2025-7-10

This commit is contained in:
2025-07-10 17:27:58 +08:00
parent 40f6ccd2ab
commit d5dbdba3fd
4 changed files with 344 additions and 46 deletions

View File

@@ -1,5 +1,50 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef Name="Wula_ImplantHediffBase">
<hediffClass>Hediff_Implant</hediffClass>
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<priceImpact>true</priceImpact>
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
<allowMothballIfLowPriorityWorldPawn>true</allowMothballIfLowPriorityWorldPawn>
</HediffDef>
<HediffDef Name="Wula_ImplantHediffBase_T1" ParentName="Wula_ImplantHediffBase">
<stages>
<li>
<offset>
<li>
<capacity>Consciousness</capacity>
<chance>-0.05</chance>
</li>
</offset>
</li>
</stages>
</HediffDef>
<HediffDef Name="Wula_ImplantHediffBase_T2" ParentName="Wula_ImplantHediffBase">
<stages>
<li>
<offset>
<li>
<capacity>Consciousness</capacity>
<chance>-0.1</chance>
</li>
</offset>
</li>
</stages>
</HediffDef>
<HediffDef Name="Wula_ImplantHediffBase_T3" ParentName="Wula_ImplantHediffBase">
<stages>
<li>
<offset>
<li>
<capacity>Consciousness</capacity>
<chance>-0.2</chance>
</li>
</offset>
</li>
</stages>
</HediffDef>
<!-- 能源炉 -->
<ThingDef ParentName="BodyPartProstheticImperialBase">
<defName>WULA_Energy_Furnace_Base</defName>
@@ -62,14 +107,11 @@
</li>
</comps>
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
<defName>WULA_Energy_Furnace_Hediff_Overdrive</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>超载组件</label>
<description>安装于能源炉的特殊改件,除了获得常驻的移动速度外,还可以短时间超载机体,获得力量上的爆发性增益。</description>
<isBad>false</isBad>
<duplicationAllowed>false</duplicationAllowed>
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
<stages>
<li>
<statOffsets>
@@ -127,7 +169,7 @@
<defName>WULA_Energy_Furnace_Skill_Hediff_Overdrive</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>能源炉超载</label>
<description>能源炉正处于超载状态,极大增加了近战的命中率、攻击速度和移动速度,并且不会被敌人的近战减速。</description>
<description>能源炉正处于超载状态,极大增加了近战的命中率、攻击速度和移动速度,并且不会被伤害所减速。</description>
<everCurableByItem>false</everCurableByItem>
<stages>
<li>
@@ -186,22 +228,192 @@
</li>
</comps>
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<HediffDef ParentName="Wula_ImplantHediffBase_T2">
<defName>WULA_Energy_Furnace_Hediff_Hunger</defName>
<hediffClass>HediffWithComps</hediffClass>
<label>偷吃插件</label>
<description>安装于能源炉的特殊改件,通过增加能源需求变相制造满足感,以增加合成人的心情。</description>
<isBad>false</isBad>
<duplicationAllowed>false</duplicationAllowed>
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
<stages>
<li>
<hungerRateFactor>2</hungerRateFactor>
<hungerRateFactor>1</hungerRateFactor>
</li>
</stages>
<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
</HediffDef>
<ThingDef ParentName="BodyPartProstheticImperialBase">
<defName>WULA_Energy_Furnace_Jumpdrive</defName>
<label>中央能源炉-跃迁组件</label>
<description>将一台精简的跃迁引擎直接安装在合成人的动力炉中,允许它们发起短距离传送。</description>
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costList>
<Steel>200</Steel>
<Plasteel>25</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<recipeMaker Inherit="False">
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>安装中央能源炉跃迁组件</useLabel>
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>WULA_Energy_Furnace_Hediff_Jumpdrive</hediffDef>
<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
<canUpgrade>false</canUpgrade>
<maxSeverity>1</maxSeverity>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T3">
<defName>WULA_Energy_Furnace_Hediff_Jumpdrive</defName>
<label>跃迁组件</label>
<description>安装在合成人的动力炉中的精简的跃迁引擎,允许它们发起短距离的传送。</description>
<duplicationAllowed>false</duplicationAllowed>
<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
<comps>
<li Class="HediffCompProperties_GiveAbility">
<abilityDefs>
<li>WULA_Energy_Furnace_Skill_Jumpdrive</li>
</abilityDefs>
</li>
</comps>
</HediffDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_Energy_Furnace_Skill_Jumpdrive</defName>
<label>短距离折跃</label>
<description>启动能源炉中的跃迁引擎,迅速折跃至指定位置,不需要目标位置的视野。</description>
<iconPath>UI/Abilities/Skip</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<category>Skip</category>
<cooldownTicksRange>180~480</cooldownTicksRange>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<verbProperties>
<warmupTime>1</warmupTime>
<range>35</range>
<targetParams>
<canTargetSelf>True</canTargetSelf>
<canTargetAnimals>True</canTargetAnimals>
<canTargetItems>True</canTargetItems>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityTeleport">
<compClass>CompAbilityEffect_Teleport</compClass>
<destination>Selected</destination>
<requiresLineOfSight>False</requiresLineOfSight>
<range>35</range>
<clamorType>Ability</clamorType>
<clamorRadius>10</clamorRadius>
<destClamorType>Ability</destClamorType>
<destClamorRadius>10</destClamorRadius>
<stunTicks>0</stunTicks>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BodyPartProstheticImperialBase">
<defName>WULA_Energy_Furnace_AntigrainShell</defName>
<label>中央能源炉-自爆组件</label>
<description>把一枚反粒子弹安装到体内的能源炉附近,允许合成人发起自杀式袭击。</description>
<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costList>
<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
</costList>
<recipeMaker Inherit="False">
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>安装中央能源炉自爆组件</useLabel>
<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>WULA_Energy_Furnace_Hediff_AntigrainShell</hediffDef>
<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
<canUpgrade>false</canUpgrade>
<maxSeverity>1</maxSeverity>
</li>
</comps>
</ThingDef>
<HediffDef ParentName="Wula_ImplantHediffBase_T1">
<defName>WULA_Energy_Furnace_AntigrainShell</defName>
<label>自爆组件</label>
<description>一枚安装到体内的能源炉附近的反粒子弹,允许合成人发起自杀式袭击。</description>
<duplicationAllowed>false</duplicationAllowed>
<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
<comps>
<li Class="HediffCompProperties_GiveAbility">
<abilityDefs>
<li>WULA_Energy_Furnace_Skill_AntigrainShell</li>
</abilityDefs>
</li>
</comps>
</HediffDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_Energy_Furnace_Skill_AntigrainShell</defName>
<label>反物质自爆</label>
<description>启动能源炉附近的反粒子弹,将附近的一切都化为灰烬。</description>
<iconPath>UI/Abilities/AcidSpray</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<!-- <category>Skip</category> -->
<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
</statBases>
<verbProperties>
<warmupTime>0</warmupTime>
<range>14.9</range>
<drawAimPie>true</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
<soundCast>VoidTerrorCast</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_Shell_AntigrainWarhead</projectileDef>
</li>
</comps>
</AbilityDef>
<!-- 天线 -->
<ThingDef ParentName="BodyPartProstheticImperialBase">
@@ -686,7 +898,7 @@
<description>该生物的灵魂被人为的分离了。</description>
<descriptionShort>该生物的灵魂被人为的分离了,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术。</descriptionShort>
<!-- <initialSeverity>0.5</initialSeverity> -->
<minSeverity>0</minSeverity>
<minSeverity>0.01</minSeverity>
<maxSeverity>1</maxSeverity>
<alwaysShowSeverity>true</alwaysShowSeverity>
<isBad>true</isBad>