diff --git a/1.6/Assemblies/WulaFallenEmpire.dll b/1.6/Assemblies/WulaFallenEmpire.dll
index d38db1d3..aebff2a8 100644
Binary files a/1.6/Assemblies/WulaFallenEmpire.dll and b/1.6/Assemblies/WulaFallenEmpire.dll differ
diff --git a/1.6/Defs/BackstoryDefs/Solid/Solid_Child_WULA.xml b/1.6/Defs/BackstoryDefs/Solid/Solid_Child_WULA.xml
index 455bb44b..b726d2e8 100644
--- a/1.6/Defs/BackstoryDefs/Solid/Solid_Child_WULA.xml
+++ b/1.6/Defs/BackstoryDefs/Solid/Solid_Child_WULA.xml
@@ -28,6 +28,7 @@
None
Wula_Synth
+ WULA_Maintenance_Neglect
WULA_Addons_Antenna_Hediff_Base
diff --git a/1.6/Defs/JobDefs/WULA_JobDefs.xml b/1.6/Defs/JobDefs/WULA_JobDefs.xml
new file mode 100644
index 00000000..6bd73007
--- /dev/null
+++ b/1.6/Defs/JobDefs/WULA_JobDefs.xml
@@ -0,0 +1,18 @@
+
+
+
+
+ WULA_HaulToMaintenancePod
+ WulaFallenEmpire.JobDriver_HaulToMaintenancePod
+ 正在为维护舱补充修复组件。
+ true
+
+
+
+ WULA_EnterMaintenancePod
+ WulaFallenEmpire.JobDriver_EnterMaintenancePod
+ 正在进入维护舱。
+ true
+
+
+
\ No newline at end of file
diff --git a/1.6/Defs/JobDefs/WULA_Jobs.xml b/1.6/Defs/JobDefs/WULA_Jobs.xml
deleted file mode 100644
index 33914dfa..00000000
--- a/1.6/Defs/JobDefs/WULA_Jobs.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-
-
-
-
- WULA_HaulToMaintenancePod
- WulaFallenEmpire.JobDriver_HaulToMaintenancePod
- hauling TargetA to TargetB.
- true
-
-
-
diff --git a/1.6/Defs/ThingDefs_Buildings/WULA_Buildings_Maintenance.xml b/1.6/Defs/ThingDefs_Buildings/WULA_Buildings_Maintenance.xml
index dfc6abb4..7085bba1 100644
--- a/1.6/Defs/ThingDefs_Buildings/WULA_Buildings_Maintenance.xml
+++ b/1.6/Defs/ThingDefs_Buildings/WULA_Buildings_Maintenance.xml
@@ -59,12 +59,14 @@
60000
250
- 50
+ 5
WULA_Maintenance_Neglect
ComponentIndustrial
5
0
0.75
+ 5
+ 0.01
BiosculpterPod_Enter
BiosculpterPod_Exit
BiosculpterPod_Operating
@@ -75,4 +77,4 @@
-
\ No newline at end of file
+
diff --git a/1.6/Defs/WULA_Jobs.xml b/1.6/Defs/WULA_Jobs.xml
deleted file mode 100644
index 885db21d..00000000
--- a/1.6/Defs/WULA_Jobs.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-
-
-
-
- WULA_HaulToMaintenancePod
- WulaFallenEmpire.JobDriver_HaulToMaintenancePod
- hauling TargetA to TargetB.
- true
-
-
-
\ No newline at end of file
diff --git a/Languages/ChineseSimplified (简体中文)/Keyed/WULA_Keyed.xml b/Languages/ChineseSimplified (简体中文)/Keyed/WULA_Keyed.xml
new file mode 100644
index 00000000..90027285
--- /dev/null
+++ b/Languages/ChineseSimplified (简体中文)/Keyed/WULA_Keyed.xml
@@ -0,0 +1,18 @@
+
+
+
+
+ 状态
+ 空闲
+ 运行中
+ 储存的零部件
+ 进入维护
+ 命令一个需要维护的殖民者进入维护舱。
+ 需要 {0} 零部件
+ 没有殖民者需要维护。
+ 中止维护并弹出殖民者。
+ {PAWN_nameDef} 的维护已完成。
+ 维护已取消。
+ 没有可用的零部件来搬运。
+
+
\ No newline at end of file
diff --git a/Source/WulaFallenEmpire/CompMaintenancePod.cs b/Source/WulaFallenEmpire/CompMaintenancePod.cs
index 4bc27bb9..80891532 100644
--- a/Source/WulaFallenEmpire/CompMaintenancePod.cs
+++ b/Source/WulaFallenEmpire/CompMaintenancePod.cs
@@ -24,6 +24,8 @@ namespace WulaFallenEmpire
public float componentCostPerSeverity = 1f; // How many components per 1.0 severity
public int baseComponentCost = 0; // A flat cost in addition to severity cost
public float minSeverityToMaintain = 0.75f; // The hediff severity required to trigger maintenance
+ public int capacity = 50;
+ public float hediffSeverityAfterCycle = 0.01f;
public CompProperties_MaintenancePod()
{
@@ -39,7 +41,6 @@ namespace WulaFallenEmpire
private CompPowerTrader powerComp;
private StorageSettings allowedComponentSettings;
public float storedComponents = 0f;
- public int capacity = 50; // Let's define a capacity
private int ticksRemaining;
private MaintenancePodState state = MaintenancePodState.Idle;
@@ -59,7 +60,7 @@ namespace WulaFallenEmpire
return Props.baseComponentCost + (int)(hediff.Severity * Props.componentCostPerSeverity);
}
- public bool CanAcceptComponents(int count) => storedComponents + count <= capacity;
+ public bool CanAcceptComponents(int count) => storedComponents + count <= Props.capacity;
// ===================== Setup =====================
public CompMaintenancePod()
@@ -172,7 +173,7 @@ namespace WulaFallenEmpire
Hediff hediff = occupant.health.hediffSet.GetFirstHediffOfDef(Props.hediffToRemove);
if (hediff != null)
{
- hediff.Severity = 0.01f;
+ hediff.Severity = Props.hediffSeverityAfterCycle;
Messages.Message("WULA_MaintenanceComplete".Translate(occupant.Named("PAWN")), occupant, MessageTypeDefOf.PositiveEvent);
}
}
@@ -215,7 +216,7 @@ namespace WulaFallenEmpire
sb.AppendLine("TimeLeft".Translate() + ": " + ticksRemaining.ToStringTicksToPeriod());
}
- sb.AppendLine("WULA_MaintenancePod_StoredComponents".Translate() + ": " + storedComponents.ToString("F0") + " / " + capacity.ToString("F0"));
+ sb.AppendLine("WULA_MaintenancePod_StoredComponents".Translate() + ": " + storedComponents.ToString("F0") + " / " + Props.capacity.ToString("F0"));
if (!PowerOn)
{
diff --git a/Source/WulaFallenEmpire/JobDriver_HaulToMaintenancePod.cs b/Source/WulaFallenEmpire/JobDriver_HaulToMaintenancePod.cs
index 8ea6cc1d..29224a9f 100644
--- a/Source/WulaFallenEmpire/JobDriver_HaulToMaintenancePod.cs
+++ b/Source/WulaFallenEmpire/JobDriver_HaulToMaintenancePod.cs
@@ -12,7 +12,7 @@ namespace WulaFallenEmpire
private const TargetIndex PodInd = TargetIndex.B;
protected Thing Component => job.GetTarget(ComponentInd).Thing;
- protected Building_Storage Pod => (Building_Storage)job.GetTarget(PodInd).Thing;
+ protected Building Pod => (Building)job.GetTarget(PodInd).Thing;
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
diff --git a/Source/WulaFallenEmpire/WorkGiver_HaulToMaintenancePod.cs b/Source/WulaFallenEmpire/WorkGiver_HaulToMaintenancePod.cs
index e1fb21de..838243d3 100644
--- a/Source/WulaFallenEmpire/WorkGiver_HaulToMaintenancePod.cs
+++ b/Source/WulaFallenEmpire/WorkGiver_HaulToMaintenancePod.cs
@@ -29,7 +29,7 @@ namespace WulaFallenEmpire
}
// Check if it needs more components
- if (comp.storedComponents >= comp.capacity)
+ if (comp.storedComponents >= comp.Props.capacity)
{
return false;
}
@@ -55,7 +55,7 @@ namespace WulaFallenEmpire
}
Job job = JobMaker.MakeJob(JobDefOf_WULA.WULA_HaulToMaintenancePod, component, t);
- job.count = Math.Min(component.stackCount, (int)(comp.capacity - comp.storedComponents));
+ job.count = Math.Min(component.stackCount, (int)(comp.Props.capacity - comp.storedComponents));
return job;
}