暂存能量改动
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94
Source/WulaFallenEmpire/JobDriver_FeedWulaPatient.cs
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94
Source/WulaFallenEmpire/JobDriver_FeedWulaPatient.cs
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using System.Collections.Generic;
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using UnityEngine;
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using Verse;
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using Verse.AI;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public class JobDriver_FeedWulaPatient : JobDriver
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{
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private const TargetIndex FoodSourceInd = TargetIndex.A;
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private const TargetIndex PatientInd = TargetIndex.B;
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private Thing FoodSource => job.GetTarget(FoodSourceInd).Thing;
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private Pawn Patient => (Pawn)job.GetTarget(PatientInd).Thing;
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public override bool TryMakePreToilReservations(bool errorOnFailed)
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{
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// 预留食物来源和病患
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if (!pawn.Reserve(FoodSource, job, 1, -1, null, errorOnFailed))
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{
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return false;
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}
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if (!pawn.Reserve(Patient, job, 1, -1, null, errorOnFailed))
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{
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return false;
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}
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return true;
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}
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protected override IEnumerable<Toil> MakeNewToils()
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{
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// 失败条件:如果食物来源或病患被摧毁、为空或被禁止
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this.FailOn(() => FoodSource.DestroyedOrNull() || !FoodSource.IngestibleNow);
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this.FailOn(() => Patient.DestroyedOrNull());
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this.FailOn(() => !Patient.InBed()); // 确保病患在床上
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// Toil 1: 前往食物来源
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yield return Toils_Goto.GotoThing(FoodSourceInd, PathEndMode.ClosestTouch)
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.FailOnDespawnedNullOrForbidden(FoodSourceInd);
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// Toil 2: 拾取食物来源
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yield return Toils_Haul.StartCarryThing(FoodSourceInd); // 使用 StartCarryThing 拾取物品
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// Toil 3: 前往病患
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yield return Toils_Goto.GotoThing(PatientInd, PathEndMode.Touch)
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.FailOnDespawnedOrNull(PatientInd);
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// Toil 4: 喂食病患
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Toil feedToil = ToilMaker.MakeToil("FeedWulaPatient");
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feedToil.initAction = delegate
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{
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Pawn actor = feedToil.actor;
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Thing food = actor.carryTracker.CarriedThing; // 医生携带的食物
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if (food == null)
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{
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actor.jobs.EndCurrentJob(JobCondition.Incompletable);
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return;
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}
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// 获取乌拉能量需求
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Need_WulaEnergy energyNeed = Patient.needs.TryGetNeed<Need_WulaEnergy>();
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if (energyNeed == null)
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{
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actor.jobs.EndCurrentJob(JobCondition.Errored);
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return;
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}
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// 检查食物来源是否有自定义能量扩展
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ThingDefExtension_EnergySource ext = food.def.GetModExtension<ThingDefExtension_EnergySource>();
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if (ext == null)
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{
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actor.jobs.EndCurrentJob(JobCondition.Errored);
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return;
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}
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// 补充乌拉的能量
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energyNeed.CurLevel += ext.energyAmount;
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// 消耗物品
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food.Destroy(DestroyMode.Vanish); // 销毁医生携带的物品
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// 移除医生携带的物品
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actor.carryTracker.innerContainer.ClearAndDestroyContents();
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// 记录能量摄入 (可选)
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// Patient.records.AddTo(RecordDefOf.NutritionEaten, ext.energyAmount);
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};
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feedToil.defaultCompleteMode = ToilCompleteMode.Instant;
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yield return feedToil;
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}
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}
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}
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