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@@ -134,6 +134,9 @@
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<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\CompTransformAtFullCapacity.cs" />
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<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\CompTransformIntoBuilding.cs" />
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<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\TransformValidationUtility.cs" />
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<Compile Include="BuildingComp\WULA_TrapLauncher\CompProperties_TrapLauncher.cs" />
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<Compile Include="BuildingComp\WULA_TrapLauncher\CompTrapLauncher.cs" />
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<Compile Include="Designator\Designator_CallSkyfallerInArea.cs" />
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<Compile Include="EventSystem\CompOpenCustomUI.cs" />
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<Compile Include="EventSystem\Condition\ConditionBase.cs" />
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<Compile Include="EventSystem\Condition\Condition_FlagExists.cs" />
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@@ -256,9 +259,6 @@
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<Compile Include="Pawn\WULA_Maintenance\Need_Maintenance.cs" />
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<Compile Include="Pawn\WULA_Maintenance\WorkGiver_DoMaintenance.cs" />
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<Compile Include="Placeworker\CompProperties_CustomRadius.cs" />
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<Compile Include="Projectiles\WULA_BouncingMine\BouncingMineFlying.cs" />
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<Compile Include="Projectiles\WULA_BouncingMine\CompBouncingMine.cs" />
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<Compile Include="Projectiles\WULA_BouncingMine\CompFlyingObject.cs" />
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<Compile Include="QuestNodes\QuestNode_AddInspectionJob.cs" />
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<Compile Include="QuestNodes\QuestNode_CheckGlobalResource.cs" />
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<Compile Include="QuestNodes\QuestNode_GeneratePawnWithCustomization.cs" />
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