This commit is contained in:
2026-02-25 17:30:59 +08:00
parent 0509f26c3c
commit fff40b0edb
70 changed files with 3951 additions and 1219 deletions

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using RimWorld;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class MentalBreakWorker_BrokenPersonality : MentalBreakWorker
{
public override bool TryStart(Pawn pawn, string reason, bool causedByMood)
{
// 先尝试启动精神状态
if (base.TryStart(pawn, reason, causedByMood))
{
// 成功启动后,执行附加逻辑
var extension = def.mentalState.GetModExtension<MentalStateDefExtension_BrokenPersonality>();
if (extension != null && extension.traitToAdd != null && !pawn.story.traits.HasTrait(extension.traitToAdd))
{
pawn.story.traits.GainTrait(new Trait(extension.traitToAdd));
}
return true;
}
return false;
}
}
}

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using RimWorld;
using Verse;
namespace WulaFallenEmpire
{
public class MentalStateDefExtension_BrokenPersonality : DefModExtension
{
public TraitDef traitToAdd;
public FactionDef factionToJoin;
public float skillLevelFactor = 1f;
}
}

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using RimWorld;
using Verse;
using Verse.AI;
using Verse.AI.Group;
namespace WulaFallenEmpire
{
public class MentalState_BrokenPersonality : MentalState
{
public override void PostStart(string reason)
{
base.PostStart(reason);
// 发送信件
if (PawnUtility.ShouldSendNotificationAbout(pawn))
{
// 手动实现备用逻辑:如果信件标题(beginLetterLabel)为空,则使用精神状态的通用标签(label)
string labelText = def.beginLetterLabel;
if (string.IsNullOrEmpty(labelText))
{
labelText = def.label;
}
TaggedString letterLabel = labelText.Formatted(pawn.LabelShort, pawn.Named("PAWN")).CapitalizeFirst();
TaggedString letterText = def.beginLetter.Formatted(pawn.LabelShort, pawn.Named("PAWN")).CapitalizeFirst();
if (reason != null)
{
letterText += "\n\n" + reason;
}
Find.LetterStack.ReceiveLetter(letterLabel, letterText, LetterDefOf.ThreatBig, pawn);
}
var extension = def.GetModExtension<MentalStateDefExtension_BrokenPersonality>();
if (extension != null)
{
bool alreadyBroken = pawn.story.traits.HasTrait(extension.traitToAdd);
if (!alreadyBroken)
{
// 移除所有技能热情
foreach (SkillRecord skill in pawn.skills.skills)
{
skill.passion = Passion.None;
}
// 所有技能等级减半
foreach (SkillRecord skill in pawn.skills.skills)
{
int currentLevel = skill.Level;
skill.Level = (int)(currentLevel * extension.skillLevelFactor);
}
}
// 改变派系
Faction newFaction = Find.FactionManager.FirstFactionOfDef(extension.factionToJoin);
if (newFaction == null)
{
newFaction = Find.FactionManager.FirstFactionOfDef(FactionDefOf.AncientsHostile);
}
if (newFaction != null)
{
pawn.SetFaction(newFaction, null);
}
}
// 离开地图
Lord lord = pawn.GetLord();
if (lord == null)
{
LordJob_ExitMapBest lordJob = new LordJob_ExitMapBest(LocomotionUrgency.Jog, canDig: true, canDefendSelf: true);
lord = LordMaker.MakeNewLord(pawn.Faction, lordJob, pawn.Map, Gen.YieldSingle(pawn));
}
else
{
lord.ReceiveMemo("PawnBroken");
}
// 强制恢复以避免状态无限持续
this.forceRecoverAfterTicks = 150;
}
public override void MentalStateTick(int delta)
{
base.MentalStateTick(delta);
// 确保在下一帧就恢复,因为所有效果都已经应用
if (age > 0)
{
RecoverFromState();
}
}
}
}