改武器
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@@ -836,7 +836,7 @@
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</graphicData>
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</graphicData>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>25</damageAmountBase>
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<damageAmountBase>8</damageAmountBase>
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<stoppingPower>2.5</stoppingPower>
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<stoppingPower>2.5</stoppingPower>
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<armorPenetrationBase>0.65</armorPenetrationBase>
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<armorPenetrationBase>0.65</armorPenetrationBase>
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<speed>55</speed>
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<speed>55</speed>
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@@ -888,7 +888,7 @@
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ChargeRifle</defaultProjectile>
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<defaultProjectile>Bullet_WULA_RW_MG_Beam</defaultProjectile>
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<warmupTime>0.5</warmupTime>
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<warmupTime>0.5</warmupTime>
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<range>33.9</range>
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<range>33.9</range>
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<burstShotCount>32</burstShotCount>
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<burstShotCount>32</burstShotCount>
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@@ -903,6 +903,24 @@
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</thingSetMakerTags>
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</thingSetMakerTags>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_MG_Beam</defName>
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<label>光束</label>
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<thingClass>Beam</thingClass>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>BeamBypassShields</damageDef>
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<damageAmountBase>5</damageAmountBase>
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<beamStartOffset>0.5</beamStartOffset>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<stoppingPower>1</stoppingPower>
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<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
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</projectile>
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</ThingDef>
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<!-- 手持火炮 -->
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<!-- 手持火炮 -->
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<ThingDef ParentName="BaseGun">
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<ThingDef ParentName="BaseGun">
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<defName>WULA_RW_Handle_Cannon</defName>
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<defName>WULA_RW_Handle_Cannon</defName>
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@@ -941,7 +959,7 @@
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</costList>
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</costList>
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<verbs>
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<verbs>
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<li>
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<li>
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<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
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<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
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<warmupTime>3</warmupTime>
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<warmupTime>3</warmupTime>
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@@ -1005,11 +1023,6 @@
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<explosionRadius>2</explosionRadius>
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<explosionRadius>2</explosionRadius>
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<screenShakeFactor>0.75</screenShakeFactor>
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<screenShakeFactor>0.75</screenShakeFactor>
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</projectile>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>3</pelletCount>
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</li>
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</modExtensions>
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</ThingDef>
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</ThingDef>
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<!-- 自动炮 -->
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<!-- 自动炮 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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