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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class CompProperties_DamageRelay : CompProperties
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{
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public float damageRelayRatio = 0.3f; // 继续传递伤害的比例
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public bool relayOnlyToSameFaction = true; // 是否只传递给同派系建筑
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public FloatRange healthThreshold = new FloatRange(0.1f, 1f); // 生命值阈值(低于此值才开始传递)
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// 效果设置
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public EffecterDef relayEffecter;
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public SoundDef relaySound;
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public CompProperties_DamageRelay()
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{
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compClass = typeof(CompDamageRelay);
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}
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}
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}
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