重构自主机械体系统:增强UI、AI和兼容性
1. **核心架构重构**:
* 将硬编码的 AutonomousWorkMode 枚举替换为基于 XML 定义的 DroneWorkModeDef,以提高扩展性。
* 定义了基础工作模式:工作、充电、休眠、自动战斗。
* 重构了 CompAutonomousMech 以支持新的 Def 系统。
2. **UI 增强**:
* 添加了 DroneGizmo:为选中的机械体提供控制面板,显示能量水平并允许切换模式。
* 添加了 PawnColumnWorker_DroneWorkMode 和 PawnColumnWorker_DroneEnergy:在机械体列表中显示工作模式图标和能量条。
* 通过 Harmony 补丁 Patch_MainTabWindow_Mechs_Pawns 将自主机械体集成到原版机械体主标签页中。
* 扩展了 PawnTableDefOf.Mechs 以包含新的自定义列。
3. **AI 与行为改进**:
* 实现了 JobDriver_DroneSelfShutdown 和 JobGiver_DroneSelfShutdown:机械体现在会在低电量或被命令时寻找安全地点休眠。
* 添加了 ThinkNode_ConditionalWorkMode_Drone 和 ThinkNode_ConditionalLowEnergy_Drone 用于行为树逻辑。
4. **兼容性与修复**:
* 添加了 Patch_MechanitorUtility_EverControllable:确保自主机械体始终可控,防止在没有监管者时失去控制。
* 修复了机械体缺少监管者警报的误报问题。
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36
1.6/1.6/Defs/DroneWorkModeDefs/DroneWorkModes.xml
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36
1.6/1.6/Defs/DroneWorkModeDefs/DroneWorkModes.xml
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WulaFallenEmpire.DroneWorkModeDef>
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<defName>Work</defName>
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<label>work</label>
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<description>The drone will work normally.</description>
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<iconPath>UI/Commands/Attack</iconPath>
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<uiOrder>10</uiOrder>
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</WulaFallenEmpire.DroneWorkModeDef>
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<WulaFallenEmpire.DroneWorkModeDef>
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<defName>Recharge</defName>
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<label>recharge</label>
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<description>The drone will seek a charger to recharge.</description>
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<iconPath>UI/Commands/DesirePower</iconPath>
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<uiOrder>20</uiOrder>
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</WulaFallenEmpire.DroneWorkModeDef>
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<WulaFallenEmpire.DroneWorkModeDef>
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<defName>Shutdown</defName>
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<label>shutdown</label>
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<description>The drone will find a safe spot to self-shutdown.</description>
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<iconPath>UI/Commands/ToggleVent</iconPath>
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<uiOrder>30</uiOrder>
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</WulaFallenEmpire.DroneWorkModeDef>
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<WulaFallenEmpire.DroneWorkModeDef>
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<defName>AutoFight</defName>
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<label>auto fight</label>
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<description>The drone will automatically seek and attack enemies.</description>
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<iconPath>UI/Commands/Attack</iconPath>
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<uiOrder>40</uiOrder>
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</WulaFallenEmpire.DroneWorkModeDef>
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</Defs>
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12
1.6/1.6/Defs/JobDefs/Jobs_WULA_AutonomousMech.xml
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12
1.6/1.6/Defs/JobDefs/Jobs_WULA_AutonomousMech.xml
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@@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<JobDef>
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<defName>WULA_DroneSelfShutdown</defName>
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<driverClass>WulaFallenEmpire.JobDriver_DroneSelfShutdown</driverClass>
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<reportString>self-shutting down.</reportString>
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<casualInterruptible>false</casualInterruptible>
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<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
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</JobDef>
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</Defs>
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35
1.6/1.6/Defs/PawnTableDefs/PawnTables_WULA.xml
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35
1.6/1.6/Defs/PawnTableDefs/PawnTables_WULA.xml
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@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 扩展原版机械体表格,添加我们的自定义列 -->
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<PawnTableDef>
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<defName>Mechs</defName>
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<columns>
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<li>Label</li>
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<li>WULA_DroneWorkMode</li>
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<li>WULA_DroneEnergy</li>
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<li>ControlGroup</li>
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<li>Overseer</li>
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<li>AllowedArea</li>
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<li>WorkPriority</li>
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</columns>
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</PawnTableDef>
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<PawnColumnDef>
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<defName>WULA_DroneWorkMode</defName>
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<workerClass>WulaFallenEmpire.PawnColumnWorker_DroneWorkMode</workerClass>
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<sortable>true</sortable>
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<headerIcon>UI/Commands/Attack</headerIcon>
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<headerTip>Work Mode</headerTip>
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<width>24</width>
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</PawnColumnDef>
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<PawnColumnDef>
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<defName>WULA_DroneEnergy</defName>
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<workerClass>WulaFallenEmpire.PawnColumnWorker_DroneEnergy</workerClass>
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<sortable>true</sortable>
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<headerTip>Energy</headerTip>
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<width>120</width>
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</PawnColumnDef>
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</Defs>
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@@ -148,57 +148,6 @@
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<WULA_MaintenanceRepairedDamage>修复了 {0} 的结构损伤</WULA_MaintenanceRepairedDamage>
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<WULA_DaysSinceMaintenance>距上次维护</WULA_DaysSinceMaintenance>
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<!-- Global Production System -->
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<WULA_GlobalBillsTab>舰队生产</WULA_GlobalBillsTab>
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<WULA_GlobalProduction>舰队生产订单</WULA_GlobalProduction>
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<WULA_AddProductionOrder>添加生产订单</WULA_AddProductionOrder>
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<WULA_Resume>恢复</WULA_Resume>
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<WULA_Pause>暂停</WULA_Pause>
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<WULA_Delete>删除</WULA_Delete>
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<WULA_WaitingForResources>等待资源</WULA_WaitingForResources>
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<WULA_Completed>完成</WULA_Completed>
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<WULA_Unknown>未知</WULA_Unknown>
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<WULA_InsufficientResources>帝国舰队存储的资源不足</WULA_InsufficientResources>
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<WULA_NoAvailableRecipes>无可用配方</WULA_NoAvailableRecipes>
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<!-- 添加到您的语言文件中 -->
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<WULA_RequiredIngredients>可用配方</WULA_RequiredIngredients>
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<WULA_Products>产物</WULA_Products>
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<WULA_WorkAmount>工作量</WULA_WorkAmount>
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<!-- 中文翻译 -->
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<WULA_ViewStorage>查看存储</WULA_ViewStorage>
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<WULA_InputStorage>输入存储(原材料)</WULA_InputStorage>
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<WULA_OutputStorage>输出存储(产品)</WULA_OutputStorage>
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<WULA_NoGlobalStorage>未找到全局存储组件</WULA_NoGlobalStorage>
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<WULA_NoItems>无物品</WULA_NoItems>
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<WULA_StorageStats>存储统计</WULA_StorageStats>
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<WULA_InputItems>种输入物品</WULA_InputItems>
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<WULA_OutputItems>种输出物品</WULA_OutputItems>
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<!-- 中文翻译 -->
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<WULA_AirdropProducts>空投成品</WULA_AirdropProducts>
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<WULA_AirdropProductsDesc>将乌拉帝国母舰和工程舰上完成加工的所有物品通过空投舱投放到指定区域</WULA_AirdropProductsDesc>
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<WULA_CannotAirdrop>无法执行空投:工作台未就绪</WULA_CannotAirdrop>
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<WULA_NoProductsToAirdrop>没有可空投的物品</WULA_NoProductsToAirdrop>
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<WULA_AirdropTargetTooFar>目标距离超出最大空投范围({0})</WULA_AirdropTargetTooFar>
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<WULA_NoValidDropSpots>没有有效的空投落点。请选择另一个位置</WULA_NoValidDropSpots>
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<WULA_FailedToDistributeItems>无法分配物品到空投舱</WULA_FailedToDistributeItems>
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<WULA_AirdropSuccessful>成功空投了{0}个空投舱</WULA_AirdropSuccessful>
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<WULA_NoFactoryFlyOver>需要拥有-生产设施-的战舰部署在殖民地轨道上才能空投</WULA_NoFactoryFlyOver>
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<WULA_NoFactoryFlyOverDesc>当前地图上没有拥有-生产设施-的战舰部署在殖民地轨道上,无法进行空投</WULA_NoFactoryFlyOverDesc>
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<WULA_LaunchToGlobalStorage>发射到乌拉帝国舰队</WULA_LaunchToGlobalStorage>
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<WULA_LaunchToGlobalStorageDesc>将物品发送到乌拉帝国舰队,以便其使用这些材料进行加工。\n\n如果装备、武器和尸体被送到乌拉帝国舰队,则它们会在下一次成品空投被扔回来,其他的物资若被乌拉帝国舰队接收则一概不退。</WULA_LaunchToGlobalStorageDesc>
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<WULA_NoItemsToSendToGlobalStorage>没有物品可以发送到全局存储</WULA_NoItemsToSendToGlobalStorage>
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<!-- CompLaunchable_ToGlobalStorage.cs 新增翻译 -->
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<WULA_ItemsSentToBothStorages>{0}件物资被舰队接收,{1}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToBothStorages>
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<WULA_ItemsSentToInputStorage>{0}件物资被舰队接收</WULA_ItemsSentToInputStorage>
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<WULA_ItemsSentToOutputStorage>{0}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToOutputStorage>
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<WULA_InputStorageItems>输入存储: {0}</WULA_InputStorageItems>
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<WULA_OutputStorageItems>输出存储: {0}</WULA_OutputStorageItems>
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<WULA_LaunchCancelledDueToForbiddenItems>舰队拒绝接收物资——里面包含了殖民者、动物、尸体或有毒垃圾</WULA_LaunchCancelledDueToForbiddenItems>
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<WULA_ChooseStuff>材质</WULA_ChooseStuff>
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<WULA_ChooseStuffTooltip>为此武器选择材质</WULA_ChooseStuffTooltip>
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<WULA_CurrentStuff>当前材质:{0}</WULA_CurrentStuff>
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@@ -6,10 +6,10 @@
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<WULA_MaintenancePod_State_Idle>空闲</WULA_MaintenancePod_State_Idle>
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<WULA_MaintenancePod_State_Running>运行中</WULA_MaintenancePod_State_Running>
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<WULA_MaintenancePod_StoredComponents>储存的零部件</WULA_MaintenancePod_StoredComponents>
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<WULA_MaintenancePod_Enter>进入维护</WULA_MaintenancePod_Enter>
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<WULA_MaintenancePod_Enter>进入维护</WULA_MaintenancePod_Enter>
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<WULA_MaintenancePod_EnterDesc>命令一个需要维护的殖民者进入维护舱。</WULA_MaintenancePod_EnterDesc>
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<WULA_MaintenancePod_NotEnoughComponents>需要 {0} 零部件</WULA_MaintenancePod_NotEnoughComponents>
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<WULA_MaintenancePod_NoOneNeeds>没有殖民者需要维护。</WULA_MaintenancePod_NoOneNeeds>
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<WULA_MaintenancePod_NoOneNeeds>没有殖民者需要维护。</WULA_MaintenancePod_NoOneNeeds>
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<WULA_MaintenancePod_CancelDesc>中止维护并弹出殖民者。</WULA_MaintenancePod_CancelDesc>
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<WULA_MaintenanceComplete>{PAWN_nameDef} 的维护已完成。</WULA_MaintenanceComplete>
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<WULA_MaintenanceCanceled>维护已取消。</WULA_MaintenanceCanceled>
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@@ -17,56 +17,84 @@
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<WULA_MaintenanceNoEffect>{PAWN_nameDef} 的维护已完成,但{PAWN_nameDef} 没有可修复的受损部位。</WULA_MaintenanceNoEffect>
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<WULA_NoComponentsToHaul>没有可用的零部件来搬运。</WULA_NoComponentsToHaul>
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<WULA_MessageGainedDamageShieldCharges>{0} 获得了 {1} 层伤害护盾!</WULA_MessageGainedDamageShieldCharges>
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<WULA_MessageGainedDamageShieldCharges>{0} 获得了 {1} 层伤害护盾!</WULA_MessageGainedDamageShieldCharges>
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<WULA_CannotUseOnDeadPawn>无法对已死亡的Pawn使用。</WULA_CannotUseOnDeadPawn>
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<WULA_DamageShieldMaxChargesReached>伤害护盾已达到最大层数。</WULA_DamageShieldMaxChargesReached>
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<WULA_DamageShieldChargesDescription>使用:增加 {0} 层伤害护盾</WULA_DamageShieldChargesDescription>
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<WULA_AutonomousMechsSection>自律机械体</WULA_AutonomousMechsSection>
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<!-- Global Work Table -->
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<WULA_GatheringMaterials>准备材料中</WULA_GatheringMaterials>
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<WULA_OrderStarted>订单 {0} 已开始生产</WULA_OrderStarted>
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<WULA_Uploading>上传中</WULA_Uploading>
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<WULA_GlobalBillsTab>全球订单</WULA_GlobalBillsTab>
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<WULA_GlobalProduction>全球生产</WULA_GlobalProduction>
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<WULA_Equipment>装备</WULA_Equipment>
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<WULA_Weapon>武器</WULA_Weapon>
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<WULA_Mechanoid>机械体</WULA_Mechanoid>
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<WULA_AddOrder>添加订单</WULA_AddOrder>
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<!-- Global Production System -->
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<WULA_GlobalBillsTab>舰队生产</WULA_GlobalBillsTab>
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<WULA_GlobalProduction>舰队生产订单</WULA_GlobalProduction>
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<WULA_AddProductionOrder>添加生产订单</WULA_AddProductionOrder>
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<WULA_Resume>恢复</WULA_Resume>
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<WULA_Pause>暂停</WULA_Pause>
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<WULA_Delete>删除</WULA_Delete>
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<WULA_WaitingForResources>等待资源</WULA_WaitingForResources>
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<WULA_Completed>完成</WULA_Completed>
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<WULA_Unknown>未知</WULA_Unknown>
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<WULA_Delete>删除</WULA_Delete>
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<WULA_Pause>暂停</WULA_Pause>
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<WULA_Paused>已暂停</WULA_Paused>
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<WULA_Resume>恢复</WULA_Resume>
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<WULA_InsufficientResources>资源不足</WULA_InsufficientResources>
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<WULA_FixedIngredients>固定原料</WULA_FixedIngredients>
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<WULA_InsufficientResources>帝国舰队存储的资源不足</WULA_InsufficientResources>
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<WULA_NoAvailableRecipes>无可用配方</WULA_NoAvailableRecipes>
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<!-- 添加到您的语言文件中 -->
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<WULA_RequiredIngredients>可用配方</WULA_RequiredIngredients>
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<WULA_Products>产物</WULA_Products>
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<WULA_WorkAmount>工作量</WULA_WorkAmount>
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<WULA_GlobalStorage>全球存储</WULA_GlobalStorage>
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<WULA_InputStorage>输入存储</WULA_InputStorage>
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<WULA_OutputStorage>输出存储</WULA_OutputStorage>
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<!-- 中文翻译 -->
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<WULA_ViewStorage>查看存储</WULA_ViewStorage>
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<WULA_InputStorage>输入存储(原材料)</WULA_InputStorage>
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<WULA_OutputStorage>输出存储(产品)</WULA_OutputStorage>
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<WULA_NoGlobalStorage>未找到全局存储组件</WULA_NoGlobalStorage>
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<WULA_NoItems>无物品</WULA_NoItems>
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<WULA_NoGlobalStorage>未找到全球存储组件</WULA_NoGlobalStorage>
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<WULA_AirdropProducts>空投产物</WULA_AirdropProducts>
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<WULA_AirdropProductsDesc>将云端存储的产物空投到指定位置。</WULA_AirdropProductsDesc>
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<WULA_SelectDropLocation>选择空投位置</WULA_SelectDropLocation>
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<WULA_ConfirmAirdrop>确认空投</WULA_ConfirmAirdrop>
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<WULA_ConfirmAirdropDesc>将消耗 {0} 个空投舱,空投 {1} 个物品。</WULA_ConfirmAirdropDesc>
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<WULA_NoOutputItems>没有可空投的产物。</WULA_NoOutputItems>
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<WULA_NoFactoryFlyOver>没有工厂设施飞船。</WULA_NoFactoryFlyOver>
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<WULA_FailedToDistributeItems>无法分配物品到空投舱。</WULA_FailedToDistributeItems>
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<WULA_AirdropSuccessful>成功发射了 {0} 个空投舱。</WULA_AirdropSuccessful>
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<WULA_LaunchToGlobalStorage>发射到全球存储</WULA_LaunchToGlobalStorage>
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<WULA_LaunchToGlobalStorageDesc>将发射舱内的物品发送到全球存储。</WULA_LaunchToGlobalStorageDesc>
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<WULA_NoItemsToSendToGlobalStorage>没有物品可发送。</WULA_NoItemsToSendToGlobalStorage>
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<WULA_LaunchCancelledDueToForbiddenItems>发射取消:包含禁止物品 {0}</WULA_LaunchCancelledDueToForbiddenItems>
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<WULA_ItemsSentToBothStorages>已发送 {0} 个物品到输入存储,{1} 个物品到输出存储。</WULA_ItemsSentToBothStorages>
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<WULA_InputStorageItems>输入物品</WULA_InputStorageItems>
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<WULA_OutputStorageItems>输出物品</WULA_OutputStorageItems>
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<WULA_ItemsSentToInputStorage>已发送 {0} 个物品到输入存储。</WULA_ItemsSentToInputStorage>
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<WULA_ItemsSentToOutputStorage>已发送 {0} 个物品到输出存储。</WULA_ItemsSentToOutputStorage>
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<WULA_NoItemsProcessed>没有处理任何物品。</WULA_NoItemsProcessed>
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<WULA_StorageStats>存储统计</WULA_StorageStats>
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<WULA_InputItems>种输入物品</WULA_InputItems>
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<WULA_OutputItems>种输出物品</WULA_OutputItems>
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<!-- 中文翻译 -->
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<WULA_AirdropProducts>空投成品</WULA_AirdropProducts>
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||||
<WULA_AirdropProductsDesc>将乌拉帝国母舰和工程舰上完成加工的所有物品通过空投舱投放到指定区域</WULA_AirdropProductsDesc>
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<WULA_CannotAirdrop>无法执行空投:工作台未就绪</WULA_CannotAirdrop>
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<WULA_NoProductsToAirdrop>没有可空投的物品</WULA_NoProductsToAirdrop>
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<WULA_AirdropTargetTooFar>目标距离超出最大空投范围({0})</WULA_AirdropTargetTooFar>
|
||||
<WULA_NoValidDropSpots>没有有效的空投落点。请选择另一个位置</WULA_NoValidDropSpots>
|
||||
<WULA_FailedToDistributeItems>无法分配物品到空投舱</WULA_FailedToDistributeItems>
|
||||
<WULA_AirdropSuccessful>成功空投了{0}个空投舱</WULA_AirdropSuccessful>
|
||||
<WULA_NoFactoryFlyOver>需要拥有-生产设施-的战舰部署在殖民地轨道上才能空投</WULA_NoFactoryFlyOver>
|
||||
<WULA_NoFactoryFlyOverDesc>当前地图上没有拥有-生产设施-的战舰部署在殖民地轨道上,无法进行空投</WULA_NoFactoryFlyOverDesc>
|
||||
|
||||
|
||||
<WULA_LaunchToGlobalStorage>发射到乌拉帝国舰队</WULA_LaunchToGlobalStorage>
|
||||
<WULA_LaunchToGlobalStorageDesc>将物品发送到乌拉帝国舰队,以便其使用这些材料进行加工。\n\n如果装备、武器和尸体被送到乌拉帝国舰队,则它们会在下一次成品空投被扔回来,其他的物资若被乌拉帝国舰队接收则一概不退。</WULA_LaunchToGlobalStorageDesc>
|
||||
<WULA_NoItemsToSendToGlobalStorage>没有物品可以发送到全局存储</WULA_NoItemsToSendToGlobalStorage>
|
||||
<!-- CompLaunchable_ToGlobalStorage.cs 新增翻译 -->
|
||||
<WULA_ItemsSentToBothStorages>{0}件物资被舰队接收,{1}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToBothStorages>
|
||||
<WULA_ItemsSentToInputStorage>{0}件物资被舰队接收</WULA_ItemsSentToInputStorage>
|
||||
<WULA_ItemsSentToOutputStorage>{0}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToOutputStorage>
|
||||
<WULA_InputStorageItems>输入存储: {0}</WULA_InputStorageItems>
|
||||
<WULA_OutputStorageItems>输出存储: {0}</WULA_OutputStorageItems>
|
||||
<WULA_LaunchCancelledDueToForbiddenItems>舰队拒绝接收物资——里面包含了殖民者、动物、尸体或有毒垃圾</WULA_LaunchCancelledDueToForbiddenItems>
|
||||
|
||||
<!-- 自主机械能量系统 -->
|
||||
<WULA_EnergyInfo> [能量: {0}]</WULA_EnergyInfo>
|
||||
<WULA_CurrentEnergy>当前能量: {0}</WULA_CurrentEnergy>
|
||||
<WULA_EnergyLow> [低能量!]</WULA_EnergyLow>
|
||||
<WULA_EnergyCritical> [临界能量!]</WULA_EnergyCritical>
|
||||
<WULA_Switch_Mech_WorkMode>切换机械工作模式</WULA_Switch_Mech_WorkMode>
|
||||
<WULA_Mech_WorkMode>机械模式: {0}</WULA_Mech_WorkMode>
|
||||
<WULA_WorkMode_Work>工作</WULA_WorkMode_Work>
|
||||
<WULA_WorkMode_Recharge>充电</WULA_WorkMode_Recharge>
|
||||
<WULA_WorkMode_Shutdown>关机</WULA_WorkMode_Shutdown>
|
||||
<WULA_WorkMode_Unknown>未知</WULA_WorkMode_Unknown>
|
||||
<WULA_WorkMode_Work_Desc>切换到工作模式 - 机械将执行分配的工作</WULA_WorkMode_Work_Desc>
|
||||
<WULA_WorkMode_Recharge_Desc>切换到充电模式 - 机械将寻找充电站并充电</WULA_WorkMode_Recharge_Desc>
|
||||
<WULA_WorkMode_Shutdown_Desc>切换到关机模式 - 机械将立即进入休眠状态</WULA_WorkMode_Shutdown_Desc>
|
||||
<WULA_SwitchedToMode>{0} 已切换到 {1} 模式</WULA_SwitchedToMode>
|
||||
<WULA_EnergyInfoShort>(能量: {0})</WULA_EnergyInfoShort>
|
||||
<WULA_Autonomous_Drafted>自主控制</WULA_Autonomous_Drafted>
|
||||
<WULA_Autonomous_Mode>自主模式: {0}</WULA_Autonomous_Mode>
|
||||
<WULA_LowEnergySwitchToRecharge>{0} 能量低,自动切换到充电模式</WULA_LowEnergySwitchToRecharge>
|
||||
<WULA_FullyChargedSwitchToWork>{0} 已充满电,自动切换到工作模式</WULA_FullyChargedSwitchToWork>
|
||||
<WULA_CriticalEnergyLevels>{0} 能量临界!</WULA_CriticalEnergyLevels>
|
||||
|
||||
</LanguageData>
|
||||
@@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
<!-- WULA_Example_RandomList -->
|
||||
<WULA_Example_RandomList.characterName>系统管理员</WULA_Example_RandomList.characterName>
|
||||
<WULA_Example_RandomList.description>这是一个演示随机效果列表功能的事件。
|
||||
|
||||
点击下面的选项,你会看到一条固定消息,然后会随机获得一件物品。</WULA_Example_RandomList.description>
|
||||
<WULA_Example_RandomList.option.0.label>试一试!</WULA_Example_RandomList.option.0.label>
|
||||
<WULA_Example_RandomList.option.1.label>关闭</WULA_Example_RandomList.option.1.label>
|
||||
</LanguageData>
|
||||
Reference in New Issue
Block a user