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@@ -16,8 +16,8 @@ namespace WulaFallenEmpire
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public string pilotWorkTag = "MechPilot";
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// 新增:驾驶员图标配置
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public string summonPilotIcon = "WulaFallenEmpire/UI/Commands/DD_Enter_Mech";
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public string ejectPilotIcon = "WulaFallenEmpire/UI/Commands/DD_Exit_Mech";
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public string summonPilotIcon = "WulaFallenEmpire/UI/Commands/WULA_Enter_Mech";
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public string ejectPilotIcon = "WulaFallenEmpire/UI/Commands/WULA_Exit_Mech";
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public float ejectPilotHealthPercentThreshold = 0.1f; // 默认30%血量
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public bool allowEntryBelowThreshold = false; // 血量低于阈值时是否允许进入
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@@ -204,7 +204,7 @@ namespace WulaFallenEmpire
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 同步Hediff时出错: {ex}");
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Log.Error($"[WULA] 同步Hediff时出错: {ex}");
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}
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}
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@@ -231,7 +231,7 @@ namespace WulaFallenEmpire
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 取消同步Hediff时出错: {ex}");
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Log.Error($"[WULA] 取消同步Hediff时出错: {ex}");
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}
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}
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@@ -273,7 +273,7 @@ namespace WulaFallenEmpire
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 自动添加Hediff时出错: {ex}");
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Log.Error($"[WULA] 自动添加Hediff时出错: {ex}");
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}
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}
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@@ -333,7 +333,7 @@ namespace WulaFallenEmpire
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] CompTick error: {ex}");
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Log.Error($"[WULA] CompTick error: {ex}");
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}
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}
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@@ -384,7 +384,7 @@ namespace WulaFallenEmpire
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 检查Hediff同步状态时出错: {ex}");
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Log.Error($"[WULA] 检查Hediff同步状态时出错: {ex}");
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}
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}
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@@ -395,7 +395,7 @@ namespace WulaFallenEmpire
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if (!(parent is Wulamechunit))
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{
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Log.Warning($"[DD] CompMechPilotHolder attached to non-mech: {parent}");
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Log.Warning($"[WULA] CompMechPilotHolder attached to non-mech: {parent}");
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}
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// 确保加载后恢复状态
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@@ -567,7 +567,7 @@ namespace WulaFallenEmpire
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// 发送消息
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if (parent.Faction == Faction.OfPlayer)
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{
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Messages.Message("DD_PilotsEjectedDueToLowHealth".Translate(parent.LabelShort,
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Messages.Message("WULA_PilotsEjectedDueToLowHealth".Translate(parent.LabelShort,
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(Props.ejectPilotHealthPercentThreshold * 100).ToString("F0")),
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parent, MessageTypeDefOf.NegativeEvent);
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}
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@@ -605,8 +605,8 @@ namespace WulaFallenEmpire
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{
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Command_Action summonCommand = new Command_Action
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{
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defaultLabel = "DD_SummonPilot".Translate(),
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defaultDesc = "DD_SummonPilotDesc".Translate(),
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defaultLabel = "WULA_SummonPilot".Translate(),
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defaultDesc = "WULA_SummonPilotDesc".Translate(),
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icon = Props.GetSummonPilotIcon(),
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action = () =>
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{
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@@ -618,7 +618,7 @@ namespace WulaFallenEmpire
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// 如果血量低于阈值且不允许进入,禁用按钮
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if (!Props.allowEntryBelowThreshold && IsBelowHealthThreshold)
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{
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summonCommand.Disable("DD_MechTooDamagedForEntry".Translate());
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summonCommand.Disable("WULA_MechTooDamagedForEntry".Translate());
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}
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yield return summonCommand;
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@@ -629,8 +629,8 @@ namespace WulaFallenEmpire
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{
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yield return new Command_Action
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{
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defaultLabel = "DD_EjectAllPilots".Translate(),
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defaultDesc = "DD_EjectAllPilotsDesc".Translate(),
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defaultLabel = "WULA_EjectAllPilots".Translate(),
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defaultDesc = "WULA_EjectAllPilotsDesc".Translate(),
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icon = Props.GetEjectPilotIcon(),
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action = () =>
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{
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@@ -723,14 +723,14 @@ namespace WulaFallenEmpire
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}
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else
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{
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Log.Error($"[DD] 无法弹出驾驶员: {pawn.LabelShort}");
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Log.Error($"[WULA] 无法弹出驾驶员: {pawn.LabelShort}");
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}
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}
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}
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 弹出驾驶员时发生错误: {ex}");
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Log.Error($"[WULA] 弹出驾驶员时发生错误: {ex}");
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}
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finally
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{
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@@ -778,7 +778,7 @@ namespace WulaFallenEmpire
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Map map = parent.Map;
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if (map == null)
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{
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Log.Error($"[DD] 尝试在没有地图的情况下生成驾驶员: {pawn.LabelShort}");
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Log.Error($"[WULA] 尝试在没有地图的情况下生成驾驶员: {pawn.LabelShort}");
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return false;
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}
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@@ -810,7 +810,7 @@ namespace WulaFallenEmpire
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}
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catch (Exception ex)
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{
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Log.Error($"[DD] 生成驾驶员时发生错误: {ex}");
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Log.Error($"[WULA] 生成驾驶员时发生错误: {ex}");
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return false;
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}
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}
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@@ -841,7 +841,7 @@ namespace WulaFallenEmpire
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{
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if (pilot.Faction == Faction.OfPlayer)
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{
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Messages.Message("DD_PilotEnteredMech".Translate(pilot.LabelShort, parent.LabelShort),
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Messages.Message("WULA_PilotEnteredMech".Translate(pilot.LabelShort, parent.LabelShort),
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parent, MessageTypeDefOf.PositiveEvent);
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}
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}
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@@ -850,7 +850,7 @@ namespace WulaFallenEmpire
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{
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if (pilot.Faction == Faction.OfPlayer)
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{
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Messages.Message("DD_PilotExitedMech".Translate(pilot.LabelShort, parent.LabelShort),
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Messages.Message("WULA_PilotExitedMech".Translate(pilot.LabelShort, parent.LabelShort),
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parent, MessageTypeDefOf.NeutralEvent);
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}
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}
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@@ -899,7 +899,7 @@ namespace WulaFallenEmpire
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// 为能够行动的殖民者创建选项
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if (ableColonists.Count == 0 && disabledColonists.Count == 0)
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{
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options.Add(new FloatMenuOption("DD_NoAvailablePilots".Translate(), null));
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options.Add(new FloatMenuOption("WULA_NoAvailablePilots".Translate(), null));
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}
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else
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{
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@@ -930,7 +930,7 @@ namespace WulaFallenEmpire
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// 无法行动的殖民者:需要搬运
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foreach (var colonist in disabledColonists)
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{
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string colonistLabel = colonist.LabelShortCap + " " + "DD_DisabledColonistRequiresCarry".Translate();
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string colonistLabel = colonist.LabelShortCap + " " + "WULA_DisabledColonistRequiresCarry".Translate();
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Action action = () => OrderCarryDisabledColonistToMech(colonist);
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FloatMenuOption option = new FloatMenuOption(
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@@ -977,7 +977,7 @@ namespace WulaFallenEmpire
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if (carrier == null)
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{
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Messages.Message("DD_NoAvailableCarrier".Translate(disabledColonist.LabelShortCap),
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Messages.Message("WULA_NoAvailableCarrier".Translate(disabledColonist.LabelShortCap),
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parent, MessageTypeDefOf.RejectInput);
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return;
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}
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@@ -986,7 +986,7 @@ namespace WulaFallenEmpire
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Job job = JobMaker.MakeJob(Wula_JobDefOf.WULA_CarryToMech, disabledColonist, mech);
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carrier.jobs.TryTakeOrderedJob(job, JobTag.Misc);
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Messages.Message("DD_CarrierAssigned".Translate(carrier.LabelShortCap, disabledColonist.LabelShortCap),
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Messages.Message("WULA_CarrierAssigned".Translate(carrier.LabelShortCap, disabledColonist.LabelShortCap),
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parent, MessageTypeDefOf.PositiveEvent);
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}
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