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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef ParentName="HediffWithCompsBase">
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<HediffDef> <!-- 移除 ParentName -->
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<defName>WULA_DamageShield</defName>
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<label>伤害护盾</label>
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<description>一种特殊的能量护盾,可以抵挡受到的伤害。每层护盾可以抵挡一次伤害。</description>
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<hediffClass>WulaFallenEmpire.Hediff_DamageShield</hediffClass>
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<initialSeverity>10</initialSeverity> <!-- 初始层数设置为10 -->
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<maxSeverity>999</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
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<tendable>false</tendable>
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<displayAllParts>false</displayAllParts>
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<priceImpact>1</priceImpact>
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<addedSimultaneously>true</addedSimultaneously>
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<countsAsAddedPartOrImplant>false</countsAsAddedPartOrImplant>
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<initialSeverity>10</initialSeverity> <!-- 初始层数设置为10 -->
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<maxSeverity>999</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
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<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<stages>
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<li>
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<label>活跃</label>
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@@ -19,6 +16,5 @@
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<!-- 这里可以添加一些统计数据偏移,例如增加防御等 -->
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</li>
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</stages>
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<scenarioCanAdd>false</scenarioCanAdd>
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</HediffDef>
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</Defs>
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34
1.6/1.6/Defs/ThingDefs/ThingDefs_WULA_Items_DamageShield.xml
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34
1.6/1.6/Defs/ThingDefs/ThingDefs_WULA_Items_DamageShield.xml
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@@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_DamageShieldGenerator</defName>
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<label>伤害护盾发生器</label>
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<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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<MarketValue>500</MarketValue>
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<Mass>0.5</Mass>
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<WorkToMake>1000</WorkToMake>
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</statBases>
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<thingCategories>
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<li>Items</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
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<hediffDef>WULA_DamageShield</hediffDef>
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<chargesToAdd>100</chargesToAdd> <!-- 每次使用添加 10 层 -->
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -24,7 +24,6 @@
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<floatMenuCommandLabel>使用伤害护盾发生器</floatMenuCommandLabel>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
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<hediffDef>WULA_DamageShield</hediffDef>
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@@ -17,4 +17,9 @@
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<WULA_MaintenanceNoEffect>{PAWN_nameDef} 的维护已完成,但{PAWN_nameDef} 没有可修复的受损部位。</WULA_MaintenanceNoEffect>
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<WULA_NoComponentsToHaul>没有可用的零部件来搬运。</WULA_NoComponentsToHaul>
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<WULA_MessageGainedDamageShieldCharges>{0} 获得了 {1} 层伤害护盾!</WULA_MessageGainedDamageShieldCharges>
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<WULA_CannotUseOnDeadPawn>无法对已死亡的Pawn使用。</WULA_CannotUseOnDeadPawn>
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<WULA_DamageShieldMaxChargesReached>伤害护盾已达到最大层数。</WULA_DamageShieldMaxChargesReached>
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<WULA_DamageShieldChargesDescription>使用:增加 {0} 层伤害护盾</WULA_DamageShieldChargesDescription>
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</LanguageData>
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@@ -1,7 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<WULA_MessageGainedDamageShieldCharges>{0} 获得了 {1} 层伤害护盾!</WULA_MessageGainedDamageShieldCharges>
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<WULA_CannotUseOnDeadPawn>无法对已死亡的Pawn使用。</WULA_CannotUseOnDeadPawn>
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<WULA_DamageShieldMaxChargesReached>伤害护盾已达到最大层数。</WULA_DamageShieldMaxChargesReached>
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<WULA_DamageShieldChargesDescription>使用:增加 {0} 层伤害护盾</WULA_DamageShieldChargesDescription>
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</LanguageData>
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