This commit is contained in:
2025-08-26 19:25:41 +08:00
parent a897c2e44c
commit d4322361d5
12 changed files with 3134 additions and 63 deletions

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@@ -1,17 +1,14 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="HediffWithCompsBase">
<HediffDef> <!-- 移除 ParentName -->
<defName>WULA_DamageShield</defName>
<label>伤害护盾</label>
<description>一种特殊的能量护盾,可以抵挡受到的伤害。每层护盾可以抵挡一次伤害。</description>
<hediffClass>WulaFallenEmpire.Hediff_DamageShield</hediffClass>
<initialSeverity>10</initialSeverity> <!-- 初始层数设置为10 -->
<maxSeverity>999</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
<tendable>false</tendable>
<displayAllParts>false</displayAllParts>
<priceImpact>1</priceImpact>
<addedSimultaneously>true</addedSimultaneously>
<countsAsAddedPartOrImplant>false</countsAsAddedPartOrImplant>
<initialSeverity>10</initialSeverity> <!-- 初始层数设置为10 -->
<maxSeverity>999</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<label>活跃</label>
@@ -19,6 +16,5 @@
<!-- 这里可以添加一些统计数据偏移,例如增加防御等 -->
</li>
</stages>
<scenarioCanAdd>false</scenarioCanAdd>
</HediffDef>
</Defs>

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@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_DamageShieldGenerator</defName>
<label>伤害护盾发生器</label>
<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
<graphicData>
<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<stackLimit>1</stackLimit>
<useHitPoints>true</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MaxHitPoints>50</MaxHitPoints>
<MarketValue>500</MarketValue>
<Mass>0.5</Mass>
<WorkToMake>1000</WorkToMake>
</statBases>
<thingCategories>
<li>Items</li>
</thingCategories>
<tradeability>Sellable</tradeability>
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
</li>
<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
<hediffDef>WULA_DamageShield</hediffDef>
<chargesToAdd>100</chargesToAdd> <!-- 每次使用添加 10 层 -->
</li>
</comps>
</ThingDef>
</Defs>

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@@ -24,7 +24,6 @@
<comps>
<li Class="CompProperties_Usable">
<useJob>UseItem</useJob>
<floatMenuCommandLabel>使用伤害护盾发生器</floatMenuCommandLabel>
</li>
<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
<hediffDef>WULA_DamageShield</hediffDef>

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@@ -17,4 +17,9 @@
<WULA_MaintenanceNoEffect>{PAWN_nameDef} 的维护已完成,但{PAWN_nameDef} 没有可修复的受损部位。</WULA_MaintenanceNoEffect>
<WULA_NoComponentsToHaul>没有可用的零部件来搬运。</WULA_NoComponentsToHaul>
<WULA_MessageGainedDamageShieldCharges>{0} 获得了 {1} 层伤害护盾!</WULA_MessageGainedDamageShieldCharges>
<WULA_CannotUseOnDeadPawn>无法对已死亡的Pawn使用。</WULA_CannotUseOnDeadPawn>
<WULA_DamageShieldMaxChargesReached>伤害护盾已达到最大层数。</WULA_DamageShieldMaxChargesReached>
<WULA_DamageShieldChargesDescription>使用:增加 {0} 层伤害护盾</WULA_DamageShieldChargesDescription>
</LanguageData>

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@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<WULA_MessageGainedDamageShieldCharges>{0} 获得了 {1} 层伤害护盾!</WULA_MessageGainedDamageShieldCharges>
<WULA_CannotUseOnDeadPawn>无法对已死亡的Pawn使用。</WULA_CannotUseOnDeadPawn>
<WULA_DamageShieldMaxChargesReached>伤害护盾已达到最大层数。</WULA_DamageShieldMaxChargesReached>
<WULA_DamageShieldChargesDescription>使用:增加 {0} 层伤害护盾</WULA_DamageShieldChargesDescription>
</LanguageData>