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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class CompProperties_DamageInterceptor : CompProperties
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{
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public float damageTransferRatio = 1f; // 完全拦截并转移伤害
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public string targetBuildingDefName = "WULA_Sky_Lock"; // 目标建筑类型
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public bool requireSameFaction = true; // 是否需要同派系
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public FloatRange healthThreshold = new FloatRange(0f, 1f); // 生命值阈值范围
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// 效果设置
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public EffecterDef interceptEffecter;
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public SoundDef interceptSound;
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public CompProperties_DamageInterceptor()
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{
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compClass = typeof(CompDamageInterceptor);
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}
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}
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}
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