refactor(mech): replace DroneWorkModeDef with MechWorkModeDef and update logic

- Replace all references of `DroneWorkModeDef` with `MechWorkModeDef` in components and gizmos
- Delete `DroneWorkModeDef.cs` and remove related fields from `WulaDefOf`
- Update `WULA_AutonomousMech.xml` to use `JobGiver_DroneSelfShutdown` and correct mode names
- Remove redundant safety checks in `ThinkNode_ConditionalAutonomousWorkMode`
- Update WulaFallenEmpire assembly
This commit is contained in:
2025-12-11 16:02:38 +08:00
parent 967a917e2f
commit dc12f47b3d
8 changed files with 11 additions and 75 deletions

View File

@@ -6,7 +6,7 @@ namespace WulaFallenEmpire
{
public class ThinkNode_ConditionalAutonomousWorkMode : ThinkNode_Conditional
{
public DroneWorkModeDef requiredMode;
public MechWorkModeDef requiredMode;
protected override bool Satisfied(Pawn pawn)
{
@@ -24,40 +24,6 @@ namespace WulaFallenEmpire
if (comp.CurrentWorkMode != requiredMode)
return false;
// 额外的安全检查确保pawn有工作设置
if (pawn.workSettings == null)
{
Log.Warning($"[WULA] {pawn.LabelShort} has no workSettings in ThinkNode_ConditionalAutonomousWorkMode");
return false;
}
// 检查是否启用了工作
if (!pawn.workSettings.EverWork)
{
Log.Warning($"[WULA] {pawn.LabelShort} has EverWork=false in ThinkNode_ConditionalAutonomousWorkMode");
return false;
}
// 检查是否有工作给予器
var workGivers = pawn.workSettings.WorkGiversInOrderNormal;
if (workGivers == null || workGivers.Count == 0)
{
Log.Warning($"[WULA] {pawn.LabelShort} has no work givers in ThinkNode_ConditionalAutonomousWorkMode");
return false;
}
// 检查是否为机械体且具有机械体能力
if (pawn.RaceProps.IsMechanoid)
{
// 检查是否有操纵能力
var manipulation = pawn.health?.capacities?.GetLevel(PawnCapacityDefOf.Manipulation);
if (manipulation < 0.1f)
{
Log.Warning($"[WULA] {pawn.LabelShort} has insufficient manipulation capacity: {manipulation}");
return false;
}
}
return true;
}
catch (System.Exception ex)