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2026-02-25 17:30:59 +08:00
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// File: FloatMenuOptionProvider_EnterMech.cs
using RimWorld;
using System.Collections.Generic;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class FloatMenuOptionProvider_EnterMech : FloatMenuOptionProvider
{
// 检查Thing是否为机甲
private bool IsMech(Thing thing)
{
return thing is Wulamechunit || thing?.GetType()?.IsSubclassOf(typeof(Wulamechunit)) == true;
}
protected override bool Drafted => true; // 征召状态下不能进入机甲
protected override bool Undrafted => true; // 非征召状态下可以进入
protected override bool Multiselect => true; // 不支持多选
// 检查是否适用于当前上下文
protected override bool AppliesInt(FloatMenuContext context)
{
// 必须有选中的殖民者
if (context.FirstSelectedPawn == null)
return false;
// 检查点击的单元格中是否有机甲
var clickedThings = context.ClickedThings;
if (clickedThings == null || clickedThings.Count == 0)
return false;
// 查找第一个机甲
Thing mech = null;
foreach (var thing in clickedThings)
{
if (IsMech(thing))
{
mech = thing;
break;
}
}
if (mech == null)
return false;
// 检查机甲是否有驾驶员组件
var comp = mech.TryGetComp<CompMechPilotHolder>();
if (comp == null)
return false;
// 检查殖民者是否已经在机甲内
// 由于CompMechPilotHolder没有ContainsPilot方法我们需要通过其他方式检查
if (IsPawnInMech(context.FirstSelectedPawn, mech))
return false;
return true;
}
// 检查殖民者是否已经在机甲内替代ContainsPilot
private bool IsPawnInMech(Pawn pawn, Thing mech)
{
var comp = mech.TryGetComp<CompMechPilotHolder>();
if (comp == null)
return false;
// 尝试通过内部容器检查
var holder = comp as IThingHolder;
if (holder != null)
{
var things = holder.GetDirectlyHeldThings();
if (things != null && things.Contains(pawn))
return true;
}
// 或者尝试通过其他属性检查
// 这里假设CompMechPilotHolder有HasPilots属性
if (comp.HasPilots)
{
// 如果有必要,可以通过反射或其他方式检查具体驾驶员
// 暂时返回false假设不在机甲内
return false;
}
return false;
}
// 获取单个选项
protected override FloatMenuOption GetSingleOptionFor(Thing clickedThing, FloatMenuContext context)
{
if (clickedThing == null || context.FirstSelectedPawn == null)
return null;
// 如果不是机甲返回null
if (!IsMech(clickedThing))
return null;
// 获取机甲和组件
var mech = clickedThing as Wulamechunit;
var comp = mech?.TryGetComp<CompMechPilotHolder>();
if (mech == null || comp == null)
return null;
// 检查殖民者是否已经在机甲内
if (IsPawnInMech(context.FirstSelectedPawn, mech))
return null;
// 检查各种条件,生成相应的菜单选项
return CreateEnterMechOption(mech, context.FirstSelectedPawn, comp);
}
// 创建进入机甲的菜单选项
private FloatMenuOption CreateEnterMechOption(Wulamechunit mech, Pawn pawn, CompMechPilotHolder comp)
{
string label = "WULA_EnterMech".Translate(mech.LabelShort);
string disabledReason = "";
// 检查条件是否允许进入
bool canEnter = CanEnterMech(mech, pawn, comp, ref disabledReason);
// 如果条件允许,创建可点击的选项
if (canEnter)
{
return new FloatMenuOption(label, () =>
{
// 创建进入机甲的工作
Job job = JobMaker.MakeJob(Wula_JobDefOf.WULA_EnterMech, mech);
pawn.jobs.TryTakeOrderedJob(job, JobTag.Misc);
// 播放音效(如果有的话)
FleckMaker.Static(mech.DrawPos, mech.MapHeld, FleckDefOf.FeedbackEquip);
}, MenuOptionPriority.High);
}
else
{
// 创建禁用的选项,显示原因
return new FloatMenuOption(
"WULA_EnterMech".Translate(mech.LabelShort) + ": " + disabledReason,
null,
MenuOptionPriority.DisabledOption);
}
}
// 检查殖民者是否可以进入机甲
private bool CanEnterMech(Wulamechunit mech, Pawn pawn, CompMechPilotHolder comp, ref string disabledReason)
{
// 检查机甲是否已满
if (comp.IsFull)
{
disabledReason = "WULA_MechFull".Translate();
return false;
}
// 检查殖民者是否可以成为驾驶员
if (!comp.CanAddPilot(pawn))
{
disabledReason = "WULA_CannotBecomePilot".Translate();
return false;
}
// 检查距离
if (!pawn.CanReach(mech, PathEndMode.Touch, Danger.Deadly))
{
disabledReason = "NoPath".Translate();
return false;
}
// 检查殖民者状态
if (pawn.Downed)
{
disabledReason = "Downed".Translate();
return false;
}
if (pawn.Dead)
{
disabledReason = "Dead".Translate();
return false;
}
// 检查是否为囚犯
if (pawn.IsPrisoner)
{
disabledReason = "Prisoner".Translate();
return false;
}
// 检查是否为奴隶
if (pawn.IsSlave)
{
disabledReason = "Slave".Translate();
return false;
}
// 检查机甲状态
if (mech.Downed)
{
disabledReason = "Downed".Translate();
return false;
}
if (mech.Dead)
{
disabledReason = "Dead".Translate();
return false;
}
return true;
}
}
}