2025-6-26
This commit is contained in:
@@ -5,100 +5,97 @@
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<label>乌拉帝国构造体</label>
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<description>一台用于构造乌拉帝国的合成人和机械体的小型设备,功能类似于机械培育器,但是不能生产常规的机械体。</description>
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<graphicData>
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<texPath>Things/Building/Production/MechGestatorLarge</texPath>
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<texPath>Things/Building/Production/MechGestatorStandard</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(6, 5)</drawSize>
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<drawSize>(5.6,4)</drawSize>
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<shadowData>
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<volume>(3.8, 3, 2.7)</volume>
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<volume>(3, 2, 1.9)</volume>
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</shadowData>
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</graphicData>
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<uiIconPath>Things/Building/Production/MechGestatorLarge_MenuIcon</uiIconPath>
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<uiIconScale>1.5</uiIconScale>
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<interactionCellOffset>(2,0,2)</interactionCellOffset>
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<uiIconPath>Things/Building/Production/MechGestatorStandard_MenuIcon</uiIconPath>
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<uiIconScale>1.85</uiIconScale>
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<interactionCellOffset>(1,0,2)</interactionCellOffset>
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<recipes>
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<li>WULA_Make_New_Synth</li>
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</recipes>
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<statBases>
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<MaxHitPoints>350</MaxHitPoints>
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<WorkToBuild>16000</WorkToBuild>
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<Mass>35</Mass>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>8000</WorkToBuild>
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<Mass>25</Mass>
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<Flammability>0.5</Flammability>
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</statBases>
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<size>(4,3)</size>
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<size>(3,2)</size>
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<costList>
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<Steel>300</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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<Steel>150</Steel>
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<ComponentIndustrial>3</ComponentIndustrial>
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</costList>
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<researchPrerequisites>
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<li>BasicMechtech</li>
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</researchPrerequisites>
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<building>
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<!-- <barDrawData>
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<barDrawData>
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<north>
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<preRotationOffset>(-1.59, 1.4)</preRotationOffset>
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<size>(0.72, 0.12)</size>
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<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
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<size>(0.7, 0.13)</size>
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</north>
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<south>
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<preRotationOffset>(-1.59, 1.33)</preRotationOffset>
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<size>(0.72, 0.12)</size>
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<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
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<size>(0.7, 0.13)</size>
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</south>
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<east>
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<preRotationOffset>(1.59, -1.4)</preRotationOffset>
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<size>(0.72, 0.12)</size>
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<preRotationOffset>(1.06, -0.97)</preRotationOffset>
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<size>(0.7, 0.13)</size>
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</east>
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<west>
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<preRotationOffset>(-1.59, -1.4)</preRotationOffset>
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<size>(0.72, 0.12)</size>
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<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
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<size>(0.7, 0.13)</size>
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</west>
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</barDrawData>
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<formingGraphicData>
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<texPath>Things/Pawn/Mechanoid/HalfGestatedMechLarge</texPath>
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<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(1.65,1.65)</drawSize>
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<drawSize>(1,1)</drawSize>
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</formingGraphicData>
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<formingMechBobSpeed>0.0005</formingMechBobSpeed>
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<formingMechYBobDistance>0.08</formingMechYBobDistance>
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<formingMechPerRotationOffset>
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<li>(0, 0, 0.225)</li>
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<li>(-0.15, 0, 0.225)</li>
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<li>(0, 0, 0.225)</li>
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<li>(0.15, 0, 0.225)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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<li>(0, 0, 0.45)</li>
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</formingMechPerRotationOffset>
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<mechGestatorCylinderGraphic>
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<texPath>Things/Building/Production/MechGestatorLargeGlass</texPath>
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<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(6, 5)</drawSize>
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<drawSize>(5.6,4)</drawSize>
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<shaderType>Transparent</shaderType>
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</mechGestatorCylinderGraphic>
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<mechGestatorTopGraphic>
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<texPath>Things/Building/Production/MechGestatorLargeTop</texPath>
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<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(6, 5)</drawSize>
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<drawSize>(5.6,4)</drawSize>
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</mechGestatorTopGraphic>
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<gestatorFormingMote>
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<north>MechGestatorFormingLarge_North</north>
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<east>MechGestatorFormingLarge_East</east>
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<west>MechGestatorFormingLarge_West</west>
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<south>MechGestatorFormingLarge_South</south>
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<north>MechGestatorForming_North</north>
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<east>MechGestatorForming_East</east>
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<west>MechGestatorForming_East</west>
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<south>MechGestatorForming_South</south>
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</gestatorFormingMote>
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<gestatorCycleCompleteMote>
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<north>MechGestatorCycleCompleteLarge_North</north>
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<east>MechGestatorCycleCompleteLarge_East</east>
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<west>MechGestatorCycleCompleteLarge_West</west>
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<south>MechGestatorCycleCompleteLarge_South</south>
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<north>MechGestatorCycleComplete_North</north>
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<east>MechGestatorCycleComplete_East</east>
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<west>MechGestatorCycleComplete_East</west>
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<south>MechGestatorCycleComplete_South</south>
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</gestatorCycleCompleteMote>
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<gestatorFormedMote>
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<north>MechGestatorFormedLarge_North</north>
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<east>MechGestatorFormedLarge_East</east>
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<west>MechGestatorFormedLarge_West</west>
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<south>MechGestatorFormedLarge_South</south>
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</gestatorFormedMote> -->
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<north>MechGestatorFormed_North</north>
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<east>MechGestatorFormed_East</east>
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<west>MechGestatorFormed_East</west>
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<south>MechGestatorFormed_South</south>
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</gestatorFormedMote>
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</building>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<recipes>
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<li>WULA_make_new_synth</li>
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</recipes>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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<basePowerConsumption>350</basePowerConsumption>
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<idlePowerDraw>50</idlePowerDraw>
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</li>
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</comps>
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@@ -132,17 +129,6 @@
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<paintable>true</paintable>
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</building>
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<comps>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_WasteProducer">
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<li Class="CompProperties_ThingContainer">
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<compClass>CompThingContainer</compClass>
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<stackLimit>5</stackLimit>
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<drawContainedThing>false</drawContainedThing>
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<dropEffecterDef>MechChargerWasteRemoved</dropEffecterDef>
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</li>
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<showContentsInInspectPane>false</showContentsInInspectPane>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>300</basePowerConsumption>
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