2025-8-26
This commit is contained in:
512
1.6/Odyssey/Defs/ThingDefs_Buildings/Building_WULA_Shuttle.xml
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512
1.6/Odyssey/Defs/ThingDefs_Buildings/Building_WULA_Shuttle.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttle</defName>
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<label>CVe-3l"灰鸦"</label>
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<description>乌拉帝国所使用的大气内专用近地穿梭机。配备集成能量发生器投射暗物质护盾。并且装载一门近防炮武装保护帝国资产。</description>
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<thingClass>WulaFallenEmpire.Building_ArmedShuttle</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<size>(4,4)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconScale>1</uiIconScale>
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<graphicData>
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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<shadowData>
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<volume>(1.4, 1, 1.3)</volume>
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<offset>(-0.5, 0, -0.1)</offset>
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</shadowData>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<statBases>
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<MaxHitPoints>6000</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>40000</WorkToBuild>
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<Mass>150</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>WULA_Buildings</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<costList>
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<Steel>300</Steel>
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<Plasteel>200</Plasteel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<ShuttleEngine>1</ShuttleEngine>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<killedLeavings>
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<Steel>60</Steel>
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<Plasteel>60</Plasteel>
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<ChunkSlagSteel>5</ChunkSlagSteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</killedLeavings>
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<rotatable>true</rotatable>
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<hasInteractionCell>true</hasInteractionCell>
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<interactionCellOffset>(2, 0, 0)</interactionCellOffset>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<claimable>false</claimable>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<forcedCostLeavings>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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</forcedCostLeavings>
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<turretGunDef>WULA_Shuttle_Autocannon</turretGunDef>
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<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
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<turretTopDrawSize>1.75</turretTopDrawSize>
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<turretTopOffset>(0, 0.05)</turretTopOffset>
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</building>
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<inspectorTabs>
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<li>ITab_ContentsTransporter</li>
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<li>ITab_Shells</li>
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</inspectorTabs>
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<researchPrerequisites>
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<li>Shuttles</li>
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</researchPrerequisites>
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<comps>
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<li Class="CompProperties_Shuttle">
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<shipDef>Ship_ArmedShuttle</shipDef>
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</li>
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<li Class="CompProperties_Launchable">
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<fuelPerTile>3</fuelPerTile>
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<minFuelCost>50</minFuelCost>
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<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
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<worldObjectDef>PassengerShuttle</worldObjectDef>
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
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<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
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</li>
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<li Class="CompProperties_Transporter">
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<massCapacity>500</massCapacity>
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<max1PerGroup>true</max1PerGroup>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
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<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
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<showMassInInspectString>true</showMassInInspectString>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelCapacity>400</fuelCapacity>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<initialConfigurableTargetFuelLevel>400</initialConfigurableTargetFuelLevel>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</fuelFilter>
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<fuelLabel>Chemfuel</fuelLabel>
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<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<canEjectFuel>true</canEjectFuel>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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<li Class="CompProperties_ProjectileInterceptor">
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<radius>12</radius>
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<color>(0.5, 0.3, 0.9, 0.5)</color>
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
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<activeSound>BulletShield_Ambience</activeSound>
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<disarmedByEmpForTicks>1080</disarmedByEmpForTicks>
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<chargeIntervalTicks>-1</chargeIntervalTicks>
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<chargeDurationTicks>0</chargeDurationTicks>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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<li>PlaceWorker_TurretTop</li>
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</placeWorkers>
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<uiOrder>2601</uiOrder>
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</ThingDef>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttleWithPocket</defName>
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<label>CVe-3o"渡鸦"</label>
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<description>乌拉帝国所使用的大气内专用近地穿梭机。集成折叠空间技术能安全装载比体积大得多的货物。配备集成能量发生器投射暗物质护盾。并且装载一门近防炮武装保护帝国资产。</description>
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<thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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<altitudeLayer>Building</altitudeLayer>
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<pathCost>50</pathCost>
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<size>(4,4)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconScale>1</uiIconScale>
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<graphicData>
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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<shadowData>
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<volume>(1.4, 1, 1.3)</volume>
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<offset>(-0.5, 0, -0.1)</offset>
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</shadowData>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<statBases>
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<MaxHitPoints>6000</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>40000</WorkToBuild>
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<Mass>150</Mass>
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>WULA_Buildings</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<costList>
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<Steel>300</Steel>
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<Plasteel>200</Plasteel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<ShuttleEngine>1</ShuttleEngine>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<killedLeavings>
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<Steel>60</Steel>
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<Plasteel>60</Plasteel>
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<ChunkSlagSteel>5</ChunkSlagSteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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</killedLeavings>
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<rotatable>true</rotatable>
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<hasInteractionCell>true</hasInteractionCell>
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<interactionCellOffset>(2, 0, 0)</interactionCellOffset>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<building>
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<claimable>false</claimable>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<forcedCostLeavings>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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</forcedCostLeavings>
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<turretGunDef>WULA_Shuttle_Autocannon</turretGunDef>
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<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
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<turretTopDrawSize>1.75</turretTopDrawSize>
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<turretTopOffset>(0, 0.05)</turretTopOffset>
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</building>
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<inspectorTabs>
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<li>ITab_ContentsTransporter</li>
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<li>ITab_Shells</li>
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</inspectorTabs>
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<researchPrerequisites>
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<li>Shuttles</li>
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</researchPrerequisites>
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<comps>
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<li Class="CompProperties_Shuttle">
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<shipDef>Ship_ArmedShuttle</shipDef>
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</li>
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<li Class="CompProperties_Launchable">
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<fuelPerTile>3</fuelPerTile>
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<minFuelCost>50</minFuelCost>
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<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
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<worldObjectDef>PassengerShuttle</worldObjectDef>
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
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<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
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</li>
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<li Class="CompProperties_Transporter">
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<massCapacity>500</massCapacity>
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<max1PerGroup>true</max1PerGroup>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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<pawnLoadedSound>Shuttle_PawnLoaded</pawnLoadedSound>
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<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
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<showMassInInspectString>true</showMassInInspectString>
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</li>
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<li Class="CompProperties_Refuelable">
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<fuelCapacity>500</fuelCapacity>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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<initialConfigurableTargetFuelLevel>500</initialConfigurableTargetFuelLevel>
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<fuelFilter>
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<thingDefs>
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<li>Chemfuel</li>
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</thingDefs>
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</fuelFilter>
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<fuelLabel>Chemfuel</fuelLabel>
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<fuelGizmoLabel>Chemfuel</fuelGizmoLabel>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<autoRefuelPercent>1</autoRefuelPercent>
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<showFuelGizmo>true</showFuelGizmo>
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<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<canEjectFuel>true</canEjectFuel>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-400</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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<li Class="CompProperties_ProjectileInterceptor">
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||||
<radius>12</radius>
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||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
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||||
<color>(0.5, 0.3, 0.9, 0.5)</color>
|
||||
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
|
||||
<activeSound>BulletShield_Ambience</activeSound>
|
||||
<disarmedByEmpForTicks>1080</disarmedByEmpForTicks>
|
||||
<chargeIntervalTicks>-1</chargeIntervalTicks>
|
||||
<chargeDurationTicks>0</chargeDurationTicks>
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</li>
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</comps>
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<modExtensions>
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<li Class="WulaFallenEmpire.PocketMapProperties">
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||||
<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
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||||
<exitDef>WULA_PocketMapExit</exitDef>
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||||
<pocketMapSize>(13, 13)</pocketMapSize>
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||||
<allowDirectAccess>true</allowDirectAccess>
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</li>
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||||
</modExtensions>
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||||
<placeWorkers>
|
||||
<li>PlaceWorker_NotUnderRoof</li>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
</placeWorkers>
|
||||
<uiOrder>2601</uiOrder>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 口袋空间退出点定义 -->
|
||||
<ThingDef ParentName="PocketMapExit">
|
||||
<defName>WULA_PocketMapExit</defName>
|
||||
<label>运输机升降平台</label>
|
||||
<description>用于在穿梭机内外运输人员和物品的升降平台.</description>
|
||||
<thingClass>WulaFallenEmpire.Building_PocketMapExit</thingClass>
|
||||
<size>(3,3)</size>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_War_Machine_Recharger</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
</graphicData>
|
||||
<interactionCellOffset>(0,0,0)</interactionCellOffset>
|
||||
<passability>Standable</passability>
|
||||
<statBases>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>10</glowRadius>
|
||||
<glowColor>(140,160,184,0)</glowColor>
|
||||
</li>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>UndercaveMapExitLightshafts</effecterDef>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerPlant</compClass>
|
||||
<basePowerConsumption>-400</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_Shuttle_Autocannon</defName>
|
||||
<label>PMr-89"四叶"</label>
|
||||
<description>由乌拉帝国的穿梭机所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>2</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.5</uiIconScale>
|
||||
<tradeability>None</tradeability>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.35</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
|
||||
</weaponTags>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_Shuttle_Homing_Autocannon</defaultProjectile>
|
||||
<warmupTime>1.2</warmupTime>
|
||||
<range>24</range>
|
||||
<burstShotCount>24</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_Shuttle_Homing_Autocannon</defName>
|
||||
<label>磷叶等离子体射弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<color>(61,199,157,202)</color>
|
||||
<drawSize>(0.75,1)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bullet</damageDef>
|
||||
<damageAmountBase>6</damageAmountBase>
|
||||
<armorPenetrationBase>0.75</armorPenetrationBase>
|
||||
<speed>60</speed>
|
||||
</projectile>
|
||||
<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
|
||||
<!-- 最多穿透3个目标,设为-1则无限穿透 -->
|
||||
<maxHits>-1</maxHits>
|
||||
<!-- 每次穿透损失25%伤害 -->
|
||||
<damageFalloff>0</damageFalloff>
|
||||
<!-- 防止友军伤害 -->
|
||||
<preventFriendlyFire>true</preventFriendlyFire>
|
||||
<!-- 拖尾特效定义 -->
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>2</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="ShuttleSkyfallerBase">
|
||||
<defName>ArmedShuttleIncoming_WULA</defName>
|
||||
<label>武装穿梭机 (接近中)</label>
|
||||
<thingClass>WulaFallenEmpire.ArmedShuttleIncoming</thingClass>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<size>(4,4)</size>
|
||||
<skyfaller>
|
||||
<anticipationSound>Shuttle_Landing</anticipationSound>
|
||||
<anticipationSoundTicks>250</anticipationSoundTicks>
|
||||
<ticksToImpactRange>200~250</ticksToImpactRange>
|
||||
<shadowSize>(3.5,5.5)</shadowSize>
|
||||
<rotationCurve>
|
||||
<points>
|
||||
<li>(0,30)</li>
|
||||
<li>(0.5,5)</li>
|
||||
<li>(0.9,-5)</li>
|
||||
<li>(0.95,0)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<zPositionCurve>
|
||||
<points>
|
||||
<li>(0.95,2.5)</li>
|
||||
<li>(1,0)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
<speedCurve>
|
||||
<points>
|
||||
<li>(0.6,0.6)</li>
|
||||
<li>(0.95,0.1)</li>
|
||||
</points>
|
||||
</speedCurve>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="ShuttleSkyfallerBase">
|
||||
<defName>ArmedShuttleLeaving_WULA</defName>
|
||||
<label>武装穿梭机 (离开中)</label>
|
||||
<thingClass>PassengerShuttleLeaving</thingClass>
|
||||
<rotatable>true</rotatable>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>(4,4)</drawSize>
|
||||
</graphicData>
|
||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||
<castEdgeShadows>False</castEdgeShadows>
|
||||
<size>(4,4)</size>
|
||||
<skyfaller>
|
||||
<reversed>true</reversed>
|
||||
<anticipationSound>Shuttle_Leaving</anticipationSound>
|
||||
<anticipationSoundTicks>-10</anticipationSoundTicks>
|
||||
<ticksToImpactRange>-40~-15</ticksToImpactRange>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowRectangle</shadow>
|
||||
<shadowSize>(3.5,5.5)</shadowSize>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<rotationCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(0.15,10)</li>
|
||||
<li>(0.5,-5)</li>
|
||||
</points>
|
||||
</rotationCurve>
|
||||
<zPositionCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(0.08,2)</li>
|
||||
</points>
|
||||
</zPositionCurve>
|
||||
<speedCurve>
|
||||
<points>
|
||||
<li>(0,0.2)</li>
|
||||
<li>(0.4,0.7)</li>
|
||||
</points>
|
||||
</speedCurve>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
|
||||
<TransportShipDef>
|
||||
<defName>Ship_ArmedShuttle</defName>
|
||||
<label>武装穿梭机</label>
|
||||
<shipThing>WULA_ArmedShuttle</shipThing>
|
||||
<arrivingSkyfaller>ArmedShuttleIncoming_WULA</arrivingSkyfaller>
|
||||
<leavingSkyfaller>ArmedShuttleLeaving_WULA</leavingSkyfaller>
|
||||
<worldObject>PassengerShuttle</worldObject>
|
||||
<playerShuttle>true</playerShuttle>
|
||||
</TransportShipDef>
|
||||
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user