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@@ -100,14 +100,13 @@
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</BodyPartDef>
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<BodyPartDef>
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<defName>WULA_Mobile_Bunker_Bodypart</defName>
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<label>地堡</label>
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<label>地堡外壳</label>
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<hitPoints>250</hitPoints>
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<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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<skinCovered>false</skinCovered>
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<!-- <solid>true</solid> -->
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<frostbiteVulnerability>1</frostbiteVulnerability>
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<bleedRate>0</bleedRate>
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<destroyableByDamage>false</destroyableByDamage>
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</BodyPartDef>
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<BodyPartDef>
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<defName>WULA_Shield_Field_Maintainer_Bodypart</defName>
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@@ -1078,6 +1078,7 @@
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<portraitPath>Wula/Events/Portraits/WULA_Legion_1</portraitPath>
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<characterName>「军团」,P.I.A</characterName>
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<descriptions>
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<li>要找活吗?</li>
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</descriptions>
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<conditionalDescriptions>
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<li>
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@@ -38,7 +38,6 @@
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<li Class="QuestNode_GetFaction">
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<storeAs>siteFaction</storeAs>
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<allowEnemy>true</allowEnemy>
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<mustBeHostileToFactionOf>$asker</mustBeHostileToFactionOf>
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<mustBePermanentEnemy>true</mustBePermanentEnemy>
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</li>
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@@ -673,7 +673,7 @@
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<ResearchProjectDef ParentName="WULAtechBase">
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<defName>WULA_Building_Teleporter_Technology</defName>
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<researchViewX>10.00</researchViewX>
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<researchViewY>2.70</researchViewY>
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<researchViewY>3.80</researchViewY>
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<label>建筑传送许可</label>
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<description>允许通过传送将乌拉帝国的建筑直接传送到空投区,这使得建筑可以立刻部署到目标地点,且无视厚岩顶阻挡。</description>
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<baseCost>2000</baseCost>
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@@ -73,7 +73,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WulaWall</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -258,7 +258,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WulaDoor</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -429,7 +429,7 @@
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<li>BuildingsMisc</li>
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</thingCategories>
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<graphicData>
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<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
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<texPath>Wula/Building/Linked/WulaShelter/WulaShelter_Atlas</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(1,1)</drawSize>
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<color>(73,185,254,155)</color>
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@@ -485,7 +485,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WulaShelter</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -660,7 +660,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WULA_MaintenancePod</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -865,7 +865,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WULA_WeaponArmor_Productor</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -1468,7 +1468,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WULA_Machine_Recharger</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -1646,7 +1646,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WULA_Charging_Station_Synth</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -1819,7 +1819,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WULA_Cube_Productor</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -2014,7 +2014,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>Wula_DarkEnergy_Generators</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -2224,7 +2224,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>Wula_Fusion_Generators</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -75,7 +75,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>Wula_Sonar_Mine</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -338,7 +338,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>WULA_Cat_Bunker</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -606,7 +606,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>Wula_Base_ATGun_Turret</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -907,7 +907,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>Wula_Base_Laser_Turret</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -1210,7 +1210,7 @@
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</li>
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<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
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<buildingToSpawn>Wula_Base_Mortar_Turret</buildingToSpawn>
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<destroyBuilding>true</destroyBuilding>
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<destroyBuilding>false</destroyBuilding>
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<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
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<spawnSound>VoidStructure_Emerge</spawnSound>
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<inheritFaction>true</inheritFaction>
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@@ -74,6 +74,30 @@
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<WULA_RequiresBuildingDropperFlyOver>需要拥有-建筑空投设施-的战舰部署在殖民地轨道上才能空投</WULA_RequiresBuildingDropperFlyOver>
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<WULA_MissingBuildingDropperFlyOver>没有拥有-建筑空投设施-的战舰部署在殖民地轨道上</WULA_MissingBuildingDropperFlyOver>
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<!-- 消息翻译 -->
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<WULA_BuildingIncomingFromGlobal>从全局储存器中呼叫的建筑将在{0}后到达</WULA_BuildingIncomingFromGlobal>
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<WULA_BuildingIncoming>呼叫的建筑将在{0}后到达</WULA_BuildingIncoming>
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<WULA_MissingResearch>需要研究:{0}</WULA_MissingResearch>
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<WULA_NoBuildingDropperFlyOver>需要建筑投放飞行器在区域上空</WULA_NoBuildingDropperFlyOver>
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<!-- 屋顶阻挡消息 -->
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<WULA_RoofBlocking_thick>厚重的屋顶阻挡了建筑投放</WULA_RoofBlocking_thick>
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<WULA_RoofBlocking_thin>屋顶阻挡了建筑投放</WULA_RoofBlocking_thin>
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<!-- 命令按钮 -->
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<WULA_CancelBuilding>取消建筑呼叫</WULA_CancelBuilding>
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<WULA_CancelBuildingDesc>取消正在呼叫的建筑投放</WULA_CancelBuildingDesc>
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<WULA_TeleportBuilding>传送建筑</WULA_TeleportBuilding>
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<WULA_TeleportBuildingDesc>使用乌拉帝国的传送网络,将{0}传送到指定位置——这是空投建筑的替代品,可以在厚岩顶下完成建造,并且响应速度更快。</WULA_TeleportBuildingDesc>
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<WULA_NonPlayerCannotCall>非玩家派系无法手动呼叫建筑</WULA_NonPlayerCannotCall>
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<WULA_RequiresResearch>需要研究:{0}</WULA_RequiresResearch>
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<WULA_AutoBuildingArrivingIn>自动建筑将在{0}后到达</WULA_AutoBuildingArrivingIn>
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<WULA_BuildingArrivingInFromGlobal>从全局储存器呼叫的建筑将在{0}后到达</WULA_BuildingArrivingInFromGlobal>
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<WULA_BuildingArrivingIn>建筑将在{0}后到达</WULA_BuildingArrivingIn>
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<WULA_AutoBuildingReady>自动建筑准备就绪</WULA_AutoBuildingReady>
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<WULA_ReadyToCallBuilding>准备呼叫{0}</WULA_ReadyToCallBuilding>
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<!-- 新增的空投资源来源相关翻译 -->
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<WULA_ReadyToCallSkyfaller>准备召唤空投建筑</WULA_ReadyToCallSkyfaller>
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<WULA_CallSkyfaller>召唤空投建筑</WULA_CallSkyfaller>
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@@ -418,5 +442,5 @@
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<WULA_Designator_CallSkyfallerInArea>区域空投</WULA_Designator_CallSkyfallerInArea>
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<WULA_Designator_CallSkyfallerInAreaDesc>标记一块区域,激活其中所有需要空投的乌拉帝国建筑和战争机械体。\n\n区域空投依然需要计算材料消耗,如果材料不足则不会进行空投。</WULA_Designator_CallSkyfallerInAreaDesc>
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<WULA_AreaCallInitiated>区域空投已下达</WULA_AreaCallInitiated>
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<WULA_NoCallableBuildingsInArea>区域内没有可接受空投质量的乌拉帝国空投区</WULA_NoCallableBuildingsInArea>
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<WULA_NoCallableBuildingsInArea>区域内没有可接受空投指令的乌拉帝国空投区</WULA_NoCallableBuildingsInArea>
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</LanguageData>
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