This commit is contained in:
2025-08-27 18:28:14 +08:00
parent 5eb865ef3a
commit e1477593a6
7 changed files with 2258 additions and 91 deletions

View File

@@ -17,8 +17,9 @@ namespace WulaFallenEmpire
// --- Our custom state ---
private int ticksLeft;
private int ticksToNextDamage;
private int explosionTicks;
private Vector3 beamEnd;
private VerbProperties_Wula_IonicBeam BeamProps => (VerbProperties_Wula_IonicBeam)verbProps;
public override float? AimAngleOverride => (state == VerbState.Bursting) ? (beamEnd - caster.DrawPos).AngleFlat() : (float?)null;
@@ -27,11 +28,9 @@ namespace WulaFallenEmpire
{
base.WarmupComplete();
// For sustained beam, it always reaches its max range
var shotAngle = (currentTarget.Cell - caster.Position).AngleFlat;
beamEnd = GetMapEdgePoint(caster.Position, shotAngle);
// --- Copied Effect Logic ---
if (verbProps.beamMoteDef != null)
{
mote = MoteMaker.MakeInteractionOverlay(verbProps.beamMoteDef, caster, new TargetInfo(beamEnd.ToIntVec3(), caster.Map));
@@ -44,10 +43,9 @@ namespace WulaFallenEmpire
public override void BurstingTick()
{
// This verb is not a standard "burst", but we use the state to manage the effect
if (ticksLeft > 0)
{
// --- Copied Effect Logic ---
// --- Maintain Visual Effects ---
if (mote != null)
{
mote.UpdateTargets(new TargetInfo(caster.Position, caster.Map), new TargetInfo(beamEnd.ToIntVec3(), caster.Map), Vector3.zero, Vector3.zero);
@@ -63,15 +61,26 @@ namespace WulaFallenEmpire
}
sustainer?.Maintain();
// --- Custom Damage Logic ---
ticksLeft--;
// --- Beam Damage Logic ---
ticksToNextDamage--;
if (ticksToNextDamage <= 0)
{
ApplyDamage();
ApplyBeamDamage();
ticksToNextDamage = BeamProps.tickInterval;
}
// --- Path Explosion Logic ---
if (BeamProps.explosionEnabled)
{
explosionTicks--;
if (explosionTicks <= 0)
{
ApplyPathExplosionDamage();
explosionTicks = BeamProps.explosionTickInterval;
}
}
ticksLeft--;
if (ticksLeft <= 0)
{
StopBeam();
@@ -83,16 +92,25 @@ namespace WulaFallenEmpire
{
this.state = VerbState.Bursting;
this.ticksLeft = BeamProps.duration;
this.ticksToNextDamage = 0; // First damage tick happens immediately
this.ticksToNextDamage = 0;
this.explosionTicks = 0;
return true;
}
private void ApplyDamage()
private void StopBeam()
{
this.state = VerbState.Idle;
mote?.Destroy();
endEffecter?.Cleanup();
sustainer?.End();
}
private void ApplyBeamDamage()
{
var shotAngle = (beamEnd - caster.DrawPos).AngleFlat();
var dinfo = new DamageInfo(verbProps.beamDamageDef ?? DamageDefOf.Burn, BeamProps.sustainedDamagePerTick, BeamProps.armorPenetration, shotAngle, caster, EquipmentSource);
var cellsInBeam = WulaBeamUtility.GetCellsInBeamArea(caster.Position, beamEnd.ToIntVec3(), verbProps.beamWidth);
var dinfo = new DamageInfo(verbProps.beamDamageDef ?? DamageDefOf.Burn, BeamProps.sustainedDamagePerTick, BeamProps.armorPenetration, shotAngle, caster, null, EquipmentSource?.def);
var cellsInBeam = WulaBeamUtility.GetCellsInBeamArea(caster.Position, beamEnd.ToIntVec3(), (int)verbProps.beamWidth);
foreach (var cell in cellsInBeam)
{
@@ -105,13 +123,38 @@ namespace WulaFallenEmpire
}
}
}
private void StopBeam()
private void ApplyPathExplosionDamage()
{
this.state = VerbState.Idle;
mote?.Destroy();
endEffecter?.Cleanup();
sustainer?.End();
if (BeamProps.explosionDamageDef == null) return;
var pathCells = WulaBeamUtility.GetCellsInBeamArea(caster.Position, beamEnd.ToIntVec3(), (int)verbProps.beamWidth);
var shotAngle = (beamEnd - caster.DrawPos).AngleFlat();
var explosionDamageDef = BeamProps.explosionDamageDef;
foreach (var cell in pathCells)
{
if (!cell.InBounds(caster.Map)) continue;
if (cell.GetHashCode() % 3 != 0) continue;
var thingsToHit = cell.GetThingList(caster.Map).Where(t => CanHit(t)).ToList();
foreach (var thing in thingsToHit)
{
var dinfo = new DamageInfo(explosionDamageDef, explosionDamageDef.defaultDamage, explosionDamageDef.defaultArmorPenetration, shotAngle, caster, null, EquipmentSource?.def);
thing.TakeDamage(dinfo);
}
if(BeamProps.explosionCellFleck != null)
{
FleckMaker.Static(cell, caster.Map, BeamProps.explosionCellFleck);
}
if (BeamProps.soundExplosion != null)
{
BeamProps.soundExplosion.PlayOneShot(new TargetInfo(cell, caster.Map));
}
GenTemperature.PushHeat(cell, caster.Map, BeamProps.explosionHeatEnergyPerCell);
}
}
public override void ExposeData()
@@ -119,6 +162,7 @@ namespace WulaFallenEmpire
base.ExposeData();
Scribe_Values.Look(ref ticksLeft, "ticksLeft", 0);
Scribe_Values.Look(ref ticksToNextDamage, "ticksToNextDamage", 0);
Scribe_Values.Look(ref explosionTicks, "explosionTicks");
Scribe_Values.Look(ref beamEnd, "beamEnd");
}
@@ -131,7 +175,7 @@ namespace WulaFallenEmpire
{
float mapSize = Mathf.Max(caster.Map.Size.x, caster.Map.Size.z) * 1.5f;
Vector3 direction = Quaternion.AngleAxis(angle, Vector3.up) * Vector3.forward;
return start.toVector3() + direction * mapSize;
return start.ToVector3() + direction * mapSize;
}
}
}