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@@ -17,7 +17,7 @@
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<li>Underground_RocksFromGrid</li>
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<li>Terrain</li>
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<li>WULA_PocketSpace_Small</li>
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<!-- 移除Fog GenStep,因为它需要PlayerStartSpot而口袋空间不需要 -->
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<li>Fog</li>
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</genSteps>
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</MapGeneratorDef>
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@@ -1,9 +1,8 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_ArmedShuttleWithPocket</defName>
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<label>乌拉武装运输机</label>
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<label>armed shuttle with pocket space</label>
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<description>An advanced chemfuel-powered shuttle with integrated pocket space technology. Equipped with a defensive turret and internal storage dimension that doesn't require hacking to access. Perfect for long-distance exploration and mobile operations.</description>
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<thingClass>WulaFallenEmpire.Building_ArmedShuttleWithPocket</thingClass>
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<preventDroppingThingsOn>true</preventDroppingThingsOn>
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@@ -27,28 +26,30 @@
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</shadowData>
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</graphicData>
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<statBases>
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<MaxHitPoints>6000</MaxHitPoints>
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<Flammability>0.5</Flammability>
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<WorkToBuild>40000</WorkToBuild>
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<Mass>150</Mass>
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<Comfort>0.65</Comfort>
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<MaxHitPoints>800</MaxHitPoints>
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<Flammability>0.4</Flammability>
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<WorkToBuild>60000</WorkToBuild>
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<Mass>200</Mass>
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<Comfort>0.75</Comfort>
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</statBases>
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<tickerType>Normal</tickerType>
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<designationCategory>Odyssey</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
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<costList>
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<Steel>300</Steel>
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<Plasteel>200</Plasteel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ComponentSpacer>2</ComponentSpacer>
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<Steel>400</Steel>
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<Plasteel>300</Plasteel>
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<ComponentIndustrial>12</ComponentIndustrial>
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<ComponentSpacer>4</ComponentSpacer>
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<ShuttleEngine>1</ShuttleEngine>
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<VanometricPowerCore>1</VanometricPowerCore>
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</costList>
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<canOverlapZones>true</canOverlapZones>
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<killedLeavings>
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<Steel>60</Steel>
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<Plasteel>60</Plasteel>
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<ChunkSlagSteel>5</ChunkSlagSteel>
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<ComponentIndustrial>4</ComponentIndustrial>
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<Steel>80</Steel>
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<Plasteel>90</Plasteel>
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<ChunkSlagSteel>6</ChunkSlagSteel>
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<ComponentIndustrial>6</ComponentIndustrial>
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<ComponentSpacer>1</ComponentSpacer>
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</killedLeavings>
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<rotatable>true</rotatable>
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<hasInteractionCell>true</hasInteractionCell>
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@@ -68,18 +69,30 @@
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<isInert>true</isInert>
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<forcedCostLeavings>
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<li MayRequire="Ludeon.RimWorld.Odyssey">ShuttleEngine</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">VanometricPowerCore</li>
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</forcedCostLeavings>
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<turretGunDef>Gun_ChargeBlasterHeavyTurret</turretGunDef>
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<turretBurstCooldownTime>5.5</turretBurstCooldownTime>
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<turretTopDrawSize>1.75</turretTopDrawSize>
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<turretTopOffset>(0, 0.05)</turretTopOffset>
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<turretGunDef>Gun_ChargeBlasterAdvancedTurret</turretGunDef>
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<turretBurstCooldownTime>4.5</turretBurstCooldownTime>
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<turretBurstWarmupTime>1.0~1.5</turretBurstWarmupTime>
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<turretTopDrawSize>1.9</turretTopDrawSize>
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<turretTopOffset>(0, 0.08)</turretTopOffset>
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</building>
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<!-- 口袋空间配置 -->
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<modExtensions>
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<li Class="WulaFallenEmpire.PocketMapProperties">
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<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
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<exitDef>WULA_PocketMapExit</exitDef>
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<pocketMapSize>(13, 13)</pocketMapSize>
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<allowDirectAccess>true</allowDirectAccess>
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</li>
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</modExtensions>
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<inspectorTabs>
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<li>ITab_ContentsTransporter</li>
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<li>ITab_Shells</li>
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</inspectorTabs>
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<researchPrerequisites>
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<li>Shuttles</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">VoidStructure</li>
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</researchPrerequisites>
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<comps>
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<li Class="CompProperties_Shuttle">
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@@ -121,27 +134,19 @@
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<canEjectFuel>true</canEjectFuel>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-400</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>200</basePowerConsumption>
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<shortCircuitInRain>false</shortCircuitInRain>
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</li>
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<li Class="CompProperties_AmbientSound">
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<sound>ShuttleIdle_Ambience</sound>
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</li>
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</comps>
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<modExtensions>
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<li Class="WulaFallenEmpire.PocketMapProperties">
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<pocketMapGenerator>WULA_PocketSpace_Small</pocketMapGenerator>
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<exitDef>WULA_PocketMapExit</exitDef>
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<pocketMapSize>(13, 13)</pocketMapSize>
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<allowDirectAccess>true</allowDirectAccess>
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</li>
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</modExtensions>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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<li>PlaceWorker_TurretTop</li>
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</placeWorkers>
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<uiOrder>2601</uiOrder>
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<uiOrder>2602</uiOrder>
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</ThingDef>
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<!-- 改进的武器定义 -->
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@@ -300,15 +305,13 @@
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<label>pocket space exit</label>
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<description>An exit portal that allows return from the pocket space to the main map.</description>
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<thingClass>WulaFallenEmpire.Building_PocketMapExit</thingClass>
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<size>(3,3)</size>
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<size>(1,1)</size>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_War_Machine_Recharger</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Things/Building/Misc/CaveExit/CaveExit</texPath>
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<interactionCellOffset>(0,0,0)</interactionCellOffset>
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<passability>Standable</passability>
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<statBases>
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<Flammability>0</Flammability>
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</statBases>
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@@ -320,11 +323,6 @@
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<li Class="CompProperties_Effecter">
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<effecterDef>UndercaveMapExitLightshafts</effecterDef>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerPlant</compClass>
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<basePowerConsumption>-400</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -9,15 +9,7 @@
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<!-- Gizmo 按钮文本 -->
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<WULA.PocketSpace.Enter>进入内部空间</WULA.PocketSpace.Enter>
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<WULA.PocketSpace.EnterPawns>传送人员到内部空间</WULA.PocketSpace.EnterPawns>
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<WULA.PocketSpace.EnterDesc>进入穿梭机的内部口袋空间。无需骇入即可直接访问。选中的殖民者将被传送到内部空间。</WULA.PocketSpace.EnterDesc>
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<WULA.PocketSpace.CreateMap>创建内部空间</WULA.PocketSpace.CreateMap>
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<WULA.PocketSpace.CreateMapDesc>创建穿梭机的内部口袋空间。首次使用时需要创建。</WULA.PocketSpace.CreateMapDesc>
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<WULA.PocketSpace.CreationSuccess>内部空间创建成功!</WULA.PocketSpace.CreationSuccess>
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<WULA.PocketSpace.CancelEnter>取消进入</WULA.PocketSpace.CancelEnter>
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<WULA.PocketSpace.Entering>正在进入...</WULA.PocketSpace.Entering>
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<WULA.PocketSpace.ViewMap>查看地图</WULA.PocketSpace.ViewMap>
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<WULA.PocketSpace.ViewMapDesc>切换到口袋空间地图查看内部情况。</WULA.PocketSpace.ViewMapDesc>
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<WULA.PocketSpace.SwitchTo>切换到内部空间</WULA.PocketSpace.SwitchTo>
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<WULA.PocketSpace.SwitchToDesc>直接切换视角到内部口袋空间。适用于已经有殖民者在内部空间时的快速切换。</WULA.PocketSpace.SwitchToDesc>
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@@ -9,15 +9,7 @@
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<!-- Gizmo button text -->
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<WULA.PocketSpace.Enter>Enter pocket space</WULA.PocketSpace.Enter>
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<WULA.PocketSpace.EnterPawns>Transport people to pocket space</WULA.PocketSpace.EnterPawns>
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<WULA.PocketSpace.EnterDesc>Enter the shuttle's internal pocket space. Direct access without hacking required. Selected colonists will be transported to the internal space.</WULA.PocketSpace.EnterDesc>
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<WULA.PocketSpace.CreateMap>Create pocket space</WULA.PocketSpace.CreateMap>
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<WULA.PocketSpace.CreateMapDesc>Create the shuttle's internal pocket space. Required for first-time use.</WULA.PocketSpace.CreateMapDesc>
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<WULA.PocketSpace.CreationSuccess>Pocket space created successfully!</WULA.PocketSpace.CreationSuccess>
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<WULA.PocketSpace.CancelEnter>Cancel enter</WULA.PocketSpace.CancelEnter>
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<WULA.PocketSpace.Entering>Entering...</WULA.PocketSpace.Entering>
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<WULA.PocketSpace.ViewMap>View map</WULA.PocketSpace.ViewMap>
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<WULA.PocketSpace.ViewMapDesc>Switch to pocket space map to view internal conditions.</WULA.PocketSpace.ViewMapDesc>
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<WULA.PocketSpace.SwitchTo>Switch to pocket space</WULA.PocketSpace.SwitchTo>
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<WULA.PocketSpace.SwitchToDesc>Directly switch view to the internal pocket space. Useful for quick switching when colonists are already inside.</WULA.PocketSpace.SwitchToDesc>
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