暂存护盾拦截红字
This commit is contained in:
@@ -26,10 +26,12 @@ namespace WulaFallenEmpire.HarmonyPatches
|
||||
{
|
||||
if (interceptor.TryIntercept(__instance, lastExactPos, newExactPos))
|
||||
{
|
||||
// Directly destroy the projectile instead of calling Impact via reflection.
|
||||
// This is cleaner and avoids the NRE that happens when the game engine
|
||||
// continues to process a projectile that was destroyed mid-tick.
|
||||
__instance.Destroy(DestroyMode.Vanish);
|
||||
|
||||
ImpactMethod.Invoke(__instance, new object[] { null, true });
|
||||
|
||||
return false;
|
||||
return false; // Prevent original method from running.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user