2025-7-10
This commit is contained in:
@@ -1,5 +1,50 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef Name="Wula_ImplantHediffBase">
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<hediffClass>Hediff_Implant</hediffClass>
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<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
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<isBad>false</isBad>
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<priceImpact>true</priceImpact>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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<allowMothballIfLowPriorityWorldPawn>true</allowMothballIfLowPriorityWorldPawn>
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</HediffDef>
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<HediffDef Name="Wula_ImplantHediffBase_T1" ParentName="Wula_ImplantHediffBase">
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<stages>
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<li>
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<offset>
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<li>
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<capacity>Consciousness</capacity>
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<chance>-0.05</chance>
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</li>
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</offset>
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</li>
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</stages>
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</HediffDef>
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<HediffDef Name="Wula_ImplantHediffBase_T2" ParentName="Wula_ImplantHediffBase">
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<stages>
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<li>
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<offset>
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<li>
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<capacity>Consciousness</capacity>
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<chance>-0.1</chance>
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</li>
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</offset>
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</li>
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</stages>
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</HediffDef>
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<HediffDef Name="Wula_ImplantHediffBase_T3" ParentName="Wula_ImplantHediffBase">
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<stages>
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<li>
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<offset>
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<li>
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<capacity>Consciousness</capacity>
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<chance>-0.2</chance>
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</li>
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</offset>
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</li>
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</stages>
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</HediffDef>
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<!-- 能源炉 -->
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Energy_Furnace_Base</defName>
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@@ -62,14 +107,11 @@
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<HediffDef ParentName="Wula_ImplantHediffBase_T2">
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<defName>WULA_Energy_Furnace_Hediff_Overdrive</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>超载组件</label>
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<description>安装于能源炉的特殊改件,除了获得常驻的移动速度外,还可以短时间超载机体,获得力量上的爆发性增益。</description>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<stages>
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<li>
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<statOffsets>
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@@ -127,7 +169,7 @@
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<defName>WULA_Energy_Furnace_Skill_Hediff_Overdrive</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>能源炉超载</label>
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<description>能源炉正处于超载状态,极大增加了近战的命中率、攻击速度和移动速度,并且不会被敌人的近战减速。</description>
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<description>能源炉正处于超载状态,极大增加了近战的命中率、攻击速度和移动速度,并且不会被伤害所减速。</description>
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<everCurableByItem>false</everCurableByItem>
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<stages>
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<li>
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@@ -186,22 +228,192 @@
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<HediffDef ParentName="Wula_ImplantHediffBase_T2">
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<defName>WULA_Energy_Furnace_Hediff_Hunger</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label>偷吃插件</label>
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<description>安装于能源炉的特殊改件,通过增加能源需求变相制造满足感,以增加合成人的心情。</description>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<stages>
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<li>
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<hungerRateFactor>2</hungerRateFactor>
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<hungerRateFactor>1</hungerRateFactor>
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</li>
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</stages>
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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</HediffDef>
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Energy_Furnace_Jumpdrive</defName>
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<label>中央能源炉-跃迁组件</label>
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<description>将一台精简的跃迁引擎直接安装在合成人的动力炉中,允许它们发起短距离传送。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Steel>200</Steel>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>4</ComponentSpacer>
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装中央能源炉跃迁组件</useLabel>
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<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Energy_Furnace_Hediff_Jumpdrive</hediffDef>
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<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
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<canUpgrade>false</canUpgrade>
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="Wula_ImplantHediffBase_T3">
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<defName>WULA_Energy_Furnace_Hediff_Jumpdrive</defName>
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<label>跃迁组件</label>
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<description>安装在合成人的动力炉中的精简的跃迁引擎,允许它们发起短距离的传送。</description>
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<duplicationAllowed>false</duplicationAllowed>
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_Energy_Furnace_Skill_Jumpdrive</li>
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</abilityDefs>
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</li>
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</comps>
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</HediffDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_Energy_Furnace_Skill_Jumpdrive</defName>
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<label>短距离折跃</label>
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<description>启动能源炉中的跃迁引擎,迅速折跃至指定位置,不需要目标位置的视野。</description>
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<iconPath>UI/Abilities/Skip</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<category>Skip</category>
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<cooldownTicksRange>180~480</cooldownTicksRange>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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</statBases>
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<verbProperties>
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<warmupTime>1</warmupTime>
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<range>35</range>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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<canTargetAnimals>True</canTargetAnimals>
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<canTargetItems>True</canTargetItems>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "CompProperties_AbilityTeleport">
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<compClass>CompAbilityEffect_Teleport</compClass>
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<destination>Selected</destination>
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<requiresLineOfSight>False</requiresLineOfSight>
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<range>35</range>
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<clamorType>Ability</clamorType>
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<clamorRadius>10</clamorRadius>
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<destClamorType>Ability</destClamorType>
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<destClamorRadius>10</destClamorRadius>
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<stunTicks>0</stunTicks>
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<goodwillImpact>-15</goodwillImpact>
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<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Energy_Furnace_AntigrainShell</defName>
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<label>中央能源炉-自爆组件</label>
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<description>把一枚反粒子弹安装到体内的能源炉附近,允许合成人发起自杀式袭击。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装中央能源炉自爆组件</useLabel>
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<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Energy_Furnace_Hediff_AntigrainShell</hediffDef>
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<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
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<canUpgrade>false</canUpgrade>
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="Wula_ImplantHediffBase_T1">
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<defName>WULA_Energy_Furnace_AntigrainShell</defName>
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<label>自爆组件</label>
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<description>一枚安装到体内的能源炉附近的反粒子弹,允许合成人发起自杀式袭击。</description>
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<duplicationAllowed>false</duplicationAllowed>
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_Energy_Furnace_Skill_AntigrainShell</li>
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</abilityDefs>
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</li>
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</comps>
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</HediffDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_Energy_Furnace_Skill_AntigrainShell</defName>
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<label>反物质自爆</label>
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<description>启动能源炉附近的反粒子弹,将附近的一切都化为灰烬。</description>
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<iconPath>UI/Abilities/AcidSpray</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<!-- <category>Skip</category> -->
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<!-- <cooldownTicksRange>180~480</cooldownTicksRange> -->
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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</statBases>
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<verbProperties>
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<warmupTime>0</warmupTime>
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<range>14.9</range>
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<drawAimPie>true</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<soundCast>VoidTerrorCast</soundCast>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>Bullet_Shell_AntigrainWarhead</projectileDef>
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</li>
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</comps>
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</AbilityDef>
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<!-- 天线 -->
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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@@ -686,7 +898,7 @@
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<description>该生物的灵魂被人为的分离了。</description>
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<descriptionShort>该生物的灵魂被人为的分离了,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术。</descriptionShort>
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<!-- <initialSeverity>0.5</initialSeverity> -->
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<minSeverity>0</minSeverity>
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<minSeverity>0.01</minSeverity>
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<maxSeverity>1</maxSeverity>
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<alwaysShowSeverity>true</alwaysShowSeverity>
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<isBad>true</isBad>
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