暂存
This commit is contained in:
20
1.6/1.6/Defs/HediffDefs/Hediffs_WULA_DamageShield.xml
Normal file
20
1.6/1.6/Defs/HediffDefs/Hediffs_WULA_DamageShield.xml
Normal file
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HediffDef> <!-- 移除 ParentName -->
|
||||
<defName>WULA_DamageShield</defName>
|
||||
<label>伤害护盾</label>
|
||||
<description>一种特殊的能量护盾,可以抵挡受到的伤害。每层护盾可以抵挡一次伤害。</description>
|
||||
<hediffClass>WulaFallenEmpire.Hediff_DamageShield</hediffClass>
|
||||
<initialSeverity>10</initialSeverity> <!-- 初始层数设置为10 -->
|
||||
<maxSeverity>999</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
|
||||
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<label>活跃</label>
|
||||
<minSeverity>1</minSeverity>
|
||||
<!-- 这里可以添加一些统计数据偏移,例如增加防御等 -->
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
34
1.6/1.6/Defs/ThingDefs/ThingDefs_WULA_Items_DamageShield.xml
Normal file
34
1.6/1.6/Defs/ThingDefs/ThingDefs_WULA_Items_DamageShield.xml
Normal file
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_DamageShieldGenerator</defName>
|
||||
<label>伤害护盾发生器</label>
|
||||
<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<stackLimit>1</stackLimit>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
<MarketValue>500</MarketValue>
|
||||
<Mass>0.5</Mass>
|
||||
<WorkToMake>1000</WorkToMake>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>Items</li>
|
||||
</thingCategories>
|
||||
<tradeability>Sellable</tradeability>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
|
||||
<hediffDef>WULA_DamageShield</hediffDef>
|
||||
<chargesToAdd>100</chargesToAdd> <!-- 每次使用添加 10 层 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="ResourceBase">
|
||||
<defName>WULA_DamageShieldGenerator</defName>
|
||||
<label>伤害护盾发生器</label>
|
||||
<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Item/WULA_DamageShieldGenerator</texPath> <!-- 假设有一个贴图 -->
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<stackLimit>1</stackLimit>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<healthAffectsPrice>false</healthAffectsPrice>
|
||||
<statBases>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
<MarketValue>500</MarketValue>
|
||||
<Mass>0.5</Mass>
|
||||
<WorkToMake>1000</WorkToMake>
|
||||
</statBases>
|
||||
<thingCategories>
|
||||
<li>Items</li>
|
||||
</thingCategories>
|
||||
<tradeability>Sellable</tradeability>
|
||||
<comps>
|
||||
<li Class="CompProperties_Usable">
|
||||
<useJob>UseItem</useJob>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
|
||||
<hediffDef>WULA_DamageShield</hediffDef>
|
||||
<chargesToAdd>10</chargesToAdd> <!-- 每次使用添加 10 层 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user