开始摸索CQF

This commit is contained in:
2025-11-28 12:00:42 +08:00
parent 3d14169b0d
commit fb578cfb99
11 changed files with 556 additions and 4 deletions

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@@ -1,66 +0,0 @@
using HarmonyLib;
using RimWorld;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
[HarmonyPatch(typeof(Pawn_JobTracker), "StartJob")]
public static class Patch_Pawn_JobTracker_StartJob
{
[HarmonyPostfix]
public static void Postfix(Pawn_JobTracker __instance, Pawn ___pawn)
{
// 检查是否是移动相关的任务
if (___pawn?.Map == null || ___pawn.Dead || ___pawn.Downed)
return;
if (__instance.curJob == null)
return;
// 只处理移动任务
if (__instance.curJob.def == JobDefOf.Goto ||
__instance.curJob.def == JobDefOf.GotoWander ||
__instance.curJob.def == JobDefOf.Follow)
{
// 通知区域传送器检查这个Pawn
NotifyAreaTeleporters(___pawn);
}
}
private static void NotifyAreaTeleporters(Pawn pawn)
{
if (pawn.Map == null)
return;
// 查找范围内的所有区域传送器
foreach (var thing in pawn.Map.listerThings.ThingsOfDef(ThingDef.Named("WULA_Support_AreaTeleporter")))
{
var comp = thing.TryGetComp<ThingComp_AreaTeleporter>();
if (comp != null && pawn.Position.DistanceTo(thing.Position) <= comp.Props.teleportRadius)
{
// 强制立即检查这个Pawn
comp.ForceCheckPawn(pawn);
}
}
}
}
// 为ThingComp_AreaTeleporter添加强制检查方法
public partial class ThingComp_AreaTeleporter
{
public void ForceCheckPawn(Pawn pawn)
{
if (parent == null || !parent.Spawned || parent.Map == null)
return;
if (pawn.Position.DistanceTo(parent.Position) > Props.teleportRadius)
return;
if (!ShouldAffectPawn(pawn))
return;
TryTeleportPawn(pawn);
}
}
}

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@@ -1,41 +0,0 @@
using HarmonyLib;
using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
[HarmonyPatch(typeof(Pawn), "PreApplyDamage")]
public static class Patch_Pawn_PreApplyDamage
{
[HarmonyPrefix]
public static bool Prefix(Pawn __instance, ref DamageInfo dinfo)
{
// 检查Pawn是否有伤害拦截组件
var interceptorComp = __instance.TryGetComp<CompDamageInterceptor>();
if (interceptorComp != null)
{
Log.Message($"[DamageInterceptor] {__instance.LabelShort} 即将受到 {dinfo.Amount} 点伤害,拦截组件激活");
// 让拦截组件处理伤害
return interceptorComp.PreApplyDamage(ref dinfo);
}
return true; // 继续正常处理伤害
}
}
[HarmonyPatch(typeof(Pawn), "PostApplyDamage")]
public static class Patch_Pawn_PostApplyDamage
{
[HarmonyPostfix]
public static void Postfix(Pawn __instance, DamageInfo dinfo, float totalDamageDealt)
{
// 记录实际承受的伤害
var interceptorComp = __instance.TryGetComp<CompDamageInterceptor>();
if (interceptorComp != null && totalDamageDealt == 0f)
{
Log.Message($"[DamageInterceptor] {__instance.LabelShort} 成功拦截所有伤害实际承受0点伤害");
}
}
}
}