换了背景和对话框
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using UnityEngine;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class EventUIButtonConfigDef : Def
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{
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// ===== 基础按钮颜色设置 =====
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public Color normalColor = new Color(0.5f, 0.2f, 0.2f, 1f);
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public Color hoverColor = new Color(0.6f, 0.3f, 0.3f, 1f);
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public Color activeColor = new Color(0.4f, 0.4f, 0.4f, 1f);
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public Color disabledColor = new Color(0.15f, 0.15f, 0.15f, 0.6f);
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// ===== 文本颜色设置 =====
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public Color textNormalColor = new Color(0.9f, 0.9f, 0.9f, 1f);
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public Color textHoverColor = new Color(1f, 1f, 1f, 1f);
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public Color textActiveColor = new Color(1f, 1f, 1f, 1f);
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public Color textDisabledColor = new Color(0.6f, 0.6f, 0.6f, 1f);
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// ===== 边框设置 =====
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public bool drawBorder = true;
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public Color borderColor = new Color(0.6f, 0.2f, 0.2f, 1f);
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public int borderWidth = 1;
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// ===== 效果设置 =====
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public bool showDisabledStrikethrough = true;
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public Color strikethroughColor = new Color(0.6f, 0.6f, 0.6f, 0.8f);
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public float strikethroughWidth = 1f;
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// ===== 圆角设置 =====
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public bool useRoundedCorners = true;
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public float cornerRadius = 5f;
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// ===== 阴影设置 =====
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public bool drawShadow = false;
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public Color shadowColor = new Color(0f, 0f, 0f, 0.5f);
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public Vector2 shadowOffset = new Vector2(2f, 2f);
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// ===== 动画设置 =====
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public bool enableHoverAnimation = false;
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public float hoverScaleFactor = 1.02f;
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public float animationDuration = 0.1f;
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// ===== 字体设置 =====
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public GameFont buttonFont = GameFont.Small;
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public bool useCustomFont = false;
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public string customFontPath;
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// ===== 获取配置实例 =====
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private static EventUIButtonConfigDef config;
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public static EventUIButtonConfigDef Config
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{
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get
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{
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if (config == null)
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{
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config = DefDatabase<EventUIButtonConfigDef>.GetNamed("Wula_EventUIButtonConfig");
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if (config == null)
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{
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// 创建默认配置
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config = new EventUIButtonConfigDef();
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}
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}
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return config;
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}
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}
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}
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}
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