穿梭机图像和其他bug修复
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@@ -9,7 +9,7 @@
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<texPath>Wula/Mote/WULA_GunTail_Plasma</texPath>
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<shaderType>MoteGlow</shaderType>
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<drawSize>1.25</drawSize>
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<color>(3,189,243,155)</color>
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<color>(218,255,200,155)</color>
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</graphicData>
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</FleckDef>
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<FleckDef ParentName="WULA_GunTail_Plasma">
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@@ -49,7 +49,7 @@
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<texPath>Things/Mote/BlastEMP</texPath>
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<shaderType>TransparentPostLight</shaderType>
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<renderInstanced>true</renderInstanced>
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<color>(0.1, 0.9, 0.1 , 0.5)</color>
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<color>(0.9, 1 , 0.8 , 0.5)</color>
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</graphicData>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<solidTime>0</solidTime>
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@@ -224,7 +224,7 @@
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<statBases>
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<MarketValue>1000</MarketValue>
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<Mass>0.01</Mass>
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<WorkToMake>30000</WorkToMake>
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<MaxHitPoints>50</MaxHitPoints>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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@@ -310,6 +310,79 @@
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<possessionCount>50</possessionCount>
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</ThingDef>
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<!-- 制造有机物前体 -->
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<ThingDef ParentName="ResourceBase">
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<defName>Wula_Organic_Precursor</defName>
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<label>有机物前体</label>
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<description>一坨经过封包之后完全认不出原料的玩意,只能扔进乌拉帝国铸铁仪中加工为钢铁。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tickerType>Rare</tickerType>
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<smeltable>false</smeltable>
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<genericMarketSellable>false</genericMarketSellable>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<DeteriorationRate>6</DeteriorationRate>
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<MarketValue>1</MarketValue>
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<Mass>0.1</Mass>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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</ThingDef>
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<RecipeDef>
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<defName>Make_Wula_Organic_Precursor</defName>
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<label>制造有机物前体</label>
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<description>制造有机物前体以供乌拉帝国铸铁仪器使用</description>
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<jobString>正在制造有机物前体。</jobString>
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<workAmount>450</workAmount>
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<workSpeedStat>CookSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_CookMeal</soundWorking>
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<allowMixingIngredients>true</allowMixingIngredients>
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<ingredients>
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<li>
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<filter>
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<customSummary>有机物</customSummary>
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<categories>
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<li>MeatRaw</li>
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<li>AnimalProductRaw</li>
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<li>PlantFoodRaw</li>
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</categories>
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<thingDefs>
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<li>Hay</li>
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<li>WoodLog</li>
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</thingDefs>
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</filter>
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<count>30</count>
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</li>
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</ingredients>
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<products>
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<Wula_Organic_Precursor>30</Wula_Organic_Precursor>
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</products>
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<fixedIngredientFilter>
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<categories>
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<li>FoodRaw</li>
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</categories>
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<thingDefs>
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<li>Hay</li>
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<li>WoodLog</li>
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</thingDefs>
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</fixedIngredientFilter>
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<defaultIngredientFilter>
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<categories>
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<li>Foods</li>
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</categories>
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<thingDefs>
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<li>Hay</li>
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</thingDefs>
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</defaultIngredientFilter>
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<workSkill>Cooking</workSkill>
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</RecipeDef>
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<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
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<!-- <defName>WULA_Syhth_Trainer</defName>
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<label>乌拉帝国技能预设</label> -->
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@@ -277,7 +277,6 @@
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<ThingDef ParentName="BasicBedBase">
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<defName>WULA_Charging_Station_Synth</defName>
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<thingClass>Building_Bed</thingClass>
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<tickerType>Normal</tickerType>
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<label>合成人充电站</label>
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<description>一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
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<tickerType>Normal</tickerType>
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@@ -836,4 +835,78 @@
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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</ThingDef>
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<!-- 产铁机 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Steel_Assembler</defName>
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<label>乌拉帝国铸铁仪</label>
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<description>一台来自于乌拉帝国的极其复杂的机器,无法在边缘世界建造。其可以将有机物转化通过分子重构转换为无机物钢铁,以辅助乌拉帝国殖民地的开拓进程。</description>
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<thingClass>Building</thingClass>
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<minifiedDef>MinifiedThing</minifiedDef>
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<graphicData>
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<texPath>Things/Building/Production/FabricationBench</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3.5, 1.5)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<pathCost>70</pathCost>
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<rotatable>true</rotatable>
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<thingCategories>
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<li>BuildingsMisc</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>1000</MaxHitPoints>
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<Flammability>0</Flammability>
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<Beauty>-15</Beauty>
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<Mass>20</Mass>
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</statBases>
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<tickerType>Normal</tickerType>
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<size>(3,3)</size>
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<comps>
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<!-- Power Connection -->
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>100</basePowerConsumption>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="WulaFallenEmpire.CompProperties_MultiFuelSpawner">
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<spawnIntervalRange>120000~120000</spawnIntervalRange>
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<products>
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<li>
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<thingDef>Steel</thingDef>
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<count>100</count>
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</li>
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</products>
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<showMessageIfOwned>true</showMessageIfOwned>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_RefuelableWithKey">
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<saveKeysPrefix>steel</saveKeysPrefix>
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<fuelLabel>有机物储量</fuelLabel>
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<fuelFilter>
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<thingDefs>
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<li>Wula_Organic_Precursor</li>
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</thingDefs>
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</fuelFilter>
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<fuelCapacity>200</fuelCapacity>
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<fuelConsumptionRate>10</fuelConsumptionRate>
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<canEjectFuel>true</canEjectFuel>
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<autoRefuelPercent>1</autoRefuelPercent>
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<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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</li>
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<li Class="CompProperties_Breakdownable"/>
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</comps>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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</ThingDef>
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</Defs>
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@@ -1541,6 +1541,7 @@
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</statBases>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Missile_Technology</researchPrerequisite>
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@@ -1638,7 +1639,6 @@
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li>
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</modExtensions>
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@@ -33,8 +33,7 @@
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<!-- <defaultProjectile>Bullet_AssaultRifle</defaultProjectile> -->
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<defaultProjectile>Bullet_WULA_Weapon_Plasm_HomingExplosive</defaultProjectile>
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<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
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<warmupTime>1</warmupTime>
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<range>25</range>
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<burstShotCount>1</burstShotCount>
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@@ -90,7 +90,6 @@
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li>
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</modExtensions>
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@@ -1313,7 +1313,12 @@
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</lifeStageAges>
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<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
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<!-- <baseHealthScale>4</baseHealthScale> -->
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<canFlyInVacuum>true</canFlyInVacuum>
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<!-- <canFlyInVacuum>true</canFlyInVacuum> -->
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<deathAction Class="DeathActionProperties_Vanish">
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<workerClass>DeathActionWorker_Vanish</workerClass>
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<filth>Filth_MachineBits</filth>
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<filthCountRange>1~2</filthCountRange>
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</deathAction>
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</race>
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<comps>
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<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
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@@ -1372,7 +1377,12 @@
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</lifeStageAges>
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<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
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<!-- <baseHealthScale>4</baseHealthScale> -->
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<canFlyInVacuum>true</canFlyInVacuum>
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<!-- <canFlyInVacuum>true</canFlyInVacuum> -->
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<deathAction Class="DeathActionProperties_Vanish">
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<workerClass>DeathActionWorker_Vanish</workerClass>
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<filth>Filth_MachineBits</filth>
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<filthCountRange>1~2</filthCountRange>
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</deathAction>
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</race>
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<comps>
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<!--
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@@ -1483,7 +1493,12 @@
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</lifeStageAges>
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<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
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<!-- <baseHealthScale>4</baseHealthScale> -->
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<canFlyInVacuum>true</canFlyInVacuum>
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<!-- <canFlyInVacuum>true</canFlyInVacuum> -->
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<deathAction Class="DeathActionProperties_Vanish">
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<workerClass>DeathActionWorker_Vanish</workerClass>
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<filth>Filth_MachineBits</filth>
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<filthCountRange>1~2</filthCountRange>
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</deathAction>
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</race>
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<comps>
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<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
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