2025-8-20

This commit is contained in:
2025-08-20 10:42:22 +08:00
parent 414b105634
commit eaf2f54569
9 changed files with 221 additions and 72 deletions

View File

@@ -124,6 +124,7 @@
<soundDrop>Metal_Drop</soundDrop> <soundDrop>Metal_Drop</soundDrop>
<useHitPoints>false</useHitPoints> <useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice> <healthAffectsPrice>false</healthAffectsPrice>
<stackLimit>500</stackLimit>
<statBases> <statBases>
<MarketValue>0.75</MarketValue> <MarketValue>0.75</MarketValue>
<Mass>0.01</Mass> <Mass>0.01</Mass>

View File

@@ -888,7 +888,7 @@
<li> <li>
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_MG_Beam</defaultProjectile> <defaultProjectile>Bullet_WULA_RW_Sphene_MG</defaultProjectile>
<warmupTime>0.5</warmupTime> <warmupTime>0.5</warmupTime>
<range>33.9</range> <range>33.9</range>
<burstShotCount>32</burstShotCount> <burstShotCount>32</burstShotCount>
@@ -902,20 +902,19 @@
<li>RewardStandardQualitySuper</li> <li>RewardStandardQualitySuper</li>
</thingSetMakerTags> </thingSetMakerTags>
</ThingDef> </ThingDef>
<ThingDef ParentName="BaseBullet"> <ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_MG_Beam</defName> <defName>Bullet_WULA_RW_Sphene_MG</defName>
<label>光束</label> <label>榍石光束</label>
<thingClass>Beam</thingClass> <thingClass>Beam</thingClass>
<graphicData> <graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath> <texPath>Things/Projectile/ChargeLanceShot</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
</graphicData> </graphicData>
<projectile> <projectile>
<damageDef>BeamBypassShields</damageDef> <damageDef>Beam</damageDef><!-- BeamBypassShields -->
<damageAmountBase>5</damageAmountBase> <damageAmountBase>5</damageAmountBase>
<beamStartOffset>0.5</beamStartOffset> <beamStartOffset>0.5</beamStartOffset>
<armorPenetrationBase>0.5</armorPenetrationBase> <armorPenetrationBase>1.5</armorPenetrationBase>
<stoppingPower>1</stoppingPower> <stoppingPower>1</stoppingPower>
<beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef> <beamMoteDef>Mote_WULA_RW_Penetrating_Beam</beamMoteDef>
</projectile> </projectile>
@@ -1693,7 +1692,7 @@
<ThingDef ParentName="BaseGun"> <ThingDef ParentName="BaseGun">
<defName>WULA_WM_Panzer_Turret</defName> <defName>WULA_WM_Panzer_Turret</defName>
<label>ATt-6"金红石"</label> <label>ATt-6"金红石"</label>
<description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标。</description> <description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标,并穿透路径上的所有敌人</description>
<techLevel>Ultra</techLevel> <techLevel>Ultra</techLevel>
<relicChance>0</relicChance> <relicChance>0</relicChance>
<graphicData> <graphicData>
@@ -1739,7 +1738,14 @@
<ThingDef ParentName="BaseBullet"> <ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_WM_Panzer_Turret</defName> <defName>Bullet_WULA_WM_Panzer_Turret</defName>
<label>金红石穿甲弹</label> <label>金红石穿甲弹</label>
<thingClass>Projectile_Explosive</thingClass> <thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
<maxHits>-1</maxHits> <!-- 无限穿透 -->
<damageFalloff>0</damageFalloff> <!-- 无伤害衰减 -->
<preventFriendlyFire>false</preventFriendlyFire> <!-- 是否阻止友方火力 -->
</li>
</modExtensions>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect> <neverMultiSelect>True</neverMultiSelect>
<graphicData> <graphicData>
@@ -1752,10 +1758,9 @@
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>385</damageAmountBase> <damageAmountBase>385</damageAmountBase>
<speed>220</speed> <speed>220</speed>
<explosionRadius>3.5</explosionRadius> <armorPenetrationBase>1.5</armorPenetrationBase>
<arcHeightFactor>0.4</arcHeightFactor> <stoppingPower>5</stoppingPower>
<soundExplode>Explosion_Rocket</soundExplode> <soundExplode>Explosion_Rocket</soundExplode>
<armorPenetrationBase>1</armorPenetrationBase>
</projectile> </projectile>
</ThingDef> </ThingDef>
<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseGun"> <ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseGun">

View File

@@ -262,31 +262,6 @@
</projectile> </projectile>
</ThingDef> </ThingDef>
<ThingDef ParentName="MoteBase">
<defName>Mote_WULA_RW_Penetrating_Beam</defName>
<thingClass>MoteDualAttached</thingClass>
<altitudeLayer>MoteOverhead</altitudeLayer>
<mote>
<fadeInTime>0.1</fadeInTime>
<fadeOutTime>0.1</fadeOutTime>
<solidTime>0.1</solidTime>
<rotateTowardsTarget>True</rotateTowardsTarget>
<scaleToConnectTargets>True</scaleToConnectTargets>
</mote>
<drawOffscreen>true</drawOffscreen>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
<shaderType>MoteBeam</shaderType>
<shaderParameters>
<_ScrollSpeedA>0</_ScrollSpeedA>
<_ScrollSpeedB>0</_ScrollSpeedB>
<_Intensity>2</_Intensity>
</shaderParameters>
</graphicData>
</ThingDef>
<AbilityDef> <AbilityDef>
<defName>WULA_RW_Penetrating_Beam_RifleSwitchAbility</defName> <defName>WULA_RW_Penetrating_Beam_RifleSwitchAbility</defName>
<label>武装解放 / 武装闭锁</label> <label>武装解放 / 武装闭锁</label>
@@ -324,5 +299,4 @@
</li>--> </li>-->
</comps> </comps>
</AbilityDef> </AbilityDef>
</Defs> </Defs>

View File

@@ -892,7 +892,7 @@
<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="HeavyMechanoid"> <ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="HeavyMechanoid">
<defName>Wula_AI_Heavy_Panzer</defName> <defName>Wula_AI_Heavy_Panzer</defName>
<label>SMp-38"萨克森"</label> <label>SMp-38"萨克森"</label>
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了一门在远距离上可以发挥高威力的穿甲主炮,并且拥有足以保护一支突击小队的护盾。</description> <description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了一门在远距离上可以穿透路径上的敌人的穿甲主炮,并且拥有足以保护一支突击小队的护盾。</description>
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath> <uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
<statBases> <statBases>
<BandwidthCost>3</BandwidthCost> <BandwidthCost>3</BandwidthCost>

View File

@@ -1,15 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<!-- 这是一个使用我们新系统的战争女皇示例 -->
<!-- 它被设置为自动生产,且生产不消耗资源 -->
<ThingDef ParentName="SuperHeavyMechanoid"> <ThingDef ParentName="SuperHeavyMechanoid">
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 --> <defName>WULA_Superme_Commander</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-6"头狼"</label> <label>HNm-99"至高"</label>
<description>乌拉帝国中型机械体</description> <description>乌拉帝国中型机械体</description>
<statBases> <statBases>
<MoveSpeed>4.6</MoveSpeed> <MoveSpeed>3</MoveSpeed>
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor> <MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
</statBases> </statBases>
<race> <race>
@@ -40,6 +36,99 @@
</li> </li>
</tools> </tools>
<comps> <comps>
<!-- 这里是我们修改的核心部分 -->
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>false</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>Steel</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount> <!-- 定义最大资源容量 -->
<startingIngredientCount>500</startingIngredientCount> <!-- 定义初始资源数量 -->
<costPerPawn>999</costPerPawn> <!-- 设置一个很高的全局默认成本,以确保独立成本生效 -->
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
<productionQueue>
<li>
<pawnKind>WULA_Alpha_Wolf</pawnKind>
<count>2</count>
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
<cost>10</cost> <!-- 独立成本: 10 钢铁 -->
</li>
<!-- <li>
<pawnKind>Mech_Lancer</pawnKind>
<count>1</count>
<cooldownTicks>1200</cooldownTicks>
<cost>25</cost>
</li> -->
</productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li>
</comps>
</ThingDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>WULA_Superme_Commander</defName> <!-- 修改了defName以避免冲突 -->
<label>HNm-99"至高"</label>
<race>WULA_Superme_Commander</race>
<combatPower>600</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<defaultFactionType>PlayerColony</defaultFactionType>
<abilities>
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
</abilities>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Things/Pawn/Mechanoid/Warqueen</texPath>
<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/MechWarqueen</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>3</drawSize>
<shadowData>
<volume>(0.7, 0.8, 0.7)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
</PawnKindDef>
<ThingDef ParentName="HeavyMechanoid">
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-6"头狼"</label>
<description>乌拉帝国中型机械体</description>
<statBases>
<BandwidthCost>0</BandwidthCost>
<MoveSpeed>4.6</MoveSpeed>
<MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
</statBases>
<race>
<body>Mech_Warqueen</body>
<baseBodySize>5</baseBodySize>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
</li>
</lifeStageAges>
<baseHealthScale>5.2</baseHealthScale>
</race>
<tools>
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>4</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
<chanceFactor>0.2</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<!-- 这里是我们修改的核心部分 --> <!-- 这里是我们修改的核心部分 -->
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier"> <li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 --> <freeProduction>true</freeProduction> <!-- 改为消耗资源以测试独立成本 -->
@@ -52,26 +141,31 @@
<productionQueue> <productionQueue>
<li> <li>
<pawnKind>Mech_WarUrchin</pawnKind> <pawnKind>Mech_WarUrchin</pawnKind>
<count>2</count> <count>5</count>
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 --> <cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
<cost>10</cost> <!-- 独立成本: 10 钢铁 --> <cost>10</cost> <!-- 独立成本: 10 钢铁 -->
</li> </li>
<li> <!-- <li>
<pawnKind>Mech_Lancer</pawnKind> <pawnKind>Mech_Lancer</pawnKind>
<count>1</count> <count>1</count>
<cooldownTicks>1200</cooldownTicks> <!-- 独立冷却: 20秒 --> <cooldownTicks>1200</cooldownTicks>
<cost>25</cost> <!-- 独立成本: 25 钢铁 --> <cost>25</cost>
</li> </li> -->
</productionQueue> </productionQueue>
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter> <spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter> <spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
</li> </li>
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<!-- <li Class="CompProperties_MechPowerCell">
<totalPowerTicks>15000</totalPowerTicks>
</li> -->
</comps> </comps>
<killedLeavingsPlayerHostile>
<PowerfocusChip>1</PowerfocusChip>
</killedLeavingsPlayerHostile>
</ThingDef> </ThingDef>
<PawnKindDef ParentName="HeavyMechanoidKind"> <PawnKindDef ParentName="HeavyMechanoidKind">
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 --> <defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-6"头狼"</label> <label>SNm-6"头狼"</label>
@@ -126,7 +220,6 @@
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
<!-- 新增的“施加Hediff”技能定义 --> <!-- 新增的“施加Hediff”技能定义 -->
<AbilityDef> <AbilityDef>
<defName>WULA_GiveSwitchHediff</defName> <defName>WULA_GiveSwitchHediff</defName>
@@ -155,5 +248,4 @@
</li> </li>
</comps> </comps>
</AbilityDef> </AbilityDef>
</Defs> </Defs>

View File

@@ -4,14 +4,14 @@
<WulaFallenEmpire.EventDef> <WulaFallenEmpire.EventDef>
<defName>Wula_UI_FE_Spiritualist_1</defName> <defName>Wula_UI_FE_Spiritualist_1</defName>
<label>乌拉帝国 大教堂</label> <label>乌拉帝国 大教堂</label>
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_1</portraitPath> <portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_3</portraitPath>
<characterName>帝国修女</characterName> <characterName>帝国修女</characterName>
<descriptions> <descriptions>
<li><![CDATA[这里是乌拉帝国教会,请问有何贵干? <li><![CDATA[这里是乌拉帝国教会,很不高兴听你们废话。请问有何贵干?
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li> <color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[你们是来聆听布道的,还是来谈生意的? <li><![CDATA[好,好,你们是来聆听布道的,还是来谈生意的?
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li> <color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化。 <li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化——但是在那之前,这个蛮荒之地还有很多很多血要流
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li> <color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
</descriptions> </descriptions>
<immediateEffects> <immediateEffects>
@@ -223,7 +223,83 @@
</options> </options>
</WulaFallenEmpire.EventDef> </WulaFallenEmpire.EventDef>
<!-- 普通好感初始事件 -->
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_FE_Spiritualist_10</defName>
<label>乌拉帝国 大教堂</label>
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_1</portraitPath>
<characterName>帝国修女</characterName>
<descriptions>
<li>我们是乌拉帝国国教教会,在帝国皇室没落以前,我们曾是每任皇帝的左膀右臂,负责维护</li>
<li><![CDATA[好,好,你们是来聆听布道的,还是来谈生意的?
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化——但是在那之前,这个蛮荒之地还有很多很多血要流。
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
</descriptions>
<immediateEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_ClearVariable">
<name>Wula_FE_Spiritualist_Goodwill</name>
</li>
<li Class="WulaFallenEmpire.Effect_CheckFactionGoodwill">
<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
<variableName>Wula_FE_Spiritualist_Goodwill</variableName>
</li>
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>WULA_FE_Spiritualist_Influence</name>
<value>0</value>
<type>Int</type>
</li>
</effects>
</li>
</immediateEffects>
<options>
<li>
<label>你们是谁?</label>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>你们有什么任务可以给我们吗?</label>
<optionEffects>
<li>
<effects>
<!-- <li Class="WulaFallenEmpire.Effect_AddQuest">
<quest>Wula_FE_Quest_Attack_Mercenary</quest>
</li> -->
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>我们有一个请求</label>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>换个接线员</label>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
</options>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef> <WulaFallenEmpire.EventDef>
<defName>Wula_UI_FE_Spiritualist_10</defName> <defName>Wula_UI_FE_Spiritualist_10</defName>
@@ -299,4 +375,4 @@
</li> </li>
</options> </options>
</WulaFallenEmpire.EventDef> </WulaFallenEmpire.EventDef>
</Defs> </Defs>

View File

@@ -351,10 +351,10 @@
<requiredOffering> <requiredOffering>
<filter> <filter>
<thingDefs> <thingDefs>
<li>WULA_Soul_Wedge</li> <li>Wula_Zro</li>
</thingDefs> </thingDefs>
</filter> </filter>
<count>500</count> <count>300</count>
</requiredOffering> </requiredOffering>
<chanterRole>ChanterAdvanced</chanterRole> <chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath> <iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
@@ -373,10 +373,10 @@
<requiredOffering> <requiredOffering>
<filter> <filter>
<thingDefs> <thingDefs>
<li>WULA_Soul_Wedge</li> <li>Wula_Zro</li>
</thingDefs> </thingDefs>
</filter> </filter>
<count>500</count> <count>300</count>
</requiredOffering> </requiredOffering>
<chanterRole>ChanterAdvanced</chanterRole> <chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath> <iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
@@ -395,10 +395,10 @@
<requiredOffering> <requiredOffering>
<filter> <filter>
<thingDefs> <thingDefs>
<li>WULA_Soul_Wedge</li> <li>Wula_Zro</li>
</thingDefs> </thingDefs>
</filter> </filter>
<count>500</count> <count>300</count>
</requiredOffering> </requiredOffering>
<chanterRole>ChanterAdvanced</chanterRole> <chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath> <iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>
@@ -417,10 +417,10 @@
<requiredOffering> <requiredOffering>
<filter> <filter>
<thingDefs> <thingDefs>
<li>WULA_Soul_Wedge</li> <li>Wula_Zro</li>
</thingDefs> </thingDefs>
</filter> </filter>
<count>500</count> <count>300</count>
</requiredOffering> </requiredOffering>
<chanterRole>ChanterAdvanced</chanterRole> <chanterRole>ChanterAdvanced</chanterRole>
<iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath> <iconPath>UI/PsychicRituals/PsychicRitual_ImbueDeathRefusal</iconPath>

View File

@@ -15,6 +15,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>0.75</drawSize> <drawSize>0.75</drawSize>
</graphicData> </graphicData>
<stackLimit>300</stackLimit>
<rotatable>false</rotatable> <rotatable>false</rotatable>
<statBases> <statBases>
<WorkToMake>350</WorkToMake> <WorkToMake>350</WorkToMake>

View File

@@ -14,7 +14,7 @@
<drawSize>2</drawSize> <drawSize>2</drawSize>
</graphicData> </graphicData>
<tradeability>None</tradeability> <tradeability>None</tradeability>
<uiIconScale>1.4</uiIconScale> <uiIconScale>1.2</uiIconScale>
<statBases> <statBases>
<WorkToMake>20000</WorkToMake> <WorkToMake>20000</WorkToMake>
<Mass>150</Mass> <Mass>150</Mass>
@@ -82,7 +82,7 @@
<drawSize>2</drawSize> <drawSize>2</drawSize>
</graphicData> </graphicData>
<tradeability>None</tradeability> <tradeability>None</tradeability>
<uiIconScale>1.4</uiIconScale> <uiIconScale>1.2</uiIconScale>
<statBases> <statBases>
<WorkToMake>20000</WorkToMake> <WorkToMake>20000</WorkToMake>
<Mass>150</Mass> <Mass>150</Mass>