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@@ -614,7 +614,7 @@
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<kindDef>Combat</kindDef>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<commonality>100</commonality>
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<options>
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<options>
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<Wula_PIA_Heavy_Unit_Melee>1</Wula_PIA_Heavy_Unit_Melee>
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<Wula_PIA_Heavy_Unit>1</Wula_PIA_Heavy_Unit>
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</options>
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</options>
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</li>
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</li>
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</pawnGroupMakers>
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</pawnGroupMakers>
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@@ -32,6 +32,7 @@
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<weaponMoney>0</weaponMoney>
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<weaponMoney>0</weaponMoney>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelMoney>1000~2000</apparelMoney>
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<apparelMoney>1000~2000</apparelMoney>
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<apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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<li>
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<li>
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@@ -431,7 +432,7 @@
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef>
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<PawnKindDef>
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<defName>Wula_PIA_Heavy_Unit_Melee</defName>
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<defName>Wula_PIA_Heavy_Unit_Melee</defName>
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<label>军团破阵步兵</label>
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<label>野心冠军勇士</label>
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<race>WulaSpecies</race>
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<race>WulaSpecies</race>
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<lifeStages>
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<lifeStages>
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<li>
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<li>
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@@ -452,13 +453,15 @@
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<combatPower>500</combatPower>
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<combatPower>500</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<itemQuality>Legendary</itemQuality>
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<minApparelQuality>Poor</minApparelQuality>
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<minApparelQuality>Legendary</minApparelQuality>
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<maxApparelQuality>Poor</maxApparelQuality>
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<maxApparelQuality>Legendary</maxApparelQuality>
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<apparelIgnorePollution MayRequire="Ludeon.RimWorld.Biotech">true</apparelIgnorePollution>
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<ignoreFactionApparelStuffRequirements>true</ignoreFactionApparelStuffRequirements>
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<isFighter>true</isFighter>
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<isFighter>true</isFighter>
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<weaponStuffOverride>Plasteel</weaponStuffOverride>
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<apparelTags>
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<apparelTags>
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<li>Wula_Armor_Super_Heavy</li>
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<li>Wula_Armor_Super_Heavy</li>
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<li>Wula_Armor_Shield</li>
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</apparelTags>
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</apparelTags>
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<weaponTags>
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<weaponTags>
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<li>Wula_Melee_Weapon_T3</li>
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<li>Wula_Melee_Weapon_T3</li>
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@@ -467,7 +470,7 @@
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<li>WULA_Heavy_Infantry_PowerArmor</li>
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<li>WULA_Heavy_Infantry_PowerArmor</li>
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<li>WULA_Heavy_Infantry_Helmet</li>
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<li>WULA_Heavy_Infantry_Helmet</li>
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</apparelRequired>
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</apparelRequired>
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<weaponMoney>90000~350000</weaponMoney>
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<weaponMoney>999999~999999</weaponMoney>
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<biocodeWeaponChance>1</biocodeWeaponChance>
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<biocodeWeaponChance>1</biocodeWeaponChance>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsChance>1</techHediffsChance>
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@@ -477,6 +480,10 @@
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<li>WULA_AutoJumpdrive</li>
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<li>WULA_AutoJumpdrive</li>
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<li>DeathAcidifier</li>
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<li>DeathAcidifier</li>
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</techHediffsRequired>
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</techHediffsRequired>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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<li>
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<li>
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@@ -488,7 +495,7 @@
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</PawnKindDef>
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</PawnKindDef>
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<PawnKindDef>
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<PawnKindDef>
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<defName>Wula_PIA_Heavy_Unit_Range</defName>
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<defName>Wula_PIA_Heavy_Unit_Range</defName>
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<label>军团重装步兵</label>
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<label>帝国百战军锋</label>
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<race>WulaSpecies</race>
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<race>WulaSpecies</race>
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<lifeStages>
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<lifeStages>
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<li>
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<li>
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@@ -509,12 +516,13 @@
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<combatPower>500</combatPower>
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<combatPower>500</combatPower>
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<initialWillRange>10~20</initialWillRange>
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<initialWillRange>10~20</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<itemQuality>Poor</itemQuality>
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<itemQuality>Legendary</itemQuality>
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<minApparelQuality>Poor</minApparelQuality>
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<minApparelQuality>Legendary</minApparelQuality>
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<maxApparelQuality>Poor</maxApparelQuality>
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<maxApparelQuality>Legendary</maxApparelQuality>
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<isFighter>true</isFighter>
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<isFighter>true</isFighter>
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<apparelTags>
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<apparelTags>
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<li>Wula_Armor_Super_Heavy</li>
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<li>Wula_Armor_Super_Heavy</li>
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<li>Wula_Armor_Shield</li>
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</apparelTags>
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</apparelTags>
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<weaponTags>
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<weaponTags>
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<li>Wula_Ranged_Weapon_T3</li>
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<li>Wula_Ranged_Weapon_T3</li>
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@@ -523,7 +531,7 @@
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<li>WULA_Heavy_Infantry_PowerArmor</li>
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<li>WULA_Heavy_Infantry_PowerArmor</li>
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<li>WULA_Heavy_Infantry_Helmet</li>
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<li>WULA_Heavy_Infantry_Helmet</li>
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</apparelRequired>
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</apparelRequired>
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<weaponMoney>90000~350000</weaponMoney>
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<weaponMoney>999999~999999</weaponMoney>
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<biocodeWeaponChance>1</biocodeWeaponChance>
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<biocodeWeaponChance>1</biocodeWeaponChance>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
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<techHediffsChance>1</techHediffsChance>
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<techHediffsChance>1</techHediffsChance>
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@@ -533,6 +541,10 @@
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<li>WULA_AutoJumpdrive</li>
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<li>WULA_AutoJumpdrive</li>
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<li>DeathAcidifier</li>
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<li>DeathAcidifier</li>
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</techHediffsRequired>
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</techHediffsRequired>
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<techHediffsTags>
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<li>Advanced</li>
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<li>ImplantEmpireCommon</li>
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</techHediffsTags>
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<backstoryFiltersOverride>
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<backstoryFiltersOverride>
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<li>
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<li>
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@@ -2256,7 +2256,7 @@
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<drawerType>RealtimeOnly</drawerType>
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<drawerType>RealtimeOnly</drawerType>
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<repairEffect>ConstructMetal</repairEffect>
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<repairEffect>ConstructMetal</repairEffect>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<forceDebugSpawnable>true</forceDebugSpawnable>
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<designationCategory>WULA_Buildings</designationCategory>
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<!-- <designationCategory>WULA_Buildings</designationCategory> -->
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<building>
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<building>
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<expandHomeArea>false</expandHomeArea>
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<expandHomeArea>false</expandHomeArea>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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<destroySound>BuildingDestroyed_Metal_Big</destroySound>
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@@ -2364,7 +2364,6 @@
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<li Class="CompProperties_Lifespan">
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>3600</lifespanTicks>
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<lifespanTicks>3600</lifespanTicks>
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</li>
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</li>
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<!-- 护盾无法在此绘制 -->
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<li Class="WulaFallenEmpire.CompProperties_AreaShield">
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<li Class="WulaFallenEmpire.CompProperties_AreaShield">
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<radius>12</radius>
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<radius>12</radius>
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<baseHitPoints>150000</baseHitPoints>
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<baseHitPoints>150000</baseHitPoints>
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