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@@ -202,6 +202,32 @@
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>WULA_MechShutdown</defName>
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<hediffClass>HediffWithComps</hediffClass>
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<label></label>
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<description>This mech has stopped due to insufficient fuel, need to assign a colonist to refuel it to restore its operational capability.</description>
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<descriptionShort>This mech has stopped due to insufficient fuel.</descriptionShort>
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<!-- <initialSeverity>0.5</initialSeverity> -->
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<minSeverity>0.01</minSeverity>
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<maxSeverity>1</maxSeverity>
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<alwaysShowSeverity>true</alwaysShowSeverity>
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<isBad>true</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
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<!-- <defaultInstallPart>Brain</defaultInstallPart> -->
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<setMax>0.1</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>WULA_MechCarrierSwitchHediff</defName>
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@@ -86,7 +86,7 @@
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<makeTargetPrisoner>false</makeTargetPrisoner> -->
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</JobDef>
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<WorkGiverDef>
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<defName>WULA_Refuel</defName>
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<defName>WULA_RefuelMech</defName>
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<label>refuel Mechs</label>
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<giverClass>WulaFallenEmpire.WorkGiver_RefuelMech</giverClass>
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<workType>Hauling</workType>
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@@ -179,6 +179,7 @@
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<defaultFactionType>PlayerColony</defaultFactionType>
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<canMeleeAttack>false</canMeleeAttack>
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<isGoodBreacher>true</isGoodBreacher>
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<collidesWithPawns>false</collidesWithPawns>
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<flyingAnimationFramePathPrefix>Wula/Things/Wula_Mech_Mobile_Factory/Flying/Wula_Mech_Mobile_Factory_Flying_</flyingAnimationFramePathPrefix>
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<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
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@@ -133,4 +133,17 @@
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<showOnDrones>true</showOnDrones>
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<workerClass>WulaFallenEmpire.StatWorker_Maintenance</workerClass>
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</StatDef>
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<!-- 机甲装甲值 -->
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<StatDef>
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<defName>WULA_MechArmor</defName>
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<label>复合装甲层</label>
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<description>乌拉帝国在大型战争机械和少部分护甲上使用的特殊防御装甲,当 护甲穿透乘数 * 攻击 的最终值小于此值时,该攻击将被完全抵消而不造成任何伤害。</description>
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<category>Apparel</category>
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<toStringStyle>FloatTwo</toStringStyle>
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<defaultBaseValue>0</defaultBaseValue>
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<hideAtValue>0</hideAtValue>
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<minValue>0</minValue>
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<displayPriorityInCategory>5000</displayPriorityInCategory>
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</StatDef>
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</Defs>
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@@ -477,9 +477,17 @@
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<Steel>200</Steel>
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<ComponentIndustrial>12</ComponentIndustrial>
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</costList>
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<weaponTags>
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<weaponTags Inherit="False">
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<li>Wula_AI_Heavy_Panzer_Weapon</li>
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</weaponTags>
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<thingCategories Inherit="False"/>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_MechOnlyWeapon">
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<allowedMechRaces>
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<li>Wula_AI_Heavy_Panzer</li>
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</allowedMechRaces>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_Wula_AI_Heavy_Panzer_Main_Weapon</defName>
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@@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- human的克隆,防止其他mod修改human导致的不兼容 -->
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<ThingDef Abstract="True" Name="Wula_Human_Protect_Superclass" ParentName="BasePawn">
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<defName>Wula_Human</defName>
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<label>human</label>
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@@ -225,7 +224,6 @@
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</li>
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</comps>
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</ThingDef>
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<!-- 基础类,希望对human的更改在此处应用 -->
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<ThingDef Abstract="True" Name="Wula_Human_Base" ParentName="Wula_Human_Protect_Superclass">
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<statBases>
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<MarketValue>0</MarketValue>
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@@ -785,7 +783,6 @@
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</comps>
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</AlienRace.ThingDef_AlienRace>
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<!-- 乌拉基础机械族类 -->
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<ThingDef ParentName="BasePawn" Name="WULA_BaseMechanoid" Abstract="True">
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<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
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<statBases>
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@@ -877,7 +874,6 @@
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</comps>
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</ThingDef>
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<!-- 猫猫族系 -->
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<ThingDef Abstract="True" Name="Mech_WULA_Cat_Base" ParentName="WULA_BaseMechanoid">
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<statBases>
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<MoveSpeed>5</MoveSpeed>
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@@ -1099,695 +1095,6 @@
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</comps>
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</AlienRace.ThingDef_AlienRace>
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<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
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<defName>Wula_AI_Heavy_Panzer</defName> <!-- 修改了defName以避免冲突 -->
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<label>HAp-6"战车"</label>
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<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用破坏力巨大的自动炮和车体臼炮打击敌方,是乌拉帝国前锋部队的中流砥柱。</description>
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<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
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<alienRace>
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<raceRestriction>
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<weaponList>
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<li>Wula_AI_Heavy_Panzer_Main_Weapon</li>
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</weaponList>
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<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
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<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
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</raceRestriction>
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<compatibility>
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<isFlesh>false</isFlesh>
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</compatibility>
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</alienRace>
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<statBases>
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<BandwidthCost>1</BandwidthCost>
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<MoveSpeed>2</MoveSpeed>
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<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
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<StaggerDurationFactor>0</StaggerDurationFactor>
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<MaxFlightTime>9999</MaxFlightTime>
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<FlightCooldown>0</FlightCooldown>
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<ArmorRating_Sharp>1</ArmorRating_Sharp>
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<ArmorRating_Blunt>1</ArmorRating_Blunt>
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<ArmorRating_Heat>2</ArmorRating_Heat>
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</statBases>
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<costList Inherit="False">
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<WULA_Alloy>300</WULA_Alloy>
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<WULA_Charge_Cube>18</WULA_Charge_Cube>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<race>
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<body>WULA_AI_Heavy_Panzer_Body</body>
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<baseBodySize>20</baseBodySize>
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<lifeStageAges>
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>0</minAge>
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<soundCall>Pawn_Wula_AI_Heavy_Panzer_Call</soundCall>
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</li>
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</lifeStageAges>
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<baseHealthScale>10</baseHealthScale>
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<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
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<mechWeightClass>Heavy</mechWeightClass>
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<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
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</race>
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<tools Inherit="False">
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<li>
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<label>碾压</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>360</power>
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<cooldownTime>8</cooldownTime>
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<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
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<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
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</li>
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</tools>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
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<ID>0</ID>
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<turretDef>Wula_AI_Heavy_Panzer_Turret_Weapon</turretDef>
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<!-- <angleOffset>-90</angleOffset> -->
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<renderNodeProperties>
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<li>
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<nodeClass>PawnRenderNode_TurretGun</nodeClass>
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<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
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<parentTagDef>Body</parentTagDef>
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<overrideMeshSize>(7, 7)</overrideMeshSize>
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<baseLayer>20</baseLayer>
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<pawnType>Any</pawnType>
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<drawData>
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<dataNorth>
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<rotationOffset>-90</rotationOffset>
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</dataNorth>
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<dataEast>
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<rotationOffset>-90</rotationOffset>
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</dataEast>
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<dataSouth>
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<rotationOffset>-90</rotationOffset>
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</dataSouth>
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<dataWest>
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||||
<rotationOffset>90</rotationOffset>
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||||
</dataWest>
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||||
</drawData>
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||||
</li>
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||||
</renderNodeProperties>
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||||
</li>
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||||
<li Class="CompProperties_Shield">
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<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
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<minDrawSize>5.2</minDrawSize>
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||||
<maxDrawSize>5.4</maxDrawSize>
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||||
<energyLossPerDamage>0.02</energyLossPerDamage>
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||||
<energyOnReset>4.0</energyOnReset>
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||||
<blocksRangedWeapons>false</blocksRangedWeapons>
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||||
</li>
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||||
<!-- 飞行组件 -->
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||||
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
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||||
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||||
<!-- 飞行触发条件:仅在征召时飞行 -->
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||||
<flightCondition>Drafted</flightCondition>
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||||
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||||
<!-- 链接到我们刚刚创建的 AnimationDef -->
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||||
<flyingAnimationNorth>WULA_Hover_FlyNorth</flyingAnimationNorth>
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||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
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||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
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||||
</li>
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||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>1.5</radius>
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||||
<damageIntervalTicks>30</damageIntervalTicks>
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||||
<damageDef>Crush</damageDef>
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||||
<damageAmount>3</damageAmount>
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||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
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||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
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||||
<affectHostile>true</affectHostile>
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||||
<affectBuildings>false</affectBuildings>
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||||
<ignoreFactionRelations>false</ignoreFactionRelations>
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||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
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||||
<toggleDescription>HAp-6"战车"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
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||||
<defName>Wula_AI_Rocket_Panzer</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>HRp-3"喷火战车"</label>
|
||||
<description>乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,拥有车体臼炮和两具可以发射大量燃烧火箭弹的转轮导弹巢,但是未像其姊妹型号那样装备护盾。</description>
|
||||
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Rocket_Panzer_Icon</uiIconPath>
|
||||
<alienRace>
|
||||
<raceRestriction>
|
||||
<weaponList>
|
||||
<li>Wula_AI_Heavy_Panzer_Main_Weapon</li>
|
||||
</weaponList>
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
|
||||
</raceRestriction>
|
||||
<compatibility>
|
||||
<isFlesh>false</isFlesh>
|
||||
</compatibility>
|
||||
</alienRace>
|
||||
<statBases>
|
||||
<BandwidthCost>1</BandwidthCost>
|
||||
<MoveSpeed>2</MoveSpeed>
|
||||
<EnergyShieldEnergyMax>2</EnergyShieldEnergyMax>
|
||||
<StaggerDurationFactor>0</StaggerDurationFactor>
|
||||
|
||||
<MaxFlightTime>9999</MaxFlightTime>
|
||||
<FlightCooldown>0</FlightCooldown>
|
||||
|
||||
<ArmorRating_Sharp>1</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2</ArmorRating_Heat>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>300</WULA_Alloy>
|
||||
<WULA_Charge_Cube>18</WULA_Charge_Cube>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<race>
|
||||
<body>WULA_AI_Heavy_Panzer_Body</body>
|
||||
<baseBodySize>20</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundCall>Pawn_Wula_AI_Heavy_Panzer_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>10</baseHealthScale>
|
||||
|
||||
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
||||
<mechWeightClass>Heavy</mechWeightClass>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>碾压</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>360</power>
|
||||
<cooldownTime>8</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>0</ID>
|
||||
<turretDef>Wula_AI_Rocket_Panzer_Turret_Weapon</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(7, 7)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<!-- 飞行组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
|
||||
|
||||
<!-- 飞行触发条件:仅在征召时飞行 -->
|
||||
<flightCondition>Drafted</flightCondition>
|
||||
|
||||
<!-- 链接到我们刚刚创建的 AnimationDef -->
|
||||
<flyingAnimationNorth>WULA_Hover_FlyNorth</flyingAnimationNorth>
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>1.5</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Crush</damageDef>
|
||||
<damageAmount>3</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>HRp-3"喷火战车"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_Mech_Mobile_Shield</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MSm-8"放射盾"</label>
|
||||
<description>乌拉帝国的中型战争机械,常被用于镇压异族聚居地的暴动。它形状非常奇怪,根本分不出头在哪,但是不要因此小瞧这个机械体——其强大的立场盾能护佑一片区域并反射大量炮火,机体放射出来的辐射则会点燃进入反射盾范围内的敌人。在相关许可开放后,它甚至可以支持机械乌拉使用其内置的相位场进行区域传送,使其获得无与伦比的机动性。</description>
|
||||
<alienRace>
|
||||
<raceRestriction>
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
|
||||
</raceRestriction>
|
||||
<compatibility>
|
||||
<isFlesh>false</isFlesh>
|
||||
</compatibility>
|
||||
</alienRace>
|
||||
<statBases>
|
||||
<BandwidthCost>1</BandwidthCost>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
|
||||
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2</ArmorRating_Heat>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>WULA_Mech_Mobile_Shield_Body</body>
|
||||
<baseBodySize>50</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundCall>Pawn_Wula_Mech_Mobile_Factory_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>5</baseHealthScale>
|
||||
<mechWeightClass>Heavy</mechWeightClass>
|
||||
</race>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>碾压</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>360</power>
|
||||
<cooldownTime>8</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<!-- 护盾无法在此绘制 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaShield">
|
||||
<radius>15</radius>
|
||||
<baseHitPoints>300</baseHitPoints>
|
||||
<rechargeDelay>2400</rechargeDelay>
|
||||
<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
|
||||
|
||||
<!-- 效果器配置 -->
|
||||
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
|
||||
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
|
||||
<breakEffecter>Shield_Break</breakEffecter>
|
||||
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
|
||||
|
||||
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
|
||||
<!-- 拦截设置 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
|
||||
<interceptAirProjectiles>true</interceptAirProjectiles>
|
||||
|
||||
<!-- 反射设置 -->
|
||||
<canReflect>true</canReflect>
|
||||
<reflectChance>0.85</reflectChance>
|
||||
<reflectAngleRange>30</reflectAngleRange>
|
||||
<reflectCost>0</reflectCost>
|
||||
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>15</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Flame</damageDef>
|
||||
<damageAmount>8</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>热辐射</toggleLabel>
|
||||
<toggleDescription>MSm-8"放射盾"可以打开外壳,蒸发胆敢进入反射立场内的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Psi_Titan_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
<!-- 区域传送组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaTeleporter">
|
||||
<teleportRadius>15</teleportRadius>
|
||||
<stunTicks>60</stunTicks>
|
||||
|
||||
<allowedRaces>
|
||||
<li>WulaSpecies</li>
|
||||
</allowedRaces>
|
||||
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
|
||||
|
||||
<entryEffecter>Skip_Entry</entryEffecter>
|
||||
<exitEffecter>Skip_Exit</exitEffecter>
|
||||
<teleportSound>Psycast_Skip_Entry</teleportSound>
|
||||
|
||||
<requireResearchToUse>true</requireResearchToUse>
|
||||
<requiredResearch>WULA_Mech_Mobile_Shield_Teleporter_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-2"陆行舰"</label>
|
||||
<description>乌拉帝国的大型战争机械,简直就是一座移动堡垒——它不仅装甲厚实、火炮林立,还能在战场上生产大量的辅助战争机械以形成坚实的弹性阵线,生来就是为了粉碎坚固的要塞和顽强的抵抗。</description>
|
||||
<alienRace>
|
||||
<raceRestriction>
|
||||
<weaponList>
|
||||
<li>WULA_RW_Unlimit_Penetrating_Beam_Cannon</li>
|
||||
</weaponList>
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
|
||||
</raceRestriction>
|
||||
<compatibility>
|
||||
<isFlesh>false</isFlesh>
|
||||
</compatibility>
|
||||
</alienRace>
|
||||
<statBases>
|
||||
<BandwidthCost>1</BandwidthCost>
|
||||
<MoveSpeed>1</MoveSpeed>
|
||||
<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
|
||||
|
||||
<MaxFlightTime>9999</MaxFlightTime>
|
||||
<FlightCooldown>0</FlightCooldown>
|
||||
|
||||
<ArmorRating_Sharp>1.75</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1.75</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2</ArmorRating_Heat>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>WULA_Mech_Mobile_Factory_Body</body>
|
||||
<baseBodySize>50</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundCall>Pawn_Wula_Mech_Mobile_Factory_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>25</baseHealthScale>
|
||||
|
||||
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
|
||||
<mechWeightClass>Heavy</mechWeightClass>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>碾压</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>360</power>
|
||||
<cooldownTime>8</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>0</ID>
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1, 0, -1.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(3.25, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.5, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-3.25, 0, -1)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>1</ID>
|
||||
<turretDef>Wula_CR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1, 0, -1.45)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(3.25, 0, -1)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.6, 0, -1.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-3.25, 0, -1)</offset>
|
||||
<layer>-5</layer>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>2</ID>
|
||||
<turretDef>Wula_MR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.3, 0, -0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(2.4, 0, -0.35)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(2.3, 0, -0.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-2.4, 0, -0.35)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>3</ID>
|
||||
<turretDef>Wula_MR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.3, 0, -0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(2.4, 0, -0.35)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-2.3, 0, -0.45)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(-2.4, 0, -0.35)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>4</ID>
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.25, 0, 0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(1.6, 0, 0.25)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-2.15, 0, 0.65)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<offset>(-1.6, 0, 0.25)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MultiTurretGun">
|
||||
<ID>5</ID>
|
||||
<turretDef>Wula_LR_Mobile_Factory_Turret</turretDef>
|
||||
<!-- <angleOffset>-90</angleOffset> -->
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(2, 2)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataNorth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(-1.25, 0, 0.45)</offset>
|
||||
<flip>true</flip>
|
||||
<layer>-5</layer>
|
||||
</dataNorth>
|
||||
<dataEast>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(1.6, 0, 0.25)</offset>
|
||||
</dataEast>
|
||||
<dataSouth>
|
||||
<rotationOffset>-90</rotationOffset>
|
||||
<offset>(2.05, 0, 0.65)</offset>
|
||||
</dataSouth>
|
||||
<dataWest>
|
||||
<rotationOffset>90</rotationOffset>
|
||||
<layer>-5</layer>
|
||||
<offset>(-1.6, 0, 0.25)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<!-- 护盾无法在此绘制 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaShield">
|
||||
<radius>9</radius>
|
||||
<baseHitPoints>300</baseHitPoints>
|
||||
<rechargeDelay>2400</rechargeDelay>
|
||||
<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
|
||||
|
||||
<!-- 效果器配置 -->
|
||||
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
|
||||
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
|
||||
<breakEffecter>Shield_Break</breakEffecter>
|
||||
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
|
||||
|
||||
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
|
||||
<!-- 拦截设置 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
|
||||
<interceptAirProjectiles>true</interceptAirProjectiles>
|
||||
|
||||
<!-- 反射设置 -->
|
||||
<canReflect>true</canReflect>
|
||||
<reflectChance>0.6</reflectChance>
|
||||
<reflectAngleRange>30</reflectAngleRange>
|
||||
<reflectCost>0</reflectCost>
|
||||
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
|
||||
</li>
|
||||
<!-- 飞行组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PawnFlight">
|
||||
|
||||
<!-- 飞行触发条件:仅在征召时飞行 -->
|
||||
<flightCondition>Drafted</flightCondition>
|
||||
|
||||
<!-- 链接到我们刚刚创建的 AnimationDef -->
|
||||
<flyingAnimationNorth>WULA_Hover_FlyNorth</flyingAnimationNorth>
|
||||
<flyingAnimationEast>WULA_Hover_FlyEast</flyingAnimationEast>
|
||||
<flyingAnimationSouth>WULA_Hover_FlySouth</flyingAnimationSouth>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>3.5</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Crush</damageDef>
|
||||
<damageAmount>4</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>碾压伤害</toggleLabel>
|
||||
<toggleDescription>MFm-2"陆行舰"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<ThingDef ParentName="BaseMechanoidWalker">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>CRm-51"兵蚁"</label>
|
||||
@@ -2004,7 +1311,6 @@
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
|
||||
<!-- 特殊单位 -->
|
||||
<ThingDef ParentName="BaseMechanoidWalker">
|
||||
<defName>WULA_Fxxk_Goose</defName>
|
||||
<label>神人大鹅</label>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -560,4 +560,99 @@
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
|
||||
<ThinkTreeDef>
|
||||
<defName>Wula_Battle_Mech_With_1_Pilot</defName>
|
||||
<thinkRoot Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<!-- Despawned -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>Despawned</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Deactivated -->
|
||||
<li Class="ThinkNode_ConditionalDeactivated" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Deactivated" />
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Downed -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>Downed</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- 重点!你需要在思考树中插入此项,以规定当没有足够的驾驶员时,机甲将执行什么行动 -->
|
||||
<li Class="WulaFallenEmpire.ThinkNode_ConditionalMechHasPilot">
|
||||
<minPilotCount>1</minPilotCount>
|
||||
<subNodes>
|
||||
<li Class="WulaFallenEmpire.JobGiver_NoPilot"/>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Mental state -->
|
||||
<li Class="ThinkNode_ConditionalMentalState">
|
||||
<state>BerserkMechanoid</state>
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Priority">
|
||||
<subNodes>
|
||||
<li Class="JobGiver_Berserk" />
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Do a queued job -->
|
||||
<li Class="ThinkNode_QueuedJob" />
|
||||
|
||||
<!-- Wait if drafted -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>DraftedOrder</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_MoveToStandable" />
|
||||
<li Class="JobGiver_Orders" />
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Lord -->
|
||||
<li Class="ThinkNode_Subtree">
|
||||
<treeDef>LordDuty</treeDef>
|
||||
</li>
|
||||
|
||||
<!-- Idle player mech -->
|
||||
<li Class="ThinkNode_ConditionalOfPlayerFaction">
|
||||
<subNodes>
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderColony">
|
||||
<maxDanger>None</maxDanger>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Idle -->
|
||||
<li Class="ThinkNode_Tagger">
|
||||
<tagToGive>Idle</tagToGive>
|
||||
<subNodes>
|
||||
<li Class="JobGiver_WanderAnywhere">
|
||||
<maxDanger>Deadly</maxDanger>
|
||||
</li>
|
||||
</subNodes>
|
||||
</li>
|
||||
|
||||
<!-- Idle error -->
|
||||
<li Class="JobGiver_IdleError"/>
|
||||
</subNodes>
|
||||
</thinkRoot>
|
||||
</ThinkTreeDef>
|
||||
</Defs>
|
||||
|
||||
Reference in New Issue
Block a user