整理一下
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using System.Collections.Generic;
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using Verse;
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using Verse.AI;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public class JobDriver_IngestWulaEnergy : JobDriver
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{
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private bool eatingFromInventory;
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private const TargetIndex IngestibleSourceInd = TargetIndex.A;
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private Thing IngestibleSource => job.GetTarget(IngestibleSourceInd).Thing;
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private float ChewDurationMultiplier
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{
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get
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{
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Thing ingestibleSource = IngestibleSource;
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if (ingestibleSource.def.ingestible != null)
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{
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return 1f / pawn.GetStatValue(StatDefOf.EatingSpeed);
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}
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return 1f;
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}
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look(ref eatingFromInventory, "eatingFromInventory", defaultValue: false);
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}
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public override void Notify_Starting()
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{
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base.Notify_Starting();
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eatingFromInventory = pawn.inventory != null && pawn.inventory.Contains(IngestibleSource);
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}
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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if (pawn.Faction != null)
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{
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Thing ingestibleSource = IngestibleSource;
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int maxAmountToPickup = FoodUtility.GetMaxAmountToPickup(ingestibleSource, pawn, job.count);
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if (!pawn.Reserve(ingestibleSource, job, 10, maxAmountToPickup, null, errorOnFailed))
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{
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return false;
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}
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job.count = maxAmountToPickup;
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}
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return true;
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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this.FailOn(() => !IngestibleSource.Destroyed && !IngestibleSource.IngestibleNow);
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Toil chew = Toils_Ingest.ChewIngestible(pawn, ChewDurationMultiplier, IngestibleSourceInd, TargetIndex.None)
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.FailOn((Toil x) => !IngestibleSource.Spawned && (pawn.carryTracker == null || pawn.carryTracker.CarriedThing != IngestibleSource))
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.FailOnCannotTouch(IngestibleSourceInd, PathEndMode.Touch);
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foreach (Toil item in PrepareToIngestToils(chew))
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{
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yield return item;
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}
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yield return chew;
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// Custom Finalize Ingest Logic
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Toil finalizeToil = new Toil();
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finalizeToil.initAction = delegate
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{
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Pawn ingester = pawn;
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Thing ingestible = IngestibleSource;
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if (ingester == null || ingestible == null)
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{
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return;
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}
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// If it's not an energy core, use the default vanilla method for safety, though this job should only target energy cores.
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if (ingestible.def.defName != "WULA_Charge_Cube")
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{
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ingester.needs.food.CurLevel += FoodUtility.GetNutrition(ingester, ingestible, ingestible.def);
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}
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else
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{
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// Our custom logic for energy core
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// 1. Apply the charging hediff
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Hediff hediff = HediffMaker.MakeHediff(HediffDef.Named("WULA_ChargingHediff"), ingester);
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hediff.Severity = 1.0f;
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ingester.health.AddHediff(hediff);
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// 2. Spawn the used core
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Thing usedCore = ThingMaker.MakeThing(ThingDef.Named("WULA_Charge_Cube_No_Power"));
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GenPlace.TryPlaceThing(usedCore, ingester.Position, ingester.Map, ThingPlaceMode.Near);
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}
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// Destroy the original food item
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if (!ingestible.Destroyed)
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{
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ingestible.Destroy();
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}
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};
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finalizeToil.defaultCompleteMode = ToilCompleteMode.Instant;
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yield return finalizeToil;
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}
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private IEnumerable<Toil> PrepareToIngestToils(Toil chewToil)
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{
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if (eatingFromInventory)
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{
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yield return Toils_Misc.TakeItemFromInventoryToCarrier(pawn, IngestibleSourceInd);
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}
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else
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{
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yield return Toils_Goto.GotoThing(IngestibleSourceInd, PathEndMode.ClosestTouch).FailOnDespawnedNullOrForbidden(IngestibleSourceInd);
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yield return Toils_Ingest.PickupIngestible(IngestibleSourceInd, pawn);
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}
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}
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}
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}
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