2025-8-7
This commit is contained in:
@@ -193,7 +193,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<recipeMaker Inherit="False">
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<!-- <researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite> -->
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<researchPrerequisite>WULA_FE_Spiritualist_CPU_Psienhance_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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@@ -247,7 +247,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<recipeMaker Inherit="False">
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<!-- <researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite> -->
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<researchPrerequisite>WULA_FE_Spiritualist_CPU_Prophet_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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@@ -293,8 +293,6 @@
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="AddedBodyPartBase">
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<defName>WULA_Brain_Hediff_Soul_Wedge_Extract</defName>
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<label>魂楔提取</label>
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@@ -303,11 +301,21 @@
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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<ThingDef>WULA_Brain_Soul_Wedge_Extract</ThingDef>
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</descriptionHyperlinks>
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<hediffClass>HediffWithComps</hediffClass>
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<spawnThingOnRemoved>WULA_Brain_Hediff_Soul_Wedge_Extract</spawnThingOnRemoved>
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<addedPartProps>
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<partEfficiency>0.01</partEfficiency>
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.1</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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<comps>
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<li Class="WulaFallenEmpire.MoharHediffs.HediffCompProperties_Spawner">
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<!--
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@@ -371,7 +379,7 @@
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_FE_Spiritualist_Base_Technology</researchPrerequisite>
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<researchPrerequisite>WULA_FE_Spiritualist_Soul_Wedge_Extract_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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@@ -1,74 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<HediffDef>
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<defName>WULA_SoulCondensation</defName>
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<label>灵魂凝聚</label>
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<description>此人的灵魂似乎在缓慢地凝聚,随着时间的推移,会周期性地产生魂楔。年龄越大,凝聚速度越快。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(178, 153, 255)</defaultLabelColor>
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<isBad>false</isBad>
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<comps>
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<li Class="WulaFallenEmpire.MoharHediffs.HediffCompProperties_Spawner">
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<!--
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==================================================
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基础设置 (Basic Settings)
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==================================================
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-->
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<!-- [DEBUG] 如果为true,则为此组件启用详细的调试日志记录。 -->
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<debug>true</debug>
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<!-- 要生成的物品的ThingDef。这里我们生成魂楔。 -->
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<thingToSpawn>WULA_Soul_Wedge</thingToSpawn>
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<!-- 每次生成的基础物品数量。 -->
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<spawnCount>5</spawnCount>
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<!--
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==================================================
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生成周期 (Spawning Interval)
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==================================================
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-->
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<!-- 下一次生成事件发生前的最少天数。 -->
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<minDaysB4Next>5</minDaysB4Next>
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<!-- 下一次生成事件发生前的最大天数。 -->
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<maxDaysB4Next>10</maxDaysB4Next>
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<!--
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==================================================
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与年龄相关的调整 (Age-Related Adjustments)
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==================================================
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-->
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<!-- 如果为true,生成数量将根据宿主的年龄进行调整。 -->
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<ageWeightedQuantity>true</ageWeightedQuantity>
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<!-- 如果为true且ageWeightedQuantity为true,则随着宿主年龄增长,生成数量变多。 -->
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<olderBiggerQuantity>true</olderBiggerQuantity>
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<!-- 如果为true且ageWeightedQuantity为true,则随年龄增长的数量缩放将是指数性的而非线性的。 -->
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<exponentialQuantity>true</exponentialQuantity>
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<!-- 指数级数量缩放的最大乘数,以防止出现荒谬的数字。 -->
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<exponentialRatioLimit>20</exponentialRatioLimit>
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<!--
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==================================================
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生成条件 (Spawning Conditions)
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==================================================
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-->
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<!-- 如果为true,当宿主Pawn饥饿时,生成将暂停。 -->
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<hungerRelative>true</hungerRelative>
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<!-- 如果为true,当宿主Pawn受伤时,生成将暂停。 -->
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<healthRelative>true</healthRelative>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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