穿梭机图像和其他bug修复
@@ -9,7 +9,7 @@
|
|||||||
<texPath>Wula/Mote/WULA_GunTail_Plasma</texPath>
|
<texPath>Wula/Mote/WULA_GunTail_Plasma</texPath>
|
||||||
<shaderType>MoteGlow</shaderType>
|
<shaderType>MoteGlow</shaderType>
|
||||||
<drawSize>1.25</drawSize>
|
<drawSize>1.25</drawSize>
|
||||||
<color>(3,189,243,155)</color>
|
<color>(218,255,200,155)</color>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
</FleckDef>
|
</FleckDef>
|
||||||
<FleckDef ParentName="WULA_GunTail_Plasma">
|
<FleckDef ParentName="WULA_GunTail_Plasma">
|
||||||
@@ -49,7 +49,7 @@
|
|||||||
<texPath>Things/Mote/BlastEMP</texPath>
|
<texPath>Things/Mote/BlastEMP</texPath>
|
||||||
<shaderType>TransparentPostLight</shaderType>
|
<shaderType>TransparentPostLight</shaderType>
|
||||||
<renderInstanced>true</renderInstanced>
|
<renderInstanced>true</renderInstanced>
|
||||||
<color>(0.1, 0.9, 0.1 , 0.5)</color>
|
<color>(0.9, 1 , 0.8 , 0.5)</color>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||||
<solidTime>0</solidTime>
|
<solidTime>0</solidTime>
|
||||||
|
|||||||
@@ -224,7 +224,7 @@
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|||||||
<statBases>
|
<statBases>
|
||||||
<MarketValue>1000</MarketValue>
|
<MarketValue>1000</MarketValue>
|
||||||
<Mass>0.01</Mass>
|
<Mass>0.01</Mass>
|
||||||
<WorkToMake>30000</WorkToMake>
|
<MaxHitPoints>50</MaxHitPoints>
|
||||||
</statBases>
|
</statBases>
|
||||||
<thingCategories>
|
<thingCategories>
|
||||||
<li>ResourcesRaw</li>
|
<li>ResourcesRaw</li>
|
||||||
@@ -310,6 +310,79 @@
|
|||||||
<possessionCount>50</possessionCount>
|
<possessionCount>50</possessionCount>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<!-- 制造有机物前体 -->
|
||||||
|
<ThingDef ParentName="ResourceBase">
|
||||||
|
<defName>Wula_Organic_Precursor</defName>
|
||||||
|
<label>有机物前体</label>
|
||||||
|
<description>一坨经过封包之后完全认不出原料的玩意,只能扔进乌拉帝国铸铁仪中加工为钢铁。</description>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
<tickerType>Rare</tickerType>
|
||||||
|
<smeltable>false</smeltable>
|
||||||
|
<genericMarketSellable>false</genericMarketSellable>
|
||||||
|
<healthAffectsPrice>false</healthAffectsPrice>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>60</MaxHitPoints>
|
||||||
|
<DeteriorationRate>6</DeteriorationRate>
|
||||||
|
<MarketValue>1</MarketValue>
|
||||||
|
<Mass>0.1</Mass>
|
||||||
|
</statBases>
|
||||||
|
<thingCategories>
|
||||||
|
<li>ResourcesRaw</li>
|
||||||
|
</thingCategories>
|
||||||
|
</ThingDef>
|
||||||
|
<RecipeDef>
|
||||||
|
<defName>Make_Wula_Organic_Precursor</defName>
|
||||||
|
<label>制造有机物前体</label>
|
||||||
|
<description>制造有机物前体以供乌拉帝国铸铁仪器使用</description>
|
||||||
|
<jobString>正在制造有机物前体。</jobString>
|
||||||
|
<workAmount>450</workAmount>
|
||||||
|
<workSpeedStat>CookSpeed</workSpeedStat>
|
||||||
|
<effectWorking>Cook</effectWorking>
|
||||||
|
<soundWorking>Recipe_CookMeal</soundWorking>
|
||||||
|
<allowMixingIngredients>true</allowMixingIngredients>
|
||||||
|
<ingredients>
|
||||||
|
<li>
|
||||||
|
<filter>
|
||||||
|
<customSummary>有机物</customSummary>
|
||||||
|
<categories>
|
||||||
|
<li>MeatRaw</li>
|
||||||
|
<li>AnimalProductRaw</li>
|
||||||
|
<li>PlantFoodRaw</li>
|
||||||
|
</categories>
|
||||||
|
<thingDefs>
|
||||||
|
<li>Hay</li>
|
||||||
|
<li>WoodLog</li>
|
||||||
|
</thingDefs>
|
||||||
|
</filter>
|
||||||
|
<count>30</count>
|
||||||
|
</li>
|
||||||
|
</ingredients>
|
||||||
|
<products>
|
||||||
|
<Wula_Organic_Precursor>30</Wula_Organic_Precursor>
|
||||||
|
</products>
|
||||||
|
<fixedIngredientFilter>
|
||||||
|
<categories>
|
||||||
|
<li>FoodRaw</li>
|
||||||
|
</categories>
|
||||||
|
<thingDefs>
|
||||||
|
<li>Hay</li>
|
||||||
|
<li>WoodLog</li>
|
||||||
|
</thingDefs>
|
||||||
|
</fixedIngredientFilter>
|
||||||
|
<defaultIngredientFilter>
|
||||||
|
<categories>
|
||||||
|
<li>Foods</li>
|
||||||
|
</categories>
|
||||||
|
<thingDefs>
|
||||||
|
<li>Hay</li>
|
||||||
|
</thingDefs>
|
||||||
|
</defaultIngredientFilter>
|
||||||
|
<workSkill>Cooking</workSkill>
|
||||||
|
</RecipeDef>
|
||||||
|
|
||||||
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
|
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
|
||||||
<!-- <defName>WULA_Syhth_Trainer</defName>
|
<!-- <defName>WULA_Syhth_Trainer</defName>
|
||||||
<label>乌拉帝国技能预设</label> -->
|
<label>乌拉帝国技能预设</label> -->
|
||||||
|
|||||||
@@ -277,7 +277,6 @@
|
|||||||
<ThingDef ParentName="BasicBedBase">
|
<ThingDef ParentName="BasicBedBase">
|
||||||
<defName>WULA_Charging_Station_Synth</defName>
|
<defName>WULA_Charging_Station_Synth</defName>
|
||||||
<thingClass>Building_Bed</thingClass>
|
<thingClass>Building_Bed</thingClass>
|
||||||
<tickerType>Normal</tickerType>
|
|
||||||
<label>合成人充电站</label>
|
<label>合成人充电站</label>
|
||||||
<description>一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
<description>一台供乌拉帝国合成人进行机体充能和改装的检修站,当机械乌拉需要充电时会优先前往此处充电。</description>
|
||||||
<tickerType>Normal</tickerType>
|
<tickerType>Normal</tickerType>
|
||||||
@@ -836,4 +835,78 @@
|
|||||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||||
</placeWorkers>
|
</placeWorkers>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<!-- 产铁机 -->
|
||||||
|
<ThingDef ParentName="BuildingBase">
|
||||||
|
<defName>WULA_Steel_Assembler</defName>
|
||||||
|
<label>乌拉帝国铸铁仪</label>
|
||||||
|
<description>一台来自于乌拉帝国的极其复杂的机器,无法在边缘世界建造。其可以将有机物转化通过分子重构转换为无机物钢铁,以辅助乌拉帝国殖民地的开拓进程。</description>
|
||||||
|
<thingClass>Building</thingClass>
|
||||||
|
<minifiedDef>MinifiedThing</minifiedDef>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Things/Building/Production/FabricationBench</texPath>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
<drawSize>(3.5, 1.5)</drawSize>
|
||||||
|
<damageData>
|
||||||
|
<cornerTL>Damage/Corner</cornerTL>
|
||||||
|
<cornerTR>Damage/Corner</cornerTR>
|
||||||
|
<cornerBL>Damage/Corner</cornerBL>
|
||||||
|
<cornerBR>Damage/Corner</cornerBR>
|
||||||
|
</damageData>
|
||||||
|
</graphicData>
|
||||||
|
<altitudeLayer>Building</altitudeLayer>
|
||||||
|
<passability>PassThroughOnly</passability>
|
||||||
|
<fillPercent>0.5</fillPercent>
|
||||||
|
<pathCost>70</pathCost>
|
||||||
|
<rotatable>true</rotatable>
|
||||||
|
<thingCategories>
|
||||||
|
<li>BuildingsMisc</li>
|
||||||
|
</thingCategories>
|
||||||
|
<statBases>
|
||||||
|
<MaxHitPoints>1000</MaxHitPoints>
|
||||||
|
<Flammability>0</Flammability>
|
||||||
|
<Beauty>-15</Beauty>
|
||||||
|
<Mass>20</Mass>
|
||||||
|
</statBases>
|
||||||
|
<tickerType>Normal</tickerType>
|
||||||
|
<size>(3,3)</size>
|
||||||
|
<comps>
|
||||||
|
<!-- Power Connection -->
|
||||||
|
<li Class="CompProperties_Power">
|
||||||
|
<compClass>CompPowerTrader</compClass>
|
||||||
|
<basePowerConsumption>100</basePowerConsumption>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_Flickable"/>
|
||||||
|
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_MultiFuelSpawner">
|
||||||
|
<spawnIntervalRange>120000~120000</spawnIntervalRange>
|
||||||
|
<products>
|
||||||
|
<li>
|
||||||
|
<thingDef>Steel</thingDef>
|
||||||
|
<count>100</count>
|
||||||
|
</li>
|
||||||
|
</products>
|
||||||
|
<showMessageIfOwned>true</showMessageIfOwned>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_RefuelableWithKey">
|
||||||
|
<saveKeysPrefix>steel</saveKeysPrefix>
|
||||||
|
<fuelLabel>有机物储量</fuelLabel>
|
||||||
|
<fuelFilter>
|
||||||
|
<thingDefs>
|
||||||
|
<li>Wula_Organic_Precursor</li>
|
||||||
|
</thingDefs>
|
||||||
|
</fuelFilter>
|
||||||
|
<fuelCapacity>200</fuelCapacity>
|
||||||
|
<fuelConsumptionRate>10</fuelConsumptionRate>
|
||||||
|
<canEjectFuel>true</canEjectFuel>
|
||||||
|
<autoRefuelPercent>1</autoRefuelPercent>
|
||||||
|
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
|
||||||
|
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||||
|
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||||
|
</li>
|
||||||
|
<li Class="CompProperties_Breakdownable"/>
|
||||||
|
</comps>
|
||||||
|
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||||
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -1541,6 +1541,7 @@
|
|||||||
</statBases>
|
</statBases>
|
||||||
<recipeMaker>
|
<recipeMaker>
|
||||||
<recipeUsers Inherit="False">
|
<recipeUsers Inherit="False">
|
||||||
|
<li>WULA_Cube_Productor_BIO</li>
|
||||||
<li>WULA_Cube_Productor_Energy</li>
|
<li>WULA_Cube_Productor_Energy</li>
|
||||||
</recipeUsers>
|
</recipeUsers>
|
||||||
<researchPrerequisite>WULA_Synth_Weapon_2_Missile_Technology</researchPrerequisite>
|
<researchPrerequisite>WULA_Synth_Weapon_2_Missile_Technology</researchPrerequisite>
|
||||||
@@ -1638,7 +1639,6 @@
|
|||||||
<min>60</min>
|
<min>60</min>
|
||||||
<max>120</max>
|
<max>120</max>
|
||||||
</destroyTicksAfterLosingTrack>
|
</destroyTicksAfterLosingTrack>
|
||||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
|
|
||||||
<impactThreshold>1</impactThreshold>
|
<impactThreshold>1</impactThreshold>
|
||||||
</li>
|
</li>
|
||||||
</modExtensions>
|
</modExtensions>
|
||||||
|
|||||||
@@ -33,8 +33,7 @@
|
|||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_Shoot</verbClass>
|
<verbClass>Verb_Shoot</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<!-- <defaultProjectile>Bullet_AssaultRifle</defaultProjectile> -->
|
<defaultProjectile>Bullet_AssaultRifle</defaultProjectile>
|
||||||
<defaultProjectile>Bullet_WULA_Weapon_Plasm_HomingExplosive</defaultProjectile>
|
|
||||||
<warmupTime>1</warmupTime>
|
<warmupTime>1</warmupTime>
|
||||||
<range>25</range>
|
<range>25</range>
|
||||||
<burstShotCount>1</burstShotCount>
|
<burstShotCount>1</burstShotCount>
|
||||||
|
|||||||
@@ -90,7 +90,6 @@
|
|||||||
<min>60</min>
|
<min>60</min>
|
||||||
<max>120</max>
|
<max>120</max>
|
||||||
</destroyTicksAfterLosingTrack>
|
</destroyTicksAfterLosingTrack>
|
||||||
<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
|
|
||||||
<impactThreshold>1</impactThreshold>
|
<impactThreshold>1</impactThreshold>
|
||||||
</li>
|
</li>
|
||||||
</modExtensions>
|
</modExtensions>
|
||||||
|
|||||||
@@ -1313,7 +1313,12 @@
|
|||||||
</lifeStageAges>
|
</lifeStageAges>
|
||||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||||
<!-- <baseHealthScale>4</baseHealthScale> -->
|
<!-- <baseHealthScale>4</baseHealthScale> -->
|
||||||
<canFlyInVacuum>true</canFlyInVacuum>
|
<!-- <canFlyInVacuum>true</canFlyInVacuum> -->
|
||||||
|
<deathAction Class="DeathActionProperties_Vanish">
|
||||||
|
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||||
|
<filth>Filth_MachineBits</filth>
|
||||||
|
<filthCountRange>1~2</filthCountRange>
|
||||||
|
</deathAction>
|
||||||
</race>
|
</race>
|
||||||
<comps>
|
<comps>
|
||||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||||
@@ -1372,7 +1377,12 @@
|
|||||||
</lifeStageAges>
|
</lifeStageAges>
|
||||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||||
<!-- <baseHealthScale>4</baseHealthScale> -->
|
<!-- <baseHealthScale>4</baseHealthScale> -->
|
||||||
<canFlyInVacuum>true</canFlyInVacuum>
|
<!-- <canFlyInVacuum>true</canFlyInVacuum> -->
|
||||||
|
<deathAction Class="DeathActionProperties_Vanish">
|
||||||
|
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||||
|
<filth>Filth_MachineBits</filth>
|
||||||
|
<filthCountRange>1~2</filthCountRange>
|
||||||
|
</deathAction>
|
||||||
</race>
|
</race>
|
||||||
<comps>
|
<comps>
|
||||||
<!--
|
<!--
|
||||||
@@ -1483,7 +1493,12 @@
|
|||||||
</lifeStageAges>
|
</lifeStageAges>
|
||||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||||
<!-- <baseHealthScale>4</baseHealthScale> -->
|
<!-- <baseHealthScale>4</baseHealthScale> -->
|
||||||
<canFlyInVacuum>true</canFlyInVacuum>
|
<!-- <canFlyInVacuum>true</canFlyInVacuum> -->
|
||||||
|
<deathAction Class="DeathActionProperties_Vanish">
|
||||||
|
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||||
|
<filth>Filth_MachineBits</filth>
|
||||||
|
<filthCountRange>1~2</filthCountRange>
|
||||||
|
</deathAction>
|
||||||
</race>
|
</race>
|
||||||
<comps>
|
<comps>
|
||||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||||
|
|||||||
@@ -1,13 +1,23 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<Patch>
|
<Patch>
|
||||||
<Operation Class="PatchOperationSequence" MayRequire="Ludeon.RimWorld.Odyssey">
|
<Operation Class="PatchOperationSequence" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||||
<operations>
|
<operations>
|
||||||
<li Class="PatchOperationAdd">
|
<li Class="PatchOperationAdd">
|
||||||
<xpath>*/ThingDef[defName = "GravEngine"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
|
<xpath>*/ThingDef[defName = "GravEngine"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
|
||||||
<value>
|
<value>
|
||||||
<li>Wula_DarkEnergy_FuelTank</li>
|
<li>Wula_DarkEnergy_FuelTank</li>
|
||||||
</value>
|
</value>
|
||||||
</li>
|
</li>
|
||||||
</operations>
|
</operations>
|
||||||
</Operation>
|
</Operation>
|
||||||
|
<Operation Class="PatchOperationSequence">
|
||||||
|
<operations>
|
||||||
|
<li Class="PatchOperationAdd">
|
||||||
|
<xpath>*/ThingDef[defName = "TableButcher"]/recipes</xpath>
|
||||||
|
<value>
|
||||||
|
<li>Make_Wula_Organic_Precursor</li>
|
||||||
|
</value>
|
||||||
|
</li>
|
||||||
|
</operations>
|
||||||
|
</Operation>
|
||||||
</Patch>
|
</Patch>
|
||||||
@@ -35,15 +35,7 @@
|
|||||||
<Comfort>0.65</Comfort>
|
<Comfort>0.65</Comfort>
|
||||||
</statBases>
|
</statBases>
|
||||||
<tickerType>Normal</tickerType>
|
<tickerType>Normal</tickerType>
|
||||||
<designationCategory>WULA_Buildings</designationCategory>
|
|
||||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||||
<costList>
|
|
||||||
<Steel>300</Steel>
|
|
||||||
<Plasteel>200</Plasteel>
|
|
||||||
<ComponentIndustrial>8</ComponentIndustrial>
|
|
||||||
<ComponentSpacer>2</ComponentSpacer>
|
|
||||||
<ShuttleEngine>1</ShuttleEngine>
|
|
||||||
</costList>
|
|
||||||
<canOverlapZones>true</canOverlapZones>
|
<canOverlapZones>true</canOverlapZones>
|
||||||
<killedLeavings>
|
<killedLeavings>
|
||||||
<Steel>60</Steel>
|
<Steel>60</Steel>
|
||||||
@@ -79,9 +71,9 @@
|
|||||||
<li>ITab_ContentsTransporter</li>
|
<li>ITab_ContentsTransporter</li>
|
||||||
<li>ITab_Shells</li>
|
<li>ITab_Shells</li>
|
||||||
</inspectorTabs>
|
</inspectorTabs>
|
||||||
<researchPrerequisites>
|
<!-- <researchPrerequisites>
|
||||||
<li>Shuttles</li>
|
<li>Shuttles</li>
|
||||||
</researchPrerequisites>
|
</researchPrerequisites> -->
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="CompProperties_Shuttle">
|
<li Class="CompProperties_Shuttle">
|
||||||
<shipDef>Ship_ArmedShuttle</shipDef>
|
<shipDef>Ship_ArmedShuttle</shipDef>
|
||||||
@@ -153,7 +145,7 @@
|
|||||||
<blockWind>true</blockWind>
|
<blockWind>true</blockWind>
|
||||||
<passability>PassThroughOnly</passability>
|
<passability>PassThroughOnly</passability>
|
||||||
<fillPercent>0.5</fillPercent>
|
<fillPercent>0.5</fillPercent>
|
||||||
<size>(4,4)</size>
|
<size>(2,2)</size>
|
||||||
<drawHighlight>true</drawHighlight>
|
<drawHighlight>true</drawHighlight>
|
||||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||||
<uiIconScale>1</uiIconScale>
|
<uiIconScale>1</uiIconScale>
|
||||||
@@ -161,10 +153,11 @@
|
|||||||
<graphicClass>Graphic_Multi</graphicClass>
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||||
<shaderType>CutoutComplex</shaderType>
|
<shaderType>CutoutComplex</shaderType>
|
||||||
<drawSize>(4,4)</drawSize>
|
<drawSize>(3,3.25)</drawSize>
|
||||||
|
<drawOffset>(0, 8, 0.8)</drawOffset>
|
||||||
<shadowData>
|
<shadowData>
|
||||||
<volume>(1.4, 1, 1.3)</volume>
|
<volume>(1, 1, 1)</volume>
|
||||||
<offset>(-0.5, 0, -0.1)</offset>
|
<offset>(0, 0, -1.2)</offset>
|
||||||
</shadowData>
|
</shadowData>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||||
@@ -195,7 +188,7 @@
|
|||||||
</killedLeavings>
|
</killedLeavings>
|
||||||
<rotatable>true</rotatable>
|
<rotatable>true</rotatable>
|
||||||
<hasInteractionCell>true</hasInteractionCell>
|
<hasInteractionCell>true</hasInteractionCell>
|
||||||
<interactionCellOffset>(2, 0, 0)</interactionCellOffset>
|
<interactionCellOffset>(0, 1, 0)</interactionCellOffset>
|
||||||
<defaultPlacingRot>East</defaultPlacingRot>
|
<defaultPlacingRot>East</defaultPlacingRot>
|
||||||
<selectable>true</selectable>
|
<selectable>true</selectable>
|
||||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||||
@@ -338,7 +331,7 @@
|
|||||||
<techLevel>Ultra</techLevel>
|
<techLevel>Ultra</techLevel>
|
||||||
<relicChance>0</relicChance>
|
<relicChance>0</relicChance>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Wula/Weapon/WULA_WM_Panzer_Autocannon</texPath>
|
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
<drawSize>2</drawSize>
|
<drawSize>2</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
@@ -413,11 +406,12 @@
|
|||||||
<graphicClass>Graphic_Multi</graphicClass>
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||||
<shaderType>CutoutComplex</shaderType>
|
<shaderType>CutoutComplex</shaderType>
|
||||||
<drawSize>(4,4)</drawSize>
|
<drawSize>(3,3.25)</drawSize>
|
||||||
|
<drawOffset>(0, 8, 0.8)</drawOffset>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||||
<castEdgeShadows>False</castEdgeShadows>
|
<castEdgeShadows>False</castEdgeShadows>
|
||||||
<size>(4,4)</size>
|
<size>(2,2)</size>
|
||||||
<skyfaller>
|
<skyfaller>
|
||||||
<anticipationSound>Shuttle_Landing</anticipationSound>
|
<anticipationSound>Shuttle_Landing</anticipationSound>
|
||||||
<anticipationSoundTicks>250</anticipationSoundTicks>
|
<anticipationSoundTicks>250</anticipationSoundTicks>
|
||||||
@@ -455,11 +449,12 @@
|
|||||||
<graphicClass>Graphic_Multi</graphicClass>
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
<texPath>Wula/Building/WULA_ArmedShuttle</texPath>
|
||||||
<shaderType>CutoutComplex</shaderType>
|
<shaderType>CutoutComplex</shaderType>
|
||||||
<drawSize>(4,4)</drawSize>
|
<drawSize>(3,3.25)</drawSize>
|
||||||
|
<drawOffset>(0, 8, 0.8)</drawOffset>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
<staticSunShadowHeight Inherit="False" IsNull="True" />
|
||||||
<castEdgeShadows>False</castEdgeShadows>
|
<castEdgeShadows>False</castEdgeShadows>
|
||||||
<size>(4,4)</size>
|
<size>(2,2)</size>
|
||||||
<skyfaller>
|
<skyfaller>
|
||||||
<reversed>true</reversed>
|
<reversed>true</reversed>
|
||||||
<anticipationSound>Shuttle_Leaving</anticipationSound>
|
<anticipationSound>Shuttle_Leaving</anticipationSound>
|
||||||
@@ -490,15 +485,20 @@
|
|||||||
</speedCurve>
|
</speedCurve>
|
||||||
</skyfaller>
|
</skyfaller>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<TransportShipDef>
|
<TransportShipDef>
|
||||||
<defName>Ship_ArmedShuttle</defName>
|
<defName>Ship_ArmedShuttle</defName>
|
||||||
<label>武装穿梭机</label>
|
<label>武装穿梭机</label>
|
||||||
<shipThing>WULA_ArmedShuttle</shipThing>
|
<shipThing>WULA_ArmedShuttle</shipThing>
|
||||||
<arrivingSkyfaller>ArmedShuttleIncoming_WULA</arrivingSkyfaller>
|
<arrivingSkyfaller>ArmedShuttleIncoming_WULA</arrivingSkyfaller>
|
||||||
<leavingSkyfaller>ArmedShuttleLeaving_WULA</leavingSkyfaller>
|
<leavingSkyfaller>ArmedShuttleLeaving_WULA</leavingSkyfaller>
|
||||||
<worldObject>PassengerShuttle</worldObject>
|
<worldObject>Wula_ArmedShuttle_Object</worldObject>
|
||||||
<playerShuttle>true</playerShuttle>
|
<playerShuttle>true</playerShuttle>
|
||||||
</TransportShipDef>
|
</TransportShipDef>
|
||||||
|
<WorldObjectDef ParentName="ShuttleWorldObjectBase">
|
||||||
|
<defName>Wula_ArmedShuttle_Object</defName>
|
||||||
|
<label>乌拉帝国武装穿梭机</label>
|
||||||
|
<description>一台正在飞行的乌拉帝国武装穿梭机。</description>
|
||||||
|
<expandingIconTexture>World/WorldObjects/Expanding/Wula_ArmedShuttle</expandingIconTexture>
|
||||||
|
<expandingIconDrawSize>1</expandingIconDrawSize>
|
||||||
|
</WorldObjectDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
|
Before Width: | Height: | Size: 229 KiB After Width: | Height: | Size: 113 KiB |
|
Before Width: | Height: | Size: 233 KiB After Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 279 KiB After Width: | Height: | Size: 112 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 27 KiB |
|
After Width: | Height: | Size: 3.8 KiB |