1
This commit is contained in:
Binary file not shown.
@@ -635,11 +635,12 @@
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 炮击 -->
|
||||
<AbilityDef>
|
||||
<defName>WULA_Firepower_Minigun_Strafe</defName>
|
||||
<label>链炮扫射</label>
|
||||
<description>以战舰上的自动链炮对目标区域进行可选方向的扫射,射击速度和冷却都很快,对轻甲目标有效,但是威力欠佳。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<iconPath>Wula/UI/Abilities/WULA_Firepower_Minigun_Strafe</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
@@ -679,13 +680,16 @@
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
|
||||
<requiredResearch>WULA_Firepower_Minigun_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Firepower_Cannon_Salvo</defName>
|
||||
<label>轻型舰炮齐射</label>
|
||||
<description>指挥战舰侧弦的副炮,进行一轮共计12发炮弹的齐射,造成中规中矩的毁伤。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<iconPath>Wula/UI/Abilities/WULA_Firepower_Cannon_Salvo</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
@@ -710,7 +714,7 @@
|
||||
<radius>10</radius>
|
||||
<simultaneousLaunches>3</simultaneousLaunches>
|
||||
<launchIntervalTicks>90</launchIntervalTicks>
|
||||
<maxLaunches>12</maxLaunches>
|
||||
<maxLaunches>24</maxLaunches>
|
||||
<warmupTicks>120</warmupTicks>
|
||||
|
||||
<!-- 独立间隔模式:组内依次发射 -->
|
||||
@@ -726,13 +730,16 @@
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
|
||||
<requiredResearch>WULA_Firepower_Cannon_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Firepower_Cannon_Surveillance</defName>
|
||||
<label>轻型舰炮监视</label>
|
||||
<description>指挥战舰侧弦的副炮,监视一个区域0.3小时,对任何进入范围的敌对目标进行炮击。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<iconPath>Wula/UI/Abilities/WULA_Firepower_Cannon_Surveillance</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
@@ -764,13 +771,16 @@
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
|
||||
<requiredResearch>WULA_Firepower_Cannon_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Firepower_EnergyLance_Strafe</defName>
|
||||
<label>光矛扫射</label>
|
||||
<description>指挥战舰侧弦的光矛阵列,发射一道光矛横扫战场,造成大量的热能伤害。</description>
|
||||
<!-- <iconPath>ArachnaeSwarm/UI/Abilities/ARA_Spawn_ARA_HiveCorvette_Rocket</iconPath> -->
|
||||
<iconPath>Wula/UI/Abilities/WULA_Firepower_EnergyLance_Strafe</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
@@ -787,10 +797,10 @@
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
|
||||
<globalCooldownTicks>1000</globalCooldownTicks>
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
</li> -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityEnergyLance">
|
||||
<durationTicks>450</durationTicks>
|
||||
<moveDistance>20</moveDistance>
|
||||
@@ -798,11 +808,145 @@
|
||||
<energyLanceDef>WULA_EnergyLance_Base</energyLanceDef>
|
||||
<firesPerTick>4</firesPerTick>
|
||||
</li>
|
||||
<!-- <li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility"> -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
|
||||
<!-- <flyOverDef></flyOverDef> -->
|
||||
<!-- <requiredFacility>BombardmentFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
|
||||
</li> -->
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
|
||||
<requiredResearch>WULA_Firepower_EnergyLance_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Firepower_EnergyLance_Surveillance</defName>
|
||||
<label>光矛监视</label>
|
||||
<description>指挥战舰侧弦的副炮,监视一个区域1小时,对任何进入范围的敌对目标进行炮击。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Firepower_EnergyLance_Surveillance</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
|
||||
<globalCooldownTicks>300</globalCooldownTicks>
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityCallSkyfaller">
|
||||
<delayTicks>180</delayTicks>
|
||||
<skyfallerDef>WULA_Firepower_EnergyLance_Surveillance_Skyfaller</skyfallerDef>
|
||||
<previewRadius>36</previewRadius>
|
||||
<previewColor>(0.85,0.85,0.3,0.5)</previewColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
|
||||
<!-- <flyOverDef></flyOverDef> -->
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
|
||||
<requiredResearch>WULA_Firepower_EnergyLance_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Firepower_Primary_Cannon_Strafe</defName>
|
||||
<label>主炮齐射</label>
|
||||
<description>以战舰上的主炮对目标区域进行可选方向的扫射,拥有夷平山脉的恐怖威力,但是响应速度、精准度都很差且需要大量时间再装填。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Firepower_Primary_Cannon_Strafe</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
|
||||
<globalCooldownTicks>1000</globalCooldownTicks>
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityBombardment">
|
||||
<bombardmentWidth>35</bombardmentWidth>
|
||||
<bombardmentLength>70</bombardmentLength>
|
||||
<targetSelectionChance>0.1</targetSelectionChance>
|
||||
<minTargetCells>16</minTargetCells>
|
||||
<maxTargetCells>16</maxTargetCells>
|
||||
<warmupTicks>240</warmupTicks>
|
||||
<rowDelayTicks>30</rowDelayTicks>
|
||||
<impactDelayTicks>2</impactDelayTicks>
|
||||
<showBombardmentArea>true</showBombardmentArea>
|
||||
<effecterScale>1.5</effecterScale>
|
||||
<areaPreviewColor>1.0,0.3,0.1,0.3</areaPreviewColor>
|
||||
<skyfallerDef>WULA_Firepower_Primary_Cannon_Strafe_Skyfaller</skyfallerDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
|
||||
<!-- <flyOverDef></flyOverDef> -->
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
|
||||
<requiredResearch>WULA_Firepower_Primary_Cannon_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_Firepower_Primary_Cannon_EMP_Surveillance</defName>
|
||||
<label>主炮EMP压制</label>
|
||||
<description>指挥战舰的主炮,监视极大范围3小时,对任何进入范围的敌对目标发射大范围EMP炮弹,蕴含的强大能量能使得机械体长时间地被麻痹。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_Firepower_Primary_Cannon_EMP_Surveillance</iconPath>
|
||||
<cooldownTicksRange>1</cooldownTicksRange>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>120</range>
|
||||
<targetable>true</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
|
||||
<globalCooldownTicks>300</globalCooldownTicks>
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityCallSkyfaller">
|
||||
<delayTicks>180</delayTicks>
|
||||
<skyfallerDef>WULA_Firepower_Primary_Cannon_EMP_Surveillance_Skyfaller</skyfallerDef>
|
||||
<previewRadius>100</previewRadius>
|
||||
<previewColor>(0.85,0.85,0.3,0.5)</previewColor>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_RequireFlyOverFacility">
|
||||
<!-- <flyOverDef></flyOverDef> -->
|
||||
<requiredFacility>BombardmentFacility</requiredFacility>
|
||||
<facilityNotFoundMessage>需要拥有<color=#BD2F31><i>武器阵列</i></color>设施的战舰在地图上才能进行轨道炮击支援</facilityNotFoundMessage>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AbilityResearchPrereq">
|
||||
<requiredResearch>WULA_Firepower_Primary_Cannon_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
</Defs>
|
||||
@@ -43,12 +43,24 @@
|
||||
<buildingDamageFactorPassable>5</buildingDamageFactorPassable>
|
||||
</DamageDef>
|
||||
|
||||
<!-- 不要删掉这个伤害类,有一个C#硬代码正在使用 -->
|
||||
<DamageDef ParentName="Flame">
|
||||
<defName>Wula_Dark_Matter_Flame</defName>
|
||||
<label>暗物质湮灭</label>
|
||||
<deathMessage>{0} 由于暗物质湮灭爆炸而死。</deathMessage>
|
||||
<deathMessage>{0} 被暗物质湮灭带来的高能射流蒸发。</deathMessage>
|
||||
<defaultDamage>15</defaultDamage>
|
||||
<defaultArmorPenetration>2</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>5</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>5</buildingDamageFactorPassable>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef ParentName="Bullet">
|
||||
<defName>WULA_Firepower_Minigun_Strafe_Damage</defName>
|
||||
<label>子弹</label>
|
||||
<defaultDamage>25</defaultDamage>
|
||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef ParentName="Wula_Dark_Matter_Beam_DMG">
|
||||
<defName>Wula_Psi_Damage</defName>
|
||||
<ignoreShields>true</ignoreShields>
|
||||
@@ -250,4 +262,12 @@
|
||||
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>WULA_DarkMatterBomb</defName>
|
||||
<label>暗物质湮灭爆炸</label>
|
||||
<defaultDamage>550</defaultDamage>
|
||||
<defaultStoppingPower>2.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>1.30</defaultArmorPenetration>
|
||||
<explosionCenterEffecter>WULA_DarkMatterBomb_Shockwave</explosionCenterEffecter>
|
||||
</DamageDef>
|
||||
</Defs>
|
||||
@@ -75,8 +75,11 @@
|
||||
<abilityDefs>
|
||||
<li>WULA_Firepower_Minigun_Strafe</li>
|
||||
<li>WULA_Firepower_Cannon_Salvo</li>
|
||||
<li>WULA_Firepower_Cannon_Surveillance_Beacon</li>
|
||||
<li>WULA_Firepower_Cannon_Surveillance</li>
|
||||
<li>WULA_Firepower_EnergyLance_Strafe</li>
|
||||
<li>WULA_Firepower_EnergyLance_Surveillance</li>
|
||||
<li>WULA_Firepower_Primary_Cannon_Strafe</li>
|
||||
<li>WULA_Firepower_Primary_Cannon_EMP_Surveillance</li>
|
||||
</abilityDefs>
|
||||
</li>
|
||||
</comps>
|
||||
|
||||
@@ -92,6 +92,69 @@
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!-- 炮击 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Firepower_Minigun_Technology</defName>
|
||||
<label>链炮打击许可</label>
|
||||
<description>允许殖民地申请来自武器阵列的链炮进行近地支援打击。\n\n链炮是一种射速非常快的大口径机炮,得益于乌拉帝国优秀的材料学,其弹头在穿越大气层后依然保有对轻甲目标的强大杀伤力。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>1.00</researchViewX>
|
||||
<researchViewY>5.00</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Battleship_Technology</defName>
|
||||
<label>护航舰调配许可</label>
|
||||
<description>允许殖民地建立信标增加护航舰配额,并使得机械乌拉可以调频天线以申请舰队空中支援。\n\n乌拉帝国边缘开发署的护航舰是近地支援舰队的基础作战单位,它们的体积虽然不如战列巡洋舰那样庞大,但是依然搭载了让地面武装望尘莫及的庞大火炮阵列,可以对地面发起骇人的轰炸。\n\n护航舰拥有以下设施:\n<color=#BD2F31><i>-武器阵列</i></color></description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>2.00</researchViewX>
|
||||
<researchViewY>5.00</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Firepower_Minigun_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Firepower_Cannon_Technology</defName>
|
||||
<label>副炮打击许可</label>
|
||||
<description>允许殖民地申请来自武器阵列的轻型舰炮进行近地支援打击。\n\n乌拉帝国的轻型舰炮是用于在太空战中对付中小型舰船的速射炮——当然,对地面目标同样有效。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>5.00</researchViewX>
|
||||
<researchViewY>5.00</researchViewY>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Battleship_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Firepower_EnergyLance_Technology</defName>
|
||||
<label>光矛打击许可</label>
|
||||
<description>允许殖民地申请来自武器阵列的光矛进行近地支援打击。\n\n暗物质光矛是乌拉帝国舰队现役的主战装备之一,杀伤力来源是近乎纯净的能量,无论何种装甲防御在其面前都是螳臂当车。\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
<researchViewY>5.00</researchViewY>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Firepower_Cannon_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Firepower_Primary_Cannon_Technology</defName>
|
||||
<label>主炮打击许可</label>
|
||||
<description>允许殖民地申请来自武器阵列的主炮进行近地支援打击。\n\n乌拉帝国战舰的主炮被安装在轴线上,充当舰队战中的定音锤。如果把那些足以击碎舰队龙骨的炮弹射到地上的话···\n\n轨道攻击依赖于战舰的<color=#BD2F31><i>武器阵列</i></color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<researchViewX>10.00</researchViewX>
|
||||
<researchViewY>5.00</researchViewY>
|
||||
<prerequisites>
|
||||
<li>WULA_Firepower_EnergyLance_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!-- 建筑 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
@@ -179,7 +242,7 @@
|
||||
<!-- 防御 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Turret_Base_AT_Technology</defName>
|
||||
<researchViewX>6.00</researchViewX>
|
||||
<researchViewX>7.00</researchViewX>
|
||||
<researchViewY>1.40</researchViewY>
|
||||
<label>反战车磁轨炮许可</label>
|
||||
<description>允许殖民地申请空投反战车磁轨炮台,可以在远距离上击穿拥有厚重装甲的敌人。</description>
|
||||
@@ -194,7 +257,7 @@
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Turret_Base_Laser_Technology</defName>
|
||||
<researchViewX>7.00</researchViewX>
|
||||
<researchViewX>6.00</researchViewX>
|
||||
<researchViewY>1.40</researchViewY>
|
||||
<label>涡轮激光炮许可</label>
|
||||
<description>允许殖民地申请空投激光炮台,可以持续定向烧灼敌军,最大限度地击伤对手并留存战利品和俘虏。</description>
|
||||
@@ -208,7 +271,6 @@
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
|
||||
<!-- 武器 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Weapon_1_Base_Technology</defName>
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WulaWall</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
@@ -173,6 +176,9 @@
|
||||
<defName>WulaDoor_Cleanzone</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放建筑。建造好的信标可以收起或移至他处,但是必须要有母舰或者工程舰在上空才能投送建筑。\n\n乌拉帝国堡垒的大门不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WulaDoor</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingClass>Building_Door</thingClass>
|
||||
<category>Building</category>
|
||||
<altitudeLayer>DoorMoveable</altitudeLayer>
|
||||
@@ -462,6 +468,7 @@
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WulaSpecies</ThingDef>
|
||||
<ThingDef>WULA_MaintenancePod</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
@@ -655,6 +662,9 @@
|
||||
<uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_WeaponArmor_Productor</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
@@ -817,6 +827,9 @@
|
||||
<uiIconPath>Wula/Building/WULA_Machine_Recharger</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Machine_Recharger</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
@@ -984,6 +997,9 @@
|
||||
<uiIconPath>Wula/Building/WULA_Charging_Station_Synth_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Charging_Station_Synth</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
@@ -1140,6 +1156,9 @@
|
||||
<uiIconPath>Wula/Building/WULA_Cube_Productor_south</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Cube_Productor</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
@@ -1311,6 +1330,9 @@
|
||||
<uiIconPath>Wula/Building/Wula_DarkEnergy_Generators</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_DarkEnergy_Generators</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
|
||||
@@ -255,6 +255,7 @@
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Base_ATGun_Turret</ThingDef>
|
||||
<ThingDef>Wula_Base_ATGun_Turret_Weapon</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
@@ -529,7 +530,8 @@
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Base_ATGun_Turret_Weapon</ThingDef>
|
||||
<ThingDef>Wula_Base_Laser_Turret</ThingDef>
|
||||
<ThingDef>Wula_Base_Laser_Turret_Weapon</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
@@ -551,7 +553,7 @@
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Turret_Base_AT_Technology</li>
|
||||
<li>WULA_Turret_Base_Laser_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
|
||||
@@ -743,21 +743,16 @@
|
||||
<explosionDamageFactor>1</explosionDamageFactor>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
<DamageDef ParentName="Bullet">
|
||||
<defName>WULA_Firepower_Minigun_Strafe_Damage</defName>
|
||||
<label>子弹</label>
|
||||
<defaultDamage>25</defaultDamage>
|
||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||
</DamageDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Firepower_Cannon_Salvo_Skyfaller</defName>
|
||||
<label>轻型副炮炮弹</label>
|
||||
<size>(1, 1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Energy_Shell</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>8</drawSize>
|
||||
<color>(86,66,157,255)</color>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
@@ -791,21 +786,25 @@
|
||||
<label>舰炮监视信标</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_WeaponArmor_Productor_Incoming</texPath>
|
||||
<texPath>Wula/Building/WULA_Surveillance_Building</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(24,24)</drawSize>
|
||||
<color>(255,255,255,150)</color>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<movementType>Decelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(5, 5)</shadowSize>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<!-- <impactSound>Explosion_Vaporize</impactSound> -->
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<cameraShake>0</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
@@ -819,15 +818,17 @@
|
||||
<defName>WULA_Firepower_Cannon_Surveillance_Beacon</defName>
|
||||
<label>舰炮监视信标</label>
|
||||
<description>一枚标定监视区的轰炸信标,进入此处的敌对势力都会被乌拉帝国舰队的舰炮狠狠打击。</description>
|
||||
<uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath>
|
||||
<!-- <uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath> -->
|
||||
<tickerType>Normal</tickerType>
|
||||
<selectable>true</selectable>
|
||||
<selectable>false</selectable>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<texPath>Wula/Building/WULA_Surveillance_Building</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(24,24)</drawSize>
|
||||
<color>(255,255,255,150)</color>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
@@ -847,22 +848,10 @@
|
||||
</statBases>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<building>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="CompProperties_OrbitalBeam">
|
||||
<width>0.2</width>
|
||||
<color>(255, 20, 20, 242)</color>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomRadius">
|
||||
<radius>12</radius> <!-- 半径大小 -->
|
||||
<color>(0.85,0.85,0.3)</color> <!-- 绿色圆圈 -->
|
||||
<radiusOffset>0</radiusOffset> <!-- 半径偏移 -->
|
||||
<showInGUI>true</showInGUI>
|
||||
<label>射程</label>
|
||||
<description>该信标所标定的舰炮监视范围,进入其中的敌军将遭到炮击</description>
|
||||
<defaultVisible>true</defaultVisible>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_BuildingBombardment">
|
||||
<radius>12</radius>
|
||||
<targetEnemies>true</targetEnemies>
|
||||
@@ -888,6 +877,12 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<DamageDef ParentName="Bullet">
|
||||
<defName>WULA_Firepower_Minigun_Strafe_Damage</defName>
|
||||
<label>子弹</label>
|
||||
<defaultDamage>25</defaultDamage>
|
||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||
</DamageDef>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
<defName>WULA_EnergyLance_Base</defName>
|
||||
<label>乌拉帝国光矛</label>
|
||||
@@ -900,11 +895,23 @@
|
||||
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.EnergyLanceExtension">
|
||||
<moveSmoothing>0.001</moveSmoothing>
|
||||
<moteSpawnInterval>3</moteSpawnInterval>
|
||||
<moteScale>0.8</moteScale>
|
||||
<moteSpawnInterval>9999</moteSpawnInterval>
|
||||
|
||||
<firesPerTick>2</firesPerTick>
|
||||
<effectRadius>8</effectRadius>
|
||||
<effectRadius>15</effectRadius>
|
||||
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<acceleration>2</acceleration>
|
||||
<maxSpeed>5</maxSpeed>
|
||||
<turnSpeed>90</turnSpeed>
|
||||
|
||||
<useDynamicMovement>true</useDynamicMovement>
|
||||
<snapToTarget>false</snapToTarget>
|
||||
<snapDistance>0</snapDistance>
|
||||
|
||||
<hoverOverTarget>true</hoverOverTarget>
|
||||
<attackRange>15</attackRange>
|
||||
<hoverAltitude>20</hoverAltitude>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.AbilityWeaponDefExtension">
|
||||
<weaponDef>WULA_RW_Base_AR</weaponDef>
|
||||
@@ -916,7 +923,7 @@
|
||||
<li Class="CompProperties_OrbitalBeam">
|
||||
<width>6</width>
|
||||
<color>(147, 116, 201, 212)</color>
|
||||
<sound>OrbitalBeam</sound>
|
||||
<!-- <sound>OrbitalBeam</sound> -->
|
||||
</li>
|
||||
|
||||
<!-- 相机震动 -->
|
||||
@@ -926,8 +933,6 @@
|
||||
|
||||
<!-- 天空效果 -->
|
||||
<li Class="CompProperties_AffectsSky">
|
||||
<fadeInTicks>30</fadeInTicks>
|
||||
<fadeOutTicks>15</fadeOutTicks>
|
||||
<skyColors>
|
||||
<sky>(147, 116, 201)</sky>
|
||||
<shadow>(147, 116, 185)</shadow>
|
||||
@@ -947,11 +952,11 @@
|
||||
<children>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_Sustainer</subEffecterClass>
|
||||
<soundDef>VoidStructure_Emerging</soundDef>
|
||||
<soundDef>OrbitalBeam</soundDef>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
|
||||
<fleckDef>EnergyLance_Fleck</fleckDef>
|
||||
<fleckDef>WULA_EnergyLance_Fleck</fleckDef>
|
||||
<chancePerTick>1</chancePerTick>
|
||||
<lifespanMaxTicks>999</lifespanMaxTicks>
|
||||
<chancePeriodTicks>40</chancePeriodTicks>
|
||||
@@ -961,17 +966,7 @@
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
|
||||
<fleckDef>EnergyLance_Fleck</fleckDef>
|
||||
<chancePerTick>1</chancePerTick>
|
||||
<lifespanMaxTicks>999</lifespanMaxTicks>
|
||||
<chancePeriodTicks>40</chancePeriodTicks>
|
||||
<burstCount>1~1</burstCount>
|
||||
<scale>5</scale>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
|
||||
<fleckDef>EnergyLance_Fleck</fleckDef>
|
||||
<fleckDef>WULA_EnergyLance_Fleck</fleckDef>
|
||||
<chancePerTick>1</chancePerTick>
|
||||
<lifespanMaxTicks>999</lifespanMaxTicks>
|
||||
<chancePeriodTicks>40</chancePeriodTicks>
|
||||
@@ -982,7 +977,7 @@
|
||||
</children>
|
||||
</EffecterDef>
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>EnergyLance_Fleck</defName>
|
||||
<defName>WULA_EnergyLance_Fleck</defName>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<fadeInTime>1</fadeInTime>
|
||||
<solidTime>0</solidTime>
|
||||
@@ -1001,4 +996,405 @@
|
||||
<drawSize>10.0</drawSize>
|
||||
</graphicData>
|
||||
</FleckDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Firepower_EnergyLance_Surveillance_Skyfaller</defName>
|
||||
<label>光矛监视信标</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Surveillance_Building</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(72,72)</drawSize>
|
||||
<color>(255,255,255,150)</color>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Decelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<!-- <impactSound>Explosion_Vaporize</impactSound> -->
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<cameraShake>0</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Firepower_EnergyLance_Surveillance_Beacon</spawnThing>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Firepower_EnergyLance_Surveillance_Beacon</defName>
|
||||
<label>光矛监视信标</label>
|
||||
<description>一枚标定监视区的轰炸信标,进入此处的敌对势力都会被乌拉帝国舰队的舰炮狠狠打击。</description>
|
||||
<uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath>
|
||||
<tickerType>Normal</tickerType>
|
||||
<selectable>false</selectable>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Surveillance_Building</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(72,72)</drawSize>
|
||||
<color>(255,255,255,150)</color>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>Standable</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>0</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<building>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_EnergyLanceTurret">
|
||||
<energyLanceDef>WULA_EnergyLance_Surveillance</energyLanceDef>
|
||||
<energyLanceDuration>600</energyLanceDuration>
|
||||
<energyLanceMoveDistance>25</energyLanceMoveDistance>
|
||||
<detectionRange>36</detectionRange>
|
||||
<targetUpdateInterval>30</targetUpdateInterval>
|
||||
<targetSwitchRange>20</targetSwitchRange>
|
||||
<warmupTicks>45</warmupTicks>
|
||||
<cooldownTicks>180</cooldownTicks>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Lifespan">
|
||||
<lifespanTicks>4000</lifespanTicks>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(0.85,0.85,0.3,0.5)</glowColor>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="EtherealThingBase">
|
||||
<defName>WULA_EnergyLance_Surveillance</defName>
|
||||
<label>乌拉帝国光矛</label>
|
||||
<description>一束从乌拉帝国战舰上发射的纯净能量光束,将点燃路径上的一切活物。</description>
|
||||
<thingClass>WulaFallenEmpire.EnergyLance</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<seeThroughFog>true</seeThroughFog>
|
||||
|
||||
<!-- 比扫射用的光束结算更密集范围更小 -->
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.EnergyLanceExtension">
|
||||
<moteSpawnInterval>9999</moteSpawnInterval>
|
||||
|
||||
<firesPerTick>1</firesPerTick>
|
||||
<effectRadius>10</effectRadius>
|
||||
|
||||
<flightSpeed>3</flightSpeed>
|
||||
<acceleration>2</acceleration>
|
||||
<maxSpeed>5</maxSpeed>
|
||||
<turnSpeed>90</turnSpeed>
|
||||
|
||||
<useDynamicMovement>true</useDynamicMovement>
|
||||
<snapToTarget>false</snapToTarget>
|
||||
<snapDistance>0</snapDistance>
|
||||
|
||||
<hoverOverTarget>true</hoverOverTarget>
|
||||
<attackRange>15</attackRange>
|
||||
<hoverAltitude>20</hoverAltitude>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.AbilityWeaponDefExtension">
|
||||
<weaponDef>WULA_RW_Base_AR</weaponDef>
|
||||
</li>
|
||||
</modExtensions>
|
||||
|
||||
<comps>
|
||||
<!-- 光束视觉效果 -->
|
||||
<li Class="CompProperties_OrbitalBeam">
|
||||
<width>6</width>
|
||||
<color>(147, 116, 201, 212)</color>
|
||||
<!-- <sound>OrbitalBeam</sound> -->
|
||||
</li>
|
||||
|
||||
<!-- 相机震动 -->
|
||||
<li Class="CompProperties_CameraShaker">
|
||||
<mag>0.02</mag>
|
||||
</li>
|
||||
|
||||
<!-- 天空效果 -->
|
||||
<li Class="CompProperties_AffectsSky">
|
||||
<skyColors>
|
||||
<sky>(147, 116, 201)</sky>
|
||||
<shadow>(147, 116, 185)</shadow>
|
||||
<overlay>(147, 116, 150)</overlay>
|
||||
<saturation>1.5</saturation>
|
||||
</skyColors>
|
||||
</li>
|
||||
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>WULA_EnergyLance_Effecter</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Firepower_Primary_Cannon_Strafe_Skyfaller</defName>
|
||||
<label>主炮炮弹</label>
|
||||
<size>(1, 1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma_Yellow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>15</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(5, 5)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Bomb</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<rotationCurve>
|
||||
<points>
|
||||
<li>(0,180)</li>
|
||||
<li>(1, 181)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<explosionRadius>35</explosionRadius>
|
||||
<explosionDamage>WULA_DarkMatterBomb</explosionDamage>
|
||||
<explosionDamageFactor>1</explosionDamageFactor>
|
||||
<spawnThing>CraterLarge</spawnThing>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
<EffecterDef>
|
||||
<defName>WULA_DarkMatterBomb_Shockwave</defName>
|
||||
<children>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>WULA_DarkMatterBomb_MechBandRedLine_Fleck</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<moteDef>WULA_DarkMatterBomb_FlashStrong</moteDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<scale>24</scale>
|
||||
</li>
|
||||
</children>
|
||||
</EffecterDef>
|
||||
<FleckDef ParentName="FleckBase_Thrown">
|
||||
<defName>WULA_DarkMatterBomb_MechBandRedLine_Fleck</defName>
|
||||
<altitudeLayer>LightingOverlay</altitudeLayer>
|
||||
<fadeInTime>0.1</fadeInTime>
|
||||
<fadeOutTime>0.28</fadeOutTime>
|
||||
<solidTime>0.7</solidTime>
|
||||
<growthRate>11</growthRate>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Things/Mote/RedLineGlow</texPath>
|
||||
<graphicClass>Graphic_FleckPulse</graphicClass>
|
||||
<shaderType>MoteMultiplyAddCircular</shaderType>
|
||||
<color>(78,0,106,215)</color>
|
||||
<shaderParameters>
|
||||
<_DistortionTex>/Things/Mote/RadiationDistortion_A</_DistortionTex>
|
||||
<_texAScale>0.5</_texAScale>
|
||||
<_texBScale>2</_texBScale>
|
||||
<_texAScrollSpeed>0</_texAScrollSpeed>
|
||||
<_texBScrollSpeed>-0.4</_texBScrollSpeed>
|
||||
<_Intensity>0.5</_Intensity>
|
||||
<_InnerFadeAmount>0</_InnerFadeAmount>
|
||||
<_DistortionIntensity>0.5</_DistortionIntensity>
|
||||
<_TexAScaleDivisorPerProgress>1.5</_TexAScaleDivisorPerProgress>
|
||||
</shaderParameters>
|
||||
<drawSize>(7, 7)</drawSize>
|
||||
</graphicData>
|
||||
</FleckDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_DarkMatterBomb_FlashStrong</defName>
|
||||
<thingClass>MoteAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0.1</fadeInTime>
|
||||
<fadeOutTime>0.13</fadeOutTime>
|
||||
<solidTime>0.1</solidTime>
|
||||
</mote>
|
||||
<graphicData>
|
||||
<texPath>Things/Mote/BrightFlash</texPath>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<color>(78,0,106,215)</color>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Firepower_Primary_Cannon_EMP_Surveillance_Skyfaller</defName>
|
||||
<label>主炮EMP监视信标</label>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Surveillance_Building</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(200,200)</drawSize>
|
||||
<color>(255,255,255,150)</color>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Decelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(0, 0)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<!-- <impactSound>Explosion_Vaporize</impactSound> -->
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>0</motesPerCell>
|
||||
<cameraShake>0</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>WULA_Firepower_Primary_Cannon_EMP_Surveillance_Beacon</spawnThing>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Firepower_Primary_Cannon_EMP_Surveillance_Beacon</defName>
|
||||
<label>主炮EMP监视信标</label>
|
||||
<description>一枚标定监视区的轰炸信标,进入此处的敌对势力都会被乌拉帝国舰队的舰炮狠狠打击。</description>
|
||||
<uiIconPath>Wula/Building/WULA_WeaponArmor_Productor</uiIconPath>
|
||||
<tickerType>Normal</tickerType>
|
||||
<selectable>false</selectable>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<size>(1,1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Surveillance_Building</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(170,170)</drawSize>
|
||||
<color>(255,255,255,150)</color>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>Standable</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>0</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<building>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_BuildingBombardment">
|
||||
<radius>100</radius>
|
||||
<targetEnemies>true</targetEnemies>
|
||||
<targetNeutrals>false</targetNeutrals>
|
||||
<targetAnimals>false</targetAnimals>
|
||||
<burstCount>1</burstCount>
|
||||
<innerBurstIntervalTicks>15</innerBurstIntervalTicks>
|
||||
<burstIntervalTicks>240</burstIntervalTicks>
|
||||
<randomOffset>6</randomOffset>
|
||||
<skyfallerDef>WULA_Firepower_Primary_Cannon_EMP_Skyfaller</skyfallerDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Lifespan">
|
||||
<lifespanTicks>12000</lifespanTicks>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(0.85,0.85,0.3,0.5)</glowColor>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Firepower_Primary_Cannon_EMP_Skyfaller</defName>
|
||||
<label>主炮炮弹</label>
|
||||
<size>(1, 1)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma_Yellow</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>15</drawSize>
|
||||
<color>(13,88,195,255)</color>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(5, 5)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_EMP</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<rotationCurve>
|
||||
<points>
|
||||
<li>(0,180)</li>
|
||||
<li>(1, 181)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<explosionRadius>35</explosionRadius>
|
||||
<explosionDamage>EMP</explosionDamage>
|
||||
<explosionDamageFactor>10</explosionDamageFactor>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -344,7 +344,7 @@
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_WeaponArmor_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_3_Melee_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
@@ -2006,7 +2006,7 @@
|
||||
<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
|
||||
<defName>WULA_RW_Auto_GL</defName>
|
||||
<label>SEl-78"角砾岩"</label>
|
||||
<description>乌拉帝国所装备的自动榴弹炮,主要发射用于对抗低护甲集群的杀伤性榴弹,优秀的供弹结构使其射速较同类武器快得多。除此之外,它也能临时装填和发射EMP榴弹或烟雾榴弹,这使其成为了一款多功能的支援型武器。</description>
|
||||
<description>乌拉帝国所装备的自动榴弹炮,主要发射用于对抗低护甲集群的杀伤性榴弹,优秀的供弹结构使其射速较同类武器快得多。除此之外,它也能临时装填和发射烟雾榴弹,这使其成为了一款多功能的支援型武器。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
|
||||
@@ -327,7 +327,7 @@
|
||||
<WULA_GlobalFlyOverCooldown.FacilityStatus>武器阵列:{0}个就绪,{1}个冷却中</WULA_GlobalFlyOverCooldown.FacilityStatus>
|
||||
<WULA_GlobalFlyOverCooldown.FacilityStatusError>设施状态错误</WULA_GlobalFlyOverCooldown.FacilityStatusError>
|
||||
<WULA_GlobalFlyOverCooldown.FacilityStatusDetailed>武器阵列:{0}个就绪,{1}个冷却中</WULA_GlobalFlyOverCooldown.FacilityStatusDetailed>
|
||||
<WULA_GlobalFlyOverCooldown.CooldownTime>冷却时间:{0}</WULA_GlobalFlyOverCooldown.CooldownTime>
|
||||
<WULA_GlobalFlyOverCooldown.CooldownTime>使用此支援后,武器阵列的冷却时间:{0}</WULA_GlobalFlyOverCooldown.CooldownTime>
|
||||
<WULA_GlobalFlyOverCooldown.NoAvailableFacilitiesSimple>没有可用的武器阵列</WULA_GlobalFlyOverCooldown.NoAvailableFacilitiesSimple>
|
||||
|
||||
<!-- FlyOverCooldown 翻译 -->
|
||||
|
||||
Reference in New Issue
Block a user