爽
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@@ -55,7 +55,7 @@
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
|
||||
<aiCanUse>true</aiCanUse>
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||||
<cooldownTicksRange>600</cooldownTicksRange>
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<cooldownTicksRange>300</cooldownTicksRange>
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||||
<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
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||||
<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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@@ -84,9 +84,9 @@
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityAreaDestruction">
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<range>18</range>
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<lineWidthEnd>18</lineWidthEnd>
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<lineWidthEnd>36</lineWidthEnd>
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<canHitFilledCells>true</canHitFilledCells>
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<affectAllies>false</affectAllies>
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<affectAllies>true</affectAllies>
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<affectCaster>false</affectCaster>
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<castEffecter>WULA_AreaDestruction_Shockwave</castEffecter>
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<hitEffecter>WULA_AreaDestruction_Hit</hitEffecter>
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@@ -251,20 +251,22 @@
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<cooldownTicksRange>600</cooldownTicksRange>
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<cooldownTicksRange>200</cooldownTicksRange>
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<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
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<aiCanUse>true</aiCanUse>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>1</warmupTime>
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<range>65</range>
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<range>500</range>
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<soundCast>WULA_Psi_Skip_Sound</soundCast>
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<requireLineOfSight>false</requireLineOfSight>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_AbilityTeleportSelf">
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<range>65</range>
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<range>500</range>
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<stunTicks>
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<min>10</min>
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<max>15</max>
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@@ -393,7 +395,7 @@
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<AbilityDef>
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<defName>WULA_Psi_Black_Hole</defName>
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<label>乌拉帝国术式:虚境阴影</label>
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<description>撕开虚境的裂口,在目标地点召唤一道虚境阴影,它泄露的庞大灵能会持续伤害范围内的敌方单位和建筑,即使是心灵失聪的目标也不能完全免疫这种超现实伤害——对于高心灵敏感度的单位这种伤害则更加致命。</description>
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<description>撕开虚境的裂口,在目标地点召唤一道虚境阴影,它泄露的庞大灵能会持续伤害范围内的敌方单位和建筑,并让物品快速损坏,即使是心灵失聪的目标也不能完全免疫这种超现实伤害——对于高心灵敏感度的单位这种伤害则更加致命。</description>
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<iconPath>UI/Abilities/FireSpew</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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@@ -431,16 +433,27 @@
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<altitudeLayer>MoteOverheadLow</altitudeLayer>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<shaderType>MoteGlow</shaderType>
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<drawSize>5</drawSize>
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<drawSize>(7,4)</drawSize>
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<color>(255,255,255,150)</color>
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</graphicData>
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<comps>
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>600</lifespanTicks>
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</li>
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<li Class="CompProperties_Effecter">
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<effecterDef>WULA_Black_Hole_Entity_Attached</effecterDef>
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</li>
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<li Class="CompProperties_Glower">
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<glowRadius>12</glowRadius>
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<glowColor>(192,94,56,1)</glowColor>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
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<radius>8</radius>
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<damageIntervalTicks>30</damageIntervalTicks>
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<damageDef>Wula_Psi_Damage</damageDef>
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<damageAmount>5</damageAmount>
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<damageAmount>25</damageAmount>
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<scaleWithPsychicSensitivity>true</scaleWithPsychicSensitivity>
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<minDamageFactor>0.5</minDamageFactor>
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<maxDamageFactor>5</maxDamageFactor>
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@@ -449,4 +462,178 @@
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</li>
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</comps>
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</ThingDef>
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<EffecterDef>
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<defName>WULA_Black_Hole_Entity_Attached</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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<burstCount>1</burstCount>
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<chancePerTick>1</chancePerTick>
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<chancePeriodTicks>20</chancePeriodTicks>
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<positionOffset>(0, 0, 0)</positionOffset>
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<fleckDef>WULA_Black_Hole_Entity_Attached_Inner</fleckDef>
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<positionRadius>0</positionRadius>
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<positionRadiusMin>0</positionRadiusMin>
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<scale>3</scale>
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<speed>0</speed>
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<rotation>0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<burstCount>1</burstCount>
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<positionOffset>(0, 0, 0)</positionOffset>
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<moteDef>VoidNodeCore_DustA</moteDef>
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<positionRadius>0</positionRadius>
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<positionRadiusMin>0</positionRadiusMin>
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<scale>.9</scale>
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<speed>0</speed>
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<rotation>60</rotation>
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<rotationRate>200</rotationRate>
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<angle>0~0</angle>
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<spawnLocType>OnTarget</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<burstCount>1</burstCount>
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<positionOffset>(0, 0, 0)</positionOffset>
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<moteDef>VoidNodeCore_DustB</moteDef>
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<positionRadius>0</positionRadius>
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<positionRadiusMin>0</positionRadiusMin>
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<scale>1.05</scale>
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<speed>0</speed>
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<rotation>0</rotation>
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<rotationRate>100</rotationRate>
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<angle>0~0</angle>
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<spawnLocType>OnTarget</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerContinuous</subEffecterClass>
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<burstCount>1</burstCount>
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<positionOffset>(0, 0, 0)</positionOffset>
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<ticksBetweenMotes>30</ticksBetweenMotes>
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<fleckDef>VoidNodeCore_DebrisBit</fleckDef>
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<scale>.8~1.2</scale>
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<positionRadius>5</positionRadius>
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<positionRadiusMin>3</positionRadiusMin>
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<speed>-10~10</speed>
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<rotation>0</rotation>
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||||
<rotationRate>-2000~2000</rotationRate>
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<angle>0~0</angle>
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||||
<orbitOrigin>true</orbitOrigin>
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<orbitSpeed>-5~-1</orbitSpeed>
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||||
<orbitSnapStrength>.8</orbitSnapStrength>
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<fleckUsesAngleForVelocity>true</fleckUsesAngleForVelocity>
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||||
<spawnLocType>OnTarget</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerContinuous</subEffecterClass>
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<burstCount>3</burstCount>
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<ticksBetweenMotes>30</ticksBetweenMotes>
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||||
<positionOffset>(0, 0, 0)</positionOffset>
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||||
<fleckDef>VoidNodeCore_DebrisBit</fleckDef>
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<scale>.8~1.2</scale>
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||||
<positionRadius>6</positionRadius>
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<positionRadiusMin>5</positionRadiusMin>
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||||
<speed>-10~10</speed>
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<rotation>0</rotation>
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<rotationRate>-2000~2000</rotationRate>
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||||
<angle>0~0</angle>
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<orbitOrigin>true</orbitOrigin>
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<orbitSpeed>-6~-1</orbitSpeed>
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<orbitSnapStrength>.8</orbitSnapStrength>
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<fleckUsesAngleForVelocity>true</fleckUsesAngleForVelocity>
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||||
<spawnLocType>OnTarget</spawnLocType>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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||||
<burstCount>1</burstCount>
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||||
<chancePerTick>.03</chancePerTick>
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||||
<positionOffset>(0, 0, 0)</positionOffset>
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||||
<fleckDef>EnergyCrackle</fleckDef>
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||||
<soundDef>Zap_Quiet</soundDef>
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||||
<positionRadius>2.7</positionRadius>
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<positionRadiusMin>0</positionRadiusMin>
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||||
<scale>.35</scale>
|
||||
<speed>.001</speed>
|
||||
<rotation>0</rotation>
|
||||
<rotateTowardsTargetCenter>true</rotateTowardsTargetCenter>
|
||||
<rotationRate>0</rotationRate>
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||||
<angle>0~0</angle>
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||||
<spawnLocType>OnTarget</spawnLocType>
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<orbitOrigin>true</orbitOrigin>
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||||
<orbitSnapStrength>1.0</orbitSnapStrength>
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</li>
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||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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||||
<burstCount>1</burstCount>
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||||
<chancePerTick>.05</chancePerTick>
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||||
<chancePeriodTicks>20</chancePeriodTicks>
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||||
<positionOffset>(0, 0, 0)</positionOffset>
|
||||
<fleckDef>VoidNodeLowLightningRing</fleckDef>
|
||||
<positionRadius>0</positionRadius>
|
||||
<positionRadiusMin>0</positionRadiusMin>
|
||||
<scale>1</scale>
|
||||
<speed>0</speed>
|
||||
<rotation>0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
|
||||
<burstCount>1</burstCount>
|
||||
<chancePerTick>.05</chancePerTick>
|
||||
<chancePeriodTicks>100</chancePeriodTicks>
|
||||
<positionOffset>(0, 0, 0)</positionOffset>
|
||||
<fleckDef>VoidNodeHighLightningRing</fleckDef>
|
||||
<positionRadius>0</positionRadius>
|
||||
<positionRadiusMin>0</positionRadiusMin>
|
||||
<scale>1</scale>
|
||||
<rotation>0~360</rotation>
|
||||
<speed>0</speed>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<burstCount>1</burstCount>
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||||
<positionOffset>(0, 0, 0)</positionOffset>
|
||||
<moteDef>VoidNodeDistortion</moteDef>
|
||||
<positionRadius>0</positionRadius>
|
||||
<positionRadiusMin>0</positionRadiusMin>
|
||||
<scale>1</scale>
|
||||
<rotation>0</rotation>
|
||||
<speed>0</speed>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
|
||||
<burstCount>1</burstCount>
|
||||
<chancePerTick>.01</chancePerTick>
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||||
<chancePeriodTicks>50</chancePeriodTicks>
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||||
<positionOffset>(0, 0, 0)</positionOffset>
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||||
<fleckDef>VoidNodeLowestGroundFlashes</fleckDef>
|
||||
<positionRadius>0</positionRadius>
|
||||
<positionRadiusMin>0</positionRadiusMin>
|
||||
<scale>.5~1</scale>
|
||||
<speed>0</speed>
|
||||
<rotation>0~360</rotation>
|
||||
</li>
|
||||
</children>
|
||||
</EffecterDef>
|
||||
<FleckDef ParentName="FleckBase_Thrown">
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||||
<defName>WULA_Black_Hole_Entity_Attached_Inner</defName>
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||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<solidTime>1</solidTime>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_FleckPulse</graphicClass>
|
||||
<shaderType>MotePsychicSkipInner</shaderType>
|
||||
<texPath>Things/Mote/SkipInnerDimension</texPath>
|
||||
<shaderParameters>
|
||||
<_innerRingSize>0.65</_innerRingSize>
|
||||
</shaderParameters>
|
||||
<drawSize>3.4</drawSize>
|
||||
<shaderParameters>
|
||||
<_inTime>0.0</_inTime>
|
||||
<_solidTime>1</_solidTime>
|
||||
<_outTime>0.0</_outTime>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</FleckDef>
|
||||
</Defs>
|
||||
@@ -139,7 +139,7 @@
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_32</defName>
|
||||
<defName>Wula_UI_Legion_32</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
@@ -160,7 +160,7 @@
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_33</defName>
|
||||
<defName>Wula_UI_Legion_33</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
@@ -257,7 +257,7 @@
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_32</defName>
|
||||
<defName>Wula_UI_Legion_32</defName>
|
||||
<label>和P.I.A的通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
@@ -325,7 +325,7 @@
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Anisia_33</defName>
|
||||
<defName>Wula_UI_Legion_33</defName>
|
||||
<label>和P.I.A的通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_1</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
@@ -376,7 +376,6 @@
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>100</commonality>
|
||||
<options>
|
||||
<Wula_Psi_Titan>1000</Wula_Psi_Titan>
|
||||
<Wula_PIA_Heavy_Unit>1</Wula_PIA_Heavy_Unit>
|
||||
</options>
|
||||
</li>
|
||||
@@ -431,4 +430,105 @@
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
|
||||
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_UI_Legion_Test1</defName>
|
||||
<label>和P.I.A的通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_1</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>这是一个测试选项,你可以吃到各种打</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>来,陆行舰</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_TriggerRaid">
|
||||
<points>6000</points>
|
||||
<faction>Empire</faction>
|
||||
<raidStrategy>ImmediateAttack</raidStrategy>
|
||||
<raidArrivalMode>EdgeDropGroups</raidArrivalMode>
|
||||
<groupKind>Combat</groupKind>
|
||||
<pawnGroupMakers>
|
||||
<li>
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>100</commonality>
|
||||
<options>
|
||||
<Wula_Mech_Mobile_Factory>1000</Wula_Mech_Mobile_Factory>
|
||||
</options>
|
||||
</li>
|
||||
</pawnGroupMakers>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>来,灵能泰坦</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_TriggerRaid">
|
||||
<points>6000</points>
|
||||
<faction>Empire</faction>
|
||||
<raidStrategy>ImmediateAttack</raidStrategy>
|
||||
<raidArrivalMode>EdgeDropGroups</raidArrivalMode>
|
||||
<groupKind>Combat</groupKind>
|
||||
<pawnGroupMakers>
|
||||
<li>
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>100</commonality>
|
||||
<options>
|
||||
<Wula_Psi_Titan>1000</Wula_Psi_Titan>
|
||||
</options>
|
||||
</li>
|
||||
</pawnGroupMakers>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>来,战车群</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_TriggerRaid">
|
||||
<points>3000</points>
|
||||
<faction>Empire</faction>
|
||||
<raidStrategy>ImmediateAttack</raidStrategy>
|
||||
<raidArrivalMode>EdgeDropGroups</raidArrivalMode>
|
||||
<groupKind>Combat</groupKind>
|
||||
<pawnGroupMakers>
|
||||
<li>
|
||||
<kindDef>Combat</kindDef>
|
||||
<commonality>100</commonality>
|
||||
<options>
|
||||
<Wula_AI_Heavy_Panzer>1000</Wula_AI_Heavy_Panzer>
|
||||
</options>
|
||||
</li>
|
||||
</pawnGroupMakers>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>还是算了</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
</Defs>
|
||||
@@ -126,7 +126,7 @@
|
||||
<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>HAp-6"战车"</label>
|
||||
<race>Wula_AI_Heavy_Panzer</race>
|
||||
<combatPower>1000</combatPower>
|
||||
<combatPower>500</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<canMeleeAttack>false</canMeleeAttack>
|
||||
@@ -164,11 +164,14 @@
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-2"陆行舰"</label>
|
||||
<race>Wula_Mech_Mobile_Factory</race>
|
||||
<combatPower>1000</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<canMeleeAttack>false</canMeleeAttack>
|
||||
<isGoodBreacher>true</isGoodBreacher>
|
||||
<combatPower>500</combatPower>
|
||||
|
||||
<isBoss>true</isBoss>
|
||||
<maxPerGroup>1</maxPerGroup>
|
||||
|
||||
<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
|
||||
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
|
||||
@@ -269,8 +272,8 @@
|
||||
<controlGroupPortraitZoom>0.4</controlGroupPortraitZoom>
|
||||
|
||||
<abilities>
|
||||
<li>WULA_PsiCrusher</li>
|
||||
<li>WULA_Psi_Skip</li>
|
||||
<li>WULA_PsiCrusher</li>
|
||||
<li>WULA_Psi_Black_Hole</li>
|
||||
</abilities>
|
||||
</PawnKindDef>
|
||||
|
||||
@@ -318,6 +318,17 @@
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Turret_Base_Mortar_Technology</defName>
|
||||
<researchViewX>10.00</researchViewX>
|
||||
<researchViewY>0.90</researchViewY>
|
||||
<label>自动迫击炮许可</label>
|
||||
<description>允许殖民地申请空投自动迫击炮台,可以发射远距离的高爆迫击炮弹打击地图上出现的任何敌军。</description>
|
||||
<baseCost>3500</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Armor_2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!-- 武器 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<ThingDef ParentName="Wall">
|
||||
<defName>WulaWall_Cleanzone</defName>
|
||||
<label>乌拉帝国堡垒墙</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国用于建造堡垒的外壁相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉帝国用于建造堡垒的外壁相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -34,6 +34,7 @@
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<fillPercent>0</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
@@ -140,7 +141,7 @@
|
||||
</recipeMaker>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<!-- <placeWorkers>
|
||||
<li>PlaceWorker_OnSubstructure</li>
|
||||
</placeWorkers> -->
|
||||
@@ -175,7 +176,7 @@
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<defName>WulaDoor_Cleanzone</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国堡垒的大门不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉帝国堡垒的大门不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WulaDoor</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
@@ -404,7 +405,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod_Cleanzone</defName>
|
||||
<label>合成人维护舱</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n合成人维护舱是为乌拉帝国合成人设计的设施,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n合成人维护舱是为乌拉帝国合成人设计的设施,机械乌拉需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护需要消耗零部件,同时会修理所有的伤口。</description>
|
||||
<uiIconPath>Wula/Building/WULA_MaintenancePod</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -432,6 +433,7 @@
|
||||
<rotatable>false</rotatable>
|
||||
<interactionCellOffset>(0,0,-2)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
@@ -534,6 +536,7 @@
|
||||
<interactionCellOffset>(0,0,-2)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
@@ -599,7 +602,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_WeaponArmor_Productor_Cleanzone</defName>
|
||||
<label>乌拉帝国作业通讯台</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国作业通讯台是用于联络乌拉帝国母舰和工程舰并下达武器、装备订单的特殊通讯台。这些武器装备的生产不需要殖民地参与,只需要使用乌拉帝国物资交换舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉帝国作业通讯台是用于联络乌拉帝国母舰和工程舰并下达武器、装备订单的特殊通讯台。这些武器装备的生产不需要殖民地参与,只需要使用乌拉帝国物资交换舱将材料发送给帝国舰队,然后根据材料数量下单即可。</description>
|
||||
<uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -628,6 +631,7 @@
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_WeaponArmor_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
@@ -726,6 +730,7 @@
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<Mass>5</Mass>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
@@ -785,7 +790,7 @@
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2201</uiOrder> <!-- Slightly after the original -->
|
||||
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>1600</WorkToBuild>
|
||||
@@ -830,7 +835,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Machine_Recharger_Cleanzone</defName>
|
||||
<label>乌拉帝国地下维护站</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国地下维护站是能够储存大量电量并允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。由于其根基埋于地下,因此不会阻碍其他殖民者和机械体在其上面的移动。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉帝国地下维护站是能够储存大量电量并允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。由于其根基埋于地下,因此不会阻碍其他殖民者和机械体在其上面的移动。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Machine_Recharger</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -856,6 +861,7 @@
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Bunker_Drop_Technology</li>
|
||||
</researchPrerequisites>
|
||||
@@ -931,6 +937,7 @@
|
||||
</graphicData>
|
||||
<interactionCellOffset>(0,0,0)</interactionCellOffset>
|
||||
<passability>Standable</passability>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>8000</WorkToBuild>
|
||||
@@ -996,7 +1003,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Charging_Station_Synth_Cleanzone</defName>
|
||||
<label>合成人充电站</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n合成人充电站是一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n合成人充电站是一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Charging_Station_Synth_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -1022,6 +1029,7 @@
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Synth_Maintain_Technology</li>
|
||||
</researchPrerequisites>
|
||||
@@ -1107,6 +1115,7 @@
|
||||
<designationCategory Inherit="False" IsNull="True" />
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<Comfort>0.75</Comfort>
|
||||
<MaxHitPoints>140</MaxHitPoints>
|
||||
@@ -1156,7 +1165,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cube_Productor_Cleanzone</defName>
|
||||
<label>乌拉帝国编织体</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国编织体是一台简易的塑性构造体,只能生产一些材料,以本地加工的方式降低舰队的加工压力。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉帝国编织体是一台简易的塑性构造体,只能生产一些材料,以本地加工的方式降低舰队的加工压力。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Cube_Productor_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -1183,6 +1192,7 @@
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<rotatable>false</rotatable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</researchPrerequisites>
|
||||
@@ -1275,6 +1285,7 @@
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
@@ -1329,7 +1340,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_DarkEnergy_Generators_Cleanzone</defName>
|
||||
<label>暗物质发电机</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n一台使用暗物质湮灭反应提供能量的乌拉帝国发电机,需要消耗暗物质作为燃料且消耗速率很高,但是拥有普通发电机望尘莫及的发电能力。为了在野战环境下随炮塔群一起空投,这种发电机的装甲层设计的非常厚实。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n一台使用暗物质湮灭反应提供能量的乌拉帝国发电机,需要消耗暗物质作为燃料且消耗速率很高,但是拥有普通发电机望尘莫及的发电能力。为了在野战环境下随炮塔群一起空投,这种发电机的装甲层设计的非常厚实。</description>
|
||||
<uiIconPath>Wula/Building/Wula_DarkEnergy_Generators</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -1355,6 +1366,7 @@
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_DarkEnergy_Generators_Technology</li>
|
||||
</researchPrerequisites>
|
||||
@@ -1454,6 +1466,7 @@
|
||||
<rotatable>false</rotatable>
|
||||
<blockWind>true</blockWind>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>3500</MaxHitPoints>
|
||||
<WorkToBuild>2500</WorkToBuild>
|
||||
|
||||
@@ -1,294 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<!-- 迫击炮塔空投信标 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_Mortar_Turret_Cleanzone</defName>
|
||||
<label>MTt-8"深渊"迫击炮塔</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\nMTt-8"深渊"迫击炮塔是一种需要通电才能运转的中型防御炮塔,发射高爆迫击炮弹。这种炮台具有高伤害范围攻击能力,适合对付集群敌人和建筑。</description>
|
||||
<uiIconPath>Wula/Building/Wula_Base_Mortar_Turret</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Base_Mortar_Turret</ThingDef>
|
||||
<ThingDef>Wula_Base_Mortar_Turret_Weapon</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Turret_Base_Mortar_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>75</radius> <!-- 半径大小 -->
|
||||
<color>(1, 1, 1)</color> <!-- 白色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>射程</label>
|
||||
<description>在该建筑空降到指定地点时,其炮台武器的最大射程。</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>Wula_Base_Mortar_Turret_Incoming</skyfallerDef> <!-- 迫击炮塔空投类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 迫击炮塔空投中 -->
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>Wula_Base_Mortar_Turret_Incoming</defName>
|
||||
<label>MTt-8"深渊"迫击炮塔(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Base_ATGun_Turret_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3.75)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>Wula_Base_Mortar_Turret</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 迫击炮塔 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_Mortar_Turret</defName>
|
||||
<label>MTt-8"深渊"迫击炮塔</label>
|
||||
<description>MTt-8"深渊"迫击炮塔是一种需要通电才能运转的中型防御炮塔,发射高爆迫击炮弹。这种炮台具有高伤害范围攻击能力,适合对付集群敌人和建筑。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_TurretGunHasSpeed</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ModExt_HasSpeedTurret">
|
||||
<speed>0.2</speed> <!-- 旋转速度 (度/Tick)。迫击炮旋转较慢。 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.5,0.35,0.75)</volume>
|
||||
<offset>(0,0,-0.05)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<receivesSignals>true</receivesSignals>
|
||||
<uiIconPath>Wula/Building/Wula_Base_Mortar_Turret</uiIconPath>
|
||||
<uiIconScale>1.0</uiIconScale>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<stealable>false</stealable>
|
||||
<rotatable>false</rotatable>
|
||||
<size>(3,3)</size>
|
||||
<statBases>
|
||||
<MaxHitPoints>1500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3200</WorkToBuild>
|
||||
<Mass>80</Mass>
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>0.80</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasTooltip>true</hasTooltip>
|
||||
<building>
|
||||
<combatPower>450</combatPower>
|
||||
<ai_combatDangerous>true</ai_combatDangerous>
|
||||
<turretGunDef>Wula_Base_Mortar_Turret_Weapon</turretGunDef>
|
||||
<turretBurstCooldownTime>4</turretBurstCooldownTime>
|
||||
<turretTopOffset>(-0.04, 0)</turretTopOffset>
|
||||
<turretTopDrawSize>5.0</turretTopDrawSize>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>200</basePowerConsumption> <!-- 电力消耗较低 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(252,240,120,0)</glowColor> <!-- 黄色光晕 -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 迫击炮塔武器 -->
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_Base_Mortar_Turret_Weapon</defName>
|
||||
<label>MTt-8"深渊"</label>
|
||||
<description>迫击炮塔,可以从远距离上对敌方集群造成巨大伤害。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Base_ATGun_Turret_Weapon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
<AccuracyShort>0.7</AccuracyShort>
|
||||
<AccuracyMedium>0.85</AccuracyMedium>
|
||||
<AccuracyLong>0.8</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Mortar_Turret</defaultProjectile>
|
||||
<warmupTime>2.5</warmupTime>
|
||||
<defaultCooldownTime>5</defaultCooldownTime>
|
||||
<minRange>10</minRange>
|
||||
<range>75</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<forcedMissRadius>1.9</forcedMissRadius>
|
||||
<soundCast>WULA_MW_Mass_Drivers_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 迫击炮弹 -->
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Mortar_Turret</defName>
|
||||
<label>深渊迫击炮弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>5</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>220</damageAmountBase>
|
||||
<speed>20</speed>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<explosionRadius>5.0</explosionRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<arcHeightFactor>2</arcHeightFactor>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||
<northOffsetDistance>100</northOffsetDistance>
|
||||
<curveSteepness>1.0</curveSteepness>
|
||||
<useArcTrajectory>true</useArcTrajectory>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Lighting</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
<fleckDelayTicks>1</fleckDelayTicks>
|
||||
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||
<fleckScale>0.5~1.0</fleckScale>
|
||||
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||
<fleckAngle>-30~30</fleckAngle>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
@@ -4,7 +4,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cat_Bunker_Cleanzone</defName>
|
||||
<label>乌拉猫猫地堡</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉猫猫地堡是集生产和防御为一体的坚实建筑,3只乌拉猫猫自律机械体会和地堡一起空降。地堡可供乌拉猫猫更换工作类型,并允许乌拉猫猫进驻使用内部武器击败来犯敌军。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉猫猫地堡是集生产和防御为一体的坚实建筑,3只乌拉猫猫自律机械体会和地堡一起空降。地堡可供乌拉猫猫更换工作类型,并允许乌拉猫猫进驻使用内部武器击败来犯敌军。</description>
|
||||
<uiIconPath>Wula/Building/WULA_Cat_Bunker_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -33,6 +33,7 @@
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Bunker_Drop_Technology</li>
|
||||
</researchPrerequisites>
|
||||
@@ -142,6 +143,7 @@
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
@@ -250,7 +252,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_ATGun_Turret_Cleanzone</defName>
|
||||
<label>ATt-6"金红石"反战车炮塔</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\nATt-6"金红石"反战车炮塔是一种需要通电才能运转的中型防御炮塔,依靠澎湃的电磁动力发射高穿透性的炮弹。这种炮台的射速不是很高,但是穿甲能力很强,且会造成小范围溅射伤害。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\nATt-6"金红石"反战车炮塔是一种需要通电才能运转的中型防御炮塔,依靠澎湃的电磁动力发射高穿透性的炮弹。这种炮台的射速不是很高,但是穿甲能力很强,且会造成小范围溅射伤害。</description>
|
||||
<uiIconPath>Wula/Building/Wula_Base_ATGun_Turret</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -277,6 +279,7 @@
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Turret_Base_AT_Technology</li>
|
||||
</researchPrerequisites>
|
||||
@@ -402,6 +405,7 @@
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasTooltip>true</hasTooltip>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<building>
|
||||
<combatPower>640</combatPower>
|
||||
<!--<buildingTags>
|
||||
@@ -524,7 +528,7 @@
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_Laser_Turret_Cleanzone</defName>
|
||||
<label>MLt-1"棱晶"激光炮塔</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\nMLt-1"棱晶"激光炮塔是一种需要通电才能运转的中型防御炮塔,能够以高能激光束持续照射一个目标将其气化。装载在炮塔上的激光武器不需要预热,因此对付多个目标的效果要优于手持光束武器。</description>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\nMLt-1"棱晶"激光炮塔是一种需要通电才能运转的中型防御炮塔,能够以高能激光束持续照射一个目标将其气化。装载在炮塔上的激光武器不需要预热,因此对付多个目标的效果要优于手持光束武器。</description>
|
||||
<uiIconPath>Wula/Building/Wula_Base_Laser_Turret</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
@@ -563,6 +567,7 @@
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
@@ -658,6 +663,7 @@
|
||||
<stealable>false</stealable>
|
||||
<rotatable>false</rotatable>
|
||||
<size>(3,3)</size>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<statBases>
|
||||
<MaxHitPoints>1500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
@@ -805,4 +811,277 @@
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 迫击炮塔 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_Mortar_Turret_Cleanzone</defName>
|
||||
<label>RTt-8"深渊"迫击炮塔</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\nRTt-8"深渊"迫击炮塔是一种需要通电才能运转的中型防御炮塔,在远距离上连续发射高爆迫击炮弹。高爆迫击炮弹虽然弹速很慢但是可以跨越地形,适合对付仍在集结的敌群和阵地。</description>
|
||||
<uiIconPath>Wula/Building/Wula_Base_Mortar_Turret</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Base_Mortar_Turret</ThingDef>
|
||||
<ThingDef>Wula_Base_Mortar_Turret_Weapon</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>0</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Turret_Base_Mortar_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>100</WULA_Alloy>
|
||||
<WULA_Charge_Cube>6</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>Wula_Base_Mortar_Turret_Incoming</skyfallerDef> <!-- 迫击炮塔空投类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>Wula_Base_Mortar_Turret_Incoming</defName>
|
||||
<label>RTt-8"深渊"迫击炮塔(空投中)</label>
|
||||
<size>(3,3)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Base_Mortar_Turret_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(3,3.75)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(2, 2)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>Wula_Base_Mortar_Turret</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Base_Mortar_Turret</defName>
|
||||
<label>RTt-8"深渊"迫击炮塔</label>
|
||||
<description>RTt-8"深渊"迫击炮塔是一种需要通电才能运转的中型防御炮塔,在远距离上连续发射高爆迫击炮弹。高爆迫击炮弹虽然弹速很慢但是可以跨越地形,适合对付仍在集结的敌群和阵地。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_TurretGunHasSpeed</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ModExt_HasSpeedTurret">
|
||||
<speed>0.2</speed> <!-- 旋转速度 (度/Tick)。迫击炮旋转较慢。 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.5,0.35,0.75)</volume>
|
||||
<offset>(0,0,-0.05)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<receivesSignals>true</receivesSignals>
|
||||
<uiIconPath>Wula/Building/Wula_Base_Mortar_Turret</uiIconPath>
|
||||
<uiIconScale>1.0</uiIconScale>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<stealable>false</stealable>
|
||||
<rotatable>false</rotatable>
|
||||
<size>(3,3)</size>
|
||||
<statBases>
|
||||
<MaxHitPoints>1500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3200</WorkToBuild>
|
||||
<Mass>80</Mass>
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>0.80</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>150</WULA_Alloy>
|
||||
<WULA_Charge_Cube>12</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasTooltip>true</hasTooltip>
|
||||
<building>
|
||||
<combatPower>450</combatPower>
|
||||
<ai_combatDangerous>true</ai_combatDangerous>
|
||||
<turretGunDef>Wula_Base_Mortar_Turret_Weapon</turretGunDef>
|
||||
<turretBurstCooldownTime>4</turretBurstCooldownTime>
|
||||
<turretTopOffset>(-0.04, 0)</turretTopOffset>
|
||||
<turretTopDrawSize>5.0</turretTopDrawSize>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>200</basePowerConsumption> <!-- 电力消耗较低 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(252,240,120,0)</glowColor> <!-- 黄色光晕 -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_Base_Mortar_Turret_Weapon</defName>
|
||||
<label>RTt-8"深渊"</label>
|
||||
<description>迫击炮塔,可以从远距离上对敌方集群造成巨大伤害。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Base_Mortar_Turret_Weapon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Mortar_Turret</defaultProjectile>
|
||||
<minRange>10</minRange>
|
||||
<range>500</range>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>2.5</warmupTime>
|
||||
<isMortar>true</isMortar>
|
||||
<defaultCooldownTime>5</defaultCooldownTime>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<forcedMissRadius>5</forcedMissRadius>
|
||||
<soundCast>RocketswarmLauncher_Fire</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Mortar_Turret</defName>
|
||||
<label>深渊迫击炮弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2.5,2)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<speed>40</speed>
|
||||
<armorPenetrationBase>0.8</armorPenetrationBase>
|
||||
<explosionRadius>5.0</explosionRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>MortarBomb_Explode</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||
<northOffsetDistance>18</northOffsetDistance>
|
||||
<curveSteepness>1.0</curveSteepness>
|
||||
<useArcTrajectory>true</useArcTrajectory>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
<fleckDelayTicks>1</fleckDelayTicks>
|
||||
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||
<fleckScale>0.5~1.0</fleckScale>
|
||||
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||
<fleckAngle>-30~30</fleckAngle>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
|
||||
@@ -240,12 +240,15 @@
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_LR_Mobile_Factory_Turret</defName>
|
||||
<label>晶丛炮弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,3)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>WULA_GiantBomb</damageDef>
|
||||
<damageAmountBase>45</damageAmountBase>
|
||||
@@ -260,9 +263,19 @@
|
||||
<stoppingPower>10</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||
<northOffsetDistance>18</northOffsetDistance>
|
||||
<curveSteepness>1.0</curveSteepness>
|
||||
<useArcTrajectory>true</useArcTrajectory>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
<fleckMakeFleckTickMax>5</fleckMakeFleckTickMax>
|
||||
<fleckDelayTicks>1</fleckDelayTicks>
|
||||
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||
<fleckScale>0.5~1.0</fleckScale>
|
||||
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||
<fleckAngle>-30~30</fleckAngle>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
@@ -466,12 +479,15 @@
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Wula_AI_Heavy_Panzer_Main_Weapon</defName>
|
||||
<label>月长石炮弹</label>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<projectile>
|
||||
<damageDef>WULA_GiantBomb</damageDef>
|
||||
<damageAmountBase>65</damageAmountBase>
|
||||
@@ -486,9 +502,19 @@
|
||||
<stoppingPower>10</stoppingPower>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||
<northOffsetDistance>5</northOffsetDistance>
|
||||
<curveSteepness>1.0</curveSteepness>
|
||||
<useArcTrajectory>true</useArcTrajectory>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
<fleckMakeFleckTickMax>5</fleckMakeFleckTickMax>
|
||||
<fleckDelayTicks>1</fleckDelayTicks>
|
||||
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||
<fleckScale>0.5~1.0</fleckScale>
|
||||
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||
<fleckAngle>-30~30</fleckAngle>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
@@ -496,7 +522,7 @@
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>Wula_Psi_Titan_Beam</defName>
|
||||
<label>KLb-15 "方解石"</label>
|
||||
<description>灵能战争机械PAt-6"灵能泰坦"上装备的特殊熔融光束,威力不算特别大,但是不至于让其在失去所有武装后无计可施。</description>
|
||||
<description>灵能战争机械PAt-6"灵能泰坦"用于标记目标的武器,没有伤害敌人的能力。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<graphicData>
|
||||
@@ -512,7 +538,7 @@
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<smeltable>false</smeltable>
|
||||
<recipeMaker Inherit="False" IsNull="True" />
|
||||
@@ -527,13 +553,15 @@
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<hasStandardCommand>false</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>17</range>
|
||||
<burstShotCount>32</burstShotCount>
|
||||
<range>500</range>
|
||||
<burstShotCount>0</burstShotCount>
|
||||
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
|
||||
<beamDamageDef>WULA_RW_Handle_Cannon_Burn</beamDamageDef>
|
||||
<beamTotalDamage>1</beamTotalDamage>
|
||||
<beamTotalDamage>0</beamTotalDamage>
|
||||
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
|
||||
@@ -45,18 +45,15 @@
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_Heavy_Infantry_PowerArmor_Mortar</defName>
|
||||
<label>铬铁迫击炮弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(1.5,2)</drawSize>
|
||||
<drawSize>(2,1.75)</drawSize>
|
||||
</graphicData>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>1</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<thingClass>WulaFallenEmpire.Projectile_ExplosiveWithTrail</thingClass>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>20</damageAmountBase>
|
||||
@@ -69,6 +66,22 @@
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||
<northOffsetDistance>10</northOffsetDistance>
|
||||
<curveSteepness>1.0</curveSteepness>
|
||||
<useArcTrajectory>true</useArcTrajectory>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_Smoke_Tail</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>5</fleckMakeFleckTickMax>
|
||||
<fleckDelayTicks>1</fleckDelayTicks>
|
||||
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||
<fleckScale>0.5~1.0</fleckScale>
|
||||
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||
<fleckAngle>-30~30</fleckAngle>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 狼蛛装备 -->
|
||||
|
||||
@@ -1008,7 +1008,7 @@
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>25</baseHealthScale>
|
||||
<baseHealthScale>10</baseHealthScale>
|
||||
|
||||
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
@@ -1074,6 +1074,22 @@
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>1.5</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Crush</damageDef>
|
||||
<damageAmount>3</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>HAp-6"战车"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="Wula_Mech_Mobile_Factory" ParentName="WULA_BaseMechanoid">
|
||||
@@ -1342,7 +1358,7 @@
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<!-- 飞行组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
|
||||
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
|
||||
|
||||
<!-- 飞行触发条件:仅在征召时飞行 -->
|
||||
<flightCondition>Drafted</flightCondition>
|
||||
@@ -1361,7 +1377,12 @@
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<ignoreFactionRelations>true</ignoreFactionRelations>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>MFm-2"陆行舰"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
@@ -1459,7 +1480,7 @@
|
||||
<ThingDef ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_Psi_Titan</defName>
|
||||
<label>PAt-6"灵能泰坦"</label>
|
||||
<description>由乌拉帝国国教所主持开发的重型灵能机械体,以短距离折跃优雅地穿梭于炮火间,并用灵能盾抵挡敌方射弹侵袭。该机体不仅镌刻了破坏力强大的星光追猎术式用以发起远距离跟踪打击,还拥有一系列改变战局的灵能能力。\n\n但是在近身搏斗中,灵能泰坦是一个可笑的对手,并且它的秘文纹路很容易遭到外力破坏,它的本体无法吸收太多伤害!</description>
|
||||
<description>由乌拉帝国国教所主持开发的重型灵能机械体,以折跃优雅地穿梭于炮火间,并用强大的护盾抵挡敌方射弹侵袭。该机体的内部镌刻了无数的术式环路,这使其就像一个行走的灵能发射器,可以驱使各种强大的灵能能力。</description>
|
||||
<uiIconPath>Wula/Things/Wula_Psi_Titan/Wula_Psi_Titan_Icon</uiIconPath>
|
||||
<statBases>
|
||||
<BandwidthCost>1</BandwidthCost>
|
||||
@@ -1481,7 +1502,7 @@
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>25</baseHealthScale>
|
||||
<baseHealthScale>50</baseHealthScale>
|
||||
|
||||
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
@@ -1518,6 +1539,21 @@
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>4</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Wula_Psi_Damage</damageDef>
|
||||
<damageAmount>4</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<toggleLabel>灼烧区域</toggleLabel>
|
||||
<toggleDescription>PAt-6"灵能泰坦"从灵能环路中释放的巨大的能量,靠近它的敌军会被辐射出来的灵能伤害并点燃——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Psi_Titan_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
<invert>true</invert>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_AIFightEnemies">
|
||||
<targetAcquireRadius>65</targetAcquireRadius>
|
||||
<targetAcquireRadius>500</targetAcquireRadius>
|
||||
<targetKeepRadius>72</targetKeepRadius>
|
||||
</li>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
|
||||
@@ -347,4 +347,9 @@
|
||||
|
||||
<!-- 区域护盾Gizmo文本 -->
|
||||
<ShieldOfflineByMoving>未激活-移动中</ShieldOfflineByMoving>
|
||||
|
||||
<ToggleAreaDamage>切换区域伤害</ToggleAreaDamage>
|
||||
<ToggleAreaDamageDesc>启用或禁用区域伤害效果</ToggleAreaDamageDesc>
|
||||
<AreaDamageEnabled>区域伤害:已启用</AreaDamageEnabled>
|
||||
<AreaDamageDisabled>区域伤害:已禁用</AreaDamageDisabled>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user