This commit is contained in:
2025-11-26 12:01:42 +08:00
parent d3bb3df6bd
commit ed280f3fef
3 changed files with 25 additions and 14 deletions

View File

@@ -614,7 +614,7 @@
<kindDef>Combat</kindDef> <kindDef>Combat</kindDef>
<commonality>100</commonality> <commonality>100</commonality>
<options> <options>
<Wula_PIA_Heavy_Unit_Melee>1</Wula_PIA_Heavy_Unit_Melee> <Wula_PIA_Heavy_Unit>1</Wula_PIA_Heavy_Unit>
</options> </options>
</li> </li>
</pawnGroupMakers> </pawnGroupMakers>

View File

@@ -32,6 +32,7 @@
<weaponMoney>0</weaponMoney> <weaponMoney>0</weaponMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance> <apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<apparelMoney>1000~2000</apparelMoney> <apparelMoney>1000~2000</apparelMoney>
<apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution>
<backstoryFiltersOverride> <backstoryFiltersOverride>
<li> <li>
@@ -431,7 +432,7 @@
</PawnKindDef> </PawnKindDef>
<PawnKindDef> <PawnKindDef>
<defName>Wula_PIA_Heavy_Unit_Melee</defName> <defName>Wula_PIA_Heavy_Unit_Melee</defName>
<label>军团破阵步兵</label> <label>野心冠军勇士</label>
<race>WulaSpecies</race> <race>WulaSpecies</race>
<lifeStages> <lifeStages>
<li> <li>
@@ -452,13 +453,15 @@
<combatPower>500</combatPower> <combatPower>500</combatPower>
<initialWillRange>10~20</initialWillRange> <initialWillRange>10~20</initialWillRange>
<initialResistanceRange>10~20</initialResistanceRange> <initialResistanceRange>10~20</initialResistanceRange>
<itemQuality>Poor</itemQuality> <itemQuality>Legendary</itemQuality>
<minApparelQuality>Poor</minApparelQuality> <minApparelQuality>Legendary</minApparelQuality>
<maxApparelQuality>Poor</maxApparelQuality> <maxApparelQuality>Legendary</maxApparelQuality>
<apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution>
<ignoreFactionApparelStuffRequirements>true</ignoreFactionApparelStuffRequirements>
<isFighter>true</isFighter> <isFighter>true</isFighter>
<weaponStuffOverride>Plasteel</weaponStuffOverride>
<apparelTags> <apparelTags>
<li>Wula_Armor_Super_Heavy</li> <li>Wula_Armor_Super_Heavy</li>
<li>Wula_Armor_Shield</li>
</apparelTags> </apparelTags>
<weaponTags> <weaponTags>
<li>Wula_Melee_Weapon_T3</li> <li>Wula_Melee_Weapon_T3</li>
@@ -467,7 +470,7 @@
<li>WULA_Heavy_Infantry_PowerArmor</li> <li>WULA_Heavy_Infantry_PowerArmor</li>
<li>WULA_Heavy_Infantry_Helmet</li> <li>WULA_Heavy_Infantry_Helmet</li>
</apparelRequired> </apparelRequired>
<weaponMoney>90000~350000</weaponMoney> <weaponMoney>999999~999999</weaponMoney>
<biocodeWeaponChance>1</biocodeWeaponChance> <biocodeWeaponChance>1</biocodeWeaponChance>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance> <apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<techHediffsChance>1</techHediffsChance> <techHediffsChance>1</techHediffsChance>
@@ -477,6 +480,10 @@
<li>WULA_AutoJumpdrive</li> <li>WULA_AutoJumpdrive</li>
<li>DeathAcidifier</li> <li>DeathAcidifier</li>
</techHediffsRequired> </techHediffsRequired>
<techHediffsTags>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
<li> <li>
@@ -488,7 +495,7 @@
</PawnKindDef> </PawnKindDef>
<PawnKindDef> <PawnKindDef>
<defName>Wula_PIA_Heavy_Unit_Range</defName> <defName>Wula_PIA_Heavy_Unit_Range</defName>
<label>军团重装步兵</label> <label>帝国百战军锋</label>
<race>WulaSpecies</race> <race>WulaSpecies</race>
<lifeStages> <lifeStages>
<li> <li>
@@ -509,12 +516,13 @@
<combatPower>500</combatPower> <combatPower>500</combatPower>
<initialWillRange>10~20</initialWillRange> <initialWillRange>10~20</initialWillRange>
<initialResistanceRange>10~20</initialResistanceRange> <initialResistanceRange>10~20</initialResistanceRange>
<itemQuality>Poor</itemQuality> <itemQuality>Legendary</itemQuality>
<minApparelQuality>Poor</minApparelQuality> <minApparelQuality>Legendary</minApparelQuality>
<maxApparelQuality>Poor</maxApparelQuality> <maxApparelQuality>Legendary</maxApparelQuality>
<isFighter>true</isFighter> <isFighter>true</isFighter>
<apparelTags> <apparelTags>
<li>Wula_Armor_Super_Heavy</li> <li>Wula_Armor_Super_Heavy</li>
<li>Wula_Armor_Shield</li>
</apparelTags> </apparelTags>
<weaponTags> <weaponTags>
<li>Wula_Ranged_Weapon_T3</li> <li>Wula_Ranged_Weapon_T3</li>
@@ -523,7 +531,7 @@
<li>WULA_Heavy_Infantry_PowerArmor</li> <li>WULA_Heavy_Infantry_PowerArmor</li>
<li>WULA_Heavy_Infantry_Helmet</li> <li>WULA_Heavy_Infantry_Helmet</li>
</apparelRequired> </apparelRequired>
<weaponMoney>90000~350000</weaponMoney> <weaponMoney>999999~999999</weaponMoney>
<biocodeWeaponChance>1</biocodeWeaponChance> <biocodeWeaponChance>1</biocodeWeaponChance>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance> <apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<techHediffsChance>1</techHediffsChance> <techHediffsChance>1</techHediffsChance>
@@ -533,6 +541,10 @@
<li>WULA_AutoJumpdrive</li> <li>WULA_AutoJumpdrive</li>
<li>DeathAcidifier</li> <li>DeathAcidifier</li>
</techHediffsRequired> </techHediffsRequired>
<techHediffsTags>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<backstoryFiltersOverride> <backstoryFiltersOverride>
<li> <li>

View File

@@ -2256,7 +2256,7 @@
<drawerType>RealtimeOnly</drawerType> <drawerType>RealtimeOnly</drawerType>
<repairEffect>ConstructMetal</repairEffect> <repairEffect>ConstructMetal</repairEffect>
<forceDebugSpawnable>true</forceDebugSpawnable> <forceDebugSpawnable>true</forceDebugSpawnable>
<designationCategory>WULA_Buildings</designationCategory> <!-- <designationCategory>WULA_Buildings</designationCategory> -->
<building> <building>
<expandHomeArea>false</expandHomeArea> <expandHomeArea>false</expandHomeArea>
<destroySound>BuildingDestroyed_Metal_Big</destroySound> <destroySound>BuildingDestroyed_Metal_Big</destroySound>
@@ -2364,7 +2364,6 @@
<li Class="CompProperties_Lifespan"> <li Class="CompProperties_Lifespan">
<lifespanTicks>3600</lifespanTicks> <lifespanTicks>3600</lifespanTicks>
</li> </li>
<!-- 护盾无法在此绘制 -->
<li Class="WulaFallenEmpire.CompProperties_AreaShield"> <li Class="WulaFallenEmpire.CompProperties_AreaShield">
<radius>12</radius> <radius>12</radius>
<baseHitPoints>150000</baseHitPoints> <baseHitPoints>150000</baseHitPoints>