穿梭机图像和其他bug修复
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@@ -35,15 +35,7 @@
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<Comfort>0.65</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>WULA_Buildings</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<costList>
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<Steel>300</Steel>
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<Plasteel>200</Plasteel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<ShuttleEngine>1</ShuttleEngine>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<killedLeavings>
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<Steel>60</Steel>
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@@ -79,9 +71,9 @@
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<li>ITab_ContentsTransporter</li>
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<li>ITab_Shells</li>
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</inspectorTabs>
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<researchPrerequisites>
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<!-- <researchPrerequisites>
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<li>Shuttles</li>
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</researchPrerequisites>
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</researchPrerequisites> -->
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<comps>
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<li Class="CompProperties_Shuttle">
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<shipDef>Ship_ArmedShuttle</shipDef>
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@@ -153,7 +145,7 @@
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<blockWind>true</blockWind>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.5</fillPercent>
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<size>(4,4)</size>
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<size>(2,2)</size>
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<drawHighlight>true</drawHighlight>
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<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
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<uiIconScale>1</uiIconScale>
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@@ -161,10 +153,11 @@
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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<drawSize>(3,3.25)</drawSize>
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<drawOffset>(0, 8, 0.8)</drawOffset>
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<shadowData>
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<volume>(1.4, 1, 1.3)</volume>
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<offset>(-0.5, 0, -0.1)</offset>
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<volume>(1, 1, 1)</volume>
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<offset>(0, 0, -1.2)</offset>
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</shadowData>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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@@ -195,7 +188,7 @@
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</killedLeavings>
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<rotatable>true</rotatable>
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<hasInteractionCell>true</hasInteractionCell>
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<interactionCellOffset>(2, 0, 0)</interactionCellOffset>
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<interactionCellOffset>(0, 1, 0)</interactionCellOffset>
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<defaultPlacingRot>East</defaultPlacingRot>
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<selectable>true</selectable>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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@@ -338,7 +331,7 @@
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<techLevel>Ultra</techLevel>
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<relicChance>0</relicChance>
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<graphicData>
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<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>2</drawSize>
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</graphicData>
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@@ -413,11 +406,12 @@
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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<drawSize>(3,3.25)</drawSize>
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<drawOffset>(0, 8, 0.8)</drawOffset>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<size>(4,4)</size>
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<size>(2,2)</size>
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<skyfaller>
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<anticipationSound>Shuttle_Landing</anticipationSound>
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<anticipationSoundTicks>250</anticipationSoundTicks>
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@@ -455,11 +449,12 @@
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<graphicClass>Graphic_Multi</graphicClass>
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<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
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<shaderType>CutoutComplex</shaderType>
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<drawSize>(4,4)</drawSize>
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<drawSize>(3,3.25)</drawSize>
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<drawOffset>(0, 8, 0.8)</drawOffset>
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</graphicData>
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<staticSunShadowHeight Inherit="False" IsNull="True" />
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<castEdgeShadows>False</castEdgeShadows>
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<size>(4,4)</size>
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<size>(2,2)</size>
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<skyfaller>
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<reversed>true</reversed>
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<anticipationSound>Shuttle_Leaving</anticipationSound>
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@@ -490,15 +485,20 @@
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</speedCurve>
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</skyfaller>
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</ThingDef>
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<TransportShipDef>
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<defName>Ship_ArmedShuttle</defName>
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<label>武装穿梭机</label>
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<shipThing>WULA_ArmedShuttle</shipThing>
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<arrivingSkyfaller>ArmedShuttleIncoming_WULA</arrivingSkyfaller>
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<leavingSkyfaller>ArmedShuttleLeaving_WULA</leavingSkyfaller>
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<worldObject>PassengerShuttle</worldObject>
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<worldObject>Wula_ArmedShuttle_Object</worldObject>
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<playerShuttle>true</playerShuttle>
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</TransportShipDef>
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<WorldObjectDef ParentName="ShuttleWorldObjectBase">
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<defName>Wula_ArmedShuttle_Object</defName>
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<label>乌拉帝国武装穿梭机</label>
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<description>一台正在飞行的乌拉帝国武装穿梭机。</description>
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<expandingIconTexture>World/WorldObjects/Expanding/Wula_ArmedShuttle</expandingIconTexture>
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<expandingIconDrawSize>1</expandingIconDrawSize>
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</WorldObjectDef>
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</Defs>
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