2025-8-4
This commit is contained in:
@@ -63,7 +63,7 @@
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<isRanged>true</isRanged>
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<isRanged>true</isRanged>
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||||||
<makesAnimalsFlee>false</makesAnimalsFlee>
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<makesAnimalsFlee>false</makesAnimalsFlee>
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<defaultDamage>20</defaultDamage>
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<defaultDamage>20</defaultDamage>
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||||||
<defaultArmorPenetration>3000</defaultArmorPenetration>
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<defaultArmorPenetration>1.5</defaultArmorPenetration>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<!-- <soundExplosion>Explosion_Vaporize</soundExplosion> -->
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<!-- <soundExplosion>Explosion_Vaporize</soundExplosion> -->
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@@ -92,7 +92,7 @@
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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<defaultDamage>50</defaultDamage>
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<defaultDamage>50</defaultDamage>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultArmorPenetration>3000</defaultArmorPenetration>
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<defaultArmorPenetration>1.5</defaultArmorPenetration>
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<hediff>Burn</hediff>
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<hediff>Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<armorCategory>Heat</armorCategory>
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<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
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<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
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@@ -4,7 +4,7 @@
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<defName>WULA_SP_Spear_Impale</defName>
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<defName>WULA_SP_Spear_Impale</defName>
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<label>圣枪穿刺术式</label>
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<label>圣枪穿刺术式</label>
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<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。\n\n为了弥补缺陷,法杖还附带了一个需要魂楔充能的进攻型法术,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
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<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。\n\n为了弥补缺陷,法杖还附带了一个需要魂楔充能的进攻型法术,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
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<techLevel>Ultra</techLevel>
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<techLevel>Archotech</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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@@ -188,7 +188,7 @@
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<defName>WULA_SP_Cotton_Counter</defName>
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<defName>WULA_SP_Cotton_Counter</defName>
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<label>飘絮反制术式</label>
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<label>飘絮反制术式</label>
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<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能,允许将自身遮蔽起来以进入隐身状态。</description>
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<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能,允许将自身遮蔽起来以进入隐身状态。</description>
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<techLevel>Ultra</techLevel>
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<techLevel>Archotech</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
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@@ -320,7 +320,7 @@
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<damageAmountBase>15</damageAmountBase>
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<damageAmountBase>15</damageAmountBase>
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<beamMoteDef>WULA_SP_Cotton_Counter_ArcBeam</beamMoteDef>
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<beamMoteDef>WULA_SP_Cotton_Counter_ArcBeam</beamMoteDef>
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<beamStartOffset>0.5</beamStartOffset>
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<beamStartOffset>0.5</beamStartOffset>
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<armorPenetrationBase>3000</armorPenetrationBase>
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<armorPenetrationBase>1.5</armorPenetrationBase>
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</projectile>
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</projectile>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<ThingDef ParentName="MoteBase">
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@@ -357,7 +357,7 @@
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<defName>WULA_SP_Live_Shelter</defName>
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<defName>WULA_SP_Live_Shelter</defName>
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<label>生灵庇佑术式</label>
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<label>生灵庇佑术式</label>
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<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
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<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
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<techLevel>Ultra</techLevel>
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<techLevel>Archotech</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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@@ -400,7 +400,7 @@
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<warmupTime>4</warmupTime>
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<warmupTime>4</warmupTime>
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<range>20</range>
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<range>20</range>
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<affectedAngle>25</affectedAngle>
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<affectedAngle>25</affectedAngle>
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<armorPenetration>3000</armorPenetration>
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<armorPenetration>1.5</armorPenetration>
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<soundCast>AgonyPulse_Cast</soundCast>
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<soundCast>AgonyPulse_Cast</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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@@ -497,11 +497,11 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Photon_Missile</defName>
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<defName>WULA_RW_Photon_Missile</defName>
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<label>星光追猎术式</label>
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<label>星光追猎术式</label>
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<description>乌拉星人在舰船上用于代替导弹的一种特殊术式,当其被吟唱时,大量的灵能星光将倾巢而出追击轰炸敌军。万幸,依托于灵能泰坦这个庞大载体,该法术的威力并未遭到太多削弱。</description>
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<description>乌拉星人在舰船上用于代替导弹的一种特殊术式,现在则被镌刻在灵能泰坦上。当其被吟唱时,大量的灵能星光将倾巢而出追击轰炸敌军。\n\n当攻击某个单体的时候,灵能星光将会追踪敌军并准确击中目标;当攻击地面时,灵能星光会分散以形成一片轰炸区。依托于纯净灵能能能量,灵能星光可以穿越任何地形阻碍和护盾进行轰炸。</description>
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<techLevel>Ultra</techLevel>
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<techLevel>Archotech</techLevel>
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<tradeability>None</tradeability>
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<tradeability>None</tradeability>
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<!-- <techLevel>Spacer</techLevel> -->
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<!-- <techLevel>Spacer</techLevel> -->
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
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<uiIconPath>Wula/Weapon/WULA_RW_Photon_Missile</uiIconPath>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -509,7 +509,6 @@
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<weaponTags>
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<weaponTags>
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<li>WULA_RW_Photon_Missile_Weapon</li>
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<li>WULA_RW_Photon_Missile_Weapon</li>
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</weaponTags>
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</weaponTags>
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<uiIconScale>0.75</uiIconScale>
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<recipeMaker>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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</recipeMaker>
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@@ -533,8 +532,8 @@
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
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<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
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<warmupTime>4.5</warmupTime>
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<warmupTime>4.5</warmupTime>
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<burstShotCount>16</burstShotCount>
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<burstShotCount>48</burstShotCount>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
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<isMortar>true</isMortar>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>4</minRange>
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<minRange>4</minRange>
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@@ -546,6 +545,19 @@
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</targetParams>
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</targetParams>
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</li>
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</li>
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</verbs>
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</verbs>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon">
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<forcedTraits>
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<li>WULA_DamagePsychicScaling</li>
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<li>WULA_PsychicIgnoreBlock</li>
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<li>WULA_MissileLauncher</li>
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</forcedTraits>
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<numTraitsRange>
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<min>3</min>
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<max>3</max>
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</numTraitsRange>
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</li>
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</comps>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Photon_Missile</defName>
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<defName>Bullet_WULA_RW_Photon_Missile</defName>
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@@ -558,16 +570,14 @@
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<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
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<modExtensions>
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<modExtensions>
|
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<li Class="WulaFallenEmpire.CruiseMissileProperties">
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<li Class="WulaFallenEmpire.CruiseMissileProperties">
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<!-- 主爆炸参数 -->
|
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<customDamageDef>Bomb</customDamageDef>
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<customDamageDef>Bomb</customDamageDef>
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<customDamageAmount>8</customDamageAmount>
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<customDamageAmount>8</customDamageAmount>
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<customExplosionRadius>2</customExplosionRadius>
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<customExplosionRadius>1</customExplosionRadius>
|
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<customSoundExplode>MortarBomb_Explode</customSoundExplode>
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<customSoundExplode>MortarBomb_Explode</customSoundExplode>
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<!-- 子爆炸系统 -->
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<useSubExplosions>true</useSubExplosions>
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<useSubExplosions>true</useSubExplosions>
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<subExplosionCount>2</subExplosionCount>
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<subExplosionCount>0</subExplosionCount>
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<subExplosionRadius>1.5</subExplosionRadius>
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<subExplosionRadius>1</subExplosionRadius>
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<subExplosionDamage>5</subExplosionDamage>
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<subExplosionDamage>5</subExplosionDamage>
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<subExplosionSpread>6</subExplosionSpread>
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<subExplosionSpread>6</subExplosionSpread>
|
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<subDamageDef>Wula_Psi_Bomb</subDamageDef>
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<subDamageDef>Wula_Psi_Bomb</subDamageDef>
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@@ -576,10 +586,10 @@
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</modExtensions>
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</modExtensions>
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<projectile>
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<projectile>
|
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<damageDef>Wula_Psi_Bomb</damageDef>
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<damageDef>Wula_Psi_Bomb</damageDef>
|
||||||
<damageAmountBase>8</damageAmountBase>
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<damageAmountBase>1</damageAmountBase>
|
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<speed>22</speed>
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<speed>22</speed>
|
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<explosionRadius>2</explosionRadius>
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<explosionRadius>1.25</explosionRadius>
|
||||||
<armorPenetrationBase>0.1</armorPenetrationBase>
|
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||||
<flyOverhead>true</flyOverhead>
|
<flyOverhead>true</flyOverhead>
|
||||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||||
<soundExplode>MortarBomb_Explode</soundExplode>
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<soundExplode>MortarBomb_Explode</soundExplode>
|
||||||
|
|||||||
@@ -716,6 +716,8 @@
|
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</li>
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</li>
|
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</tools>
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</tools>
|
||||||
<comps>
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<comps>
|
||||||
|
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||||
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<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||||
<li Class="CompProperties_ProjectileInterceptor">
|
<li Class="CompProperties_ProjectileInterceptor">
|
||||||
<radius>3</radius>
|
<radius>3</radius>
|
||||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||||
@@ -786,6 +788,10 @@
|
|||||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
|
<comps>
|
||||||
|
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||||
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
<AbilityDef>
|
<AbilityDef>
|
||||||
<defName>Wula_AI_Engineer_Mother_Ability</defName>
|
<defName>Wula_AI_Engineer_Mother_Ability</defName>
|
||||||
@@ -1280,6 +1286,8 @@
|
|||||||
<canFlyInVacuum>true</canFlyInVacuum>
|
<canFlyInVacuum>true</canFlyInVacuum>
|
||||||
</race>
|
</race>
|
||||||
<comps>
|
<comps>
|
||||||
|
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||||
<li Class="CompProperties_HunterDrone">
|
<li Class="CompProperties_HunterDrone">
|
||||||
<explosionRadius>30</explosionRadius>
|
<explosionRadius>30</explosionRadius>
|
||||||
<explosionDamageType>BombSuper</explosionDamageType>
|
<explosionDamageType>BombSuper</explosionDamageType>
|
||||||
|
|||||||
@@ -3,13 +3,13 @@
|
|||||||
<ThingDef ParentName="HeavyMechanoid">
|
<ThingDef ParentName="HeavyMechanoid">
|
||||||
<defName>Wula_Psi_Titan</defName>
|
<defName>Wula_Psi_Titan</defName>
|
||||||
<label>PAt-52"灵能泰坦"</label>
|
<label>PAt-52"灵能泰坦"</label>
|
||||||
<description>由乌拉帝国大教堂所开发的重型灵能机械体</description>
|
<description>由乌拉帝国大教堂所开发的重型灵能机械体,以短距离折跃优雅地穿梭于炮火间,并用灵能盾抵挡敌方射弹侵袭。该机体不仅镌刻了破坏力强大的星光追猎术式用以发起远距离跟踪打击,还拥有一系列改变战局的灵能能力。\n\n但是在近身搏斗中,灵能泰坦是一个可笑的对手,并且它的秘文纹路很容易遭到外力破坏,不要让它陷入胶着的贴身状态!</description>
|
||||||
<uiIconPath>Wula/Things/Wula_Psi_Titan/Wula_Psi_Titan_Icon</uiIconPath>
|
<uiIconPath>Wula/Things/Wula_Psi_Titan/Wula_Psi_Titan_Icon</uiIconPath>
|
||||||
<statBases>
|
<statBases>
|
||||||
<!-- 心灵敏感,稍高 -->
|
<!-- 心灵敏感,稍高 -->
|
||||||
<PsychicSensitivity>3</PsychicSensitivity>
|
<PsychicSensitivity>3</PsychicSensitivity>
|
||||||
<BandwidthCost>8</BandwidthCost>
|
<BandwidthCost>8</BandwidthCost>
|
||||||
<MoveSpeed>6</MoveSpeed>
|
<MoveSpeed>2</MoveSpeed>
|
||||||
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
|
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
|
||||||
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
|
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
|
||||||
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
|
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
|
||||||
@@ -22,8 +22,8 @@
|
|||||||
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
|
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
|
||||||
|
|
||||||
<!-- 飞行参数 -->
|
<!-- 飞行参数 -->
|
||||||
<MaxFlightTime>9999</MaxFlightTime>
|
<!-- <MaxFlightTime>9999</MaxFlightTime>
|
||||||
<FlightCooldown>0</FlightCooldown>
|
<FlightCooldown>0</FlightCooldown> -->
|
||||||
</statBases>
|
</statBases>
|
||||||
<race>
|
<race>
|
||||||
<body>WULA_AI_Heavy_Panzer_Body</body>
|
<body>WULA_AI_Heavy_Panzer_Body</body>
|
||||||
@@ -40,8 +40,8 @@
|
|||||||
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
|
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
|
||||||
|
|
||||||
<!-- 飞行参数 -->
|
<!-- 飞行参数 -->
|
||||||
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
<!-- <flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
||||||
<flightSpeedFactor>3</flightSpeedFactor>
|
<flightSpeedFactor>3</flightSpeedFactor> -->
|
||||||
<!-- <canFlyIntoMap>true</canFlyIntoMap> -->
|
<!-- <canFlyIntoMap>true</canFlyIntoMap> -->
|
||||||
</race>
|
</race>
|
||||||
<tools Inherit="False">
|
<tools Inherit="False">
|
||||||
@@ -58,6 +58,8 @@
|
|||||||
</li>
|
</li>
|
||||||
</tools>
|
</tools>
|
||||||
<comps>
|
<comps>
|
||||||
|
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||||
|
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||||
<li Class="CompProperties_ProjectileInterceptor">
|
<li Class="CompProperties_ProjectileInterceptor">
|
||||||
<radius>7</radius>
|
<radius>7</radius>
|
||||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||||
@@ -73,6 +75,38 @@
|
|||||||
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
|
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
|
||||||
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
|
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="AutoBlink.CompProperties_AutoBlink" MayRequire="rabiosus.autoblink">
|
||||||
|
<!-- <gizmoIconPath></gizmoIconPath> -->
|
||||||
|
<blinkIntervalTicks>240</blinkIntervalTicks>
|
||||||
|
<delayAfterEligibleTicks>4</delayAfterEligibleTicks>
|
||||||
|
<cellsBeforeTarget>1</cellsBeforeTarget>
|
||||||
|
<maxDistanceToBlink>30</maxDistanceToBlink>
|
||||||
|
<minDistanceToBlink>4</minDistanceToBlink>
|
||||||
|
<postBlinkStanceTicks>0</postBlinkStanceTicks>
|
||||||
|
<excludedJobDefs>
|
||||||
|
<li>GotoWander</li>
|
||||||
|
<li>Carried</li>
|
||||||
|
</excludedJobDefs>
|
||||||
|
|
||||||
|
<preBlinkSoundDefs>
|
||||||
|
<li>AutoBlink_Skip_Small</li>
|
||||||
|
</preBlinkSoundDefs>
|
||||||
|
<postBlinkSoundDefs>
|
||||||
|
<li>AutoBlink_Skip_Exit_Small</li>
|
||||||
|
</postBlinkSoundDefs>
|
||||||
|
|
||||||
|
<preBlinkEffecterDefs>
|
||||||
|
<li>Skip_Entry</li>
|
||||||
|
</preBlinkEffecterDefs>
|
||||||
|
|
||||||
|
<postBlinkEffecterDefs>
|
||||||
|
<li>Skip_ExitNoDelay</li>
|
||||||
|
</postBlinkEffecterDefs>
|
||||||
|
|
||||||
|
<preBlinkMoteDefs/>
|
||||||
|
<postBlinkMoteDefs/>
|
||||||
|
|
||||||
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
|
|||||||
@@ -1,10 +1,13 @@
|
|||||||
<?xml version="1.0" encoding="utf-8" ?>
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
<Defs>
|
<Defs>
|
||||||
|
|
||||||
<WeaponCategoryDef>
|
<WeaponCategoryDef>
|
||||||
<defName>WULA_Psychic</defName>
|
<defName>WULA_Psychic</defName>
|
||||||
<label>灵能</label>
|
<label>灵能</label>
|
||||||
<description>与心灵能量相互作用的武器。</description>
|
<description>与心灵能量相互作用的武器。</description>
|
||||||
</WeaponCategoryDef>
|
</WeaponCategoryDef>
|
||||||
|
<WeaponCategoryDef>
|
||||||
|
<defName>WULA_Missile</defName>
|
||||||
|
<label>导弹</label>
|
||||||
|
<description>一种发射拥有跟踪能力的抛射体武器,弹速通常较慢。</description>
|
||||||
|
</WeaponCategoryDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -22,4 +22,26 @@
|
|||||||
<statFactors>
|
<statFactors>
|
||||||
</statFactors>
|
</statFactors>
|
||||||
</WeaponTraitDef>
|
</WeaponTraitDef>
|
||||||
|
<WeaponTraitDef>
|
||||||
|
<defName>WULA_PsychicIgnoreBlock</defName>
|
||||||
|
<label>无视阻挡</label>
|
||||||
|
<description>这把武器的攻击无视所有的阻挡——无论是山体、墙体还是护盾。</description>
|
||||||
|
<commonality>1</commonality>
|
||||||
|
<weaponCategory>WULA_Psychic</weaponCategory>
|
||||||
|
<statOffsets>
|
||||||
|
</statOffsets>
|
||||||
|
<statFactors>
|
||||||
|
</statFactors>
|
||||||
|
</WeaponTraitDef>
|
||||||
|
<WeaponTraitDef>
|
||||||
|
<defName>WULA_MissileLauncher</defName>
|
||||||
|
<label>乌拉帝国导弹</label>
|
||||||
|
<description>这把武器的抛射体会跟踪敌人,如果没有明确的敌人作为目标,则会在落地前散开以形成轰炸区。</description>
|
||||||
|
<commonality>1</commonality>
|
||||||
|
<weaponCategory>WULA_Missile</weaponCategory>
|
||||||
|
<statOffsets>
|
||||||
|
</statOffsets>
|
||||||
|
<statFactors>
|
||||||
|
</statFactors>
|
||||||
|
</WeaponTraitDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
BIN
Textures/Wula/Weapon/WULA_RW_Photon_Missile.png
Normal file
BIN
Textures/Wula/Weapon/WULA_RW_Photon_Missile.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 46 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 55 KiB |
Reference in New Issue
Block a user