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@@ -20,9 +20,7 @@ namespace WulaFallenEmpire
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{
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#region 静态图标定义(使用原版MapPortal的图标)
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/// <summary>查看口袋地图图标</summary>
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private static readonly Texture2D ViewPocketMapTex = ContentFinder<Texture2D>.Get("UI/Commands/ViewCave");
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/// <summary>取消进入图标</summary>
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private static readonly Texture2D CancelEnterTex = ContentFinder<Texture2D>.Get("UI/Designators/Cancel");
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@@ -797,28 +795,7 @@ namespace WulaFallenEmpire
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enterCommand.disabledReason = reason;
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yield return enterCommand;
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// 查看口袋地图按钮(模仿原版MapPortal)
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if (pocketMap != null)
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{
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yield return new Command_Action
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{
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defaultLabel = "WULA.PocketSpace.ViewMap".Translate(),
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defaultDesc = "WULA.PocketSpace.ViewMapDesc".Translate(),
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icon = ViewPocketMapTex,
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action = delegate
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{
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// 模仿原版,跳转到口袋地图并选中退出点
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if (exit != null)
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{
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CameraJumper.TryJumpAndSelect(exit);
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}
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else
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{
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SwitchToPocketSpace();
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}
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}
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};
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}
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}
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}
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@@ -1,106 +1,65 @@
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using RimWorld;
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using Verse;
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using Verse.AI;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using System.Reflection;
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namespace WulaFallenEmpire
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{
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/// <summary>
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/// 口袋空间传送门组件 - 将Building_PocketMapExit的功能转换成可挂载的组件
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/// 直接挂载在穿梭机上处理进入内部空间的逻辑
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/// 口袋空间传送门组件 - 只作为入口功能,附加在穿梭机上处理进入内部空间的逻辑
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/// </summary>
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public class CompPocketMapPortal : ThingComp
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{
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/// <summary>目标地图(口袋空间)</summary>
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public Map targetMap;
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/// <summary>目标位置(在口袋空间中的位置)</summary>
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public IntVec3 targetPos;
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/// <summary>父穿梭机引用</summary>
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public Building_ArmedShuttleWithPocket parentShuttle;
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/// <summary>组件属性</summary>
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public CompProperties_PocketMapPortal Props => (CompProperties_PocketMapPortal)props;
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/// <summary>父建筑(应该是穿梭机)</summary>
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public Building_ArmedShuttleWithPocket ParentShuttle
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{
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get
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{
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if (parentShuttle == null && parent is Building_ArmedShuttleWithPocket shuttle)
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{
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parentShuttle = shuttle;
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}
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return parentShuttle;
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}
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}
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public override void PostExposeData()
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{
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base.PostExposeData();
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Scribe_References.Look(ref targetMap, "targetMap");
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Scribe_Values.Look(ref targetPos, "targetPos");
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Scribe_References.Look(ref parentShuttle, "parentShuttle");
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}
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/// <summary>父建筑(必须是穿梭机)</summary>
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public Building_ArmedShuttleWithPocket ParentShuttle => parent as Building_ArmedShuttleWithPocket;
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/// <summary>MapPortal适配器,用于使用原版Dialog_EnterPortal</summary>
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private ShuttlePortalAdapter portalAdapter;
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public override void PostSpawnSetup(bool respawningAfterLoad)
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{
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base.PostSpawnSetup(respawningAfterLoad);
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// 确保父穿梭机引用正确
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if (parent is Building_ArmedShuttleWithPocket shuttle)
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{
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parentShuttle = shuttle;
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Log.Message($"[WULA] CompPocketMapPortal attached to shuttle: {parent.LabelShort}");
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}
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else
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// 检查父对象是否是穿梭机
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if (ParentShuttle == null)
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{
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Log.Error($"[WULA] CompPocketMapPortal attached to non-shuttle building: {parent?.def?.defName}");
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}
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}
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/// <summary>
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/// 设置口袋空间目标(由穿梭机调用)
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/// </summary>
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public void SetPocketSpaceTarget(Map pocketMap, IntVec3 exitPos)
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{
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targetMap = pocketMap;
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targetPos = exitPos;
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Log.Message($"[WULA] CompPocketMapPortal target set to pocket map: {pocketMap?.uniqueID} at {exitPos}");
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}
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/// <summary>
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/// 获取其他地图(口袋空间),模仿原版MapPortal.GetOtherMap
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/// </summary>
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public Map GetOtherMap()
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{
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// 如果没有目标地图,尝试从父穿梭机获取
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if (targetMap == null && ParentShuttle != null)
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else
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{
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targetMap = ParentShuttle.PocketMap;
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// 创建MapPortal适配器,并设置其地图和位置信息
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portalAdapter = new ShuttlePortalAdapter(ParentShuttle);
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// 使用反射设置适配器的地图和位置,让Dialog_EnterPortal能正确访问
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if (portalAdapter != null && ParentShuttle.Spawned)
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{
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try
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{
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// 使用反射设置私有字段
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var mapField = typeof(Thing).GetField("mapIndexOrState",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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var positionField = typeof(Thing).GetField("positionInt",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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if (mapField != null && positionField != null)
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{
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mapField.SetValue(portalAdapter, mapField.GetValue(ParentShuttle));
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positionField.SetValue(portalAdapter, positionField.GetValue(ParentShuttle));
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}
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}
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catch (System.Exception ex)
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{
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Log.Warning($"[WULA] Could not set adapter map/position via reflection: {ex.Message}");
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}
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}
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}
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return targetMap;
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}
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/// <summary>
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/// 获取目标位置(在口袋空间中的位置),模仿原版MapPortal.GetDestinationLocation
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/// </summary>
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public IntVec3 GetDestinationLocation()
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{
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// 如果没有目标位置,使用口袋地图中心
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if (targetPos == IntVec3.Invalid && targetMap != null)
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{
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targetPos = targetMap.Center;
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}
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return targetPos;
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}
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/// <summary>
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/// 检查是否可以进入口袋空间,模仿原版MapPortal.IsEnterable
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/// 检查穿梭机是否可以进入(仅作为入口功能)
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/// </summary>
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public bool IsEnterable(out string reason)
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{
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@@ -122,27 +81,22 @@ namespace WulaFallenEmpire
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return false;
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}
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// 检查父穿梭机的传送状态
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if (ParentShuttle != null)
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// 检查穿梭机的传送状态
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var transportDisabledField = typeof(Building_ArmedShuttleWithPocket).GetField("transportDisabled",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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if (transportDisabledField != null)
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{
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// 使用反射获取 transportDisabled 字段值
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var transportDisabledField = typeof(Building_ArmedShuttleWithPocket).GetField("transportDisabled",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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if (transportDisabledField != null)
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bool transportDisabled = (bool)transportDisabledField.GetValue(ParentShuttle);
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if (transportDisabled)
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{
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bool transportDisabled = (bool)transportDisabledField.GetValue(ParentShuttle);
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if (transportDisabled)
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{
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reason = "WULA.PocketSpace.TransportDisabled".Translate();
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return false;
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}
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reason = "WULA.PocketSpace.TransportDisabled".Translate();
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return false;
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}
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}
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// 检查目标地图是否存在
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Map pocketMap = GetOtherMap();
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if (pocketMap == null)
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// 检查口袋地图是否存在
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if (ParentShuttle.PocketMap == null)
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{
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reason = "WULA.PocketSpace.NoTargetMap".Translate();
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return false;
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@@ -151,177 +105,80 @@ namespace WulaFallenEmpire
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reason = "";
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return true;
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}
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/// <summary>
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/// 处理进入事件,将Pawn传送到口袋空间,模仿原版MapPortal.OnEntered
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/// 获取组件额外的Gizmo按钮(根据口袋空间初始化状态显示不同按钮)
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/// 重写CompGetGizmosExtra方法,这样RimWorld会自动调用并显示按钮
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/// </summary>
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public void OnEntered(Pawn pawn)
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public override IEnumerable<Gizmo> CompGetGizmosExtra()
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{
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Map pocketMap = GetOtherMap();
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if (pocketMap == null || !pawn.Spawned) return;
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try
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if (ParentShuttle == null) yield break;
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// 检查口袋空间是否已初始化
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bool pocketMapExists = ParentShuttle.PocketMap != null;
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if (!pocketMapExists)
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{
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// 在口袋地图找一个安全位置
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IntVec3 spawnPos = GetDestinationLocation();
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if (spawnPos == IntVec3.Invalid)
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// 口袋空间未创建,显示初始化按钮
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Command_Action initializeCommand = new Command_Action();
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initializeCommand.action = delegate
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{
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spawnPos = pocketMap.Center;
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// 创建口袋空间
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InitializePocketSpace();
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};
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initializeCommand.icon = ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter");
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initializeCommand.defaultLabel = "WULA.PocketSpace.Initialize".Translate();
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initializeCommand.defaultDesc = "WULA.PocketSpace.InitializeDesc".Translate();
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// 检查是否可以初始化
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if (!ParentShuttle.Spawned)
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{
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initializeCommand.Disabled = true;
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initializeCommand.disabledReason = "WULA.PocketSpace.NotSpawned".Translate();
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}
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// 寻找可行走的位置
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spawnPos = CellFinder.RandomClosewalkCellNear(spawnPos, pocketMap, 10,
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p => p.Standable(pocketMap) && !p.GetThingList(pocketMap).Any(t => t is Pawn));
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if (spawnPos.IsValid)
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{
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// 传送人员到口袋空间
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pawn.DeSpawn();
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GenPlace.TryPlaceThing(pawn, spawnPos, pocketMap, ThingPlaceMode.Near);
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// 通知父穿梭机有物品被添加
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if (ParentShuttle != null)
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{
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ParentShuttle.Notify_ThingAdded(pawn);
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}
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// 如果是玩家控制的殖民者,切换到口袋地图
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if (pawn.IsColonistPlayerControlled)
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{
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Current.Game.CurrentMap = pocketMap;
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Find.CameraDriver.JumpToCurrentMapLoc(spawnPos);
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}
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Messages.Message("WULA.PocketSpace.TransferSuccess".Translate(1), MessageTypeDefOf.PositiveEvent);
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Log.Message($"[WULA] Transferred {pawn.LabelShort} to pocket space at {spawnPos}");
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}
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else
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{
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Log.Error($"[WULA] Could not find valid spawn position in pocket space for {pawn.LabelShort}");
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}
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yield return initializeCommand;
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}
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catch (System.Exception ex)
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else
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{
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Log.Error($"[WULA] Error entering pocket space: {ex}");
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}
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}
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/// <summary>
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/// 处理从口袋空间退出到主地图的逻辑
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/// </summary>
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public void ExitPocketSpace(Pawn pawn)
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{
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if (ParentShuttle == null || !ParentShuttle.Spawned || !pawn.Spawned) return;
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try
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{
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// 在主地图找一个安全位置(穿梭机附近)
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IntVec3 exitPos = CellFinder.RandomClosewalkCellNear(ParentShuttle.Position, ParentShuttle.Map, 3,
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p => p.Standable(ParentShuttle.Map) && !p.GetThingList(ParentShuttle.Map).Any(t => t is Pawn));
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// 穿梭机已创建,显示装载按钮(使用原版Dialog_EnterPortal)
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Command_Action enterCommand = new Command_Action();
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enterCommand.action = delegate
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{
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// 使用和Building_PocketMapExit一模一样的Dialog_EnterPortal方法
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if (portalAdapter != null && portalAdapter.shuttle != null)
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{
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var dialog = new Dialog_EnterPortal(portalAdapter);
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Find.WindowStack.Add(dialog);
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}
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else
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{
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Log.Error("[WULA] Portal adapter or shuttle is null, recreating adapter");
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// 重新创建适配器
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if (ParentShuttle != null)
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{
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portalAdapter = new ShuttlePortalAdapter(ParentShuttle);
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var dialog = new Dialog_EnterPortal(portalAdapter);
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Find.WindowStack.Add(dialog);
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}
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else
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{
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Messages.Message("内部错误:穿梭机引用丢失", ParentShuttle, MessageTypeDefOf.RejectInput);
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}
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}
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};
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enterCommand.icon = ContentFinder<Texture2D>.Get(Props.buttonIconPath);
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enterCommand.defaultLabel = Props.enterButtonTextKey.Translate() + "...";
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enterCommand.defaultDesc = Props.enterButtonDescKey.Translate();
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if (exitPos.IsValid)
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{
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// 传送人员回主地图
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pawn.DeSpawn();
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GenPlace.TryPlaceThing(pawn, exitPos, ParentShuttle.Map, ThingPlaceMode.Near);
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// 如果是玩家控制的殖民者,切换到主地图
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if (pawn.IsColonistPlayerControlled)
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{
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Current.Game.CurrentMap = ParentShuttle.Map;
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Find.CameraDriver.JumpToCurrentMapLoc(exitPos);
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}
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Messages.Message("WULA.PocketSpace.ExitSuccess".Translate(pawn.LabelShort), MessageTypeDefOf.PositiveEvent);
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Log.Message($"[WULA] {pawn.LabelShort} exited pocket space to main map at {exitPos}");
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}
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else
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{
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Log.Error($"[WULA] Could not find valid exit position for {pawn.LabelShort}");
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}
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}
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catch (System.Exception ex)
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{
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Log.Error($"[WULA] Error exiting pocket space: {ex}");
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}
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}
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/// <summary>
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/// 获取Gizmo按钮(进入口袋空间按钮)
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/// </summary>
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public IEnumerable<Gizmo> GetGizmos()
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{
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if (ParentShuttle == null || !ParentShuttle.AllowDirectAccess) yield break;
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// 进入口袋空间按钮
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Command_Action enterCommand = new Command_Action();
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enterCommand.action = delegate
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{
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// 使用穿梭机的殖民者选择对话框
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if (ParentShuttle != null)
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{
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// 获取所有可用的殖民者
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List<Pawn> availablePawns = ParentShuttle.Map.mapPawns.AllPawnsSpawned
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.Where(p => p.IsColonist && !p.Downed && p.CanReach(ParentShuttle, PathEndMode.Touch, Danger.Deadly))
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.ToList();
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if (availablePawns.Count == 0)
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{
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Messages.Message("WULA.PocketSpace.NoPawnsAvailable".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
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return;
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}
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// 创建选项列表
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List<FloatMenuOption> options = new List<FloatMenuOption>();
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// 添加单个殖民者选项
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foreach (Pawn pawn in availablePawns)
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{
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FloatMenuOption option = new FloatMenuOption(
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$"{pawn.LabelShort}",
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delegate
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{
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OnEntered(pawn);
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}
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);
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options.Add(option);
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}
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// 添加"全部殖民者"选项
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if (availablePawns.Count > 1)
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{
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FloatMenuOption allOption = new FloatMenuOption(
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"WULA.PocketSpace.AllColonists".Translate(availablePawns.Count),
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delegate
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{
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foreach (Pawn pawn in availablePawns)
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{
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OnEntered(pawn);
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}
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}
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);
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options.Add(allOption);
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}
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// 显示浮动菜单
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FloatMenu floatMenu = new FloatMenu(options);
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Find.WindowStack.Add(floatMenu);
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}
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};
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enterCommand.icon = ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter");
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enterCommand.defaultLabel = "WULA.PocketSpace.Enter".Translate() + "...";
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enterCommand.defaultDesc = "WULA.PocketSpace.EnterDesc".Translate();
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||||
// 检查是否可以进入
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string reason;
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enterCommand.Disabled = !IsEnterable(out reason);
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||||
enterCommand.disabledReason = reason;
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yield return enterCommand;
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||||
// 查看口袋地图按钮
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||||
Map pocketMap = GetOtherMap();
|
||||
if (pocketMap != null)
|
||||
{
|
||||
// 检查是否可以进入
|
||||
string reason;
|
||||
enterCommand.Disabled = !IsEnterable(out reason);
|
||||
enterCommand.disabledReason = reason;
|
||||
yield return enterCommand;
|
||||
|
||||
// 查看口袋地图按钮
|
||||
yield return new Command_Action
|
||||
{
|
||||
defaultLabel = "WULA.PocketSpace.SwitchTo".Translate(),
|
||||
@@ -329,41 +186,55 @@ namespace WulaFallenEmpire
|
||||
icon = ContentFinder<Texture2D>.Get("UI/Commands/ViewCave"),
|
||||
action = delegate
|
||||
{
|
||||
Current.Game.CurrentMap = pocketMap;
|
||||
Find.CameraDriver.JumpToCurrentMapLoc(GetDestinationLocation());
|
||||
Current.Game.CurrentMap = ParentShuttle.PocketMap;
|
||||
Find.CameraDriver.JumpToCurrentMapLoc(ParentShuttle.PocketMap.Center);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取检视字符串信息
|
||||
/// 初始化口袋空间
|
||||
/// </summary>
|
||||
public string GetInspectString()
|
||||
private void InitializePocketSpace()
|
||||
{
|
||||
if (ParentShuttle == null) return "";
|
||||
|
||||
List<string> info = new List<string>();
|
||||
|
||||
// 口袋空间状态
|
||||
if (targetMap != null)
|
||||
if (ParentShuttle == null || !ParentShuttle.Spawned)
|
||||
{
|
||||
info.Add("WULA.PocketSpace.Status".Translate() + ": " + "WULA.PocketSpace.Ready".Translate());
|
||||
Messages.Message("WULA.PocketSpace.CannotInitialize".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ParentShuttle.PocketMap != null)
|
||||
{
|
||||
Messages.Message("WULA.PocketSpace.AlreadyInitialized".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Log.Message("[WULA] Starting pocket space initialization via component");
|
||||
|
||||
// 显示口袋空间中的人员数量
|
||||
int pawnCount = targetMap.mapPawns.AllPawnsSpawned.Where(p => p.IsColonist).Count();
|
||||
if (pawnCount > 0)
|
||||
// 使用穿梭机的SwitchToPocketSpace方法,它会自动创建口袋空间
|
||||
ParentShuttle.SwitchToPocketSpace();
|
||||
|
||||
if (ParentShuttle.PocketMap != null)
|
||||
{
|
||||
info.Add("WULA.PocketSpace.PawnCount".Translate(pawnCount));
|
||||
Messages.Message("WULA.PocketSpace.InitializeSuccess".Translate(), ParentShuttle, MessageTypeDefOf.PositiveEvent);
|
||||
Log.Message("[WULA] Pocket space initialization completed successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
Messages.Message("WULA.PocketSpace.InitializeFailed".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
|
||||
Log.Error("[WULA] Pocket space initialization failed");
|
||||
}
|
||||
}
|
||||
else
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
info.Add("WULA.PocketSpace.Status".Translate() + ": " + "WULA.PocketSpace.NotGenerated".Translate());
|
||||
Log.Error($"[WULA] Error during pocket space initialization: {ex}");
|
||||
Messages.Message("WULA.PocketSpace.InitializeFailed".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
|
||||
}
|
||||
|
||||
return string.Join("\n", info);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -371,9 +242,138 @@ namespace WulaFallenEmpire
|
||||
/// </summary>
|
||||
public class CompProperties_PocketMapPortal : CompProperties
|
||||
{
|
||||
/// <summary>进入按钮文本键</summary>
|
||||
public string enterButtonTextKey = "WULA.PocketSpace.Enter";
|
||||
|
||||
/// <summary>进入按钮描述键</summary>
|
||||
public string enterButtonDescKey = "WULA.PocketSpace.EnterDesc";
|
||||
|
||||
/// <summary>按钮图标路径</summary>
|
||||
public string buttonIconPath = "UI/Commands/LoadTransporter";
|
||||
|
||||
public CompProperties_PocketMapPortal()
|
||||
{
|
||||
this.compClass = typeof(CompPocketMapPortal);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// MapPortal适配器类,将Building_ArmedShuttleWithPocket适配为MapPortal接口
|
||||
/// 完全模仿Building_PocketMapExit的实现方式
|
||||
/// </summary>
|
||||
public class ShuttlePortalAdapter : MapPortal
|
||||
{
|
||||
/// <summary>关联的穿梭机</summary>
|
||||
public Building_ArmedShuttleWithPocket shuttle;
|
||||
|
||||
/// <summary>
|
||||
/// 默认构造函数(RimWorld组件系统要求)
|
||||
/// </summary>
|
||||
public ShuttlePortalAdapter()
|
||||
{
|
||||
// 为空,在PostSpawnSetup中初始化
|
||||
}
|
||||
|
||||
public ShuttlePortalAdapter(Building_ArmedShuttleWithPocket shuttle)
|
||||
{
|
||||
this.shuttle = shuttle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写获取其他地图,返回口袋空间(模仿Building_PocketMapExit.GetOtherMap)
|
||||
/// </summary>
|
||||
public override Map GetOtherMap()
|
||||
{
|
||||
if (shuttle?.PocketMap == null)
|
||||
{
|
||||
// 如果口袋空间还没创建,先创建它
|
||||
shuttle?.SwitchToPocketSpace();
|
||||
}
|
||||
return shuttle?.PocketMap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写获取目标位置,返回口袋空间中心(模仿Building_PocketMapExit.GetDestinationLocation)
|
||||
/// </summary>
|
||||
public override IntVec3 GetDestinationLocation()
|
||||
{
|
||||
return shuttle?.PocketMap?.Center ?? IntVec3.Invalid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写是否可进入,检查穿梭机状态(模仿Building_PocketMapExit.IsEnterable)
|
||||
/// </summary>
|
||||
public override bool IsEnterable(out string reason)
|
||||
{
|
||||
if (shuttle == null || !shuttle.Spawned)
|
||||
{
|
||||
reason = "WULA.PocketSpace.NotSpawned".Translate();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!shuttle.AllowDirectAccess)
|
||||
{
|
||||
reason = "WULA.PocketSpace.AccessDenied".Translate();
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查穿梭机的传送状态
|
||||
var transportDisabledField = typeof(Building_ArmedShuttleWithPocket).GetField("transportDisabled",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
|
||||
if (transportDisabledField != null)
|
||||
{
|
||||
bool transportDisabled = (bool)transportDisabledField.GetValue(shuttle);
|
||||
if (transportDisabled)
|
||||
{
|
||||
reason = "WULA.PocketSpace.TransportDisabled".Translate();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
reason = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写进入事件,处理进入口袋空间(模仿Building_PocketMapExit.OnEntered)
|
||||
/// </summary>
|
||||
public override void OnEntered(Pawn pawn)
|
||||
{
|
||||
// 通知穿梭机有物品被添加(用于统计和管理)
|
||||
shuttle?.Notify_ThingAdded(pawn);
|
||||
|
||||
// 播放传送音效(如果存在)
|
||||
if (Find.CurrentMap == shuttle?.Map)
|
||||
{
|
||||
// 可以在这里添加音效播放
|
||||
// def.portal?.traverseSound?.PlayOneShot(this);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写进入按钮文本
|
||||
/// </summary>
|
||||
public override string EnterString => "WULA.PocketSpace.Enter".Translate();
|
||||
|
||||
/// <summary>
|
||||
/// 重写进入按钮图标,使用装载按钮的贴图
|
||||
/// </summary>
|
||||
protected override Texture2D EnterTex => ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter");
|
||||
|
||||
/// <summary>
|
||||
/// 获取地图引用(用于Dialog_EnterPortal)
|
||||
/// </summary>
|
||||
public new Map Map => shuttle?.Map;
|
||||
|
||||
/// <summary>
|
||||
/// 获取位置引用(用于Dialog_EnterPortal)
|
||||
/// </summary>
|
||||
public new IntVec3 Position => shuttle?.Position ?? IntVec3.Invalid;
|
||||
|
||||
/// <summary>
|
||||
/// 获取定义引用(用于Dialog_EnterPortal)
|
||||
/// </summary>
|
||||
public new ThingDef def => shuttle?.def;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user