2025-8-20
This commit is contained in:
@@ -124,6 +124,7 @@
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<soundDrop>Metal_Drop</soundDrop>
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<soundDrop>Metal_Drop</soundDrop>
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||||||
<useHitPoints>false</useHitPoints>
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<useHitPoints>false</useHitPoints>
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||||||
<healthAffectsPrice>false</healthAffectsPrice>
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<healthAffectsPrice>false</healthAffectsPrice>
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||||||
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<stackLimit>500</stackLimit>
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||||||
<statBases>
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<statBases>
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<MarketValue>0.75</MarketValue>
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<MarketValue>0.75</MarketValue>
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||||||
<Mass>0.01</Mass>
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<Mass>0.01</Mass>
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||||||
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|||||||
@@ -888,7 +888,7 @@
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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||||||
<defaultProjectile>Bullet_WULA_RW_MG_Beam</defaultProjectile>
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<defaultProjectile>Bullet_WULA_RW_Sphene_MG</defaultProjectile>
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<warmupTime>0.5</warmupTime>
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<warmupTime>0.5</warmupTime>
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<range>33.9</range>
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<range>33.9</range>
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<burstShotCount>32</burstShotCount>
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<burstShotCount>32</burstShotCount>
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@@ -902,20 +902,19 @@
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<li>RewardStandardQualitySuper</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</thingSetMakerTags>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_MG_Beam</defName>
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<defName>Bullet_WULA_RW_Sphene_MG</defName>
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<label>光束</label>
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<label>榍石光束</label>
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<thingClass>Beam</thingClass>
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<thingClass>Beam</thingClass>
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<graphicData>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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<projectile>
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<projectile>
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<damageDef>BeamBypassShields</damageDef>
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<damageDef>Beam</damageDef><!-- BeamBypassShields -->
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<damageAmountBase>5</damageAmountBase>
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<damageAmountBase>5</damageAmountBase>
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<beamStartOffset>0.5</beamStartOffset>
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<beamStartOffset>0.5</beamStartOffset>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<armorPenetrationBase>1.5</armorPenetrationBase>
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<stoppingPower>1</stoppingPower>
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<stoppingPower>1</stoppingPower>
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<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
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<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
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</projectile>
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</projectile>
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@@ -1693,7 +1692,7 @@
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<ThingDef ParentName="BaseGun">
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<ThingDef ParentName="BaseGun">
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<defName>WULA_WM_Panzer_Turret</defName>
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<defName>WULA_WM_Panzer_Turret</defName>
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<label>ATt-6"金红石"</label>
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<label>ATt-6"金红石"</label>
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<description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标。</description>
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<description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标,并穿透路径上的所有敌人。</description>
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<techLevel>Ultra</techLevel>
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<techLevel>Ultra</techLevel>
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<relicChance>0</relicChance>
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<relicChance>0</relicChance>
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<graphicData>
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<graphicData>
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@@ -1739,7 +1738,14 @@
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_WM_Panzer_Turret</defName>
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<defName>Bullet_WULA_WM_Panzer_Turret</defName>
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<label>金红石穿甲弹</label>
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<label>金红石穿甲弹</label>
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<thingClass>Projectile_Explosive</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
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<maxHits>-1</maxHits> <!-- 无限穿透 -->
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<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
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<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
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</li>
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</modExtensions>
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<tickerType>Normal</tickerType>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<graphicData>
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@@ -1752,10 +1758,9 @@
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>385</damageAmountBase>
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<damageAmountBase>385</damageAmountBase>
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<speed>220</speed>
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<speed>220</speed>
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<explosionRadius>3.5</explosionRadius>
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<armorPenetrationBase>1.5</armorPenetrationBase>
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<arcHeightFactor>0.4</arcHeightFactor>
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<stoppingPower>5</stoppingPower>
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<soundExplode>Explosion_Rocket</soundExplode>
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<soundExplode>Explosion_Rocket</soundExplode>
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<armorPenetrationBase>1</armorPenetrationBase>
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</projectile>
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</projectile>
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</ThingDef>
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</ThingDef>
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<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseGun">
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<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseGun">
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@@ -262,31 +262,6 @@
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</projectile>
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</projectile>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>Mote_WULA_RW_Penetrating_Beam</defName>
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<thingClass>MoteDualAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0.1</fadeInTime>
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<fadeOutTime>0.1</fadeOutTime>
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<solidTime>0.1</solidTime>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>MoteBeam</shaderType>
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<shaderParameters>
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<_ScrollSpeedA>0</_ScrollSpeedA>
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<_ScrollSpeedB>0</_ScrollSpeedB>
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<_Intensity>2</_Intensity>
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||||||
</shaderParameters>
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</graphicData>
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</ThingDef>
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<AbilityDef>
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<AbilityDef>
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<defName>WULA_RW_Penetrating_Beam_RifleSwitchAbility</defName>
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<defName>WULA_RW_Penetrating_Beam_RifleSwitchAbility</defName>
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<label>武装解放 / 武装闭锁</label>
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<label>武装解放 / 武装闭锁</label>
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@@ -324,5 +299,4 @@
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</li>-->
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</li>-->
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</comps>
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</comps>
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</AbilityDef>
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</AbilityDef>
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</Defs>
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</Defs>
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@@ -892,7 +892,7 @@
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<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="HeavyMechanoid">
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<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="HeavyMechanoid">
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<defName>Wula_AI_Heavy_Panzer</defName>
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<defName>Wula_AI_Heavy_Panzer</defName>
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<label>SMp-38"萨克森"</label>
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<label>SMp-38"萨克森"</label>
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<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了一门在远距离上可以发挥高威力的穿甲主炮,并且拥有足以保护一支突击小队的护盾。</description>
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<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了一门在远距离上可以穿透路径上的敌人的穿甲主炮,并且拥有足以保护一支突击小队的护盾。</description>
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<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
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<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
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<statBases>
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<statBases>
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<BandwidthCost>3</BandwidthCost>
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<BandwidthCost>3</BandwidthCost>
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@@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<!-- 这是一个使用我们新系统的战争女皇示例 -->
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<!-- 它被设置为自动生产,且生产不消耗资源 -->
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<ThingDef ParentName="SuperHeavyMechanoid">
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<ThingDef ParentName="SuperHeavyMechanoid">
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<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
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<defName>WULA_Superme_Commander</defName> <!-- 修改了defName以避免冲突 -->
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<label>SNm-6"头狼"</label>
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<label>HNm-99"至高"</label>
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<description>乌拉帝国中型机械体</description>
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<description>乌拉帝国中型机械体</description>
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<statBases>
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<statBases>
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<MoveSpeed>4.6</MoveSpeed>
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<MoveSpeed>3</MoveSpeed>
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<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
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<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
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</statBases>
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</statBases>
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<race>
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<race>
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@@ -40,6 +36,99 @@
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</li>
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</li>
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</tools>
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</tools>
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<comps>
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<comps>
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<!-- 这里是我们修改的核心部分 -->
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<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
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<freeProduction>false</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
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<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
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<fixedIngredient>Steel</fixedIngredient>
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<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
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<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
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<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
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||||||
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<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
|
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<productionQueue>
|
||||||
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<li>
|
||||||
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<pawnKind>WULA_Alpha_Wolf</pawnKind>
|
||||||
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<count>2</count>
|
||||||
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<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||||
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<cost>10</cost> <!-- 独立成本: 10 钢铁 -->
|
||||||
|
</li>
|
||||||
|
<!-- <li>
|
||||||
|
<pawnKind>Mech_Lancer</pawnKind>
|
||||||
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<count>1</count>
|
||||||
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<cooldownTicks>1200</cooldownTicks>
|
||||||
|
<cost>25</cost>
|
||||||
|
</li> -->
|
||||||
|
</productionQueue>
|
||||||
|
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||||
|
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||||
|
</li>
|
||||||
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</comps>
|
||||||
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</ThingDef>
|
||||||
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<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||||
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<defName>WULA_Superme_Commander</defName> <!-- 修改了defName以避免冲突 -->
|
||||||
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<label>HNm-99"至高"</label>
|
||||||
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<race>WULA_Superme_Commander</race>
|
||||||
|
<combatPower>600</combatPower>
|
||||||
|
<allowInMechClusters>false</allowInMechClusters>
|
||||||
|
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||||
|
<abilities>
|
||||||
|
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
|
||||||
|
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
|
||||||
|
</abilities>
|
||||||
|
<lifeStages>
|
||||||
|
<li>
|
||||||
|
<bodyGraphicData>
|
||||||
|
<texPath>Things/Pawn/Mechanoid/Warqueen</texPath>
|
||||||
|
<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/MechWarqueen</maskPath>
|
||||||
|
<shaderType>CutoutWithOverlay</shaderType>
|
||||||
|
<graphicClass>Graphic_Multi</graphicClass>
|
||||||
|
<drawSize>3</drawSize>
|
||||||
|
<shadowData>
|
||||||
|
<volume>(0.7, 0.8, 0.7)</volume>
|
||||||
|
</shadowData>
|
||||||
|
</bodyGraphicData>
|
||||||
|
</li>
|
||||||
|
</lifeStages>
|
||||||
|
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||||
|
</PawnKindDef>
|
||||||
|
|
||||||
|
<ThingDef ParentName="HeavyMechanoid">
|
||||||
|
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
||||||
|
<label>SNm-6"头狼"</label>
|
||||||
|
<description>乌拉帝国中型机械体</description>
|
||||||
|
<statBases>
|
||||||
|
<BandwidthCost>0</BandwidthCost>
|
||||||
|
<MoveSpeed>4.6</MoveSpeed>
|
||||||
|
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
|
||||||
|
</statBases>
|
||||||
|
<race>
|
||||||
|
<body>Mech_Warqueen</body>
|
||||||
|
<baseBodySize>5</baseBodySize>
|
||||||
|
<lifeStageAges>
|
||||||
|
<li>
|
||||||
|
<def>MechanoidFullyFormed</def>
|
||||||
|
<minAge>0</minAge>
|
||||||
|
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
|
||||||
|
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
||||||
|
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||||
|
</li>
|
||||||
|
</lifeStageAges>
|
||||||
|
<baseHealthScale>5.2</baseHealthScale>
|
||||||
|
</race>
|
||||||
|
<tools>
|
||||||
|
<li>
|
||||||
|
<label>head</label>
|
||||||
|
<capacities>
|
||||||
|
<li>Blunt</li>
|
||||||
|
</capacities>
|
||||||
|
<power>4</power>
|
||||||
|
<cooldownTime>2</cooldownTime>
|
||||||
|
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||||
|
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||||
|
<chanceFactor>0.2</chanceFactor>
|
||||||
|
</li>
|
||||||
|
</tools>
|
||||||
|
<comps Inherit="False">
|
||||||
<!-- 这里是我们修改的核心部分 -->
|
<!-- 这里是我们修改的核心部分 -->
|
||||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||||
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
|
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
|
||||||
@@ -52,26 +141,31 @@
|
|||||||
<productionQueue>
|
<productionQueue>
|
||||||
<li>
|
<li>
|
||||||
<pawnKind>Mech_WarUrchin</pawnKind>
|
<pawnKind>Mech_WarUrchin</pawnKind>
|
||||||
<count>2</count>
|
<count>5</count>
|
||||||
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||||
<cost>10</cost> <!-- 独立成本: 10 钢铁 -->
|
<cost>10</cost> <!-- 独立成本: 10 钢铁 -->
|
||||||
</li>
|
</li>
|
||||||
<li>
|
<!-- <li>
|
||||||
<pawnKind>Mech_Lancer</pawnKind>
|
<pawnKind>Mech_Lancer</pawnKind>
|
||||||
<count>1</count>
|
<count>1</count>
|
||||||
<cooldownTicks>1200</cooldownTicks> <!-- 独立冷却: 20秒 -->
|
<cooldownTicks>1200</cooldownTicks>
|
||||||
<cost>25</cost> <!-- 独立成本: 25 钢铁 -->
|
<cost>25</cost>
|
||||||
</li>
|
</li> -->
|
||||||
</productionQueue>
|
</productionQueue>
|
||||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||||
</li>
|
</li>
|
||||||
|
<li Class="CompProperties_CanBeDormant" />
|
||||||
|
<li Class="CompProperties_WakeUpDormant">
|
||||||
|
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||||
|
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||||
|
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||||
|
</li>
|
||||||
|
<!-- <li Class="CompProperties_MechPowerCell">
|
||||||
|
<totalPowerTicks>15000</totalPowerTicks>
|
||||||
|
</li> -->
|
||||||
</comps>
|
</comps>
|
||||||
<killedLeavingsPlayerHostile>
|
|
||||||
<PowerfocusChip>1</PowerfocusChip>
|
|
||||||
</killedLeavingsPlayerHostile>
|
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||||
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
||||||
<label>SNm-6"头狼"</label>
|
<label>SNm-6"头狼"</label>
|
||||||
@@ -126,7 +220,6 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</AbilityDef>
|
</AbilityDef>
|
||||||
|
|
||||||
<!-- 新增的“施加Hediff”技能定义 -->
|
<!-- 新增的“施加Hediff”技能定义 -->
|
||||||
<AbilityDef>
|
<AbilityDef>
|
||||||
<defName>WULA_GiveSwitchHediff</defName>
|
<defName>WULA_GiveSwitchHediff</defName>
|
||||||
@@ -155,5 +248,4 @@
|
|||||||
</li>
|
</li>
|
||||||
</comps>
|
</comps>
|
||||||
</AbilityDef>
|
</AbilityDef>
|
||||||
|
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -4,14 +4,14 @@
|
|||||||
<WulaFallenEmpire.EventDef>
|
<WulaFallenEmpire.EventDef>
|
||||||
<defName>Wula_UI_FE_Spiritualist_1</defName>
|
<defName>Wula_UI_FE_Spiritualist_1</defName>
|
||||||
<label>乌拉帝国 大教堂</label>
|
<label>乌拉帝国 大教堂</label>
|
||||||
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_1</portraitPath>
|
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_3</portraitPath>
|
||||||
<characterName>帝国修女</characterName>
|
<characterName>帝国修女</characterName>
|
||||||
<descriptions>
|
<descriptions>
|
||||||
<li><![CDATA[这里是乌拉帝国教会,请问有何贵干?
|
<li><![CDATA[这里是乌拉帝国教会,很不高兴听你们废话。请问有何贵干?
|
||||||
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
|
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
|
||||||
<li><![CDATA[你们是来聆听布道的,还是来谈生意的?
|
<li><![CDATA[好,好,你们是来聆听布道的,还是来谈生意的?
|
||||||
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
|
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
|
||||||
<li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化。
|
<li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化——但是在那之前,这个蛮荒之地还有很多很多血要流。
|
||||||
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
|
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
|
||||||
</descriptions>
|
</descriptions>
|
||||||
<immediateEffects>
|
<immediateEffects>
|
||||||
@@ -223,7 +223,83 @@
|
|||||||
</options>
|
</options>
|
||||||
</WulaFallenEmpire.EventDef>
|
</WulaFallenEmpire.EventDef>
|
||||||
|
|
||||||
|
<!-- 普通好感初始事件 -->
|
||||||
|
<WulaFallenEmpire.EventDef>
|
||||||
|
<defName>Wula_UI_FE_Spiritualist_10</defName>
|
||||||
|
<label>乌拉帝国 大教堂</label>
|
||||||
|
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_1</portraitPath>
|
||||||
|
<characterName>帝国修女</characterName>
|
||||||
|
<descriptions>
|
||||||
|
<li>我们是乌拉帝国国教教会,在帝国皇室没落以前,我们曾是每任皇帝的左膀右臂,负责维护</li>
|
||||||
|
<li><![CDATA[好,好,你们是来聆听布道的,还是来谈生意的?
|
||||||
|
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
|
||||||
|
<li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化——但是在那之前,这个蛮荒之地还有很多很多血要流。
|
||||||
|
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
|
||||||
|
</descriptions>
|
||||||
|
<immediateEffects>
|
||||||
|
<li>
|
||||||
|
<effects>
|
||||||
|
<li Class="WulaFallenEmpire.Effect_ClearVariable">
|
||||||
|
<name>Wula_FE_Spiritualist_Goodwill</name>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.Effect_CheckFactionGoodwill">
|
||||||
|
<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
|
||||||
|
<variableName>Wula_FE_Spiritualist_Goodwill</variableName>
|
||||||
|
</li>
|
||||||
|
<li Class="WulaFallenEmpire.Effect_SetVariable">
|
||||||
|
<name>WULA_FE_Spiritualist_Influence</name>
|
||||||
|
<value>0</value>
|
||||||
|
<type>Int</type>
|
||||||
|
</li>
|
||||||
|
</effects>
|
||||||
|
</li>
|
||||||
|
</immediateEffects>
|
||||||
|
<options>
|
||||||
|
<li>
|
||||||
|
<label>你们是谁?</label>
|
||||||
|
<optionEffects>
|
||||||
|
<li>
|
||||||
|
<effects>
|
||||||
|
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||||
|
</effects>
|
||||||
|
</li>
|
||||||
|
</optionEffects>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>你们有什么任务可以给我们吗?</label>
|
||||||
|
<optionEffects>
|
||||||
|
<li>
|
||||||
|
<effects>
|
||||||
|
<!-- <li Class="WulaFallenEmpire.Effect_AddQuest">
|
||||||
|
<quest>Wula_FE_Quest_Attack_Mercenary</quest>
|
||||||
|
</li> -->
|
||||||
|
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||||
|
</effects>
|
||||||
|
</li>
|
||||||
|
</optionEffects>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>我们有一个请求</label>
|
||||||
|
<optionEffects>
|
||||||
|
<li>
|
||||||
|
<effects>
|
||||||
|
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||||
|
</effects>
|
||||||
|
</li>
|
||||||
|
</optionEffects>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<label>换个接线员</label>
|
||||||
|
<optionEffects>
|
||||||
|
<li>
|
||||||
|
<effects>
|
||||||
|
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||||
|
</effects>
|
||||||
|
</li>
|
||||||
|
</optionEffects>
|
||||||
|
</li>
|
||||||
|
</options>
|
||||||
|
</WulaFallenEmpire.EventDef>
|
||||||
|
|
||||||
<WulaFallenEmpire.EventDef>
|
<WulaFallenEmpire.EventDef>
|
||||||
<defName>Wula_UI_FE_Spiritualist_10</defName>
|
<defName>Wula_UI_FE_Spiritualist_10</defName>
|
||||||
@@ -299,4 +375,4 @@
|
|||||||
</li>
|
</li>
|
||||||
</options>
|
</options>
|
||||||
</WulaFallenEmpire.EventDef>
|
</WulaFallenEmpire.EventDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -351,10 +351,10 @@
|
|||||||
<requiredOffering>
|
<requiredOffering>
|
||||||
<filter>
|
<filter>
|
||||||
<thingDefs>
|
<thingDefs>
|
||||||
<li>WULA_Soul_Wedge</li>
|
<li>Wula_Zro</li>
|
||||||
</thingDefs>
|
</thingDefs>
|
||||||
</filter>
|
</filter>
|
||||||
<count>500</count>
|
<count>300</count>
|
||||||
</requiredOffering>
|
</requiredOffering>
|
||||||
<chanterRole>ChanterAdvanced</chanterRole>
|
<chanterRole>ChanterAdvanced</chanterRole>
|
||||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||||||
@@ -373,10 +373,10 @@
|
|||||||
<requiredOffering>
|
<requiredOffering>
|
||||||
<filter>
|
<filter>
|
||||||
<thingDefs>
|
<thingDefs>
|
||||||
<li>WULA_Soul_Wedge</li>
|
<li>Wula_Zro</li>
|
||||||
</thingDefs>
|
</thingDefs>
|
||||||
</filter>
|
</filter>
|
||||||
<count>500</count>
|
<count>300</count>
|
||||||
</requiredOffering>
|
</requiredOffering>
|
||||||
<chanterRole>ChanterAdvanced</chanterRole>
|
<chanterRole>ChanterAdvanced</chanterRole>
|
||||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||||||
@@ -395,10 +395,10 @@
|
|||||||
<requiredOffering>
|
<requiredOffering>
|
||||||
<filter>
|
<filter>
|
||||||
<thingDefs>
|
<thingDefs>
|
||||||
<li>WULA_Soul_Wedge</li>
|
<li>Wula_Zro</li>
|
||||||
</thingDefs>
|
</thingDefs>
|
||||||
</filter>
|
</filter>
|
||||||
<count>500</count>
|
<count>300</count>
|
||||||
</requiredOffering>
|
</requiredOffering>
|
||||||
<chanterRole>ChanterAdvanced</chanterRole>
|
<chanterRole>ChanterAdvanced</chanterRole>
|
||||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||||||
@@ -417,10 +417,10 @@
|
|||||||
<requiredOffering>
|
<requiredOffering>
|
||||||
<filter>
|
<filter>
|
||||||
<thingDefs>
|
<thingDefs>
|
||||||
<li>WULA_Soul_Wedge</li>
|
<li>Wula_Zro</li>
|
||||||
</thingDefs>
|
</thingDefs>
|
||||||
</filter>
|
</filter>
|
||||||
<count>500</count>
|
<count>300</count>
|
||||||
</requiredOffering>
|
</requiredOffering>
|
||||||
<chanterRole>ChanterAdvanced</chanterRole>
|
<chanterRole>ChanterAdvanced</chanterRole>
|
||||||
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
<drawSize>0.75</drawSize>
|
<drawSize>0.75</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
|
<stackLimit>300</stackLimit>
|
||||||
<rotatable>false</rotatable>
|
<rotatable>false</rotatable>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>350</WorkToMake>
|
<WorkToMake>350</WorkToMake>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<drawSize>2</drawSize>
|
<drawSize>2</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<tradeability>None</tradeability>
|
<tradeability>None</tradeability>
|
||||||
<uiIconScale>1.4</uiIconScale>
|
<uiIconScale>1.2</uiIconScale>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>20000</WorkToMake>
|
<WorkToMake>20000</WorkToMake>
|
||||||
<Mass>150</Mass>
|
<Mass>150</Mass>
|
||||||
@@ -82,7 +82,7 @@
|
|||||||
<drawSize>2</drawSize>
|
<drawSize>2</drawSize>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<tradeability>None</tradeability>
|
<tradeability>None</tradeability>
|
||||||
<uiIconScale>1.4</uiIconScale>
|
<uiIconScale>1.2</uiIconScale>
|
||||||
<statBases>
|
<statBases>
|
||||||
<WorkToMake>20000</WorkToMake>
|
<WorkToMake>20000</WorkToMake>
|
||||||
<Mass>150</Mass>
|
<Mass>150</Mass>
|
||||||
|
|||||||
Reference in New Issue
Block a user