spiritualist.xml b/1.6/Anomaly/Defs/EventDefs/EventDef_WULA_FE_Spiritualist.xml
index a2c56e04..76d5bd1e 100644
--- a/1.6/Anomaly/Defs/EventDefs/EventDef_WULA_FE_Spiritualist.xml
+++ b/1.6/Anomaly/Defs/EventDefs/EventDef_WULA_FE_Spiritualist.xml
@@ -47,12 +47,13 @@
+
+ Wula_FE_Spiritualist_Quest_1
+
+
-
- Wula_FE_Spiritualist_Quest_1
-
diff --git a/1.6/Anomaly/Defs/ThingDefs_Misc/Apperals/WULA_FE_Spiritualist_Apparel.xml b/1.6/Anomaly/Defs/ThingDefs_Misc/Apperals/WULA_FE_Spiritualist_Apparel.xml
index f98c7d78..53406277 100644
--- a/1.6/Anomaly/Defs/ThingDefs_Misc/Apperals/WULA_FE_Spiritualist_Apparel.xml
+++ b/1.6/Anomaly/Defs/ThingDefs_Misc/Apperals/WULA_FE_Spiritualist_Apparel.xml
@@ -72,8 +72,8 @@
(0.5, 0.3, 0.9, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
@@ -151,8 +151,8 @@
(0.5, 0.3, 0.9, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
@@ -221,8 +221,8 @@
(0.5, 0.3, 0.9, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
@@ -288,8 +288,8 @@
(0.5, 0.3, 0.9, 0.5)
- Interceptor_BlockedProjectile
- Shield_Break
+ Interceptor_BlockedProjectile
+ Shield_Break
BulletShieldGenerator_Reactivate
diff --git a/Source/WulaFallenEmpire/CompApparelInterceptor.cs b/Source/WulaFallenEmpire/CompApparelInterceptor.cs
index 21a9222b..8de2e862 100644
--- a/Source/WulaFallenEmpire/CompApparelInterceptor.cs
+++ b/Source/WulaFallenEmpire/CompApparelInterceptor.cs
@@ -20,8 +20,8 @@ namespace WulaFallenEmpire
public bool interceptNonHostileProjectiles = false;
public bool interceptAirProjectiles = true;
- public SoundDef soundIntercept;
- public SoundDef soundBreak;
+ public EffecterDef soundInterceptEffecter;
+ public EffecterDef soundBreakEffecter;
public EffecterDef reactivateEffect;
public Color color = new Color(0.5f, 0.5f, 0.9f);
@@ -174,8 +174,7 @@ namespace WulaFallenEmpire
lastInterceptAngle = projectile.ExactPosition.AngleToFlat(PawnOwner.TrueCenter());
lastInterceptTicks = Find.TickManager.TicksGame;
drawInterceptCone = true;
- if (Props.soundIntercept != null) Props.soundIntercept.PlayOneShot(new TargetInfo(PawnOwner.Position, PawnOwner.Map));
- EffecterDefOf.Interceptor_BlockedProjectile.Spawn(PawnOwner.Position, PawnOwner.Map);
+ if (Props.soundInterceptEffecter != null) Props.soundInterceptEffecter.Spawn(PawnOwner.Position, PawnOwner.Map).Cleanup();
if (projectile.DamageDef == DamageDefOf.EMP && !Props.isImmuneToEMP)
{
@@ -232,8 +231,7 @@ namespace WulaFallenEmpire
{
if (PawnOwner.Spawned)
{
- if (Props.soundBreak != null) Props.soundBreak.PlayOneShot(new TargetInfo(PawnOwner.Position, PawnOwner.Map));
- EffecterDefOf.Shield_Break.SpawnAttached(PawnOwner, PawnOwner.MapHeld, Props.radius);
+ if (Props.soundBreakEffecter != null) Props.soundBreakEffecter.SpawnAttached(PawnOwner, PawnOwner.MapHeld, Props.radius).Cleanup();
}
currentHitPoints = 0;
ticksToReset = Props.rechargeDelay;