diff --git a/1.6/1.6/Assemblies/WulaFallenEmpire.dll b/1.6/1.6/Assemblies/WulaFallenEmpire.dll index c268db8b..34c317a5 100644 Binary files a/1.6/1.6/Assemblies/WulaFallenEmpire.dll and b/1.6/1.6/Assemblies/WulaFallenEmpire.dll differ diff --git a/Source/WulaFallenEmpire/Designator/Designator_CallSkyfallerInArea.cs b/Source/WulaFallenEmpire/Designator/Designator_CallSkyfallerInArea.cs index 29bbb2e8..3435e933 100644 --- a/Source/WulaFallenEmpire/Designator/Designator_CallSkyfallerInArea.cs +++ b/Source/WulaFallenEmpire/Designator/Designator_CallSkyfallerInArea.cs @@ -24,6 +24,7 @@ namespace WulaFallenEmpire soundSucceeded = SoundDefOf.Designate_Claim; hotKey = KeyBindingDefOf.Misc12; tutorTag = "CallSkyfallerInArea"; + draggableDimensions = 2; } public override AcceptanceReport CanDesignateCell(IntVec3 c) @@ -39,7 +40,7 @@ namespace WulaFallenEmpire var things = Map.thingGrid.ThingsListAt(c); foreach (var thing in things) { - if (thing.def.category == ThingCategory.Building && + if (thing.def.category == ThingCategory.Building && thing.Faction == Faction.OfPlayer && thing.TryGetComp() != null) { @@ -48,8 +49,7 @@ namespace WulaFallenEmpire } // 即使单元格内没有符合条件的建筑,也允许选择(这样用户可以拖动区域) - // 但返回一个友好的提示 - return "WULA_NoCallableBuildingsInCell".Translate(); + return true; } public override void DesignateSingleCell(IntVec3 c)