This commit is contained in:
2025-11-24 21:11:55 +08:00
6 changed files with 51 additions and 44 deletions

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@@ -449,6 +449,7 @@
</bodyGraphicData> </bodyGraphicData>
</li> </li>
</lifeStages> </lifeStages>
<forceDeathOnDowned>true</forceDeathOnDowned>
<combatPower>0</combatPower> <combatPower>0</combatPower>
<factionLeader>true</factionLeader> <factionLeader>true</factionLeader>
<minGenerationAge>18</minGenerationAge> <minGenerationAge>18</minGenerationAge>

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@@ -330,9 +330,9 @@
<onDays>1.0</onDays> <onDays>1.0</onDays>
<offDays>0.5</offDays> <offDays>0.5</offDays>
<minSpacingDays>0.04</minSpacingDays> <minSpacingDays>0.04</minSpacingDays>
<numIncidentsRange>1~2</numIncidentsRange> <numIncidentsRange>1~1.5</numIncidentsRange>
<currentThreatPointsFactor>1.75</currentThreatPointsFactor> <currentThreatPointsFactor>1.1</currentThreatPointsFactor>
<minThreatPoints>1000</minThreatPoints> <minThreatPoints>500</minThreatPoints>
</parms> </parms>
</node> </node>
</li> </li>

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@@ -65,6 +65,42 @@
<li>WULA_Colony_License_LV1_Technology</li> <li>WULA_Colony_License_LV1_Technology</li>
</researchPrerequisites> </researchPrerequisites>
</RecipeDef> </RecipeDef>
<RecipeDef>
<defName>Make_Component_By_WULA_Cube_Productor</defName>
<label>制作零部件</label>
<description>用乌拉帝国编织体制造零部件,耗时较精密装配台更长,并且耗费的资源更多。</description>
<jobString>正在制作零部件</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>8500</workAmount>
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
<ingredients>
<li>
<filter>
<thingDefs>
<li>WULA_Alloy</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WULA_Alloy</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<ComponentIndustrial>1</ComponentIndustrial>
</products>
<workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Colony_License_LV1_Technology</li>
</researchPrerequisites>
</RecipeDef>
<!-- T2 --> <!-- T2 -->
<RecipeDef> <RecipeDef>
@@ -210,42 +246,6 @@
<li>WULA_Colony_License_LV2_Technology</li> <li>WULA_Colony_License_LV2_Technology</li>
</researchPrerequisites> </researchPrerequisites>
</RecipeDef> </RecipeDef>
<RecipeDef>
<defName>Make_Component_By_WULA_Cube_Productor</defName>
<label>制作零部件</label>
<description>用乌拉帝国编织体制造零部件,耗时较精密装配台更长,并且耗费的资源更多。</description>
<jobString>正在为乌拉帝国能源核心充能</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>8500</workAmount>
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
<ingredients>
<li>
<filter>
<thingDefs>
<li>WULA_Alloy</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WULA_Alloy</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<ComponentIndustrial>1</ComponentIndustrial>
</products>
<workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Colony_License_LV2_Technology</li>
</researchPrerequisites>
</RecipeDef>
<!-- T3 --> <!-- T3 -->
<RecipeDef> <RecipeDef>

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@@ -117,7 +117,7 @@
<ResearchProjectDef ParentName="WULAtechBase"> <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Colony_License_LV2_Technology</defName> <defName>WULA_Colony_License_LV2_Technology</defName>
<label>乌拉帝国殖民地许可等级2</label> <label>乌拉帝国殖民地许可等级2</label>
<description>乌拉帝国的第二阶殖民地许可,代表此殖民地已经被乌拉帝国赋予更多特权,许可不会为殖民地带来什么好处,但是提升许可是继续研究乌拉帝国科技的重要条件。</description> <description>乌拉帝国的第二阶殖民地许可,代表此殖民地已经被乌拉帝国赋予更多特权,许可不会为殖民地带来什么好处,但是提升许可是继续研究乌拉帝国科技的重要条件。\n\n要获得许可你需要建造&lt;color=#6BB7B7>&lt;i>乌拉帝国作业通讯台&lt;/i>&lt;/color>,指派一名殖民者联系乌拉帝国行星封锁机关的长官,并开启审查流程任务,任务完成后将给予此许可。</description>
<baseCost>15000</baseCost> <baseCost>15000</baseCost>
<researchViewX>4.00</researchViewX> <researchViewX>4.00</researchViewX>
<researchViewY>3.20</researchViewY> <researchViewY>3.20</researchViewY>
@@ -190,6 +190,7 @@
<li>Wula_PIA_Legion_Faction</li> <li>Wula_PIA_Legion_Faction</li>
</heldByFactionCategoryTags> </heldByFactionCategoryTags>
<prerequisites> <prerequisites>
<li>Fabrication</li>
<li>WULA_Colony_License_LV2_Technology</li> <li>WULA_Colony_License_LV2_Technology</li>
</prerequisites> </prerequisites>
</ResearchProjectDef> </ResearchProjectDef>
@@ -462,7 +463,6 @@
<researchViewX>2.00</researchViewX> <researchViewX>2.00</researchViewX>
<researchViewY>0.90</researchViewY> <researchViewY>0.90</researchViewY>
<prerequisites> <prerequisites>
<li>Fabrication</li>
<li>WULA_WeaponArmor_Productor_Technology</li> <li>WULA_WeaponArmor_Productor_Technology</li>
</prerequisites> </prerequisites>
</ResearchProjectDef> </ResearchProjectDef>

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@@ -568,7 +568,7 @@
</li> </li>
<li Class="CompProperties_Flickable"/> <li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Refuelable"> <li Class="CompProperties_Refuelable">
<fuelCapacity>20.0</fuelCapacity> <fuelCapacity>3</fuelCapacity>
<fuelFilter> <fuelFilter>
<thingDefs> <thingDefs>
<li>ComponentIndustrial</li> <li>ComponentIndustrial</li>
@@ -577,7 +577,9 @@
<fuelLabel>零部件</fuelLabel> <fuelLabel>零部件</fuelLabel>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed> <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle> <showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable> <targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<autoRefuelPercent>1</autoRefuelPercent>
<initialConfigurableTargetFuelLevel>3</initialConfigurableTargetFuelLevel>
</li> </li>
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod"> <li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
<enterSound>BiosculpterPod_Enter</enterSound> <enterSound>BiosculpterPod_Enter</enterSound>
@@ -727,6 +729,10 @@
<ComponentIndustrial>2</ComponentIndustrial> <ComponentIndustrial>2</ComponentIndustrial>
</costList> </costList>
<altitudeLayer>Building</altitudeLayer> <altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<fillPercent>1</fillPercent>
<blockLight>true</blockLight>
<castEdgeShadows>false</castEdgeShadows> <castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.5</fillPercent> <fillPercent>0.5</fillPercent>
<useHitPoints>True</useHitPoints> <useHitPoints>True</useHitPoints>
@@ -745,7 +751,6 @@
</recipes> </recipes>
<size>(3,3)</size> <size>(3,3)</size>
<uiOrder>2120</uiOrder> <uiOrder>2120</uiOrder>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost> <pathCost>50</pathCost>
<hasInteractionCell>false</hasInteractionCell> <hasInteractionCell>false</hasInteractionCell>
<surfaceType>Item</surfaceType> <surfaceType>Item</surfaceType>

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@@ -162,6 +162,7 @@
</TraitDef> </TraitDef>
<TraitDef> <TraitDef>
<defName>WULA_Trait_Broken_Personality</defName> <defName>WULA_Trait_Broken_Personality</defName>
<commonality>0</commonality>
<degreeDatas> <degreeDatas>
<li> <li>
<label>破碎人格</label> <label>破碎人格</label>