重构自主机械体系统:增强UI、AI和兼容性
1. **核心架构重构**:
* 将硬编码的 AutonomousWorkMode 枚举替换为基于 XML 定义的 DroneWorkModeDef,以提高扩展性。
* 定义了基础工作模式:工作、充电、休眠、自动战斗。
* 重构了 CompAutonomousMech 以支持新的 Def 系统。
2. **UI 增强**:
* 添加了 DroneGizmo:为选中的机械体提供控制面板,显示能量水平并允许切换模式。
* 添加了 PawnColumnWorker_DroneWorkMode 和 PawnColumnWorker_DroneEnergy:在机械体列表中显示工作模式图标和能量条。
* 通过 Harmony 补丁 Patch_MainTabWindow_Mechs_Pawns 将自主机械体集成到原版机械体主标签页中。
* 扩展了 PawnTableDefOf.Mechs 以包含新的自定义列。
3. **AI 与行为改进**:
* 实现了 JobDriver_DroneSelfShutdown 和 JobGiver_DroneSelfShutdown:机械体现在会在低电量或被命令时寻找安全地点休眠。
* 添加了 ThinkNode_ConditionalWorkMode_Drone 和 ThinkNode_ConditionalLowEnergy_Drone 用于行为树逻辑。
4. **兼容性与修复**:
* 添加了 Patch_MechanitorUtility_EverControllable:确保自主机械体始终可控,防止在没有监管者时失去控制。
* 修复了机械体缺少监管者警报的误报问题。
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
|
||||
@@ -30,14 +31,6 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
}
|
||||
|
||||
// 新增:自主工作模式枚举
|
||||
public enum AutonomousWorkMode
|
||||
{
|
||||
Work, // 工作模式:通过 thinktree 寻找工作
|
||||
Recharge, // 充电模式:优先充电,完成后休眠
|
||||
Shutdown // 关机模式:立即休眠
|
||||
}
|
||||
|
||||
public class CompProperties_AutonomousMech : CompProperties
|
||||
{
|
||||
public bool enableAutonomousDrafting = true;
|
||||
@@ -50,6 +43,8 @@ namespace WulaFallenEmpire
|
||||
public float criticalEnergyThreshold = 0.1f; // 临界能量阈值
|
||||
public float rechargeCompleteThreshold = 0.9f; // 充电完成阈值
|
||||
|
||||
public DroneWorkModeDef initialWorkMode;
|
||||
|
||||
public CompProperties_AutonomousMech()
|
||||
{
|
||||
compClass = typeof(CompAutonomousMech);
|
||||
@@ -62,7 +57,7 @@ namespace WulaFallenEmpire
|
||||
|
||||
public Pawn MechPawn => parent as Pawn;
|
||||
|
||||
private AutonomousWorkMode currentWorkMode = AutonomousWorkMode.Work;
|
||||
private DroneWorkModeDef currentWorkMode;
|
||||
private bool wasLowEnergy = false; // 记录上次是否处于低能量状态
|
||||
|
||||
public bool CanBeAutonomous
|
||||
@@ -147,7 +142,7 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
}
|
||||
|
||||
public AutonomousWorkMode CurrentWorkMode => currentWorkMode;
|
||||
public DroneWorkModeDef CurrentWorkMode => currentWorkMode;
|
||||
|
||||
// 新增:能量状态检查方法
|
||||
public float GetEnergyLevel()
|
||||
@@ -164,6 +159,11 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
base.PostSpawnSetup(respawningAfterLoad);
|
||||
|
||||
if (currentWorkMode == null)
|
||||
{
|
||||
currentWorkMode = Props.initialWorkMode ?? WulaDefOf.Work;
|
||||
}
|
||||
|
||||
// 确保使用独立战斗系统
|
||||
InitializeAutonomousCombat();
|
||||
}
|
||||
@@ -208,10 +208,10 @@ namespace WulaFallenEmpire
|
||||
if (isLowEnergyNow)
|
||||
{
|
||||
// 进入低能量状态
|
||||
if (currentWorkMode == AutonomousWorkMode.Work)
|
||||
if (currentWorkMode == WulaDefOf.Work)
|
||||
{
|
||||
// 自动切换到充电模式
|
||||
SetWorkMode(AutonomousWorkMode.Recharge);
|
||||
SetWorkMode(WulaDefOf.Recharge);
|
||||
Messages.Message("WULA_LowEnergySwitchToRecharge".Translate(MechPawn.LabelCap),
|
||||
MechPawn, MessageTypeDefOf.CautionInput);
|
||||
}
|
||||
@@ -219,10 +219,10 @@ namespace WulaFallenEmpire
|
||||
else
|
||||
{
|
||||
// 恢复能量状态
|
||||
if (currentWorkMode == AutonomousWorkMode.Recharge && IsFullyCharged)
|
||||
if (currentWorkMode == WulaDefOf.Recharge && IsFullyCharged)
|
||||
{
|
||||
// 充满电后自动切换回工作模式
|
||||
SetWorkMode(AutonomousWorkMode.Work);
|
||||
SetWorkMode(WulaDefOf.Work);
|
||||
Messages.Message("WULA_FullyChargedSwitchToWork".Translate(MechPawn.LabelCap),
|
||||
MechPawn, MessageTypeDefOf.PositiveEvent);
|
||||
}
|
||||
@@ -232,12 +232,12 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
|
||||
// 临界能量警告
|
||||
if (IsCriticalEnergy && currentWorkMode != AutonomousWorkMode.Recharge && currentWorkMode != AutonomousWorkMode.Shutdown)
|
||||
if (IsCriticalEnergy && currentWorkMode != WulaDefOf.Recharge && currentWorkMode != WulaDefOf.Shutdown)
|
||||
{
|
||||
Messages.Message("WULA_CriticalEnergyLevels".Translate(MechPawn.LabelCap),
|
||||
MechPawn, MessageTypeDefOf.ThreatBig);
|
||||
// 强制切换到充电模式
|
||||
SetWorkMode(AutonomousWorkMode.Recharge);
|
||||
SetWorkMode(WulaDefOf.Recharge);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -249,77 +249,11 @@ namespace WulaFallenEmpire
|
||||
// 工作模式切换按钮
|
||||
if (CanWorkAutonomously)
|
||||
{
|
||||
string energyInfo = "WULA_EnergyInfo".Translate(GetEnergyLevel().ToStringPercent());
|
||||
yield return new Command_Action
|
||||
{
|
||||
defaultLabel = "WULA_Mech_WorkMode".Translate(GetCurrentWorkModeDisplay()) + energyInfo,
|
||||
defaultDesc = GetWorkModeDescription(),
|
||||
icon = GetWorkModeIcon(),
|
||||
action = () => ShowWorkModeMenu()
|
||||
};
|
||||
yield return new DroneGizmo(this);
|
||||
}
|
||||
}
|
||||
|
||||
// 修改:返回包含能量信息的描述
|
||||
private string GetWorkModeDescription()
|
||||
{
|
||||
string baseDesc = "WULA_Switch_Mech_WorkMode".Translate();
|
||||
string energyInfo = "WULA_CurrentEnergy".Translate(GetEnergyLevel().ToStringPercent());
|
||||
|
||||
if (IsLowEnergy)
|
||||
energyInfo += "WULA_EnergyLow".Translate();
|
||||
if (IsCriticalEnergy)
|
||||
energyInfo += "WULA_EnergyCritical".Translate();
|
||||
|
||||
return baseDesc + "\n" + energyInfo;
|
||||
}
|
||||
|
||||
// 新增:根据能量状态返回不同的图标
|
||||
private UnityEngine.Texture2D GetWorkModeIcon()
|
||||
{
|
||||
if (IsCriticalEnergy)
|
||||
return TexCommand.DesirePower;
|
||||
else if (IsLowEnergy)
|
||||
return TexCommand.ToggleVent;
|
||||
else
|
||||
return TexCommand.Attack;
|
||||
}
|
||||
|
||||
private string GetCurrentWorkModeDisplay()
|
||||
{
|
||||
switch (currentWorkMode)
|
||||
{
|
||||
case AutonomousWorkMode.Work:
|
||||
return "WULA_WorkMode_Work".Translate();
|
||||
case AutonomousWorkMode.Recharge:
|
||||
return "WULA_WorkMode_Recharge".Translate();
|
||||
case AutonomousWorkMode.Shutdown:
|
||||
return "WULA_WorkMode_Shutdown".Translate();
|
||||
default:
|
||||
return "WULA_WorkMode_Unknown".Translate();
|
||||
}
|
||||
}
|
||||
|
||||
private void ShowWorkModeMenu()
|
||||
{
|
||||
List<FloatMenuOption> list = new List<FloatMenuOption>();
|
||||
|
||||
// 工作模式
|
||||
list.Add(new FloatMenuOption("WULA_WorkMode_Work_Desc".Translate(),
|
||||
() => SetWorkMode(AutonomousWorkMode.Work)));
|
||||
|
||||
// 充电模式
|
||||
list.Add(new FloatMenuOption("WULA_WorkMode_Recharge_Desc".Translate(),
|
||||
() => SetWorkMode(AutonomousWorkMode.Recharge)));
|
||||
|
||||
// 休眠模式
|
||||
list.Add(new FloatMenuOption("WULA_WorkMode_Shutdown_Desc".Translate(),
|
||||
() => SetWorkMode(AutonomousWorkMode.Shutdown)));
|
||||
|
||||
Find.WindowStack.Add(new FloatMenu(list));
|
||||
}
|
||||
|
||||
private void SetWorkMode(AutonomousWorkMode mode)
|
||||
public void SetWorkMode(DroneWorkModeDef mode)
|
||||
{
|
||||
currentWorkMode = mode;
|
||||
|
||||
@@ -329,8 +263,7 @@ namespace WulaFallenEmpire
|
||||
MechPawn.jobs.StopAll();
|
||||
}
|
||||
|
||||
string modeName = GetCurrentWorkModeDisplay();
|
||||
Messages.Message("WULA_SwitchedToMode".Translate(MechPawn.LabelCap, modeName),
|
||||
Messages.Message("WULA_SwitchedToMode".Translate(MechPawn.LabelCap, mode.label),
|
||||
MechPawn, MessageTypeDefOf.NeutralEvent);
|
||||
}
|
||||
|
||||
@@ -352,13 +285,13 @@ namespace WulaFallenEmpire
|
||||
if (MechPawn.Drafted)
|
||||
return "WULA_Autonomous_Drafted".Translate() + energyInfo;
|
||||
else
|
||||
return "WULA_Autonomous_Mode".Translate(GetCurrentWorkModeDisplay()) + energyInfo;
|
||||
return "WULA_Autonomous_Mode".Translate(currentWorkMode?.label ?? "Unknown") + energyInfo;
|
||||
}
|
||||
|
||||
public override void PostExposeData()
|
||||
{
|
||||
base.PostExposeData();
|
||||
Scribe_Values.Look(ref currentWorkMode, "currentWorkMode", AutonomousWorkMode.Work);
|
||||
Scribe_Defs.Look(ref currentWorkMode, "currentWorkMode");
|
||||
Scribe_Values.Look(ref wasLowEnergy, "wasLowEnergy", false);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user