舰队系统调整
This commit is contained in:
@@ -1,56 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<Defs>
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<!-- 基础单位-战舰编队 -->
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<AbilityDef>
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<AbilityDef>
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<defName>WULA_CallMotherShip</defName>
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<defName>WULA_CallFleet</defName>
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<label>呼叫帝国母舰</label>
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<label>帝国舰队请求</label>
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<description>发送增援请求,呼叫乌拉帝国舰队的一艘母舰前往殖民地的高空轨道。\n\n隶属于乌拉帝国边缘开发署的母舰是帝国殖民地扩张的基石,它们徘徊于近地轨道上,随时为下面的乌拉帝国殖民地提供援助。母舰的速度非常慢,在离开轨道前,它们能够提供好几天的炮击支援。</description>
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<description>发送增援请求,呼叫乌拉帝国舰队前往殖民地的高空轨道,包含2艘可以发起轨道炮击的巡洋舰和1艘可以提供航空器支援的航空舰。</description>
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<iconPath>Wula/UI/Abilities/WULA_CallMotherShip</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>true</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<warmupTime>5</warmupTime>
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<range>-1</range>
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<targetable>false</targetable>
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<targetParams>
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<canTargetLocations>false</canTargetLocations>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_MotherShip_Entity</requiredAircraftType>
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<aircraftCooldownTicks>640000</aircraftCooldownTicks>
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<aircraftsPerUse>1</aircraftsPerUse>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_MotherShip</flyOverDef>
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<flyOverType>Standard</flyOverType>
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<flightSpeed>0.01</flightSpeed>
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<altitude>20</altitude>
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<startPosition>MapEdge</startPosition>
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<endPosition>OppositeMapEdge</endPosition>
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<playFlyOverSound>true</playFlyOverSound>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BlockedByFlyOverFacility">
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<blockedMessage>航道堵塞:已经有一艘大型舰船在殖民地上空</blockedMessage>
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<!-- 可选:指定特定的FlyOver定义 -->
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<!-- <specificFlyOverDef>ARA_HiveShip</specificFlyOverDef> -->
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<!-- 可选:指定特定的设施名称 -->
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<!-- <requiredFacility>BombardmentFacility</requiredFacility> -->
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_CallBattleShip</defName>
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<label>支援请求:帝国巡洋舰</label>
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<description>发送增援请求,呼叫乌拉帝国舰队的一队(3艘)巡洋舰前往殖民地的高空轨道。\n\n乌拉帝国边缘开发署的巡洋舰是近地支援舰队的基础作战单位,它们的体积虽然不如战列巡洋舰那样庞大,但是依然搭载了让地面武装望尘莫及的庞大火炮阵列,可以对地面发起骇人的轰炸。</description>
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<iconPath>Wula/UI/Abilities/WULA_CallBattleShip</iconPath>
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<iconPath>Wula/UI/Abilities/WULA_CallBattleShip</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<hotKey>Misc12</hotKey>
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@@ -70,53 +24,6 @@
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<canTargetSelf>true</canTargetSelf>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</targetParams>
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</verbProperties>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_BattleShip_Entity</requiredAircraftType>
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<aircraftCooldownTicks>320000</aircraftCooldownTicks>
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<aircraftsPerUse>1</aircraftsPerUse>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_BattleShip</flyOverDef>
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<flyOverType>Standard</flyOverType>
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<flightSpeed>0.03</flightSpeed>
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<altitude>20</altitude>
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<startPosition>MapEdge</startPosition>
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<endPosition>OppositeMapEdge</endPosition>
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<playFlyOverSound>true</playFlyOverSound>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BlockedByFlyOverFacility">
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<blockedMessage>航道堵塞:已经有一艘大型舰船在殖民地上空</blockedMessage>
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<!-- 可选:指定特定的FlyOver定义 -->
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<!-- <specificFlyOverDef>ARA_HiveShip</specificFlyOverDef> -->
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<!-- 可选:指定特定的设施名称 -->
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<!-- <requiredFacility>BombardmentFacility</requiredFacility> -->
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</li>
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</comps>
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</AbilityDef>
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<AbilityDef>
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<defName>WULA_CallAircraftCarrier</defName>
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<label>支援请求:帝国航空舰</label>
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<description>发送增援请求,呼叫乌拉帝国舰队的一艘航空舰前往殖民地。\n\n乌拉帝国的轻型航空舰是功能单一的舰种,没有什么武装,但是能够装载大量的战机以支援地面战斗。\n\n巡洋舰拥有以下设施:\n<color=#BD952F><i>机库</i></color></description>
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<iconPath>Wula/UI/Abilities/WULA_CallAircraftCarrier</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<drawAimPie>true</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<warmupTime>2</warmupTime>
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<range>-1</range>
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<targetable>false</targetable>
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<targetParams>
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<canTargetLocations>false</canTargetLocations>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_AircraftCarrier_Entity</requiredAircraftType>
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<requiredAircraftType>WULA_AircraftCarrier_Entity</requiredAircraftType>
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@@ -126,7 +33,7 @@
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_AircraftCarrier</flyOverDef>
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<flyOverDef>WULA_AircraftCarrier</flyOverDef>
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<flyOverType>Standard</flyOverType>
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<flyOverType>Standard</flyOverType>
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<flightSpeed>0.02</flightSpeed>
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<flightSpeed>0.03</flightSpeed>
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<altitude>20</altitude>
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<altitude>20</altitude>
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<startPosition>MapEdge</startPosition>
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<startPosition>MapEdge</startPosition>
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<endPosition>OppositeMapEdge</endPosition>
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<endPosition>OppositeMapEdge</endPosition>
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@@ -141,11 +48,12 @@
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</li>
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</li>
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</comps>
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</comps>
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</AbilityDef>
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</AbilityDef>
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<!-- 母舰编队 -->
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<AbilityDef>
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<AbilityDef>
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<defName>WULA_CallConstructionShip</defName>
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<defName>WULA_CallMotherShip</defName>
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<label>支援请求:帝国工程舰</label>
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<label>呼叫帝国母舰</label>
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<description>发送增援请求,呼叫乌拉帝国舰队的一艘工程舰前往殖民地。\n\n帝国工程舰是搭载了移动工厂的无武装舰种,它们可以完整地使用乌拉帝国的锻造技术生产装备、护甲、建筑和机械体,并依照指令通过空投仓将其送至各殖民地。\n\n工程舰拥有以下设施:\n<color=#6BB7B7><i>-生产设施</i></color>\n<color=#DEC28F><i>-建筑空投设施</i></color></description>
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<description>发送增援请求,呼叫乌拉帝国母舰舰队前往殖民地的高空轨道,包含2艘可以发起轨道炮击的巡洋舰和1艘可以提供航空器和炮击支援的母舰。</description>
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<iconPath>Wula/UI/Abilities/WULA_CallConstructionShip</iconPath>
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<iconPath>Wula/UI/Abilities/WULA_CallMotherShip</iconPath>
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<cooldownTicksRange>1</cooldownTicksRange>
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<cooldownTicksRange>1</cooldownTicksRange>
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<hotKey>Misc12</hotKey>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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@@ -166,12 +74,12 @@
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</verbProperties>
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</verbProperties>
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<comps>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<li Class="WulaFallenEmpire.CompProperties_AircraftStrike">
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<requiredAircraftType>WULA_ConstructionShip_Entity</requiredAircraftType>
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<requiredAircraftType>WULA_MotherShip_Entity</requiredAircraftType>
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<aircraftCooldownTicks>320000</aircraftCooldownTicks>
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<aircraftCooldownTicks>640000</aircraftCooldownTicks>
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<aircraftsPerUse>1</aircraftsPerUse>
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<aircraftsPerUse>1</aircraftsPerUse>
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</li>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<li Class="WulaFallenEmpire.CompProperties_AbilitySpawnFlyOver">
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<flyOverDef>WULA_ConstructionShip</flyOverDef>
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<flyOverDef>WULA_MotherShip</flyOverDef>
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<flyOverType>Standard</flyOverType>
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<flyOverType>Standard</flyOverType>
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<flightSpeed>0.01</flightSpeed>
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<flightSpeed>0.01</flightSpeed>
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<altitude>20</altitude>
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<altitude>20</altitude>
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@@ -82,32 +82,6 @@
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<comps>
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<comps>
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</comps>
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</comps>
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</HediffDef>
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</HediffDef>
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<!-- <HediffDef>
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<defName>Wula_FM_Switc_Fleet</defName>
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<label>调频(舰队)</label>
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<description>允许乌拉帝国的合成人呼叫舰队,舰队会为地面上的乌拉帝国殖民地提供支援,但是支援的具体类型需要调频到其他频道进行呼叫。</description>
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<hediffClass>Hediff_High</hediffClass>
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<everCurableByItem>false</everCurableByItem>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_CallMotherShip</li>
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<li>WULA_CallBattleShip</li>
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<li>WULA_CallAircraftCarrier</li>
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<li>WULA_CallConstructionShip</li>
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<li>WULA_ClearFlightPath</li>
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</abilityDefs>
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</li>
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</comps>
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</HediffDef> -->
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<HediffDef>
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<HediffDef>
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<defName>Wula_FM_Switc_Artillery</defName>
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<defName>Wula_FM_Switc_Artillery</defName>
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<label>调频(火炮)</label>
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<label>调频(火炮)</label>
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@@ -125,7 +99,9 @@
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<comps>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<abilityDefs>
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<li>WULA_CallBattleShip</li>
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<li>WULA_CallMotherShip</li>
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<li>WULA_CallFleet</li>
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<li>WULA_ClearFlightPath</li>
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<li>WULA_Firepower_Minigun_Strafe</li>
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<li>WULA_Firepower_Minigun_Strafe</li>
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<li>WULA_Firepower_Cannon_Salvo</li>
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<li>WULA_Firepower_Cannon_Salvo</li>
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<li>WULA_Firepower_Cannon_Surveillance</li>
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<li>WULA_Firepower_Cannon_Surveillance</li>
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@@ -155,6 +131,9 @@
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<comps>
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<comps>
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||||||
<li Class="HediffCompProperties_GiveAbility">
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<li Class="HediffCompProperties_GiveAbility">
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||||||
<abilityDefs>
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<abilityDefs>
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||||||
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<li>WULA_CallMotherShip</li>
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||||||
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<li>WULA_CallFleet</li>
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||||||
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<li>WULA_ClearFlightPath</li>
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||||||
<li>WULA_Spawn_Fighter_Drone_Laser</li>
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<li>WULA_Spawn_Fighter_Drone_Laser</li>
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||||||
<li>WULA_Spawn_Fighter_Drone_Bomb</li>
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<li>WULA_Spawn_Fighter_Drone_Bomb</li>
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<li>WULA_Spawn_Striker_Missile</li>
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<li>WULA_Spawn_Striker_Missile</li>
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@@ -6,7 +6,6 @@
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<heldByFactionCategoryTags Inherit="False" />
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<heldByFactionCategoryTags Inherit="False" />
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||||||
</ResearchProjectDef>
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</ResearchProjectDef>
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||||||
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||||||
<!-- 等级 -->
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<!-- 等级 -->
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||||||
<ThingDef>
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<ThingDef>
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||||||
<defName>Techprint_WULA_Colony_License_LV1_Technology</defName>
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<defName>Techprint_WULA_Colony_License_LV1_Technology</defName>
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||||||
@@ -195,6 +194,18 @@
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</prerequisites>
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</prerequisites>
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||||||
</ResearchProjectDef>
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</ResearchProjectDef>
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||||||
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||||||
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<!-- 舰队许可 -->
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||||||
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<ResearchProjectDef ParentName="WULAtechBase">
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||||||
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<defName>WULA_Aircraft_Carrier_Technology</defName>
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||||||
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<label>舰队调配许可</label>
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||||||
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<description>允许殖民地建立信标增加航空舰配额,并使得机械乌拉可以调频天线以申请舰队空中支援,包含2艘可以发起轨道炮击的巡洋舰和1艘可以提供航空器支援的航空舰。</description>
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||||||
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<baseCost>600</baseCost>
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||||||
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<researchViewX>5.00</researchViewX>
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||||||
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<researchViewY>3.80</researchViewY>
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||||||
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<prerequisites>
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||||||
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<li>WULA_Colony_License_LV2_Technology</li>
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||||||
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</prerequisites>
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||||||
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</ResearchProjectDef>
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||||||
<!-- 飞行器 -->
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<!-- 飞行器 -->
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||||||
<ResearchProjectDef ParentName="WULAtechBase">
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<ResearchProjectDef ParentName="WULAtechBase">
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||||||
<defName>WULA_Light_Fighter_Drone_Technology</defName>
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<defName>WULA_Light_Fighter_Drone_Technology</defName>
|
||||||
@@ -221,17 +232,6 @@
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|||||||
<li>WULA_Colony_License_LV2_Technology</li>
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<li>WULA_Colony_License_LV2_Technology</li>
|
||||||
</prerequisites>
|
</prerequisites>
|
||||||
</ResearchProjectDef>
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</ResearchProjectDef>
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Aircraft_Carrier_Technology</defName>
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|
||||||
<label>航空舰调配许可</label>
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|
||||||
<description>允许殖民地建立信标增加航空舰配额,并使得机械乌拉可以调频天线以申请舰队空中支援。\n\n乌拉帝国的轻型航空舰没有什么武装,但是能够装载大量的战机以支援地面战斗。\n\n此战舰携带以下设施:\n<color=#BD952F><i>机库</i></color></description>
|
|
||||||
<baseCost>600</baseCost>
|
|
||||||
<researchViewX>6.00</researchViewX>
|
|
||||||
<researchViewY>4.40</researchViewY>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Striker_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
<ResearchProjectDef ParentName="WULAtechBase">
|
||||||
<defName>WULA_Bomber_Technology</defName>
|
<defName>WULA_Bomber_Technology</defName>
|
||||||
<label>轰炸机调配许可</label>
|
<label>轰炸机调配许可</label>
|
||||||
@@ -251,7 +251,7 @@
|
|||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
<ResearchProjectDef ParentName="WULAtechBase">
|
||||||
<defName>WULA_Firepower_Minigun_Technology</defName>
|
<defName>WULA_Firepower_Minigun_Technology</defName>
|
||||||
<label>链炮打击许可</label>
|
<label>链炮打击许可</label>
|
||||||
<description>允许殖民地申请来自武器阵列的链炮进行近地支援打击。\n\n链炮是一种射速非常快的大口径机炮,得益于乌拉帝国优秀的材料学,其弹头在穿越大气层后依然保有对轻甲目标的强大杀伤力。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
<description>允许殖民地申请来自战舰武器阵列的链炮进行近地支援打击。\n\n链炮是一种射速非常快的大口径机炮,得益于乌拉帝国优秀的材料学,其弹头在穿越大气层后依然保有对轻甲目标的强大杀伤力。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
||||||
<baseCost>600</baseCost>
|
<baseCost>600</baseCost>
|
||||||
<researchViewX>1.00</researchViewX>
|
<researchViewX>1.00</researchViewX>
|
||||||
<researchViewY>5.00</researchViewY>
|
<researchViewY>5.00</researchViewY>
|
||||||
@@ -259,26 +259,15 @@
|
|||||||
<li>WULA_Colony_License_LV1_Technology</li>
|
<li>WULA_Colony_License_LV1_Technology</li>
|
||||||
</prerequisites>
|
</prerequisites>
|
||||||
</ResearchProjectDef>
|
</ResearchProjectDef>
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Battleship_Technology</defName>
|
|
||||||
<label>巡洋舰调配许可</label>
|
|
||||||
<description>允许殖民地建立信标增加巡洋舰配额,并使得机械乌拉可以调频天线以申请舰队空中支援。\n\n乌拉帝国边缘开发署的巡洋舰是近地支援舰队的基础作战单位,它们的体积虽然不如战列巡洋舰那样庞大,但是依然搭载了让地面武装望尘莫及的庞大火炮阵列,可以对地面发起骇人的轰炸。\n\n巡洋舰拥有以下设施:\n<color=#BD2F31><i>-武器阵列</i></color></description>
|
|
||||||
<baseCost>600</baseCost>
|
|
||||||
<researchViewX>2.00</researchViewX>
|
|
||||||
<researchViewY>5.00</researchViewY>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Firepower_Minigun_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
<ResearchProjectDef ParentName="WULAtechBase">
|
||||||
<defName>WULA_Firepower_Cannon_Technology</defName>
|
<defName>WULA_Firepower_Cannon_Technology</defName>
|
||||||
<label>副炮打击许可</label>
|
<label>副炮打击许可</label>
|
||||||
<description>允许殖民地申请来自武器阵列的轻型舰炮进行近地支援打击。\n\n乌拉帝国的轻型舰炮是用于在太空战中对付中小型舰船的速射炮——当然,对地面目标同样有效。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
<description>允许殖民地申请来自战舰武器阵列的轻型舰炮进行近地支援打击。\n\n乌拉帝国的轻型舰炮是用于在太空战中对付中小型舰船的速射炮——当然,对地面目标同样有效。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
||||||
<baseCost>600</baseCost>
|
<baseCost>600</baseCost>
|
||||||
<researchViewX>5.00</researchViewX>
|
<researchViewX>5.00</researchViewX>
|
||||||
<researchViewY>5.00</researchViewY>
|
<researchViewY>5.00</researchViewY>
|
||||||
<hiddenPrerequisites>
|
<hiddenPrerequisites>
|
||||||
<li>WULA_Battleship_Technology</li>
|
<li>WULA_Firepower_Minigun_Technology</li>
|
||||||
</hiddenPrerequisites>
|
</hiddenPrerequisites>
|
||||||
<prerequisites>
|
<prerequisites>
|
||||||
<li>WULA_Colony_License_LV2_Technology</li>
|
<li>WULA_Colony_License_LV2_Technology</li>
|
||||||
@@ -287,7 +276,7 @@
|
|||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
<ResearchProjectDef ParentName="WULAtechBase">
|
||||||
<defName>WULA_Firepower_EnergyLance_Technology</defName>
|
<defName>WULA_Firepower_EnergyLance_Technology</defName>
|
||||||
<label>光矛打击许可</label>
|
<label>光矛打击许可</label>
|
||||||
<description>允许殖民地申请来自武器阵列的光矛进行近地支援打击。\n\n暗物质光矛是乌拉帝国舰队现役的主战装备之一,杀伤力来源是近乎纯净的能量,无论何种装甲防御在其面前都是螳臂当车。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
<description>允许殖民地申请来自战舰武器阵列的光矛进行近地支援打击。\n\n暗物质光矛是乌拉帝国舰队现役的主战装备之一,杀伤力来源是近乎纯净的能量,无论何种装甲防御在其面前都是螳臂当车。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
||||||
<baseCost>600</baseCost>
|
<baseCost>600</baseCost>
|
||||||
<researchViewX>9.00</researchViewX>
|
<researchViewX>9.00</researchViewX>
|
||||||
<researchViewY>5.00</researchViewY>
|
<researchViewY>5.00</researchViewY>
|
||||||
@@ -301,7 +290,7 @@
|
|||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
<ResearchProjectDef ParentName="WULAtechBase">
|
||||||
<defName>WULA_Firepower_Primary_Cannon_Technology</defName>
|
<defName>WULA_Firepower_Primary_Cannon_Technology</defName>
|
||||||
<label>主炮打击许可</label>
|
<label>主炮打击许可</label>
|
||||||
<description>允许殖民地申请来自武器阵列的主炮进行近地支援打击。\n\n乌拉帝国战舰的主炮被安装在轴线上,充当舰队战中的定音锤。如果把那些足以击碎舰队龙骨的炮弹射到地上的话···\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
<description>允许殖民地申请来自战舰武器阵列的主炮进行近地支援打击。\n\n乌拉帝国战舰的主炮被安装在轴线上,充当舰队战中的定音锤。如果把那些足以击碎舰队龙骨的炮弹射到地上的话···\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
||||||
<baseCost>600</baseCost>
|
<baseCost>600</baseCost>
|
||||||
<researchViewX>10.00</researchViewX>
|
<researchViewX>10.00</researchViewX>
|
||||||
<researchViewY>5.00</researchViewY>
|
<researchViewY>5.00</researchViewY>
|
||||||
@@ -668,204 +657,4 @@
|
|||||||
<li>WULA_Colony_License_LV3_Technology</li>
|
<li>WULA_Colony_License_LV3_Technology</li>
|
||||||
</prerequisites>
|
</prerequisites>
|
||||||
</ResearchProjectDef>
|
</ResearchProjectDef>
|
||||||
|
|
||||||
<!-- <ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Adv_WorkTable_Technology</defName>
|
|
||||||
<researchViewX>3.00</researchViewX>
|
|
||||||
<researchViewY>3.20</researchViewY>
|
|
||||||
<label>高级编织体套件</label>
|
|
||||||
<description>开发功能性更强的工作台,以支持后续的高级设备构建。</description>
|
|
||||||
<baseCost>1000</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Colony_License_LV1_Technology</li>
|
|
||||||
<li>MicroelectronicsBasics</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Dark_Matter_Technology</defName>
|
|
||||||
<researchViewX>8.00</researchViewX>
|
|
||||||
<researchViewY>3.20</researchViewY>
|
|
||||||
<label>暗物质基础套件</label>
|
|
||||||
<description>允许制造封装暗物质和相关的基础设施。</description>
|
|
||||||
<baseCost>4000</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Adv_WorkTable_Technology</li>
|
|
||||||
<li>AdvancedFabrication</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Neutronium_Technology</defName>
|
|
||||||
<researchViewX>9.00</researchViewX>
|
|
||||||
<researchViewY>3.20</researchViewY>
|
|
||||||
<label>零素压缩套件</label>
|
|
||||||
<description>允许以暗物质进行零素压缩,以获得这种强大的材料。</description>
|
|
||||||
<baseCost>4000</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Dark_Matter_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Synth_Clothes_2_Technology</defName>
|
|
||||||
<researchViewX>4.50</researchViewX>
|
|
||||||
<researchViewY>2.60</researchViewY>
|
|
||||||
<label>复杂衣物套件</label>
|
|
||||||
<description>开发能够被乌拉帝国合成人穿着的具有功能性的衣物。</description>
|
|
||||||
<baseCost>1200</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Synth_Clothes_Technology</li>
|
|
||||||
<li>WULA_Adv_WorkTable_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Synth_Clothes_3_Technology</defName>
|
|
||||||
<researchViewX>8.00</researchViewX>
|
|
||||||
<researchViewY>1.80</researchViewY>
|
|
||||||
<label>皇家衣物套件</label>
|
|
||||||
<description>开发能够被乌拉帝国合成人穿着的昂贵的衣物,这类装备包含更多的加成,并且可以满足贵族的穿衣需求。</description>
|
|
||||||
<baseCost>2400</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Synth_Clothes_2_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Synth_Armor_Technology</defName>
|
|
||||||
<researchViewX>7.00</researchViewX>
|
|
||||||
<researchViewY>2.50</researchViewY>
|
|
||||||
<label>装甲套件</label>
|
|
||||||
<description>开发能够被乌拉帝国合成人穿着的装甲,这类装备可以为乌拉帝国合成人提供保护。</description>
|
|
||||||
<baseCost>2400</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>FlakArmor</li>
|
|
||||||
<li>WULA_Synth_Clothes_2_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Synth_Armor_2_Technology</defName>
|
|
||||||
<researchViewX>8.00</researchViewX>
|
|
||||||
<researchViewY>2.50</researchViewY>
|
|
||||||
<label>皇家装甲套件</label>
|
|
||||||
<description>开发能够被乌拉帝国合成人穿着的重型装甲,这类装备可以提供大量保护的同时兼具其他的功能性。</description>
|
|
||||||
<baseCost>3200</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>PoweredArmor</li>
|
|
||||||
<li>WULA_Synth_Armor_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef> -->
|
|
||||||
|
|
||||||
<!-- <ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Synth_Psi_Technology</defName>
|
|
||||||
<researchViewX>4.50</researchViewX>
|
|
||||||
<researchViewY>3.90</researchViewY>
|
|
||||||
<label>灵能基础套件</label>
|
|
||||||
<description>开发能够供从俘虏身上获取魂锲的能力。</description>
|
|
||||||
<baseCost>1200</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Adv_WorkTable_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Machine_Productor_Technology</defName>
|
|
||||||
<label>机械体构建套件</label>
|
|
||||||
<description>获取构建乌拉帝国机械体的设施,以支持后续的机械体开发。</description>
|
|
||||||
<baseCost>800</baseCost>
|
|
||||||
<researchViewX>1.00</researchViewX>
|
|
||||||
<researchViewY>5.50</researchViewY>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Colony_License_LV1_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Machine_Productor_1_Technology</defName>
|
|
||||||
<researchViewX>3.00</researchViewX>
|
|
||||||
<researchViewY>5.50</researchViewY>
|
|
||||||
<label>辅兵部署套件</label>
|
|
||||||
<description>获取构建简单乌拉帝国机械体的知识,这些机械体本身战斗力不强但是可以辅助生产和战斗。</description>
|
|
||||||
<baseCost>1200</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>StandardMechtech</li>
|
|
||||||
<li>WULA_Synth_Productor_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase" MayRequire="Ludeon.RimWorld.Odyssey">
|
|
||||||
<defName>Wula_AI_Engineer_Mother_Technology</defName>
|
|
||||||
<label>开拓单元套件</label>
|
|
||||||
<description>获取乌拉帝国机械体PMu-7"西比尔卡"和其变种PMu-7A"斯托洛维耶"的生产权限,一种可以在战场上生产源源不断的临时单位并部署低角护盾掩护友军的辅助型机械体。</description>
|
|
||||||
<baseCost>2400</baseCost>
|
|
||||||
<researchViewX>8.00</researchViewX>
|
|
||||||
<researchViewY>4.80</researchViewY>
|
|
||||||
<prerequisites>
|
|
||||||
<li>HighMechtech</li>
|
|
||||||
<li>WULA_Machine_Productor_1_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Mech_WULA_Cat_DM_Technology</defName>
|
|
||||||
<label>暗物质猫猫套件</label>
|
|
||||||
<description>获取乌拉帝国机械体CAt-96"暗物质猫猫"的生产权限,一种搭载了暗物质引擎的劳工型机械体,无需充电,但是死亡时会产生湮灭爆炸。</description>
|
|
||||||
<baseCost>2000</baseCost>
|
|
||||||
<researchViewX>9.00</researchViewX>
|
|
||||||
<researchViewY>5.50</researchViewY>
|
|
||||||
<prerequisites>
|
|
||||||
<li>HighMechtech</li>
|
|
||||||
<li>WULA_Machine_Productor_1_Technology</li>
|
|
||||||
<li>WULA_Dark_Matter_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_AI_Machine_Panzer_Technology</defName>
|
|
||||||
<researchViewX>10.00</researchViewX>
|
|
||||||
<researchViewY>4.80</researchViewY>
|
|
||||||
<label>基础战车部署套件</label>
|
|
||||||
<description>获取乌拉帝国机械体SMp-38"萨克森"和其变种SMp-38A"斯佩萨特"的生产权限,一种携带突击区域护盾和强大火力武备的战车型机械体。</description>
|
|
||||||
<baseCost>3600</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>HighMechtech</li>
|
|
||||||
<li>WULA_Mech_WULA_Cat_DM_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Alpha_Wolf_Technology</defName>
|
|
||||||
<researchViewX>11.00</researchViewX>
|
|
||||||
<researchViewY>4.80</researchViewY>
|
|
||||||
<label>狼蛛机甲部署套件</label>
|
|
||||||
<description>获取乌拉帝国机械体SNm-6"狼蛛"和其变种SNm-82"螳螂"的生产权限,一种拥有个体护盾,并根据装备的武器能在近战或远程轰炸中发挥恐怖实力的四足机械体。</description>
|
|
||||||
<baseCost>3600</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>HighMechtech</li>
|
|
||||||
<li>WULA_Mech_WULA_Cat_DM_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_Repair_All_Technology</defName>
|
|
||||||
<researchViewX>2.00</researchViewX>
|
|
||||||
<researchViewY>3.90</researchViewY>
|
|
||||||
<label>维修套件</label>
|
|
||||||
<description>获取构建修理包并使用其修复乌拉帝国合成人的必须知识。</description>
|
|
||||||
<baseCost>600</baseCost>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Colony_License_LV1_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_New_Synth_Skill_Technology</defName>
|
|
||||||
<label>数据下载套件</label>
|
|
||||||
<description>开发用于从上行链路下载各种预设技能包的套件,以增加殖民地的技能等级。</description>
|
|
||||||
<baseCost>400</baseCost>
|
|
||||||
<researchViewX>2.00</researchViewX>
|
|
||||||
<researchViewY>4.70</researchViewY>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_Colony_License_LV1_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef>
|
|
||||||
<ResearchProjectDef ParentName="WULAtechBase">
|
|
||||||
<defName>WULA_New_Synth_Skill_2_Technology</defName>
|
|
||||||
<label>人格微调套件</label>
|
|
||||||
<description>开发用于从上行链路下载新人格和兴趣调整数据包的套件,以进一步调整合成人的发展定位。</description>
|
|
||||||
<baseCost>600</baseCost>
|
|
||||||
<researchViewX>3.00</researchViewX>
|
|
||||||
<researchViewY>4.70</researchViewY>
|
|
||||||
<prerequisites>
|
|
||||||
<li>WULA_New_Synth_Skill_Technology</li>
|
|
||||||
</prerequisites>
|
|
||||||
</ResearchProjectDef> -->
|
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -71,80 +71,10 @@
|
|||||||
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
||||||
<thingClass>Thing</thingClass>
|
<thingClass>Thing</thingClass>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="BuildingBase">
|
|
||||||
<defName>WULA_Fake_BattleShip_Beacon_Building</defName>
|
|
||||||
<label>帝国巡洋舰信标</label>
|
|
||||||
<description>用于向乌拉帝国舰队提交资源的信标,可以换取一艘帝国巡洋舰的支援。\n\n乌拉帝国边缘开发署的巡洋舰是近地支援舰队的基础作战单位,它们的体积虽然不如战列巡洋舰那样庞大,但是依然搭载了让地面武装望尘莫及的庞大火炮阵列,可以对地面发起骇人的轰炸。\n\n巡洋舰拥有以下设施:\n<color=#BD2F31><i>-武器阵列</i></color></description>
|
|
||||||
<thingClass>Building</thingClass>
|
|
||||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
|
||||||
<altitudeLayer>Building</altitudeLayer>
|
|
||||||
<designationCategory>WULA_Buildings</designationCategory>
|
|
||||||
<researchPrerequisites Inherit="False">
|
|
||||||
<li>WULA_Battleship_Technology</li>
|
|
||||||
</researchPrerequisites>
|
|
||||||
<pathCost>50</pathCost>
|
|
||||||
<blockWind>true</blockWind>
|
|
||||||
<passability>PassThroughOnly</passability>
|
|
||||||
<fillPercent>1</fillPercent>
|
|
||||||
<size>(3,3)</size>
|
|
||||||
<uiIconPath>Wula/Building/WULA_Fake_BattleShip_Beacon_Building</uiIconPath>
|
|
||||||
<drawHighlight>true</drawHighlight>
|
|
||||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
<drawSize>(3,3)</drawSize>
|
|
||||||
<color>(195,195,195,255)</color>
|
|
||||||
</graphicData>
|
|
||||||
<costList>
|
|
||||||
<WULA_Alloy>600</WULA_Alloy>
|
|
||||||
<ComponentIndustrial>12</ComponentIndustrial>
|
|
||||||
</costList>
|
|
||||||
<statBases>
|
|
||||||
<MaxHitPoints>600</MaxHitPoints>
|
|
||||||
<Flammability>0.5</Flammability>
|
|
||||||
<WorkToBuild>36000</WorkToBuild>
|
|
||||||
<Mass>125</Mass>
|
|
||||||
<Comfort>0.65</Comfort>
|
|
||||||
</statBases>
|
|
||||||
<tickerType>Normal</tickerType>
|
|
||||||
<canOverlapZones>true</canOverlapZones>
|
|
||||||
<rotatable>false</rotatable>
|
|
||||||
<hasInteractionCell>false</hasInteractionCell>
|
|
||||||
<defaultPlacingRot>North</defaultPlacingRot>
|
|
||||||
<selectable>true</selectable>
|
|
||||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
|
||||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
|
||||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
|
||||||
<drawerType>RealtimeOnly</drawerType>
|
|
||||||
<repairEffect>ConstructMetal</repairEffect>
|
|
||||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
|
||||||
<building>
|
|
||||||
<expandHomeArea>false</expandHomeArea>
|
|
||||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
|
||||||
<paintable>true</paintable>
|
|
||||||
<isInert>true</isInert>
|
|
||||||
</building>
|
|
||||||
<comps>
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
|
|
||||||
<aircraftDef>WULA_BattleShip_Entity</aircraftDef>
|
|
||||||
<aircraftCount>1</aircraftCount>
|
|
||||||
<skyfallerLeaving></skyfallerLeaving>
|
|
||||||
|
|
||||||
<autoLaunchEnabled>false</autoLaunchEnabled>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</ThingDef>
|
|
||||||
<ThingDef>
|
|
||||||
<defName>WULA_BattleShip_Entity</defName>
|
|
||||||
<label>帝国巡洋舰</label>
|
|
||||||
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
|
||||||
<thingClass>Thing</thingClass>
|
|
||||||
</ThingDef>
|
|
||||||
<ThingDef ParentName="BuildingBase">
|
<ThingDef ParentName="BuildingBase">
|
||||||
<defName>WULA_Fake_AircraftCarrier_Beacon_Building</defName>
|
<defName>WULA_Fake_AircraftCarrier_Beacon_Building</defName>
|
||||||
<label>帝国航空舰信标</label>
|
<label>帝国舰队信标</label>
|
||||||
<description>用于向乌拉帝国舰队提交资源的信标,可以换取一艘帝国航空舰的支援。\n\n乌拉帝国的轻型航空舰是功能单一的舰种,没有什么武装,但是能够装载大量的战机以支援地面战斗。\n\n巡洋舰拥有以下设施:\n<color=#BD952F><i>机库</i></color></description>
|
<description>用于向乌拉帝国舰队提交资源的信标,可以换取一支帝国舰队的额外征调权,包含2艘可以发起轨道炮击的巡洋舰和1艘可以提供航空器支援的航空舰。</description>
|
||||||
<thingClass>Building</thingClass>
|
<thingClass>Building</thingClass>
|
||||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||||
<altitudeLayer>Building</altitudeLayer>
|
<altitudeLayer>Building</altitudeLayer>
|
||||||
@@ -219,6 +149,73 @@
|
|||||||
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
||||||
<thingClass>Thing</thingClass>
|
<thingClass>Thing</thingClass>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
<ThingDef ParentName="BuildingBase">
|
||||||
|
<defName>WULA_Fake_BattleShip_Beacon_Building</defName>
|
||||||
|
<label>帝国巡洋舰信标</label>
|
||||||
|
<description>用于向乌拉帝国舰队提交资源的信标,可以换取一艘帝国巡洋舰的支援。\n\n乌拉帝国边缘开发署的巡洋舰是近地支援舰队的基础作战单位,它们的体积虽然不如战列巡洋舰那样庞大,但是依然搭载了让地面武装望尘莫及的庞大火炮阵列,可以对地面发起骇人的轰炸。\n\n巡洋舰拥有以下设施:\n<color=#BD2F31><i>-武器阵列</i></color></description>
|
||||||
|
<thingClass>Building</thingClass>
|
||||||
|
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||||
|
<altitudeLayer>Building</altitudeLayer>
|
||||||
|
<!-- <designationCategory>WULA_Buildings</designationCategory> -->
|
||||||
|
<pathCost>50</pathCost>
|
||||||
|
<blockWind>true</blockWind>
|
||||||
|
<passability>PassThroughOnly</passability>
|
||||||
|
<fillPercent>1</fillPercent>
|
||||||
|
<size>(3,3)</size>
|
||||||
|
<uiIconPath>Wula/Building/WULA_Fake_BattleShip_Beacon_Building</uiIconPath>
|
||||||
|
<drawHighlight>true</drawHighlight>
|
||||||
|
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<drawSize>(3,3)</drawSize>
|
||||||
|
<color>(195,195,195,255)</color>
|
||||||
|
</graphicData>
|
||||||
|
<costList>
|
||||||
|
<WULA_Alloy>600</WULA_Alloy>
|
||||||
|
<ComponentIndustrial>12</ComponentIndustrial>
|
||||||
|
</costList>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>600</MaxHitPoints>
|
||||||
|
<Flammability>0.5</Flammability>
|
||||||
|
<WorkToBuild>36000</WorkToBuild>
|
||||||
|
<Mass>125</Mass>
|
||||||
|
<Comfort>0.65</Comfort>
|
||||||
|
</statBases>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<canOverlapZones>true</canOverlapZones>
|
||||||
|
<rotatable>false</rotatable>
|
||||||
|
<hasInteractionCell>false</hasInteractionCell>
|
||||||
|
<defaultPlacingRot>North</defaultPlacingRot>
|
||||||
|
<selectable>true</selectable>
|
||||||
|
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
|
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||||
|
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||||
|
<drawerType>RealtimeOnly</drawerType>
|
||||||
|
<repairEffect>ConstructMetal</repairEffect>
|
||||||
|
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||||
|
<building>
|
||||||
|
<expandHomeArea>false</expandHomeArea>
|
||||||
|
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||||
|
<paintable>true</paintable>
|
||||||
|
<isInert>true</isInert>
|
||||||
|
</building>
|
||||||
|
<comps>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
|
||||||
|
<aircraftDef>WULA_BattleShip_Entity</aircraftDef>
|
||||||
|
<aircraftCount>1</aircraftCount>
|
||||||
|
<skyfallerLeaving></skyfallerLeaving>
|
||||||
|
|
||||||
|
<autoLaunchEnabled>false</autoLaunchEnabled>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<ThingDef>
|
||||||
|
<defName>WULA_BattleShip_Entity</defName>
|
||||||
|
<label>帝国巡洋舰</label>
|
||||||
|
<description>什么?这是个记录数量用的thingdef,你不应该在任何场合下看到这个。</description>
|
||||||
|
<thingClass>Thing</thingClass>
|
||||||
|
</ThingDef>
|
||||||
<ThingDef ParentName="BuildingBase">
|
<ThingDef ParentName="BuildingBase">
|
||||||
<defName>WULA_Fake_ConstructionShip_Beacon_Building</defName>
|
<defName>WULA_Fake_ConstructionShip_Beacon_Building</defName>
|
||||||
<label>帝国工程舰信标</label>
|
<label>帝国工程舰信标</label>
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<Defs>
|
<Defs>
|
||||||
|
<!-- 母舰 -->
|
||||||
<ThingDef ParentName="EtherealThingBase">
|
<ThingDef ParentName="EtherealThingBase">
|
||||||
<defName>WULA_MotherShip</defName>
|
<defName>WULA_MotherShip</defName>
|
||||||
<label>乌拉帝国母舰</label>
|
<label>乌拉帝国母舰</label>
|
||||||
@@ -85,7 +86,7 @@
|
|||||||
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
||||||
|
|
||||||
<!-- 飞行配置 -->
|
<!-- 飞行配置 -->
|
||||||
<escortSpeedMultiplier>8</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
<escortSpeedMultiplier>25</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
||||||
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
||||||
<mirrorMovement>false</mirrorMovement>
|
<mirrorMovement>false</mirrorMovement>
|
||||||
|
|
||||||
@@ -129,7 +130,7 @@
|
|||||||
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
||||||
|
|
||||||
<!-- 飞行配置 -->
|
<!-- 飞行配置 -->
|
||||||
<escortSpeedMultiplier>5</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
<escortSpeedMultiplier>15</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
||||||
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
||||||
<mirrorMovement>false</mirrorMovement>
|
<mirrorMovement>false</mirrorMovement>
|
||||||
|
|
||||||
@@ -160,20 +161,20 @@
|
|||||||
<escortFlyOverDef>WULA_BattleShip_Escort</escortFlyOverDef>
|
<escortFlyOverDef>WULA_BattleShip_Escort</escortFlyOverDef>
|
||||||
|
|
||||||
<!-- 生成配置 -->
|
<!-- 生成配置 -->
|
||||||
<spawnIntervalTicks>3000</spawnIntervalTicks> <!-- 5秒 -->
|
<spawnIntervalTicks>1350</spawnIntervalTicks> <!-- 5秒 -->
|
||||||
<maxEscorts>2</maxEscorts>
|
<maxEscorts>4</maxEscorts>
|
||||||
<spawnCount>1</spawnCount>
|
<spawnCount>1</spawnCount>
|
||||||
|
|
||||||
<!-- 位置配置 -->
|
<!-- 位置配置 -->
|
||||||
<spawnDistance>0</spawnDistance>
|
<spawnDistance>0</spawnDistance>
|
||||||
<lateralOffset>70</lateralOffset>
|
<lateralOffset>120</lateralOffset>
|
||||||
<verticalOffset>5</verticalOffset>
|
<verticalOffset>5</verticalOffset>
|
||||||
<useRandomOffset>true</useRandomOffset>
|
<useRandomOffset>true</useRandomOffset>
|
||||||
<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
|
<minSafeDistanceBetweenEscorts>30</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
|
||||||
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
<minSafeDistanceFromMain>80</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
||||||
|
|
||||||
<!-- 飞行配置 -->
|
<!-- 飞行配置 -->
|
||||||
<escortSpeedMultiplier>1</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
<escortSpeedMultiplier>7</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
||||||
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
||||||
<mirrorMovement>false</mirrorMovement>
|
<mirrorMovement>false</mirrorMovement>
|
||||||
|
|
||||||
@@ -187,8 +188,8 @@
|
|||||||
|
|
||||||
<!-- 缩放区间配置 -->
|
<!-- 缩放区间配置 -->
|
||||||
<escortScaleRange>
|
<escortScaleRange>
|
||||||
<min>0.5</min>
|
<min>0.3</min>
|
||||||
<max>0.8</max>
|
<max>0.6</max>
|
||||||
</escortScaleRange>
|
</escortScaleRange>
|
||||||
|
|
||||||
<!-- 高度遮罩配置 -->
|
<!-- 高度遮罩配置 -->
|
||||||
@@ -202,6 +203,203 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
<!-- 航空舰 -->
|
||||||
|
<ThingDef ParentName="EtherealThingBase">
|
||||||
|
<defName>WULA_AircraftCarrier</defName>
|
||||||
|
<label>乌拉帝国航空舰</label>
|
||||||
|
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<drawerType>RealtimeOnly</drawerType>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/FlyoverThing/WULA_AircraftCarrier_Shadow</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
<shaderType>TransparentPostLight</shaderType>
|
||||||
|
<drawSize>(70,200)</drawSize>
|
||||||
|
<color>(195,195,195,45)</color>
|
||||||
|
</graphicData>
|
||||||
|
<skyfaller>
|
||||||
|
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
||||||
|
<shadowSize>(0, 0)</shadowSize>
|
||||||
|
<motesPerCell>0</motesPerCell>
|
||||||
|
<floatingSound>FlyOver/Flying</floatingSound>
|
||||||
|
<!-- <impactSound>FlyOver/Landing</impactSound> -->
|
||||||
|
</skyfaller>
|
||||||
|
<modExtensions>
|
||||||
|
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
||||||
|
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
||||||
|
<useCustomShadow>true</useCustomShadow>
|
||||||
|
<shadowIntensity>0.8</shadowIntensity>
|
||||||
|
<minShadowAlpha>0</minShadowAlpha>
|
||||||
|
<maxShadowAlpha>0</maxShadowAlpha>
|
||||||
|
<minShadowScale>0</minShadowScale>
|
||||||
|
<maxShadowScale>0</maxShadowScale>
|
||||||
|
|
||||||
|
<!-- 淡入淡出开关 -->
|
||||||
|
<useFadeEffects>false</useFadeEffects> <!-- 完全禁用淡入淡出 -->
|
||||||
|
<useFadeIn>false</useFadeIn> <!-- 仅禁用淡入 -->
|
||||||
|
<useFadeOut>false</useFadeOut> <!-- 仅禁用淡出 -->
|
||||||
|
<useApproachAnimation>true</useApproachAnimation>
|
||||||
|
<approachDuration>1</approachDuration>
|
||||||
|
<approachOffsetDistance>50</approachOffsetDistance>
|
||||||
|
</li>
|
||||||
|
</modExtensions>
|
||||||
|
<seeThroughFog>true</seeThroughFog>
|
||||||
|
<useHitPoints>false</useHitPoints>
|
||||||
|
<selectable>false</selectable>
|
||||||
|
<alwaysHaulable>false</alwaysHaulable>
|
||||||
|
<altitudeLayer>MetaOverlays</altitudeLayer>
|
||||||
|
<comps>
|
||||||
|
<!-- 入场信封信息 -->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_SendLetterAfterTicks">
|
||||||
|
<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
|
||||||
|
<letterLabel>帝国航空舰已抵达</letterLabel>
|
||||||
|
<letterText>一艘帝国航空舰响应请求抵达殖民地上空!</letterText>
|
||||||
|
<letterDef>PositiveEvent</letterDef>
|
||||||
|
<onlySendOnce>true</onlySendOnce>
|
||||||
|
<requireOnMap>true</requireOnMap>
|
||||||
|
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_FlyOverFacilities">
|
||||||
|
<availableFacilities>
|
||||||
|
<li>HarborFacility</li>
|
||||||
|
</availableFacilities>
|
||||||
|
</li>
|
||||||
|
<!-- 伴飞 -->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
|
||||||
|
<escortFlyOverDef>WULA_Striker_Escort</escortFlyOverDef>
|
||||||
|
|
||||||
|
<!-- 生成配置 -->
|
||||||
|
<spawnIntervalTicks>1000</spawnIntervalTicks> <!-- 5秒 -->
|
||||||
|
<maxEscorts>20</maxEscorts>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
|
||||||
|
<!-- 位置配置 -->
|
||||||
|
<spawnDistance>0</spawnDistance>
|
||||||
|
<lateralOffset>100</lateralOffset>
|
||||||
|
<verticalOffset>5</verticalOffset>
|
||||||
|
<useRandomOffset>true</useRandomOffset>
|
||||||
|
<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
|
||||||
|
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
||||||
|
|
||||||
|
<!-- 飞行配置 -->
|
||||||
|
<escortSpeedMultiplier>25</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
||||||
|
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
||||||
|
<mirrorMovement>false</mirrorMovement>
|
||||||
|
|
||||||
|
<!-- 行为配置 -->
|
||||||
|
<spawnOnStart>true</spawnOnStart>
|
||||||
|
<destroyWithParent>false</destroyWithParent>
|
||||||
|
<continuousSpawning>true</continuousSpawning>
|
||||||
|
|
||||||
|
<!-- 外观配置 -->
|
||||||
|
<useParentRotation>true</useParentRotation>
|
||||||
|
|
||||||
|
<!-- 缩放区间配置 -->
|
||||||
|
<escortScaleRange>
|
||||||
|
<min>0.3</min>
|
||||||
|
<max>0.6</max>
|
||||||
|
</escortScaleRange>
|
||||||
|
|
||||||
|
<!-- 高度遮罩配置 -->
|
||||||
|
<useHeightMask>true</useHeightMask>
|
||||||
|
<heightMaskAlphaRange>
|
||||||
|
<min>0.6</min>
|
||||||
|
<max>0.8</max>
|
||||||
|
</heightMaskAlphaRange>
|
||||||
|
<heightMaskColor>(0.7,0.85,1.0,1.0)</heightMaskColor>
|
||||||
|
<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
|
||||||
|
<escortFlyOverDef>WULA_Bomber_Escort</escortFlyOverDef>
|
||||||
|
|
||||||
|
<!-- 生成配置 -->
|
||||||
|
<spawnIntervalTicks>1350</spawnIntervalTicks> <!-- 5秒 -->
|
||||||
|
<maxEscorts>10</maxEscorts>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
|
||||||
|
<!-- 位置配置 -->
|
||||||
|
<spawnDistance>0</spawnDistance>
|
||||||
|
<lateralOffset>130</lateralOffset>
|
||||||
|
<verticalOffset>5</verticalOffset>
|
||||||
|
<useRandomOffset>true</useRandomOffset>
|
||||||
|
<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
|
||||||
|
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
||||||
|
|
||||||
|
<!-- 飞行配置 -->
|
||||||
|
<escortSpeedMultiplier>15</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
||||||
|
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
||||||
|
<mirrorMovement>false</mirrorMovement>
|
||||||
|
|
||||||
|
<!-- 行为配置 -->
|
||||||
|
<spawnOnStart>true</spawnOnStart>
|
||||||
|
<destroyWithParent>false</destroyWithParent>
|
||||||
|
<continuousSpawning>true</continuousSpawning>
|
||||||
|
|
||||||
|
<!-- 外观配置 -->
|
||||||
|
<useParentRotation>true</useParentRotation>
|
||||||
|
|
||||||
|
<!-- 缩放区间配置 -->
|
||||||
|
<escortScaleRange>
|
||||||
|
<min>0.3</min>
|
||||||
|
<max>0.6</max>
|
||||||
|
</escortScaleRange>
|
||||||
|
|
||||||
|
<!-- 高度遮罩配置 -->
|
||||||
|
<useHeightMask>true</useHeightMask>
|
||||||
|
<heightMaskAlphaRange>
|
||||||
|
<min>0.6</min>
|
||||||
|
<max>0.8</max>
|
||||||
|
</heightMaskAlphaRange>
|
||||||
|
<heightMaskColor>(0.7,0.85,1.0,1.0)</heightMaskColor>
|
||||||
|
<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
|
||||||
|
<escortFlyOverDef>WULA_BattleShip_Escort</escortFlyOverDef>
|
||||||
|
|
||||||
|
<!-- 生成配置 -->
|
||||||
|
<spawnIntervalTicks>1350</spawnIntervalTicks> <!-- 5秒 -->
|
||||||
|
<maxEscorts>4</maxEscorts>
|
||||||
|
<spawnCount>1</spawnCount>
|
||||||
|
|
||||||
|
<!-- 位置配置 -->
|
||||||
|
<spawnDistance>0</spawnDistance>
|
||||||
|
<lateralOffset>120</lateralOffset>
|
||||||
|
<verticalOffset>5</verticalOffset>
|
||||||
|
<useRandomOffset>true</useRandomOffset>
|
||||||
|
<minSafeDistanceBetweenEscorts>20</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
|
||||||
|
<minSafeDistanceFromMain>80</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
||||||
|
|
||||||
|
<!-- 飞行配置 -->
|
||||||
|
<escortSpeedMultiplier>10</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
||||||
|
<escortAltitudeOffset>7</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
||||||
|
<mirrorMovement>false</mirrorMovement>
|
||||||
|
|
||||||
|
<!-- 行为配置 -->
|
||||||
|
<spawnOnStart>true</spawnOnStart>
|
||||||
|
<destroyWithParent>false</destroyWithParent>
|
||||||
|
<continuousSpawning>true</continuousSpawning>
|
||||||
|
|
||||||
|
<!-- 外观配置 -->
|
||||||
|
<useParentRotation>true</useParentRotation>
|
||||||
|
|
||||||
|
<!-- 缩放区间配置 -->
|
||||||
|
<escortScaleRange>
|
||||||
|
<min>0.3</min>
|
||||||
|
<max>0.6</max>
|
||||||
|
</escortScaleRange>
|
||||||
|
|
||||||
|
<!-- 高度遮罩配置 -->
|
||||||
|
<useHeightMask>true</useHeightMask>
|
||||||
|
<heightMaskAlphaRange>
|
||||||
|
<min>0.6</min>
|
||||||
|
<max>0.8</max>
|
||||||
|
</heightMaskAlphaRange>
|
||||||
|
<heightMaskColor>(0.7,0.85,1.0,1.0)</heightMaskColor>
|
||||||
|
<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
|
||||||
|
</li>
|
||||||
|
</comps>
|
||||||
|
</ThingDef>
|
||||||
|
<!-- 巡洋舰 -->
|
||||||
<ThingDef ParentName="EtherealThingBase">
|
<ThingDef ParentName="EtherealThingBase">
|
||||||
<defName>WULA_BattleShip</defName>
|
<defName>WULA_BattleShip</defName>
|
||||||
<label>乌拉帝国巡洋舰</label>
|
<label>乌拉帝国巡洋舰</label>
|
||||||
@@ -312,157 +510,7 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<ThingDef ParentName="EtherealThingBase">
|
<!-- 工程舰(弃用) -->
|
||||||
<defName>WULA_AircraftCarrier</defName>
|
|
||||||
<label>乌拉帝国航空舰</label>
|
|
||||||
<thingClass>WulaFallenEmpire.FlyOver</thingClass>
|
|
||||||
<tickerType>Normal</tickerType>
|
|
||||||
<drawerType>RealtimeOnly</drawerType>
|
|
||||||
<graphicData>
|
|
||||||
<texPath>Wula/FlyoverThing/WULA_AircraftCarrier_Shadow</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
<shaderType>TransparentPostLight</shaderType>
|
|
||||||
<drawSize>(70,200)</drawSize>
|
|
||||||
<color>(195,195,195,45)</color>
|
|
||||||
</graphicData>
|
|
||||||
<skyfaller>
|
|
||||||
<shadow>Wula/Weapon/WULA_Weapon_Empty</shadow>
|
|
||||||
<shadowSize>(0, 0)</shadowSize>
|
|
||||||
<motesPerCell>0</motesPerCell>
|
|
||||||
<floatingSound>FlyOver/Flying</floatingSound>
|
|
||||||
<!-- <impactSound>FlyOver/Landing</impactSound> -->
|
|
||||||
</skyfaller>
|
|
||||||
<modExtensions>
|
|
||||||
<li Class="WulaFallenEmpire.FlyOverShadowExtension">
|
|
||||||
<customShadowPath>Wula/Weapon/WULA_Weapon_Empty</customShadowPath>
|
|
||||||
<useCustomShadow>true</useCustomShadow>
|
|
||||||
<shadowIntensity>0.8</shadowIntensity>
|
|
||||||
<minShadowAlpha>0</minShadowAlpha>
|
|
||||||
<maxShadowAlpha>0</maxShadowAlpha>
|
|
||||||
<minShadowScale>0</minShadowScale>
|
|
||||||
<maxShadowScale>0</maxShadowScale>
|
|
||||||
|
|
||||||
<!-- 淡入淡出开关 -->
|
|
||||||
<useFadeEffects>false</useFadeEffects> <!-- 完全禁用淡入淡出 -->
|
|
||||||
<useFadeIn>false</useFadeIn> <!-- 仅禁用淡入 -->
|
|
||||||
<useFadeOut>false</useFadeOut> <!-- 仅禁用淡出 -->
|
|
||||||
<useApproachAnimation>true</useApproachAnimation>
|
|
||||||
<approachDuration>1</approachDuration>
|
|
||||||
<approachOffsetDistance>50</approachOffsetDistance>
|
|
||||||
</li>
|
|
||||||
</modExtensions>
|
|
||||||
<seeThroughFog>true</seeThroughFog>
|
|
||||||
<useHitPoints>false</useHitPoints>
|
|
||||||
<selectable>false</selectable>
|
|
||||||
<alwaysHaulable>false</alwaysHaulable>
|
|
||||||
<altitudeLayer>MetaOverlays</altitudeLayer>
|
|
||||||
<comps>
|
|
||||||
<!-- 入场信封信息 -->
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_SendLetterAfterTicks">
|
|
||||||
<ticksDelay>60</ticksDelay> <!-- 2秒后发送 -->
|
|
||||||
<letterLabel>帝国航空舰已抵达</letterLabel>
|
|
||||||
<letterText>一艘帝国航空舰响应请求抵达殖民地上空!</letterText>
|
|
||||||
<letterDef>PositiveEvent</letterDef>
|
|
||||||
<onlySendOnce>true</onlySendOnce>
|
|
||||||
<requireOnMap>true</requireOnMap>
|
|
||||||
<destroyAfterSending>false</destroyAfterSending> <!-- 发送后销毁flyover -->
|
|
||||||
</li>
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverFacilities">
|
|
||||||
<availableFacilities>
|
|
||||||
<li>HarborFacility</li>
|
|
||||||
</availableFacilities>
|
|
||||||
</li>
|
|
||||||
<!-- 伴飞 -->
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
|
|
||||||
<escortFlyOverDef>WULA_Striker_Escort</escortFlyOverDef>
|
|
||||||
|
|
||||||
<!-- 生成配置 -->
|
|
||||||
<spawnIntervalTicks>1000</spawnIntervalTicks> <!-- 5秒 -->
|
|
||||||
<maxEscorts>20</maxEscorts>
|
|
||||||
<spawnCount>1</spawnCount>
|
|
||||||
|
|
||||||
<!-- 位置配置 -->
|
|
||||||
<spawnDistance>0</spawnDistance>
|
|
||||||
<lateralOffset>100</lateralOffset>
|
|
||||||
<verticalOffset>5</verticalOffset>
|
|
||||||
<useRandomOffset>true</useRandomOffset>
|
|
||||||
<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
|
|
||||||
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
|
||||||
|
|
||||||
<!-- 飞行配置 -->
|
|
||||||
<escortSpeedMultiplier>8</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
|
||||||
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
|
||||||
<mirrorMovement>false</mirrorMovement>
|
|
||||||
|
|
||||||
<!-- 行为配置 -->
|
|
||||||
<spawnOnStart>true</spawnOnStart>
|
|
||||||
<destroyWithParent>false</destroyWithParent>
|
|
||||||
<continuousSpawning>true</continuousSpawning>
|
|
||||||
|
|
||||||
<!-- 外观配置 -->
|
|
||||||
<useParentRotation>true</useParentRotation>
|
|
||||||
|
|
||||||
<!-- 缩放区间配置 -->
|
|
||||||
<escortScaleRange>
|
|
||||||
<min>0.3</min>
|
|
||||||
<max>0.6</max>
|
|
||||||
</escortScaleRange>
|
|
||||||
|
|
||||||
<!-- 高度遮罩配置 -->
|
|
||||||
<useHeightMask>true</useHeightMask>
|
|
||||||
<heightMaskAlphaRange>
|
|
||||||
<min>0.6</min>
|
|
||||||
<max>0.8</max>
|
|
||||||
</heightMaskAlphaRange>
|
|
||||||
<heightMaskColor>(0.7,0.85,1.0,1.0)</heightMaskColor>
|
|
||||||
<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
|
|
||||||
</li>
|
|
||||||
<li Class="WulaFallenEmpire.CompProperties_FlyOverEscort">
|
|
||||||
<escortFlyOverDef>WULA_Bomber_Escort</escortFlyOverDef>
|
|
||||||
|
|
||||||
<!-- 生成配置 -->
|
|
||||||
<spawnIntervalTicks>1350</spawnIntervalTicks> <!-- 5秒 -->
|
|
||||||
<maxEscorts>10</maxEscorts>
|
|
||||||
<spawnCount>1</spawnCount>
|
|
||||||
|
|
||||||
<!-- 位置配置 -->
|
|
||||||
<spawnDistance>0</spawnDistance>
|
|
||||||
<lateralOffset>130</lateralOffset>
|
|
||||||
<verticalOffset>5</verticalOffset>
|
|
||||||
<useRandomOffset>true</useRandomOffset>
|
|
||||||
<minSafeDistanceBetweenEscorts>10</minSafeDistanceBetweenEscorts> <!-- 伴飞物之间的距离 -->
|
|
||||||
<minSafeDistanceFromMain>70</minSafeDistanceFromMain> <!-- 与主飞行物的距离检查 -->
|
|
||||||
|
|
||||||
<!-- 飞行配置 -->
|
|
||||||
<escortSpeedMultiplier>5</escortSpeedMultiplier> <!-- 比主舰稍快 -->
|
|
||||||
<escortAltitudeOffset>10</escortAltitudeOffset> <!-- 比主舰稍高 -->
|
|
||||||
<mirrorMovement>false</mirrorMovement>
|
|
||||||
|
|
||||||
<!-- 行为配置 -->
|
|
||||||
<spawnOnStart>true</spawnOnStart>
|
|
||||||
<destroyWithParent>false</destroyWithParent>
|
|
||||||
<continuousSpawning>true</continuousSpawning>
|
|
||||||
|
|
||||||
<!-- 外观配置 -->
|
|
||||||
<useParentRotation>true</useParentRotation>
|
|
||||||
|
|
||||||
<!-- 缩放区间配置 -->
|
|
||||||
<escortScaleRange>
|
|
||||||
<min>0.3</min>
|
|
||||||
<max>0.6</max>
|
|
||||||
</escortScaleRange>
|
|
||||||
|
|
||||||
<!-- 高度遮罩配置 -->
|
|
||||||
<useHeightMask>true</useHeightMask>
|
|
||||||
<heightMaskAlphaRange>
|
|
||||||
<min>0.6</min>
|
|
||||||
<max>0.8</max>
|
|
||||||
</heightMaskAlphaRange>
|
|
||||||
<heightMaskColor>(0.7,0.85,1.0,1.0)</heightMaskColor>
|
|
||||||
<heightMaskScaleMultiplier>1.3</heightMaskScaleMultiplier>
|
|
||||||
</li>
|
|
||||||
</comps>
|
|
||||||
</ThingDef>
|
|
||||||
<ThingDef ParentName="EtherealThingBase">
|
<ThingDef ParentName="EtherealThingBase">
|
||||||
<defName>WULA_ConstructionShip</defName>
|
<defName>WULA_ConstructionShip</defName>
|
||||||
<label>乌拉帝国工程舰</label>
|
<label>乌拉帝国工程舰</label>
|
||||||
|
|||||||
Reference in New Issue
Block a user