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using HarmonyLib;
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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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[HarmonyPatch(typeof(Pawn), "PreApplyDamage")]
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public static class Patch_Pawn_PreApplyDamage
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{
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[HarmonyPrefix]
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public static bool Prefix(Pawn __instance, ref DamageInfo dinfo)
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{
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// 检查Pawn是否有伤害拦截组件
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var interceptorComp = __instance.TryGetComp<CompDamageInterceptor>();
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if (interceptorComp != null)
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{
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Log.Message($"[DamageInterceptor] {__instance.LabelShort} 即将受到 {dinfo.Amount} 点伤害,拦截组件激活");
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// 让拦截组件处理伤害
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return interceptorComp.PreApplyDamage(ref dinfo);
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}
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return true; // 继续正常处理伤害
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}
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}
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[HarmonyPatch(typeof(Pawn), "PostApplyDamage")]
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public static class Patch_Pawn_PostApplyDamage
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{
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[HarmonyPostfix]
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public static void Postfix(Pawn __instance, DamageInfo dinfo, float totalDamageDealt)
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{
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// 记录实际承受的伤害
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var interceptorComp = __instance.TryGetComp<CompDamageInterceptor>();
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if (interceptorComp != null && totalDamageDealt == 0f)
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{
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Log.Message($"[DamageInterceptor] {__instance.LabelShort} 成功拦截所有伤害,实际承受0点伤害");
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}
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}
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}
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}
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