改武器

This commit is contained in:
2025-08-19 23:58:06 +08:00
parent 8ba6a26591
commit c9f35bea2e

View File

@@ -836,7 +836,7 @@
</graphicData> </graphicData>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>25</damageAmountBase> <damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower> <stoppingPower>2.5</stoppingPower>
<armorPenetrationBase>0.65</armorPenetrationBase> <armorPenetrationBase>0.65</armorPenetrationBase>
<speed>55</speed> <speed>55</speed>
@@ -888,7 +888,7 @@
<li> <li>
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_ChargeRifle</defaultProjectile> <defaultProjectile>Bullet_WULA_RW_MG_Beam</defaultProjectile>
<warmupTime>0.5</warmupTime> <warmupTime>0.5</warmupTime>
<range>33.9</range> <range>33.9</range>
<burstShotCount>32</burstShotCount> <burstShotCount>32</burstShotCount>
@@ -903,6 +903,24 @@
</thingSetMakerTags> </thingSetMakerTags>
</ThingDef> </ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_MG_Beam</defName>
<label>光束</label>
<thingClass>Beam</thingClass>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>BeamBypassShields</damageDef>
<damageAmountBase>5</damageAmountBase>
<beamStartOffset>0.5</beamStartOffset>
<armorPenetrationBase>0.5</armorPenetrationBase>
<stoppingPower>1</stoppingPower>
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
</projectile>
</ThingDef>
<!-- 手持火炮 --> <!-- 手持火炮 -->
<ThingDef ParentName="BaseGun"> <ThingDef ParentName="BaseGun">
<defName>WULA_RW_Handle_Cannon</defName> <defName>WULA_RW_Handle_Cannon</defName>
@@ -941,7 +959,7 @@
</costList> </costList>
<verbs> <verbs>
<li> <li>
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile> <defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
<warmupTime>3</warmupTime> <warmupTime>3</warmupTime>
@@ -1005,11 +1023,6 @@
<explosionRadius>2</explosionRadius> <explosionRadius>2</explosionRadius>
<screenShakeFactor>0.75</screenShakeFactor> <screenShakeFactor>0.75</screenShakeFactor>
</projectile> </projectile>
<modExtensions>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef> </ThingDef>
<!-- 自动炮 --> <!-- 自动炮 -->
<ThingDef ParentName="BaseHumanMakeableGun"> <ThingDef ParentName="BaseHumanMakeableGun">