2025-8-26
This commit is contained in:
@@ -91,18 +91,6 @@
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<li>(100000,10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>
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<pawnGroupMakers>
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<li>
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||||
<kindDef>Combat</kindDef>
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<commonality>50</commonality>
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||||
<options>
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<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
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<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
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<Mech_WULA_Cat_Fire>20</Mech_WULA_Cat_Fire>
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<Mech_WULA_Cat_EMP>20</Mech_WULA_Cat_EMP>
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</options>
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</li>
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</pawnGroupMakers>
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
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<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
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@@ -971,18 +971,25 @@
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</li>
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</stages>
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_MakesMechanitor"/>
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<li Class="HediffCompProperties_GiveHediffsInRange">
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<!-- 这里使用我们新创建的C#类的完整名称 -->
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<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
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<range>45</range>
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<!-- <mote>Mote_WorkCommand</mote> -->
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<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
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<hediff>WULA_Addons_Antenna_Commander_Hediff</hediff>
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<!-- 定义可以被影响的种族列表 -->
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<targetRaces>
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<li>WulaSpecies</li>
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</targetRaces>
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<!-- 其他参数和原版一样 -->
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<targetingParameters>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetColonists>true</onlyTargetColonists>
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</targetingParameters>
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<hediff>WULA_Addons_Antenna_Commander_Hediff</hediff>
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<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
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<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
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</li>
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</comps>
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</HediffDef>
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@@ -992,7 +999,7 @@
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<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<descriptionHyperlinks>
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<ThingDef>WULA_Addons_Antenna_Hediff_Spuernode</ThingDef>
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<HediffDef>WULA_Addons_Antenna_Hediff_Spuernode</HediffDef>
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</descriptionHyperlinks>
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<isBad>false</isBad>
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<description>一个高级节点正在附近指挥这只机械乌拉,并分担了其综合计算压力。</description>
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@@ -1036,7 +1043,7 @@
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_1_Technology</researchPrerequisite>
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<researchPrerequisite>WULA_Synth_Antenna_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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@@ -1082,6 +1089,146 @@
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<li>WulaSpecies</li>
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</recipeUsers>
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</RecipeDef>
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<HediffDef ParentName="AddedBodyPartBase">
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<defName>WULA_Addons_Antenna_Hediff_Shield</defName>
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<label>连携斥力场天线</label>
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<description>机械乌拉的特殊高频率天线,装备了这种天线的机械乌拉可以为自己和旁边的机械乌拉提供斥力护盾以抵消伤害,但是其本体将因为高额能量输出而变得非常脆弱。</description>
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<descriptionHyperlinks>
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<ThingDef>WULA_Addons_Antenna_Shield</ThingDef>
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<HediffDef>WULA_Addons_Antenna_Protected_Hediff</HediffDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Addons_Antenna_Shield</spawnThingOnRemoved>
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<addedPartProps>
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<!-- <partEfficiency>1.5</partEfficiency> -->
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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<stages>
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<li>
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<statFactors>
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<MeleeDodgeChance>0</MeleeDodgeChance>
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<StaggerDurationFactor>5</StaggerDurationFactor>
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<IncomingDamageFactor>1.5</IncomingDamageFactor>
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</statFactors>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.3</offset>
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</li>
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</capMods>
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||||
</li>
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||||
</stages>
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||||
<comps>
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||||
<!-- 这里使用我们新创建的C#类的完整名称 -->
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<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
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<range>3</range>
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<hediff>WULA_Addons_Antenna_Protected_Hediff</hediff>
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<!-- 定义可以被影响的种族列表 -->
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<targetRaces>
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<li>WulaSpecies</li>
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</targetRaces>
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<!-- 其他参数和原版一样 -->
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<targetingParameters>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<canTargetSelf>true</canTargetSelf>
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<onlyTargetColonists>true</onlyTargetColonists>
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</targetingParameters>
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<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
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<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
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</li>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>WULA_Addons_Antenna_Protected_Hediff</defName>
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<label>低级子节点(斥力场)</label>
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<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
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<hediffClass>WulaFallenEmpire.Hediff_DamageShield</hediffClass>
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||||
<descriptionHyperlinks>
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||||
<HediffDef>WULA_Addons_Antenna_Hediff_Shield</HediffDef>
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</descriptionHyperlinks>
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||||
<isBad>false</isBad>
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||||
<description>一个高级节点正在附近指挥这只机械乌拉,为其投射了特殊的能量护盾,可以抵挡一次伤害。</description>
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||||
<debugLabelExtra>other</debugLabelExtra>
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||||
<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
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||||
<initialSeverity>1</initialSeverity> <!-- 初始层数设置为10 -->
|
||||
<maxSeverity>1</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
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||||
<comps>
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||||
<li Class="HediffCompProperties_Disappears">
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||||
<showRemainingTime>false</showRemainingTime>
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||||
</li>
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||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
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||||
<li Class="HediffCompProperties_Link">
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||||
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
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||||
<maxDistance>3</maxDistance>
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||||
<!-- <customMote>Mote_WorkCommandLinkLine</customMote> -->
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||||
</li>
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||||
</comps>
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||||
</HediffDef>
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||||
<ThingDef ParentName="BodyPartBionicBase">
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||||
<defName>WULA_Addons_Antenna_Shield</defName>
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||||
<label>连携斥力场天线</label>
|
||||
<description>机械乌拉的特殊高频率天线,装备了这种天线的机械乌拉可以为旁边的机械乌拉提供斥力护盾以抵消伤害,但是其本体将因为高额能量输出而变得非常脆弱。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<descriptionHyperlinks>
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||||
<RecipeDef>Install_WULA_Addons_Antenna_Shield</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<Steel>50</Steel>
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<ComponentSpacer>1</ComponentSpacer>
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</costList>
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||||
<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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||||
<recipeMaker>
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||||
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
|
||||
<recipeUsers>
|
||||
<li>WULA_Cube_Productor_Energy</li>
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||||
</recipeUsers>
|
||||
</recipeMaker>
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||||
<statBases>
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<Mass>0.3</Mass>
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||||
</statBases>
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||||
</ThingDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
|
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<defName>Install_WULA_Addons_Antenna_Shield</defName>
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<label>安装连携斥力场天线</label>
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||||
<description>为合成人安装连携斥力场天线。</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Addons_Antenna_Shield</ThingDef>
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||||
<HediffDef>WULA_Addons_Antenna_Hediff_Shield</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>安装连携斥力场天线中</jobString>
|
||||
<surgeryOutcomeEffect IsNull="True" />
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<!-- Always succeeds -->
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<anesthetize>false</anesthetize>
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||||
<ingredients Inherit="False">
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||||
<li>
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||||
<filter>
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||||
<thingDefs>
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||||
<li>WULA_Addons_Antenna_Shield</li>
|
||||
</thingDefs>
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||||
</filter>
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||||
<count>1</count>
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||||
</li>
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||||
</ingredients>
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||||
<fixedIngredientFilter>
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||||
<thingDefs>
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||||
<li>WULA_Addons_Antenna_Shield</li>
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||||
</thingDefs>
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||||
</fixedIngredientFilter>
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||||
<appliedOnFixedBodyParts>
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||||
<li>WULA_Addons_Antenna_Bodypart</li>
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||||
</appliedOnFixedBodyParts>
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||||
<addsHediff>WULA_Addons_Antenna_Hediff_Shield</addsHediff>
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||||
<effectWorking>Smith</effectWorking>
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||||
<soundWorking>Recipe_Smith</soundWorking>
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||||
<recipeUsers Inherit="False">
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||||
<li>WulaSpecies</li>
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||||
</recipeUsers>
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||||
</RecipeDef>
|
||||
|
||||
<!-- 抽魂 -->
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||||
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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||||
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||||
@@ -1,30 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<HediffDef>
|
||||
<defName>MyWulaAura</defName>
|
||||
<label>乌拉共鸣光环</label>
|
||||
<description>这是一个如何使用HediffComp_GiveHediffsInRangeToRace组件的示例。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<!-- 这里使用我们新创建的C#类的完整名称 -->
|
||||
<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
|
||||
<range>10</range>
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||||
<hediff>PsychicSoothe</hediff> <!-- 举例:要施加的Hediff -->
|
||||
|
||||
<!-- 定义可以被影响的种族列表 -->
|
||||
<targetRaces>
|
||||
<li>WulaSpecies</li> <!-- 您的乌拉种族 -->
|
||||
<li>Human</li> <!-- 也可以添加其他种族 -->
|
||||
</targetRaces>
|
||||
|
||||
<!-- 其他参数和原版一样 -->
|
||||
<targetingParameters>
|
||||
<canTargetAllies>true</canTargetAllies>
|
||||
</targetingParameters>
|
||||
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
||||
@@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<HediffDef> <!-- 移除 ParentName -->
|
||||
<defName>WULA_DamageShield</defName>
|
||||
<label>伤害护盾</label>
|
||||
<description>一种特殊的能量护盾,可以抵挡受到的伤害。每层护盾可以抵挡一次伤害。</description>
|
||||
<hediffClass>WulaFallenEmpire.Hediff_DamageShield</hediffClass>
|
||||
<initialSeverity>10</initialSeverity> <!-- 初始层数设置为10 -->
|
||||
<maxSeverity>999</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
|
||||
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<label>活跃</label>
|
||||
<minSeverity>1</minSeverity>
|
||||
<!-- 这里可以添加一些统计数据偏移,例如增加防御等 -->
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
@@ -205,10 +205,6 @@
|
||||
<combatPower>600</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<abilities>
|
||||
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
||||
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||
</abilities>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
@@ -237,10 +233,6 @@
|
||||
<combatPower>600</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<abilities>
|
||||
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
||||
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||
</abilities>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
|
||||
@@ -376,6 +376,17 @@
|
||||
<li>WULA_New_Synth_Skill_2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Antenna_Technology</defName>
|
||||
<researchViewX>5.50</researchViewX>
|
||||
<researchViewY>4.70</researchViewY>
|
||||
<label>蜂群节点套件</label>
|
||||
<description>获取特殊构型的机械乌拉天线,使得这些经过天线改装的乌拉可以胜任指挥任务。</description>
|
||||
<baseCost>1000</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Synth_Addons_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_Synth_Addons_2_Technology</defName>
|
||||
<label>高级植入物套件</label>
|
||||
@@ -388,4 +399,4 @@
|
||||
<li>WULA_Dark_Matter_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
</Defs>
|
||||
</Defs>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<!-- <ThingDef ParentName="BodyPartProstheticMakeableBase">
|
||||
<defName>WULA_DamageShieldGenerator</defName>
|
||||
<label>乌拉反应护盾发生器</label>
|
||||
<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
|
||||
@@ -28,9 +28,9 @@
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
|
||||
<hediffDef>WULA_DamageShield</hediffDef>
|
||||
<chargesToAdd>100</chargesToAdd> <!-- 每次使用添加 10 层 -->
|
||||
<chargesToAdd>100</chargesToAdd>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffectDestroySelf" />
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</ThingDef> -->
|
||||
</Defs>
|
||||
@@ -1,512 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_ArmedShuttle</defName>
|
||||
<label>CVe-3l"灰鸦"</label>
|
||||
<description>乌拉帝国所使用的大气内专用近地穿梭机。配备集成能量发生器投射暗物质护盾。并且装载一门近防炮武装保护帝国资产。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_ArmedShuttle</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<size>(4,4)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(1.4, 1, 1.3)</volume>
|
||||
<offset>(-0.5, 0, -0.1)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<statBases>
|
||||
<MaxHitPoints>6000</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>40000</WorkToBuild>
|
||||
<Mass>150</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<ShuttleEngine>1</ShuttleEngine>
|
||||
</costList>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<killedLeavings>
|
||||
<Steel>60</Steel>
|
||||
<Plasteel>60</Plasteel>
|
||||
<ChunkSlagSteel>5</ChunkSlagSteel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</killedLeavings>
|
||||
<rotatable>true</rotatable>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<interactionCellOffset>(2, 0, 0)</interactionCellOffset>
|
||||
<defaultPlacingRot>East</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<claimable>false</claimable>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<forcedCostLeavings>
|
||||
<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
|
||||
</forcedCostLeavings>
|
||||
<turretGunDef>WULA_Shuttle_Autocannon</turretGunDef>
|
||||
<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
|
||||
<turretTopDrawSize>1.75</turretTopDrawSize>
|
||||
<turretTopOffset>(0, 0.05)</turretTopOffset>
|
||||
</building>
|
||||
<inspectorTabs>
|
||||
<li>ITab_ContentsTransporter</li>
|
||||
<li>ITab_Shells</li>
|
||||
</inspectorTabs>
|
||||
<researchPrerequisites>
|
||||
<li>Shuttles</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<li Class="CompProperties_Shuttle">
|
||||
<shipDef>Ship_ArmedShuttle</shipDef>
|
||||
</li>
|
||||
<li Class="CompProperties_Launchable">
|
||||
<fuelPerTile>3</fuelPerTile>
|
||||
<minFuelCost>50</minFuelCost>
|
||||
<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
|
||||
<worldObjectDef>PassengerShuttle</worldObjectDef>
|
||||
<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
|
||||
<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
|
||||
<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
|
||||
</li>
|
||||
<li Class="CompProperties_Transporter">
|
||||
<massCapacity>500</massCapacity>
|
||||
<max1PerGroup>true</max1PerGroup>
|
||||
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
|
||||
<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
|
||||
<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
|
||||
<showMassInInspectString>true</showMassInInspectString>
|
||||
</li>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelCapacity>400</fuelCapacity>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
<initialConfigurableTargetFuelLevel>400</initialConfigurableTargetFuelLevel>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>Chemfuel</fuelLabel>
|
||||
<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<autoRefuelPercent>1</autoRefuelPercent>
|
||||
<showFuelGizmo>true</showFuelGizmo>
|
||||
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<canEjectFuel>true</canEjectFuel>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>ShuttleIdle_Ambience</sound>
|
||||
</li>
|
||||
<li Class="CompProperties_ProjectileInterceptor">
|
||||
<radius>12</radius>
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<color>(0.5, 0.3, 0.9, 0.5)</color>
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||||
<activeSound>BulletShield_Ambience</activeSound>
|
||||
<disarmedByEmpForTicks>1080</disarmedByEmpForTicks>
|
||||
<chargeIntervalTicks>-1</chargeIntervalTicks>
|
||||
<chargeDurationTicks>0</chargeDurationTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_NotUnderRoof</li>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
</placeWorkers>
|
||||
<uiOrder>2601</uiOrder>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_ArmedShuttleWithPocket</defName>
|
||||
<label>CVe-3o"渡鸦"</label>
|
||||
<description>乌拉帝国所使用的大气内专用近地穿梭机。集成折叠空间技术能安全装载比体积大得多的货物。配备集成能量发生器投射暗物质护盾。并且装载一门近防炮武装保护帝国资产。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<size>(4,4)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(1.4, 1, 1.3)</volume>
|
||||
<offset>(-0.5, 0, -0.1)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<statBases>
|
||||
<MaxHitPoints>6000</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>40000</WorkToBuild>
|
||||
<Mass>150</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<tickerType>Normal</tickerType>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<ShuttleEngine>1</ShuttleEngine>
|
||||
</costList>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<killedLeavings>
|
||||
<Steel>60</Steel>
|
||||
<Plasteel>60</Plasteel>
|
||||
<ChunkSlagSteel>5</ChunkSlagSteel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</killedLeavings>
|
||||
<rotatable>true</rotatable>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<interactionCellOffset>(2, 0, 0)</interactionCellOffset>
|
||||
<defaultPlacingRot>East</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<claimable>false</claimable>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<forcedCostLeavings>
|
||||
<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
|
||||
</forcedCostLeavings>
|
||||
<turretGunDef>WULA_Shuttle_Autocannon</turretGunDef>
|
||||
<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
|
||||
<turretTopDrawSize>1.75</turretTopDrawSize>
|
||||
<turretTopOffset>(0, 0.05)</turretTopOffset>
|
||||
</building>
|
||||
<inspectorTabs>
|
||||
<li>ITab_ContentsTransporter</li>
|
||||
<li>ITab_Shells</li>
|
||||
</inspectorTabs>
|
||||
<researchPrerequisites>
|
||||
<li>Shuttles</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<li Class="CompProperties_Shuttle">
|
||||
<shipDef>Ship_ArmedShuttle</shipDef>
|
||||
</li>
|
||||
<li Class="CompProperties_Launchable">
|
||||
<fuelPerTile>3</fuelPerTile>
|
||||
<minFuelCost>50</minFuelCost>
|
||||
<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
|
||||
<worldObjectDef>PassengerShuttle</worldObjectDef>
|
||||
<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
|
||||
<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
|
||||
<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
|
||||
</li>
|
||||
<li Class="CompProperties_Transporter">
|
||||
<massCapacity>500</massCapacity>
|
||||
<max1PerGroup>true</max1PerGroup>
|
||||
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
|
||||
<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
|
||||
<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
|
||||
<showMassInInspectString>true</showMassInInspectString>
|
||||
</li>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelCapacity>500</fuelCapacity>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
<initialConfigurableTargetFuelLevel>500</initialConfigurableTargetFuelLevel>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>Chemfuel</fuelLabel>
|
||||
<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<autoRefuelPercent>1</autoRefuelPercent>
|
||||
<showFuelGizmo>true</showFuelGizmo>
|
||||
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<canEjectFuel>true</canEjectFuel>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<basePowerConsumption>-400</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>ShuttleIdle_Ambience</sound>
|
||||
</li>
|
||||
<li Class="CompProperties_ProjectileInterceptor">
|
||||
<radius>12</radius>
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<color>(0.5, 0.3, 0.9, 0.5)</color>
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||||
<activeSound>BulletShield_Ambience</activeSound>
|
||||
<disarmedByEmpForTicks>1080</disarmedByEmpForTicks>
|
||||
<chargeIntervalTicks>-1</chargeIntervalTicks>
|
||||
<chargeDurationTicks>0</chargeDurationTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.PocketMapProperties">
|
||||
<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
|
||||
<exitDef>WULA_PocketMapExit</exitDef>
|
||||
<pocketMapSize>(13, 13)</pocketMapSize>
|
||||
<allowDirectAccess>true</allowDirectAccess>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_NotUnderRoof</li>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
</placeWorkers>
|
||||
<uiOrder>2601</uiOrder>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 口袋空间退出点定义 -->
|
||||
<ThingDef ParentName="PocketMapExit">
|
||||
<defName>WULA_PocketMapExit</defName>
|
||||
<label>运输机升降平台</label>
|
||||
<description>用于在穿梭机内外运输人员和物品的升降平台.</description>
|
||||
<thingClass>WulaFallenEmpire.Building_PocketMapExit</thingClass>
|
||||
<size>(3,3)</size>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_War_Machine_Recharger</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<interactionCellOffset>(0,0,0)</interactionCellOffset>
|
||||
<passability>Standable</passability>
|
||||
<statBases>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>10</glowRadius>
|
||||
<glowColor>(140,160,184,0)</glowColor>
|
||||
</li>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>UndercaveMapExitLightshafts</effecterDef>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<basePowerConsumption>-400</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_Shuttle_Autocannon</defName>
|
||||
<label>PMr-89"四叶"</label>
|
||||
<description>由乌拉帝国的穿梭机所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<tradeability>None</tradeability>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.35</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
|
||||
</weaponTags>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_Shuttle_Homing_Autocannon</defaultProjectile>
|
||||
<warmupTime>1.2</warmupTime>
|
||||
<range>24</range>
|
||||
<burstShotCount>24</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Shuttle_Homing_Autocannon</defName>
|
||||
<label>磷叶等离子体射弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(0.75,1)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>6</damageAmountBase>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<speed>60</speed>
|
||||
</projectile>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<!-- 最多穿透3个目标,设为-1则无限穿透 -->
|
||||
<maxHits>-1</maxHits>
|
||||
<!-- 每次穿透损失25%伤害 -->
|
||||
<damageFalloff>0</damageFalloff>
|
||||
<!-- 防止友军伤害 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire>
|
||||
<!-- 拖尾特效定义 -->
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>2</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="ShuttleSkyfallerBase">
|
||||
<defName>ArmedShuttleIncoming_WULA</defName>
|
||||
<label>武装穿梭机 (接近中)</label>
|
||||
<thingClass>WulaFallenEmpire.ArmedShuttleIncoming</thingClass>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<size>(4,4)</size>
|
||||
<skyfaller>
|
||||
<anticipationSound>Shuttle_Landing</anticipationSound>
|
||||
<anticipationSoundTicks>250</anticipationSoundTicks>
|
||||
<ticksToImpactRange>200~250</ticksToImpactRange>
|
||||
<shadowSize>(3.5,5.5)</shadowSize>
|
||||
<rotationCurve>
|
||||
<points>
|
||||
<li>(0,30)</li>
|
||||
<li>(0.5,5)</li>
|
||||
<li>(0.9,-5)</li>
|
||||
<li>(0.95,0)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<zPositionCurve>
|
||||
<points>
|
||||
<li>(0.95,2.5)</li>
|
||||
<li>(1,0)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
<speedCurve>
|
||||
<points>
|
||||
<li>(0.6,0.6)</li>
|
||||
<li>(0.95,0.1)</li>
|
||||
</points>
|
||||
</speedCurve>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="ShuttleSkyfallerBase">
|
||||
<defName>ArmedShuttleLeaving_WULA</defName>
|
||||
<label>武装穿梭机 (离开中)</label>
|
||||
<thingClass>PassengerShuttleLeaving</thingClass>
|
||||
<rotatable>true</rotatable>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<size>(4,4)</size>
|
||||
<skyfaller>
|
||||
<reversed>true</reversed>
|
||||
<anticipationSound>Shuttle_Leaving</anticipationSound>
|
||||
<anticipationSoundTicks>-10</anticipationSoundTicks>
|
||||
<ticksToImpactRange>-40~-15</ticksToImpactRange>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowRectangle</shadow>
|
||||
<shadowSize>(3.5,5.5)</shadowSize>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<rotationCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(0.15,10)</li>
|
||||
<li>(0.5,-5)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<zPositionCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(0.08,2)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
<speedCurve>
|
||||
<points>
|
||||
<li>(0,0.2)</li>
|
||||
<li>(0.4,0.7)</li>
|
||||
</points>
|
||||
</speedCurve>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
|
||||
<TransportShipDef>
|
||||
<defName>Ship_ArmedShuttle</defName>
|
||||
<label>武装穿梭机</label>
|
||||
<shipThing>WULA_ArmedShuttle</shipThing>
|
||||
<arrivingSkyfaller>ArmedShuttleIncoming_WULA</arrivingSkyfaller>
|
||||
<leavingSkyfaller>ArmedShuttleLeaving_WULA</leavingSkyfaller>
|
||||
<worldObject>PassengerShuttle</worldObject>
|
||||
<playerShuttle>true</playerShuttle>
|
||||
</TransportShipDef>
|
||||
|
||||
</Defs>
|
||||
@@ -818,7 +818,7 @@
|
||||
<AccuracyShort>0.9</AccuracyShort>
|
||||
<AccuracyMedium>0.5</AccuracyMedium>
|
||||
<AccuracyLong>0.25</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||||
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
@@ -832,7 +832,7 @@
|
||||
<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
|
||||
<warmupTime>0.2</warmupTime>
|
||||
<range>18</range>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<burstShotCount>2</burstShotCount>
|
||||
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
|
||||
@@ -1287,6 +1287,13 @@
|
||||
这使得拥有此组件的机械体可以被机械师在地图的任何位置进行指挥,无视距离限制。
|
||||
-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="CompProperties_CauseHediff_AoE">
|
||||
<hediff>Mech_WULA_Cat_Cute</hediff>
|
||||
<range>5.9</range>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<drawLines>true</drawLines>
|
||||
<ignoreMechs>true</ignoreMechs>
|
||||
</li>
|
||||
</comps>
|
||||
<!-- <comps Inherit="False">
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
@@ -1391,6 +1398,13 @@
|
||||
<explosionDamageType>BombSuper</explosionDamageType>
|
||||
<explosionDamageAmount>550</explosionDamageAmount>
|
||||
</li>
|
||||
<li Class="CompProperties_CauseHediff_AoE">
|
||||
<hediff>Mech_WULA_Cat_Cute</hediff>
|
||||
<range>5.9</range>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<drawLines>true</drawLines>
|
||||
<ignoreMechs>true</ignoreMechs>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user